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Yeah, nothing wrong with having a preference over a video game as long as you can acknowledge it.I'm not surprised either, but I'd say that's all the more reason to be mindful of one's own biases, isn't it
Yeah, nothing wrong with having a preference over a video game as long as you can acknowledge it.I'm not surprised either, but I'd say that's all the more reason to be mindful of one's own biases, isn't it
I've been expecting a Splatoon Direct to happen at some point since the last general Direct. I'm thinking August, unless they just want a blowout in the expected June Direct.This continues to feel like Splatoon 2: Part 2. I'm sure they still have some cards up their sleeve (for example, we've almost seen nothing of the single-player), but at this point, I wonder why they are continuing this drip-feed strategy with the trailers. This game needs a big Splatoon Direct detailing everything new the game has to offer.
Seems to mostly be people admitting Splatoon isn't for them. Not really seeing anyone downplay the success, just expressing disinterest.Man even after changing two forums it seems this community just hates Splatoon and will try to make a mountain out of molehill to downplay its success. Can't wait for "look it sold less than Splatoon 2 that means it is a failure of a franchise compared to insert dormant Nintendo franchise here" or "Sure it sold more than Splatoon 2 but insert dormant franchise here that has failed to sell over 5 million copies let alone 10 would have sold more".
Also, make Pearlina canon you cowards!
But you can't do that because that's a complete lie.
As a big fan of both series, I actually think XC3 and Splatoon 3 are great examples of what sequels that cater to existing fans without drawing in too many new ones looks like, just on opposite sides of the multiplayer coin.XC3 has different characters, different world and even different artstyle.
Splatoon 3 just looks like Splatoon 2 so far. That's pretty much a common complaint that has been happening in this thread. Is not matter of liking or not liking the franchise. Things might change in future trailers but you can't blame others for feeling that this seems like a reiterative sequel right now.
No, that'd just set them up for another rushed sequel to get Splatoon on their next console ASAP, whenever that is.so Nintendo basically saw Splatoon 2 sales slowing down, so they decided to release this entry to keep Splatoon relevant until the real sequel arrive on their next gen console
or at least that's the vibes am getting up until now
Is that all multi games or just Splatoon?I really want to like Splatoon 3 Multiplayer, but I cannot cope with losing a match, I'm way too invested in winning and end up getting angry souring my mood. I really want to work on this because I get really excited for Splatoon 3!
Is that all multi games or just Splatoon?
No, this is the Splatoon that will be played in Drake as wellso Nintendo basically saw Splatoon 2 sales slowing down, so they decided to release this entry to keep Splatoon relevant until the real sequel arrive on their next gen console
or at least that's the vibes am getting up until now
I'd say the top one looks better, I much prefer the lighting on that one.September 2021:
April 2022:
I don't know if it's just a colors but it looks a lot better for me as with every other Nintendo game before release, and we are still about 5 months from release.
Show me the difference between the Wii U Mario Kart and the Switch Mario KartAs someone who just played the global test fire on Wii U I failed to see the difference of 1 and 3. Nintendo could do a better job on this like they do with Mario Kart.
Though I really like the artstyle of the game.
I'd say the top one looks better, I much prefer the lighting on that one.
250K+ likes holy cow that's a lot
Physical shipments + digital first week are likely to be +2 millions, like Smash Ultimate or Pokémon titles.Wow! Do you guys think that Splatoon 3 will approach Animal Crossing's launch week sales in Japan? I think the first game did 670k and that was only a couple of months after Switch released. I am expecting 1million+ for sure for this one but sky's the limit.
Mario Kart 7 to 8 had a crazy visual improvement. That alone was enough to make the life of marketing people easier.Show me the difference between the Wii U Mario Kart and the Switch Mario Kart
I get the point somewhat, but Mario Kart has managed to pull off visually distinct mechanics that aren't actually all that different; the gliding and underwater sections added in 7 don't change all that much, and 8's anti-grav also barely changes anything. 8, imo, was really just a prettier 7 until DLC also pushed it into having substantially more content. It's kind of the inverse problem; with Splatoon, the differences are more apparent if you play the games, but the headline changes to Mario Kart are actually rather unsubstantial when you get down to it.
