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Pre-Release Pikmin 4 — Pre-release Discussion (UPDATE: "Your First Expedition with Pikmin" trailer, see threadmarks)

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Played the demo.

The alternate continuity stuff is super lame, always liked the story driven aspect of the trilogy, so not continuing through that but instead just going back and rewriting the first game bothers me. The tutorialzing is really annoying, the amount of hard interruptions, having basically 2 tutorials and the constant chiming in from the other crew members got old real fast, hopefully the game gets more loose with that aspect as it goes on, felt like I was being treated like an idiot.

Once they let me play, is fun, that is something that I can always say about the core of Pikmin, is pretty fun, what gets put on top or around is where it can get tricky to nail down. The hard limit on Pikmin so far I feel is annoying, it doesn't feel more challenging, it just feels like doing more busy work and the game not letting me do Dandori as I see fit, the hard limit at the start is also partly why there are so many checkpoints to move the onion around, the upgrading in general I'm not sure how to feel about, having to transform materials into bridge materials comes off as an extra step too much from just letting Pikmin build stuff themselves, think I find that more interesting and makes the Pikmin feel like your most useful resource at all times, I'm willing to keep an open mind about the upgrade system for the captain and the dog, but is not something I was like, desiring for Pikmin to have.

Presentation wise the game looks great, keeps the series desire to push the technical aspect of Nintendo systems well. the music so far is pretty disappointing, I think the first proper area of Pikmin always hit with some of the best in the entire game, but this feels too minimalistic and lacking the dynamic aspect of the score from the previous games, or if its there I barely noticed it.

Caves are an improvement, not like is tough to improve from some of Nintendo's worst "level design", if not dealing with strategy and management, I'm given the choice of light puzzle solving or being thrown shit from wherever, I'll definitely take the light puzzle solving (which will probably have some nonsense being thrown at me from the roofs anyways given that new footage). Like honestly a lot of my worries from 4 come from the fact that I think 2 is the worst of the 3 games, so is going to have to do a lot of work to win me over.

The demo didn't really move the needle of my interest in either direction, I'll play the game but I'm still in a place of not sure how I'll end up feeling about it overall, didn't really calm my worries, in some ways it introduced new ones, and the story setup is disappoiting.


I definitely like to Dandori in Pikmin, and I'll still play 4 with that in mind, but it does lose some weight as a concept to me without some sort of consequence or core element to push you towards being the most efficient you can be.
 
I find the way they just decided to go all-in on the word Dandori as this encapsulation of Pikmin's gameplay fascinating, even leaving it untranslated in the localization. We should make that the new genre name.
 
I just did 100% on first area, now wait became worse. Oh well, at least I will unlock third area more faster.
Same! Of all the pikmin games I tried, I enjoyed this one the most. Couldn’t get enough of exploring, and the lack of a hard time limit means I can take my time a bit and explore without feeling stressed im risking a game over. Love the visuals on display, and the sound track…my god! The opening track on the title screen is so beautiful. I really prefer the close up camera to the pulled out camera of the older games, but I like that I can access that when I want to to get a better lay of the land. I know series vets want a harder game…i dont, but maybe they can add an optional hard mode for those who’d prefer it! The pacing and difficulty of this was perfect for me as someone who is still somewhat new to pikmin. I never really gave the series much time until late last year when I dug into 3 deluxe and hey pikmin and ended up enjoying them
 
Loved the demo and nearly beaten it three times. I’m clearly not being efficient yet and need to rethink how I strategize. I don’t get how or even if I can switch to oatchi controls. I keep seeing clips that look like he’s fully controllable. Gathering resources and moving the base is throwing me off compared to 3 plus losing my progress by going into caves.

Will probably beat it again. Lol
 
I tried the demo thinking “just 20 minutes for a taste” and I couldn’t put it down. It’s just amazing for me.

I loved Pikmin 3 but if I’m honest I didn’t like the slight shift in perspective and the dog from the trailers of 4. Boy was I wrong. I now cannot wait for it to come out!
 



if you play pikmin bloom as well

Random post : Products releasing Nov 6th Japan
 
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I've been playing Bloom since launch but I stopped doing so a few days ago because Niantic is just so bad with this one. If you keep it exclusively as a podometer then it should be fine but as a completionist this game is just a glorified casino now. Too bad because I loved the premise and I kept playing because I still had a bit of hope but now it seems the game is condemned to remain as it is.

Anyway those terrariums are so cool, might keep an eye and try to find a way to get them!


