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You'd think the Zelda team woulda learned that by now. *coughironbootscough*Locking an entire traversal mechanic behind the armor was trash. Hope it never returns.
You'd think the Zelda team woulda learned that by now. *coughironbootscough*Locking an entire traversal mechanic behind the armor was trash. Hope it never returns.
You'd think the Zelda team woulda learned that by now. *coughironbootscough*
I disliked Zora armour a bit, but swimming in BOTW was awful, it was simply too slow. I always just cryonis-ed my way across water, which seemed a bit silly. Hopefully you can swim faster in BOTW2.Iron boots at least toggled between two mutually exclusive states, floating and sinking. Swimming faster and swimming up waterfalls were strictly additive mechanics. If I’m not swimming up the waterfall I’m pointlessly treading water or swimming into a wall. Didn’t have to be a toggle thing at all.
But yeah Nintendo please stop having these painful ‘navigate through the menu to toggle’ mechanics.
I disliked Zora armour a bit, but swimming in BOTW was awful, it was simply too slow. I always just cryonis-ed my way across water, which seemed a bit silly. Hopefully you can swim faster in BOTW2.
Yeah, it would be useful to make them like sand seals. They’re there to help you get around faster, but have to be rented or caught. Also, they could probably make increase base swimming speed by 1.5-1.75x and it would actually encourage swimming when getting a mount is not possible.Someone once brought up the idea of sea mounts and now I'll be disappointed if we don't get them.
thats one complaint I don't get. It is upgradeable and is defensive wise not even that bad.Speaking of the Zora armor - horrible mechanics behind that one. It slowed down the experience so much having to swap armors just for going up waterfalls, then back to your preferred defensive gear when you were done.
I love the idea of armors allowing you an option to negate or limit specific types of damage, emphasize your preferred type of weapon or damage, or something more superficial like the glow in the dark. Locking an entire traversal mechanic behind the armor was trash. Hope it never returns.
saying this is worse then the iron boots or glider shoes is really not truthful.Iron boots at least toggled between two mutually exclusive states, floating and sinking. Swimming faster and swimming up waterfalls were strictly additive mechanics. If I’m not swimming up the waterfall I’m pointlessly treading water or swimming into a wall. Didn’t have to be a toggle thing at all.
But yeah Nintendo please stop having these painful ‘navigate through the menu to toggle’ mechanics.
thats one complaint I don't get. It is upgradeable und is defensive wise not even that bad.
If this slowed things considerably down for you I really don't know why or how.
First of all it is mandatory for exactly one part of the game. The attack on Vah Ruta.
Second of all it is a game about preparation and choice. While the game is all about menu toggling none of that stuff is ever mandatory. It's your choice really. The game doesn't even punish you for pausing it.
So, I watched High Score on Netflix, a documentary on video game history, and it discussed how Miyamoto was inspired by torii, Shinto shrine gates, for Star Fox - specifically the fox connection, and how the Arwing moving through arches reminded him of walking through those gates.
And as we know - BotW2 already prominently features torii gates in the Sky Islands.
I feel like they're gonna ramp up the wind traversal explains the upgraded paraglider and its longer streamers, and we'll be flying through gates from island to island. Also a lot of puzzle opportunities there. One question I have is if the sky islands can all be travelled to from one another, across the entirety of Hyrule i.e. if I can go from Gerudo Desert to Zora's Domain through the skies alone. If so then I can imagine a very fast paraglider travelling system through gates, or flying mounts.
Alright, inspired by the Hot Takes over in the Twitter Speculation thread:
I wouldn't mind most dungeons being Hyrule Castle style - i.e. a place that feels like a place and not like a puzzle. They did some neat things grounding puzzles in the environment there: opening gates with cryonis, freeing monsters in the castle dungeon by hitting levers, opening passages by bombing walls or shooting eyes, discovering secret hallways with magnesis...
I'm not a big fan of continuing the "yeah, it's a test so it looks artificial" design after the 120 we got in BotW.
A Link to the Past is really good, and a lot like OoT. Minish Cap is a lot of fun, it’s a smaller but impressive quest. I never played A Link Between Worlds, but arguably that’s the best, modern, top-down Zelda game. I never played the first 2 Zelda games so I can’t speak to them. Phantom Hourglass is OK (for Zelda). Spirit Tracks is one of the best DS games, in my opinion. I’d go on, but I don’t feel like it.Well, since there isn't an official Zelda thread, I'll ask my question here. I've finished all the mainline 3D Zelda games, and am looking to get into some of the top down ones. Any recommendations?
(Also I've already played Link's Awakening)
You'd think the Zelda team woulda learned that by now. *coughironbootscough*
So, I watched High Score on Netflix, a documentary on video game history, and it discussed how Miyamoto was inspired by torii, Shinto shrine gates, for Star Fox - specifically the fox connection, and how the Arwing moving through arches reminded him of walking through those gates.
And as we know - BotW2 already prominently features torii gates in the Sky Islands.
I feel like they're gonna ramp up the wind traversal explains the upgraded paraglider and its longer streamers, and we'll be flying through gates from island to island. Also a lot of puzzle opportunities there. One question I have is if the sky islands can all be travelled to from one another, across the entirety of Hyrule i.e. if I can go from Gerudo Desert to Zora's Domain through the skies alone. If so then I can imagine a very fast paraglider travelling system through gates, or flying mounts.
We need a bit of news soon.
Ah sorry, nevermindEDIT: I mean good news.
