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Now that they’re on the outside, they have to watch their backs I guess.Yall Kit and Krysta mentioned the Nintendo Ninjas on their latest podcast.
Now that they’re on the outside, they have to watch their backs I guess.Yall Kit and Krysta mentioned the Nintendo Ninjas on their latest podcast.
Nate the Did Not IndicateDid Nate give us an update of when the next episode might come?
He mentioned scheduling conflicts with MVG in the hardware speculation thread iircDid Nate give us an update of when the next episode might come?
yeah it doesn't. In fact I've found the combat and encounters to be much less engaging so it'd detract from the one thing you liked.The only thing I cared about in the first one was shooting big robo dinosaurs but there was a lot of other stuff that was very distracting which is why I never finished it. This doesn't sound like it fixes my issues with the first game, sadly.
Breath of the Wild: Generation 2: Nate the Breath of the Darkness-ateBOTW2 titles, Pokémon generation titles, and modifications of “Nate the Hate” are the three perennial pastimes of these threads.
Fuck, do we have to shut down Famiboards now? Have we peaked this early?Breath of the Wild: Generation 2: Nate the Breath of the Darkness-ate
shoutout to the editor who listed luigis mansion 3, luigis mansion 3 dlc, and luigis mansion 3 + dlc combo pack as 3 separate titles in this trailer so it could take up half the runtime for a sale about the red one
yeah, as per usual, the vast majority of the responses to this are assholes screaming directly at the devs criticizing elden ring, rather than using their comments as a catalyst for interesting conversationsI am definitely a bit late to the conversation but here is my take on the Horizon/Elden Ring Twitter situation.
The way those devs framed the conversation was certainly disagreeable. But the way people shat on them en masse for it is even worse. Much, much worse. If you look past their incendiary phrasing, is there not potentially a nugget of truth to what they're saying? The move here is to either give them the benefit of the doubt and ask them to elaborate, or to recognize that they might be a bit salty, have a laugh and move on. What does anyone achieve by harassing them, other than contributing to the already toxic cesspool that is the online gaming community? Their opinions are not harming anyone. Often when you approach the situation in a calm manner, the person on the other side will recognize they were overreacting and apologize. Coming at them with pitchforks is the perfect way to get them to double down and go on the defensive instead.
If this game isn't a mind-blowing experience after all this time it'll at least be a colossal relief to have it out already.Botw 2 was announced 1,000 days ago. Jesus
If I had to put money on it: I think that traditional dungeons will be back at least to some degree, there will definitely be more enemy variety, but weapons will still break and work like BOTW. Maybe with a few more nods toward durability complaints, though, like adding a repair option or making certain late game weapons unbreakable somehow.Talking about BotW 2, how do you think Nintendo will approach it? Do you think they'll add the most requested features (traditional dungeons, more enemy types, non-breakable weapons) or will they double down (more bite-sized dungeons, mostly the same enemy types, weapons still break)?
I'm referring to the backlash and hatred spewed at developers for criticising a few aspects of the title.What even is this post? This post is so weird, people are not gonna criticize ER because it's the best thing right now, what?
What if...people genuinely loves the open world in ER?
Greatest "one last thing" of all time.Tomorrow will also be the four year anniversary of the March 2018 Direct, the one Smash Ultimate was first teased at.
This is about what I think as well. If they don't want to go back to traditional dungeons, they could always just design them like Hyrule Castle as a compromise (i.e. dungeons that blend seamlessly into the environment, etc.). I can also see them introducing a new feature to mitigate weapon breaking, such as upgrades and repair (but I doubt they'll get rid of the weapon breaking altogether.) I do think bite-sized dungeons are here to stay, and I'm all for it because they're perfect for handheld gaming during breaks.If I had to put money on it: I think that traditional dungeons will be back at least to some degree, there will definitely be more enemy variety, but weapons will still break and work like BOTW. Maybe with a few more nods toward durability complaints, though, like adding a repair option or making certain late game weapons unbreakable somehow.
This doesn't sound good. It would compromise the point of it in the first place making it satisfying to noone.Maybe with a few more nods toward durability complaints, though, like adding a repair option or making certain late game weapons unbreakable somehow.
It was a phenomenal trailer. The reflection on the eye was justGreatest "one last thing" of all time.
Real talk: Weapon durability as a mechanic is fine, the problem is Breath of the Wild sometimes felt like it went a little too far with it. And I feel like that shouldn't be that crazy of a complaint, even if the weapon durability rarely bothered me personally.If I had to put money on it: I think that traditional dungeons will be back at least to some degree, there will definitely be more enemy variety, but weapons will still break and work like BOTW. Maybe with a few more nods toward durability complaints, though, like adding a repair option or making certain late game weapons unbreakable somehow.
What if We Kissed in Coconut Mall?So with Mario Kart fast approaching and the ST basically done (might make some headings graphics but the general stuff is finished), I'm now trying to come up with an ST Title. I got a couple of ideas...
Out of the options I like Doubled Dash!! the most, but I was wondering if anyone else had any ideas or if there were any winners among what I have now.
- Doubled Dash!!
- You Got Boost Power!
- Double Deluxe!!
- A Boost to the Past
Double Dash!! For sureSo with Mario Kart fast approaching and the ST basically done (might make some headings graphics but the general stuff is finished), I'm now trying to come up with an ST Title. I got a couple of ideas...
Out of the options I like Doubled Dash!! the most, but I was wondering if anyone else had any ideas or if there were any winners among what I have now.
- Doubled Dash!!
- You Got Boost Power!