Edit: btw I completed Pikmin 2 last night, with all treasures. Last time I did it was... early last year, I guess, and I found it a bit more frustrating this time. Still a great game but it's a game where my opinion is constantly changing and this time I found caves weren't as GREAT as I thought they were. Too many returning layouts, exclusively based on combat, and even for some of the last ones, absurdly designed in my opinion. But I'm happy I did it again.
Next step : Pikmin 3 Deluxe!
 
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The tutorial aspects in the demo where annoying as hell.
The new perspective and the dog and throwing mechanics make it feel more action adventury and imediate, moving it away from the RTS elements.

Don't know what to think of it. It for sure is fun, great looking and all, but im not sure if this was the direction i wanted the series to go after 3.
 


Pretty interesting perspective on the Pikmin series from Kit & Krysta.

TLDR; they're not too hot on the series. The Demo piqued Kit's interest, Krysta will prob wait till after launch. They reflect on what it must be like for Miyamoto to have his "one series" that isn't as successful as the rest, and share some stories about working with him.
 
The tutorial aspects in the demo where annoying as hell.
The new perspective and the dog and throwing mechanics make it feel more action adventury and imediate, moving it away from the RTS elements.

Don't know what to think of it. It for sure is fun, great looking and all, but im not sure if this was the direction i wanted the series to go after 3.
I do not get this sentiment at all after playing the demo. Did you try pulling back the camera for an overhead view? You can still have the traditional pulled back angle like in previous games.

The dog simply gives you a new way to mobilize your pikmin without them needing to trail behind you and get caught up in terrain...which reminds me, if there's anything that has been vastly improved over previous entires, is that Pikmin pathfinding is waaay smarter and as able to take shortcuts the player normally wouldn't have though of taking, and if they do get "stuck" (such as before conveyor belts in the underground sections), it's usually for a purpose where they're waiting for the player to activate something that would clear the impedence.

As for the tutorial aspects, I have a feeling they front loaded many things for newcomers with regards to what Pikmin do and what there specialties are. But I also don't fault them since the dog alone brings many new systems to the game.
 
NOT ACTUAL GAMEPLAY FOOTAGE

followed by in-game footage

Do we even need pre-rendered disclaimers seeing how prerendered FMV "cheating" is also used in many AAA budget games to mask loading and somesuch? Pikmin 4 is also the least offender seeing how its also leveraging Unreal Engine 4 this time.
 
NOT ACTUAL GAMEPLAY FOOTAGE

followed by in-game footage

Do we even need pre-rendered disclaimers seeing how prerendered FMV "cheating" is also used in many AAA budget games to mask loading and somesuch? Pikmin 4 is also the least offender seeing how its also leveraging Unreal Engine 4 this time.
in ads, yes
 
Quoted by: SiG
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wow , a lot of possible spoilers in the Japanese tvspot via official NCL youtube
 
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I do not get this sentiment at all after playing the demo. Did you try pulling back the camera for an overhead view? You can still have the traditional pulled back angle like in previous games.
You can pull the camera, but even then it's not changing the design or even get to the same visuals presentation. It's more like a full camera back in Zelda. It's moved above, but it's not a "top down" view. Difference is subtle

The dog simply gives you a new way to mobilize your pikmin without them needing to trail behind you and get caught up in terrain...which reminds me, if there's anything that has been vastly improved over previous entires, is that Pikmin pathfinding is waaay smarter and as able to take shortcuts the player normally wouldn't have though of taking, and if they do get "stuck" (such as before conveyor belts in the underground sections), it's usually for a purpose where they're waiting for the player to activate something that would clear the impedence.
The better wayfinding is great, but what you described (more mobile, direct interaction) is exactly what I mean. It's less about working with your units and planning for their slowness and all but way faster to te degree where it feels less like commanding and more like using really komplex items. Just take the first boss: running around on the dog till the enemy shot his shield and then ramming him to get the pikmin to attack. Has almost a Zelda feel to it.
As for the tutorial aspects, I have a feeling they front loaded many things for newcomers with regards to what Pikmin do and what there specialties are. But I also don't fault them since the dog alone brings many new systems to the game.
They definitely did, but they felt more stop and go and cutscene heavy then say with 3. Could be bias, half a year ago that I replayed it.

Nevertheless, it's inelegant in my opinion, having it more in side popups and optional info boxes would make it obvious to find for those that want them and ignorable to those that either now already, or feel like it's obvious.


Mind you, I did not say that it's BAD, it feels really good for the most part and seems to have a broader appeal. I just would have wished for it to move MORE into the RRS genre, not away from it. Maybe the letter level designs facilitate those aspects more, but from the demo I don't get that feeling.

