Earthbounder
Boing!
- Pronouns
- He/Him
Just remembered this is still almost three weeks away. For some reason my brain was telling me it was coming out earlier than that. Damn!
The wait is unsufferable. I wish I could play the game right now for hoursJust remembered this is still almost three weeks away. For some reason my brain was telling me it was coming out earlier than that. Damn!
Same! Of all the pikmin games I tried, I enjoyed this one the most. Couldn’t get enough of exploring, and the lack of a hard time limit means I can take my time a bit and explore without feeling stressed im risking a game over. Love the visuals on display, and the sound track…my god! The opening track on the title screen is so beautiful. I really prefer the close up camera to the pulled out camera of the older games, but I like that I can access that when I want to to get a better lay of the land. I know series vets want a harder game…i dont, but maybe they can add an optional hard mode for those who’d prefer it! The pacing and difficulty of this was perfect for me as someone who is still somewhat new to pikmin. I never really gave the series much time until late last year when I dug into 3 deluxe and hey pikmin and ended up enjoying themI just did 100% on first area, now wait became worse. Oh well, at least I will unlock third area more faster.
PikMerch has officially landed
Finally, the franchise gets its limelight.
I do not get this sentiment at all after playing the demo. Did you try pulling back the camera for an overhead view? You can still have the traditional pulled back angle like in previous games.The tutorial aspects in the demo where annoying as hell.
The new perspective and the dog and throwing mechanics make it feel more action adventury and imediate, moving it away from the RTS elements.
Don't know what to think of it. It for sure is fun, great looking and all, but im not sure if this was the direction i wanted the series to go after 3.
in ads, yesNOT ACTUAL GAMEPLAY FOOTAGE
followed by in-game footage
Do we even need pre-rendered disclaimers seeing how prerendered FMV "cheating" is also used in many AAA budget games to mask loading and somesuch? Pikmin 4 is also the least offender seeing how its also leveraging Unreal Engine 4 this time.
It seems only Nintendo follows this disclaimer warning. All other companies are pretty, uh, in-your-face about the fact that it's all real-time...even when it's not.in ads, yes
I think it depends on if it's in the game or not.It seems only Nintendo follows this disclaimer warning. All other companies are pretty, uh, in-your-face about the fact that it's all real-time...even when it's not.
You can pull the camera, but even then it's not changing the design or even get to the same visuals presentation. It's more like a full camera back in Zelda. It's moved above, but it's not a "top down" view. Difference is subtleI do not get this sentiment at all after playing the demo. Did you try pulling back the camera for an overhead view? You can still have the traditional pulled back angle like in previous games.
The better wayfinding is great, but what you described (more mobile, direct interaction) is exactly what I mean. It's less about working with your units and planning for their slowness and all but way faster to te degree where it feels less like commanding and more like using really komplex items. Just take the first boss: running around on the dog till the enemy shot his shield and then ramming him to get the pikmin to attack. Has almost a Zelda feel to it.The dog simply gives you a new way to mobilize your pikmin without them needing to trail behind you and get caught up in terrain...which reminds me, if there's anything that has been vastly improved over previous entires, is that Pikmin pathfinding is waaay smarter and as able to take shortcuts the player normally wouldn't have though of taking, and if they do get "stuck" (such as before conveyor belts in the underground sections), it's usually for a purpose where they're waiting for the player to activate something that would clear the impedence.
They definitely did, but they felt more stop and go and cutscene heavy then say with 3. Could be bias, half a year ago that I replayed it.As for the tutorial aspects, I have a feeling they front loaded many things for newcomers with regards to what Pikmin do and what there specialties are. But I also don't fault them since the dog alone brings many new systems to the game.
Pretty interesting perspective on the Pikmin series from Kit & Krysta.
TLDR; they're not too hot on the series. The Demo piqued Kit's interest, Krysta will prob wait till after launch. They reflect on what it must be like for Miyamoto to have his "one series" that isn't as successful as the rest, and share some stories about working with him.
First experience listening to Kit and Krysta and obviously they're allowed to not like or be interested in every game but I couldn't help but note they seemed weirldy dismissive about the series and Miyamoto's passion for it.
One interesting point I picked up was that Krysta thought Fire Emblem Awakening brought the series out of niche territory, but doesn't think the same for any Pikmin game, even though Awakening's sales are pretty much the same as Pikmin 3 Deluxe which seemed a bit strange to me.
But hey ho, everyone's allowed to like and dislike different things.
How's your Pikmin 1 "One Day Challenge Mode" scores?Here we are.
Pikmin 1 - All ship parts collected
Pikmin 2 - All treasures collected and challenge mode almost done with all perfect
Pikmin 3 (Deluxe) - All fruits collected, Olimar's Assignment & Olimar's Comeback side stories done with full Platinum
2 more weeks and we'll finally play Pikmin 4. Maybe I'll play Hey! Pikmin now, I did it once and while it was not the best game ever, I thought it was at least ok. Always wanted to give it another try.
Didn't play it this time!How's your Pikmin 1 "One Day Challenge Mode" scores?
I guess 4 will probably be as easy as 3... at least I'm not expecting it to be as sneaky as 2 could be in the late game caves. To be fair I prefer they go the 3's route, with an emphasis on level design and light puzzling more than the combat take they took with 2, but yeah I wouldn't say no to a bit more of challenging situations.I hope Pikmin 4 will be a bit challenging once you get further into it.
As much as I adore Pikmin 3, most enemies were just not really a threat. It was way too easy to just bombard most enemies with Pikmin and they flinch over and over with no chance of hurting your Pik Men.
I am not asking for random bombs dropping from the ceiling, and I will love the game even if it is at 3's level of difficulty, but, I'd love for each normal enemy to pose just a lil more threat XD
Yeah, luckily, the games are just really really good so even IF I would feel it is a bit 'too easy' with the combat, I most likely won't mind at all if the game is around 3's difficulty. ^^I guess 4 will probably be as easy as 3... at least I'm not expecting it to be as sneaky as 2 could be in the late game caves. To be fair I prefer they go the 3's route, with an emphasis on level design and light puzzling more than the combat take they took with 2, but yeah I wouldn't say no to a bit more of challenging situations.
This reply is really late, but based on the hours I and many others have put into this demo, this game is really meaty(clocking up to 3+ hours). Add this along with the caves(which is integrated into the story unlike Pikmin 2), 4 will most definitely be more lengthy than 3.I've been playing the demo and I'm really liking it. I'm just hoping the game opens up more and doesn't end right when it gets started. I'm worried Pikmin 4 will be disappointingly short.
I believe the game mentions you can change it later during character creationCan I change my character look? I started the demo and just let my wife pick how I looked and now I hate it haha I can’t imagine playing the whole game like this.
I believe the game mentions you can change it later during character creation
No idea when that feature will unlock though