ooh, nice catch. wouldn’t be surprised if he’s small when you find him and grows over the course of the game to be able to carry more pikmin, pull heavier objects, etc
Anyone else notice how inconsistent Oatchi's size is? Is him growing and shrinking a mechanic?
Is it possible Pikmin 4 is taking place at the same time as Pikmin 1?The Japanese website shows a silhouette of the S.S. Dolphin from Pikmin 1! Olimar's employer sold it off as collateral in the intro of 2, so did he finally get it back?
I don't know if 7 captains implies 7 areas as much as it might just imply at least 7 caves. Unless you don't find all of them in a cave. Still a lot of questions.
That's a cool idea, but I think it would be difficult to properly execute. Also, what if Olimar had the bad ending and they find Olimarmin?Is it possible Pikmin 4 is taking place at the same time as Pikmin 1?
So Olimar's crash in this game isn't a new one but is his original crash.
Would amusingly mean the Rescue corps never find Olimar and he just rescues himself.
That's a cool idea, but I think it would be difficult to properly execute. Also, what if Olimar had the bad ending and they find Olimarmin?
Is it possible Pikmin 4 is taking place at the same time as Pikmin 1?
So Olimar's crash in this game isn't a new one but is his original crash.
Would amusingly mean the Rescue corps never find Olimar and he just rescues himself.
I’m usually opposed to the concept of pre-ordering, but I will if it means I can get a cool water bottle with pikmin on itPre-ordered and paid it off at GameStop, but tempting to pick it up at Wal-Mart instead for that cool looking Water Bottle that comes with it.
I’m usually opposed to the concept of pre-ordering, but I will if it means I can get a cool water bottle with pikmin on it
Most shocking is the change in engine. This would be the first internal UE4 game. Unless the game is made externally like Yoshi's Crafted World was
Wonder what that means for new 2D Mario.Most shocking is the change in engine. This would be the first internal UE4 game. Unless the game is made externally like Yoshi's Crafted World was
This is kind of a "how long is a piece of string" type thing; an Unreal Engine game could be 1080p on Switch or 360p depending on how far the developers want to push things like detail, effects, shaders, geometry, etc and how well optimized it is. UE4 has some demanding features, but to what extent the game will leverage these is up to the devs.Since you post Digital Foundry stuff often on the other place, do you recall the average resolution we see in UE games on Switch?
Isn't Yoshi built for Switch?This is kind of a "how long is a piece of string" type thing; an Unreal Engine game could be 1080p on Switch or 360p depending on how far the developers want to push things like detail, effects, shaders, geometry, etc and how well optimized it is. UE4 has some demanding features, but to what extent the game will leverage these is up to the devs.
Most UE4 games on Switch are ports from PS4/Xbox One, and as a result resolution tends to be dynamic 720p, but that's more to do with them being squeezed down from more powerful hardware, whereas Pikmin 4 will have been built for the Switch from the ground up.
Isn't Yoshi built for Switch?
Quick translations:
An unknown planet full of castaways…?
Rescue them with Pikmin!
Rescue dog Oatchi
Ice Pikmin
A great adventure with a new Pikmin and partner Oatchi!
Collecting treasures, dandori matches, and dangerous native species?
Easy 2-player play with support fire!
I think a number of things have implied that such as their prominence on the promo art and caves being back. But yeah it’s really cool to see them back properly.These promotional images suggest that, unlike Pikmin 3, all types of Pikmin are integrated into the main game here. Did we already knew that? It's great to have white and purple Pikmin back!
Isn't Yoshi built for Switch?
Why? the games looks goodUE4 may be the worst news we've gotten about this game but in hindsight I can't believe I never considered it
UE4 has some problems on Switch so I expect some performance issues and dynamic resolutionWhy? the games looks good
trailers so far are good, maybe not full HD, let's seeUE4 has some problems on Switch so I expect some performance issues and dynamic resolution
Those can be worked around. And dynamic res isn't really a problemUE4 has some problems on Switch so I expect some performance issues and dynamic resolution
As long as targets are locked in stone early, hitting them shouldn't be a problem. It's when you're unwilling to compromise is when things get hairy. Good performance and IQ is achievable, but it will come at the expense of visual fidelityI'm betting on Good Feel as well, they have the most experience with the engine and haven't released a major project in a while.
I worry about how this will perform on Switch, and about image quality, especially on handheld.
I will be very disappointed if this is going to be one of those games that are better played on the successor. It's my most anticipated game by far.
Screenshots and trailers released so far have demonstrated a high level of visual fidelity for the Switch. Which leads me to worry that performance and IQ will be compromised.As long as targets are locked in stone early, hitting them shouldn't be a problem. It's when you're unwilling to compromise is when things get hairy. Good performance and IQ is achievable, but it will come at the expense of visual fidelity