So instead they decided to put it a week away from a third party JRPG they are publishing outside Japan themselves? It's far more likely Nintendo looked at their first party schedule and decided to swap these releases because they knew Splatoon wouldn't be ready as early as they wanted. They are trying to balance their first party releases for this year.or maybe to not release two known jrpgs so close to each other...
they still have a long time to reveal the game's content. i seriously doubt we've seen everything the game has to offer.so Nintendo basically saw Splatoon 2 sales slowing down, so they decided to release this entry to keep Splatoon relevant until the real sequel arrive on their next gen console
or at least that's the vibes am getting up until now
Show me the difference between the Wii U Mario Kart and the Switch Mario Kart
I get the point somewhat, but Mario Kart has managed to pull off visually distinct mechanics that aren't actually all that different; the gliding and underwater sections added in 7 don't change all that much, and 8's anti-grav also barely changes anything. 8, imo, was really just a prettier 7 until DLC also pushed it into having substantially more content. It's kind of the inverse problem; with Splatoon, the differences are more apparent if you play the games, but the headline changes to Mario Kart are actually rather unsubstantial when you get down to it.
You’re totally right. It drives me mad that none of my irl gaming friends appreciate this series.Nintendo has the most enjoyable competitive multiplayer game I've played since I was a teen, and while it's a monumental success in Japan, it feels like it's only Nintendo fans that take any note of it in the West. I'm no expert, but reflecting on my own experiences, I'd consider the following as contributors:
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This (bolded) isn’t true at all, it turned course design on its head and therefore was one of the biggest changes to the series in a long while. It’s equivalent to if Splatoon 3 introduced new maps that turned the series level design on its head, which thus far they don’t seem to. That would be visually striking, and garner a different reaction from folks.
I think you’re looking at this in a very literal sense when in reality the reaction you’re contesting isn’t something you can explain away with logic – it’s not surprising that a new visual style (as seen with every new Mario Kart, which of course Deluxe isn’t) makes someone perceive a title as something “newer“. The difference is that with Splatoon you’re talking about a much smaller gap between releases, so there’s no need to overhaul the visual style significantly, and thus it has remained nearly consistent since the series introduction. The look and feel of each Mario Kart changes significantly, from physics to item balancing to CPU behavior, whereas Splatoon takes a more iterative approach with its multiplayer not unlike the upgrade from 8 -> 8 Deluxe in some respects.
By literal I meant exactly that - I was trying to say that gameplay mechanic changes aren’t exclusively what make a person perceive something as “new”. But I see your point.They're not looking at it in a very literal sense. They're looking at it from a gameplay standpoint. Driving on anti-gravity sections is a visual. Gameplay-wise every Splatfest map in Splatoon 2 had a more transformative gimmick than the speed boost from bumping other karts. On a less superficial level, going from 8 to 12 racers between Mario Kart 7 and Mario Kart 8 and going from 1 to 2 items between Mario Kart 8 and Mario Kart Deluxe changed how races play out more than anti-grav.
The question is what could Splatoon do visually that'd immediately look new and distinct to everyone, regardless of actual substance. First thing that comes to my mind is increasing the number of Inklings per team, but I'm not sure even that would catch people's attention unless it's something drastic like 8v8 or 10v10 or 50 vs 50, and I'd already be hesistant about going to 5v5...
Of the list that you haveNintendo has the most enjoyable competitive multiplayer game I've played since I was a teen, and while it's a monumental success in Japan, it feels like it's only Nintendo fans that take any note of it in the West. I'm no expert, but reflecting on my own experiences, I'd consider the following as contributors:
1. Gyro is overwhelming to newcomers; This isn't going to change.
2. No split screen local co-op; It's a staple of other Nintendo multiplayer titles, and helps spread interest among close friends
3. Nintendo strives to be different in the online space, and by different I mean ensuring a customer goes around their ass to get to their elbow. ie. use your phone to chat with your friend, friend codes, lack of clarity on how to actually team up with a friend / actual teams locked behind league, timed salmon run blocks that were difficult to coordinate
Splatoon 2's moment has come and gone, no additional content or patching is going to make it any more popular than it is. Splatoon 3 presents an opportunity to 'reset' here. I don't expect major changes from the voice chat side of things (unless it's restricted to Drake), but we could very well see Nintendo finally lean into friend invites, and most importantly reduce the friction to just jump in and team up with a friend. Having local co-op for multiplayer would be a major win, even if it comes with some caveats like only turf war.