One thing I did not like in 3 was the difficulty on managing multiple groups cause of a) pathfinding of pikmins, (better now) and b) not the best feedback on what's happening when you look somewhere else. Happend a few times that I saw a sign that something's off only to see that it's to late and half of them are dead.

Not that it mattered that much in the long run, I assume on replays if you care for the score you simply know where it can get dangerous
 


Pretty interesting perspective on the Pikmin series from Kit & Krysta.

TLDR; they're not too hot on the series. The Demo piqued Kit's interest, Krysta will prob wait till after launch. They reflect on what it must be like for Miyamoto to have his "one series" that isn't as successful as the rest, and share some stories about working with him.

First experience listening to Kit and Krysta and obviously they're allowed to not like or be interested in every game but I couldn't help but note they seemed weirldy dismissive about the series and Miyamoto's passion for it.

One interesting point I picked up was that Krysta thought Fire Emblem Awakening brought the series out of niche territory, but doesn't think the same for any Pikmin game, even though Awakening's sales are pretty much the same as Pikmin 3 Deluxe which seemed a bit strange to me.

But hey ho, everyone's allowed to like and dislike different things.
 
I kind of want to play the demo, but also do not want to play the demo.
Should focus on finishing a few of the games I have going before Pikmin arrives!

First experience listening to Kit and Krysta and obviously they're allowed to not like or be interested in every game but I couldn't help but note they seemed weirldy dismissive about the series and Miyamoto's passion for it.

One interesting point I picked up was that Krysta thought Fire Emblem Awakening brought the series out of niche territory, but doesn't think the same for any Pikmin game, even though Awakening's sales are pretty much the same as Pikmin 3 Deluxe which seemed a bit strange to me.

But hey ho, everyone's allowed to like and dislike different things.

I havnt listened to the episode yet so not sure how it all went down, so this is just me spitballing because I dont think that statement is wrong per say.

Maybe Pikmin 3 DX (or perhaps Pikmin 4) is that game(awakening) and we're possibly just starting a pikmin renaissance?
I could see it happening honestly, I feel Pikmin 4 has the potential to be an absolute massive hit in Japan based on current trend of pre-orders and current sales ethere and should be doing pretty good elsewhere to.

I'm hopeful!
 
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Here we are.

Pikmin 1 - All ship parts collected ✅
Pikmin 2 - All treasures collected and challenge mode almost done with all perfect ✅
Pikmin 3 (Deluxe) - All fruits collected, Olimar's Assignment & Olimar's Comeback side stories done with full Platinum ✅

2 more weeks and we'll finally play Pikmin 4. Maybe I'll play Hey! Pikmin now, I did it once and while it was not the best game ever, I thought it was at least ok. Always wanted to give it another try.
 
I played the Demo to death and still managed to miss a Dandori battle. I'm going into the full game with 100+ of each Blue, Yellow, Red and Ice.

One thing I really hope for though, is for the SS Shepherd (and thus the home base) to be able to move in-game, so we're not just exploring a single human sized house the whole game. It would feel like a huge downgrade, thematically, over the raw, world-sized nature approach of 3.
 
Here we are.

Pikmin 1 - All ship parts collected ✅
Pikmin 2 - All treasures collected and challenge mode almost done with all perfect ✅
Pikmin 3 (Deluxe) - All fruits collected, Olimar's Assignment & Olimar's Comeback side stories done with full Platinum ✅

2 more weeks and we'll finally play Pikmin 4. Maybe I'll play Hey! Pikmin now, I did it once and while it was not the best game ever, I thought it was at least ok. Always wanted to give it another try.
How's your Pikmin 1 "One Day Challenge Mode" scores?
 
I hope Pikmin 4 will be a bit challenging once you get further into it.
As much as I adore Pikmin 3, most enemies were just not really a threat. It was way too easy to just bombard most enemies with Pikmin and they flinch over and over with no chance of hurting your Pik Men.
I am not asking for random bombs dropping from the ceiling, and I will love the game even if it is at 3's level of difficulty, but, I'd love for each normal enemy to pose just a lil more threat XD
 
I hope Pikmin 4 will be a bit challenging once you get further into it.
As much as I adore Pikmin 3, most enemies were just not really a threat. It was way too easy to just bombard most enemies with Pikmin and they flinch over and over with no chance of hurting your Pik Men.
I am not asking for random bombs dropping from the ceiling, and I will love the game even if it is at 3's level of difficulty, but, I'd love for each normal enemy to pose just a lil more threat XD
I guess 4 will probably be as easy as 3... at least I'm not expecting it to be as sneaky as 2 could be in the late game caves. To be fair I prefer they go the 3's route, with an emphasis on level design and light puzzling more than the combat take they took with 2, but yeah I wouldn't say no to a bit more of challenging situations.
 