If you look closely, you can see unreleased images of the game on a nearby monitor which are reflecting off of his glasses.
Ah sorry, nevermind
Wtf yeahIf you look closely, you can see unreleased images of the game on a nearby monitor which are reflecting off of his glasses.
I loved Skyward Sword, I loved the sky exploration, and I still agree with this. It's why I'm jazzed for sky islands in BotW2, because if I enjoyed what they did in Skyward as much as I did, imagine how I'll react to them doing it well.Something I don't agree with is when people say "Sky islands? They've done that already, I want something fresh."
Like, "sky islands" in SS was done so poorly (there's more or less nothing to actually explore in the sky) that it in my opinion really doesn't count as a try at sky islands as an overworld concept. So I think of this as the "first time" they've done sky islands.
Yeah that's not a bad idea. But sky islands will have to be over every single region which may not be the case necessarily.I think they could do away with ground based fast travel points and just have you skydive down to wherever you want. You'd need some fast travel to places in the sky realm though
I think (unfortunately) that some restrictions will be made due to hardware limitations. I don't think the sky islands will be visible from ground (There's the cloud barrier of course, so it would still make a degree of sense, explanation wise) and I think there will only be select places (many of them hopefully) that ties ground and sky together, maybe something like the aforementioned dragon towers. But I don't think there'll be full blown connection between sky and ground: I think that if you fall down in the sky world, you'll void out and respawn, simply.
I am really interested how they will implement that bow and arrow fighting mechanic while free falling patent into botw2. There must be some new enemies for it right? Now the question is if they are fully new or reimagined older enemies like they did in botw (for example lynels). Also, would there be a way to pick up air or height again or do you really need to be careful not to hit the ground lol
So you're saying there's a chance we'll get an Airwing instead of a bike?So, I watched High Score on Netflix, a documentary on video game history, and it discussed how Miyamoto was inspired by torii, Shinto shrine gates, for Star Fox - specifically the fox connection, and how the Arwing moving through arches reminded him of walking through those gates.
And as we know - BotW2 already prominently features torii gates in the Sky Islands.
I feel like they're gonna ramp up the wind traversal explains the upgraded paraglider and its longer streamers, and we'll be flying through gates from island to island. Also a lot of puzzle opportunities there. One question I have is if the sky islands can all be travelled to from one another, across the entirety of Hyrule i.e. if I can go from Gerudo Desert to Zora's Domain through the skies alone. If so then I can imagine a very fast paraglider travelling system through gates, or flying mounts.
Never say neverSo you're saying there's a chance we'll get an Airwing instead of a bike?
Agree. All I ever see is Tarrey Town love and yeah it's a neat quest but as a town, I genuinely get homesick for Hateno. I wanna retire there.Hateno Village is the best village in BOTW, don't @ me
Agree. All I ever see is Tarrey Town love and yeah it's a neat quest but as a town, I genuinely get homesick for Hateno. I wanna retire there.
it doesn't really have anything to do with Naruto.... they just both share the same obvious inspiration.I'm a Kakariko orphan so I agree about Hateno. Hateno is the new Kakariko and Kakariko became a Naruto town.
Not fan of BOTW Sheikah. I really was interested on them before BOTW but then they took this Naruto stereotypes path.
I'm a Kakariko orphan so I agree about Hateno. Hateno is the new Kakariko and Kakariko became a Naruto town.
Not fan of BOTW Sheikah. I really was interested on them before BOTW but then they took this Naruto stereotypes path.
This isn't the first time they've heavily rethemed Kakariko Village from something like ALttP and OoT. Look at TP, Kakariko Village became a western themed town.I'm a Kakariko orphan so I agree about Hateno. Hateno is the new Kakariko and Kakariko became a Naruto town.
Not fan of BOTW Sheikah. I really was interested on them before BOTW but then they took this Naruto stereotypes path.
Agree they already set the precedent. Though I'd preferred if they mantained as this peaceful vibe village like it was in OOT and ALLTP. At least we had Hateno representing it for me.This isn't the first time they've heavily rethemed Kakariko Village from something like ALttP and OoT. Look at TP, Kakariko Village became a western themed town.
My problem is not with architecture. I said Naruto town because Sheikah became Naruto characters for some reason. Compare their depiction and move sets with OOT or SS for example.Have you ever played a Zelda game before BOTW? The Shiekah have been portrayed as a ninja-like clan since Ocarina of Time. And because BOTW know incorporates more Asian/Japanese architecture, it's now too...Naruto?
Agree they already set the precedent. Though I'd preferred if they mantained as this peaceful vibe village like it was in OOT and ALLTP. At least we had Hateno representing it for me.
My problem is not with architecture. I said Naruto town because Sheikah became Naruto characters for some reason. Compare their depiction and move sets with OOT or SS for example.
DLC Monk and AOC Impa even use a Kage Bushin. AOC Impa have hand seals for magic exactly like Naruto. And I'm someone who likes Naruto(of course with it highs and lows) though the way they used was too cringe for me.
Sheikah were always based on Ninja. And that was great. BOTW came with the Naruto tropes. For example, using hand seals(Mudra) to invoke magic(ninjutsu in the context). This is a Kishimoto thing and it was nice within Naruto.First of all Age of Calamity has nothing to do with BotW really besides lore and the world.
Second of all.... making the Sheikah, as I said before, Ninja inspired hasn't anything to do with Naruto and its quite a rude generalization imo. And it isn't cringe.
Are medival knight fights cringe too?
Its part of japanese legends, myths and history.