The point of all this is that I guess I don't mind that it looks similar so far - I don't think the core mechanics need a shake up. They are unique, and complex enough as is. The new gear, specials, levels, music, and yet to be seen single player etc. are enough of to bring over existing fans. Nintendo's focus should be on convincing more Switch owners to give the franchise a shot, making it easier to start, and they simply haven't shown enough yet for me to be disappointed - I'm still hopeful.
I always see a lot of people turned off by the motion controls. It doesn't help that the fanbase complete fabricates how 'destroyed' you'll be online if you don't use them. Feels like they're actively trying to talk people out of buying the game. Hopefully people realize you can do just fine without motion in Splatoon 3.Of the list that you have
Overall the biggest issues with Splatoon has not much to do with the above. If I had to guess as to why it would be:
- Depends on the audience of who you speak too. I don’t think it really is a factor at the end of the day since it can be turned off but it doesn’t help that everyone but Nintendo refuses to use it as an option in their games
- I also don’t really think is that big of an issue at the end of the day. Would it help sure but doubt it’s driving that many people away
- This is a grab bag of things that don’t really contribute much to not gaining traction. Voice chat is a nothing burger as most people will either be mute or find another way to communicate. Can it be better sure but a mountain out of a mile hill. Same with friend codes especially with the myriad of ways you can add people; they just need to add the ability to send requests for people played with. Salmon Run I also don’t think is that big of a problem especially as more and more people play live service games. Annoying for some sure. Teaming up is probably the only one that has bearing on being an issue which would need to be fixed to be more streamlined & clear
- The reason it is big in JP is because there is no genre king over there. CoD does well for what it is but never massively picked up unlike the West; which Splatoon is gonna have to fight for attention.
- Aesthetically the game is weird. It is a very weird concept to wrap one’s head around & doesn’t immediately click with most people. It also uses a culture that the West has largely moved on from & doesn’t want to revisit.
- Objectively speaking the game has a weird gameplay loop. You don’t necessarily win by killing people but by spraying an unknown amount of area that isn’t revealed until the very end. It’s also easier for people to point cursor in direction and fire with medals, kill streaks, stats, & a feeling of a tangential difference.
- The Switch just really hasn’t built up an audience for that in the West at least. If they want to expand it then they may need to take more queues from the shooter market or even make a few more that will start drawing people towards the Switch as a fps/tps market. At least get them amiable to such on the systems going forward.
While anti-grav changed the potential shapes of courses, I don't really agree that it substantially changed the way they played. There's the occasional track that gets creative with it, like Toad's Turnpike; but most just go 'this is the anti-grav section' and the physics change a little. The fact that Mario Circuit is a mobius strip or Electrodome has a split path that pits one above the other is largely irrelevant to the way the races actually play out.This (bolded) isn’t true at all, it turned course design on its head and therefore was one of the biggest changes to the series in a long while. It’s equivalent to if Splatoon 3 introduced new maps that turned the series level design on its head, which thus far they don’t seem to. That would be visually striking, and garner a different reaction from folks.
I think you’re looking at this in a very literal sense when in reality the reaction you’re contesting isn’t something you can explain away with logic – it’s not surprising that a new visual style (as seen with every new Mario Kart, which of course Deluxe isn’t) makes someone perceive a title as something “newer“. The difference is that with Splatoon you’re talking about a much smaller gap between releases, so there’s no need to overhaul the visual style significantly, and thus it has remained nearly consistent since the series introduction. The look and feel of each Mario Kart changes significantly, from physics to item balancing to CPU behavior, whereas Splatoon takes a more iterative approach with its multiplayer not unlike the upgrade from 8 -> 8 Deluxe in some respects.
I believe gyro to be more of a deterrent to newcomers who are already used to other shooters. For newcomers in general, I haven't noticed it to be that overwhelming.1. Gyro is overwhelming to newcomers; This isn't going to change.