- Double Deluxe!!
- A Boost to the Past
listening to the first 3 episodes, i'm honestly surprised how much they're allowed to talk about the inner workings on nintendo in their podcast. when they used that as a selling point of their new show when it was announced, i kinda assumed they'd be very very limited in what they can say.Yall Kit and Krysta mentioned the Nintendo Ninjas on their latest podcast.
"A Tour of MK's past"So with Mario Kart fast approaching and the ST basically done (might make some headings graphics but the general stuff is finished), I'm now trying to come up with an ST Title. I got a couple of ideas...
Out of the options I like Doubled Dash!! the most, but I was wondering if anyone else had any ideas or if there were any winners among what I have now.
- Doubled Dash!!
- You Got Boost Power!
- Double Deluxe!!
- A Boost to the Past
i like this one"A Tour of MK's past"
Since BoTW I've held that the problem with other weapon durability systems is that they don't go far enough. BoTW is the only time I've seen that weapon durability is actually a mechanic the game meaningfully builds around rather than something haphazardly slapped in to add artificial challenge or serve as a resource sink.Real talk: Weapon durability as a mechanic is fine, the problem is Breath of the Wild sometimes felt like it went a little too far with it. And I feel like that shouldn't be that crazy of a complaint, even if the weapon durability rarely bothered me personally.
One of my most vivid memories of Breath of the Wild was that I was fairly early in the game, like maybe around 10 hours in. I had a full arsenal of weapons. I accidentally entered a Major Test of Strength. Because, for some reason, it was right next to one of the beginning areas of the game, an area where I think most players would end up going early on, since it's one of the first places you visit in the main story.
After spending a lot of time figuring out the pattern of the Guardian, I was getting there! I got about halfway through their health and then ... all my weapons broke. All my weapons were gone. I didn't have an upgraded bomb because it was early in the game, and I didn't have an upgraded inventory space for weapons because I chose the wrong way to enter the village that Hestu is outside of, so I didn't see him till I looked that up much later (another design choice that just seems a bit jarring?).
I ended up just letting myself die, because I legitimately spent like 10-15 minutes throwing bombs at the guardian, using my glider when he did his attack, throwing bombs, using my glider, throwing more bombs. It was so monotonous and not fun at all. I don't personally think I had much bad experiences with weapon durability in BOTW, because I like the mechanic. But the fact that I purposefully let myself fail because that system led to a ton of monotony? That is, in my opinion, a pretty big stain on it. You should never have to fail in a video game on purpose just to avoid monotony.
I also just generally feel like the "players would never feel compelled to use other weapons" thing is a bit overblown. It's not that I disagree, but people act like that's the only way you can accomplish something like that. Third person action games have existed for a very, very long time, even ones that have a pseudo-RPG approach to weapon variety like BOTW. There's tons of ways to make players engage with the weapon sandbox besides that. Using weapon-durability like a one-trick-pony defense, just seems wrong imo. Especially because BOTW's weapon pool has a decent amount of differences between weapons already. This is a game about creativity and multiple systems intertwining, if all that you think is holding together BOTW's weapon sandbox is weapon durability ... that's a bad thing, in my opinion.
I do agree that they needed to give you a way to defend yourself if you run out of weapons. Kinda crazy that Link can't even try and punch stuff.Real talk: Weapon durability as a mechanic is fine, the problem is Breath of the Wild sometimes felt like it went a little too far with it. And I feel like that shouldn't be that crazy of a complaint, even if the weapon durability rarely bothered me personally.
One of my most vivid memories of Breath of the Wild was that I was fairly early in the game, like maybe around 10 hours in. I had a full arsenal of weapons. I accidentally entered a Major Test of Strength. Because, for some reason, it was right next to one of the beginning areas of the game, an area where I think most players would end up going early on, since it's one of the first places you visit in the main story.
After spending a lot of time figuring out the pattern of the Guardian, I was getting there! I got about halfway through their health and then ... all my weapons broke. All my weapons were gone. I didn't have an upgraded bomb because it was early in the game, and I didn't have an upgraded inventory space for weapons because I chose the wrong way to enter the village that Hestu is outside of, so I didn't see him till I looked that up much later (another design choice that just seems a bit jarring?).
I ended up just letting myself die, because I legitimately spent like 10-15 minutes throwing bombs at the guardian, using my glider when he did his attack, throwing bombs, using my glider, throwing more bombs. It was so monotonous and not fun at all. I don't personally think I had much bad experiences with weapon durability in BOTW, because I like the mechanic. But the fact that I purposefully let myself fail because that system led to a ton of monotony? That is, in my opinion, a pretty big stain on it. You should never have to fail in a video game on purpose just to avoid monotony.
I also just generally feel like the "players would never feel compelled to use other weapons" thing is a bit overblown. It's not that I disagree, but people act like that's the only way you can accomplish something like that. Third person action games have existed for a very, very long time, even ones that have a pseudo-RPG approach to weapon variety like BOTW. There's tons of ways to make players engage with the weapon sandbox besides that. Using weapon-durability like a one-trick-pony defense, just seems wrong imo. Especially because BOTW's weapon pool has a decent amount of differences between weapons already. This is a game about creativity and multiple systems intertwining, if all that you think is holding together BOTW's weapon sandbox is weapon durability ... that's a bad thing, in my opinion.
Yall Kit and Krysta mentioned the Nintendo Ninjas on their latest podcast.
please don't let this be what slows you downAt what age do I get to start ignoring advances in technology and refusing to learn new things?
Because the most recent Blender UI is very confusing to me right now.