I guess 4 will probably be as easy as 3... at least I'm not expecting it to be as sneaky as 2 could be in the late game caves. To be fair I prefer they go the 3's route, with an emphasis on level design and light puzzling more than the combat take they took with 2, but yeah I wouldn't say no to a bit more of challenging situations.
Yeah, luckily, the games are just really really good so even IF I would feel it is a bit 'too easy' with the combat, I most likely won't mind at all if the game is around 3's difficulty. ^^
Tho I do like it when you lose Pikmin more consistently than in 3 (I know, I'm a monster), I just like that loop of going back to Onion to pick up new troops every now and then. While in 3, you rarely had to do that.
With some exceptions, haha.
 
So I beat the demo the other day on day 5 with 100% and then proceeded to replay it in hopes of getting it down a day. Wasn’t able to but did do much better and ended up with over 100 more material than my previous run and a lot more blue Pikmin which I never found a use for other than getting a new piklopedia entry and some material.
 
I have a feeling most of the difficulty might come from getting the best score in the Dandori battles but I hope I’m wrong.

I think 3 is technically the best game of the three but it is also rather easy.
 
When people say “easy” do they mean their Pikmin aren’t dying as easily as the older games or that it’s easier to optimize your days? Cause the challenge to me seems to be more about optimizing than mastering the fighting - though that helps improve your days.
 
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I've been playing the demo and I'm really liking it. I'm just hoping the game opens up more and doesn't end right when it gets started. I'm worried Pikmin 4 will be disappointingly short.
 
I'm assuming the game will be at least slightly more difficult than Pikmin 3, there're a couple things that make me think so.

Firstly there's the rewind function, it might have been added after playtesting proved the game to be too tricky at times? There's got to be a reason for it. Secondly, in the first area there were at least 3 bulborbs from what I saw, whereas in Pikmin 3 even normal bulborbs were rare. The first area only had one for example. And lastly, the 2 bosses shown in the Feb direct trailer looked to be decently challenging. Obviously those were only small snippets but it looked promising!
 
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4 is definitely harder than 3, between the demo and the footage of area 2. The enemies are more dangerous and you're handicapped with a smaller squad. This alone isn't saying a ton though, 3's combat was truly trivial. But enemies falling from the ceiling is a pretty big sign it's going to ramp up quickly.

I think my biggest concern with the new camera is that it makes the game harder to play for the sake of fancy graphics and no actual gameplay benefits, which feels pretty un-Nintendo. I have no idea what other upsides it was supposed to have, but this lower angle perspective made the Sun-Speckled Terrace much more disorienting than I remembered past locations being, and I relied on the map a lot. Outside of 3's multi-tasking mechanics, I only ever used the map to check for stray Pikmin in past games. Here I never have any idea where I am because there are so many paths, some are obscured by walls, the base is moving around constantly, and crucially, the camera does not stick to one orientation. I'm glad the Pikmin can navigate on their own now, because I sure can't.

Like, you know what the worst camera I've ever encountered was in? Trails in the Sky, a top-down, turn-based RPG. I cannot accurately describe how awful that game's camera was, but one crucial facet of it was that unlike superficially similar games, like say, the DS Dragon Quests, the camera does not have a static default overhead orientation that you are meant to view most things from. It's a small FOV, constantly spinning and turning and melting my brain to slag, and I very quickly had to adapt to navigating entirely using the minimap because at least the directions stayed consistent there. I'm worried Pikmin 4 might have a much milder version of the same thing going on where it's impossible to maintain a consistent perspective on the environment anymore because the camera is close in behind your character now. Hopefully I just have to get used to it...
 
Quoted by: Joe
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I've been playing the demo and I'm really liking it. I'm just hoping the game opens up more and doesn't end right when it gets started. I'm worried Pikmin 4 will be disappointingly short.
This reply is really late, but based on the hours I and many others have put into this demo, this game is really meaty(clocking up to 3+ hours). Add this along with the caves(which is integrated into the story unlike Pikmin 2), 4 will most definitely be more lengthy than 3.
 
It should do well in japan, perhaps even surpassing 1 million, but the real deal will be how much it sells in america and europe.
 
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Can I change my character look? I started the demo and just let my wife pick how I looked and now I hate it haha I can’t imagine playing the whole game like this.
 
Can I change my character look? I started the demo and just let my wife pick how I looked and now I hate it haha I can’t imagine playing the whole game like this.
I believe the game mentions you can change it later during character creation

No idea when that feature will unlock though
 
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