2. No split screen local co-op; It's a staple of other Nintendo multiplayer titles, and helps spread interest among close friends
3. Nintendo strives to be different in the online space, and by different I mean ensuring a customer goes around their ass to get to their elbow. ie. use your phone to chat with your friend, friend codes, lack of clarity on how to actually team up with a friend / actual teams locked behind league, timed salmon run blocks that were difficult to coordinate
So fresh, can't wait!
huh, I just noticed the difference in Lil Judd
Depends of who you ask in terms of audience. Like I said it doesn’t help much when no one else but Nintendo tries to implement well into their games or even offer them as options. I would also say it depends on who is being turned off by motion controls because enthusiasts a very biased perception of it.I always see a lot of people turned off by the motion controls. It doesn't help that the fanbase complete fabricates how 'destroyed' you'll be online if you don't use them. Feels like they're actively trying to talk people out of buying the game. Hopefully people realize you can do just fine without motion in Splatoon 3.
Also not being able to easily play with friends seems like a huge turn off for many. Hope they fix that too.
The game doesn't release until September, there's plenty of time to reveal more meatier additions in the months ahead. If all you were going to do was make pointless complaints the safe thing to say would have been nothing at all.If there were any major new modes or gameplay mechanics inherent to Splatoon 3? They would've shown them by now.
It's safe to say at this point that we're getting exactly what Nintendo are advertising. A glorified DLC pack for Splatoon 2. Anything else is just very wishful thinking.
The first trailer suggested a big story mode, but then it feels like Nintendo forgot about it. I get that multiplayer is the big feature of this game but c'mon.If it has a substantial single player mode, I would be tempted to get it - I dont think I'd get my money's worth otherwise, and obviously the focus on multiplayer in trailers doesn't really suggest that will change at all
The game is still over four months away, it would be strange if we had seen more of the SP alreadyThe first trailer suggested a big story mode, but then it feels like Nintendo forgot about it. I get that multiplayer is the big feature of this game but c'mon.
I agree, but it just stands out and gets that reception because it’s rare for Nintendo. The last series I can remember being continually iterative was NSMB and that received similar backlash, though of course they are not entirely comparable and Splatoon is doing a whole lot more within the realm of “iterative” gamesI remember in the run up to Splatoon 2 hearing the same takes about how it's "not a proper sequel" or "just Splatoon 1.5" despite it having a new campaign, new hub, new graphics, new music, new modes, new weapons, new maps, and pretty much everything else that constitutes a sequel for this kind of game.
I really don't get the negativity towards the Splatoon sequels.
Yes, they're iterative, evolutionary rather than revolutionary, but that goes for the majority of sequels in gaming.
Not every game in a series has to reinvent the wheel, sometimes it's enough to just give people more of what we like.
I remember in the run up to Splatoon 2 hearing the same takes about how it's "not a proper sequel" or "just Splatoon 1.5" despite it having a new campaign, new hub, new graphics, new music, new modes, new weapons, new maps, and pretty much everything else that constitutes a sequel for this kind of game.
I really don't get the negativity towards the Splatoon sequels.
Yes, they're iterative, evolutionary rather than revolutionary, but that goes for the majority of sequels in gaming.
Not every game in a series has to reinvent the wheel, sometimes it's enough to just give people more of what we like.
Expect more in what way though?Splatoon 2 was developed in 2 years.
This one had at least double the development time. It's fair to expect more, especially as the series has grown in popularity.
Splatoon 3 hasn't been in development since the previous game's release or the release of the Octo Expansion. It's likely also been in development for a little over 2 years at this point. And curl-6's point wasn't that this game won't necessarily have more expansion than Splatoon 2 did over Splatoon, but that people just generally have no idea what they're talking about when they have knee-jerk reactions to iterative sequels, expecting it to "look different" in some unspecified way that misses the point of why people who like Splatoon want sequels at all. Splatoon 3 can and should add more content than previous games, but that's not the same thing as the complaints in this thread are saying.Splatoon 2 was developed in 2 years.
This one had at least double the development time. It's fair to expect more, especially as the series has grown in popularity.
To be fair, Metroid Dread did come out the same week Famiboards launched. And now we have a major rumor of a Metroid Prime remake. Meanwhile Splatoon has only gotten a couple of trailers.Splatoon just isn't very popular on Famiboards, and that's fine. It's been mentioned on roughly 2,000 occasions compared to Metroid (7,000+). For those who aren't into it, they may have expectations of some new hook that'll get them into the series, and so far they don't see that.