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StarTopic Nintendo General Discussion |ST6 Mar. 2022| Marchful Mode

What is the best (non-Kirby) Kirby franchise main character?


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While I did get trainable strategy today finally, I’m thinking about doing either New Pokémon Snap or Dying Light for switch next
 
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Please tell me this is not serious...?

Edit: thank god this is a joke.

For real, with pretentious Souls- fans all over you cannot be serious.
Hope this doesn't go viral, because then some idiots will start to take it seriously and the internet is going to be filled with people asking this unironically.
 
Weapon durability is also a key aspect of BotW's exploration. Finding new weapons is always useful, it doesn't matter if they're not "top tier" weapons since those run out eventually. I still compare the experience of finding new weapons in BotW to finding new ones in a game like Skyrim. In the latter, unless the weapon you found has really interesting properties or is outright better than what you're holding then there's no reason to even pick it up, and that makes exploration a lot less rewarding.
This is a thing that bothers me about ER as well. I have played Dark Souls before and I know which types of builds fit my play style, and so I rarely stray far from them. The end result of this is that I get a ton of useless junk in the form of weapons and armor and AoWs and incantations that I either can't use (literally--I just don't have the stats for it) or that don't fit my playstyle. To be fair, you can sell most of the stuff you don't want, but at my current level the runes you get from that is a drop in the bucket.
 
I already made a horrible video in about 10 minutes this morning, can't show it to you yet

Something a little more direct would be nice, to use while your bomb regenerates.
I switch to the other bomb. :p

In the future I'm going to try this:
 
Real talk: Weapon durability as a mechanic is fine, the problem is Breath of the Wild sometimes felt like it went a little too far with it. And I feel like that shouldn't be that crazy of a complaint, even if the weapon durability rarely bothered me personally.

One of my most vivid memories of Breath of the Wild was that I was fairly early in the game, like maybe around 10 hours in. I had a full arsenal of weapons. I accidentally entered a Major Test of Strength. Because, for some reason, it was right next to one of the beginning areas of the game, an area where I think most players would end up going early on, since it's one of the first places you visit in the main story.

After spending a lot of time figuring out the pattern of the Guardian, I was getting there! I got about halfway through their health and then ... all my weapons broke. All my weapons were gone. I didn't have an upgraded bomb because it was early in the game, and I didn't have an upgraded inventory space for weapons because I chose the wrong way to enter the village that Hestu is outside of, so I didn't see him till I looked that up much later (another design choice that just seems a bit jarring?).

I ended up just letting myself die, because I legitimately spent like 10-15 minutes throwing bombs at the guardian, using my glider when he did his attack, throwing bombs, using my glider, throwing more bombs. It was so monotonous and not fun at all. I don't personally think I had much bad experiences with weapon durability in BOTW, because I like the mechanic. But the fact that I purposefully let myself fail because that system led to a ton of monotony? That is, in my opinion, a pretty big stain on it. You should never have to fail in a video game on purpose just to avoid monotony.

I also just generally feel like the "players would never feel compelled to use other weapons" thing is a bit overblown. It's not that I disagree, but people act like that's the only way you can accomplish something like that. Third person action games have existed for a very, very long time, even ones that have a pseudo-RPG approach to weapon variety like BOTW. There's tons of ways to make players engage with the weapon sandbox besides that. Using weapon-durability like a one-trick-pony defense, just seems wrong imo. Especially because BOTW's weapon pool has a decent amount of differences between weapons already. This is a game about creativity and multiple systems intertwining, if all that you think is holding together BOTW's weapon sandbox is weapon durability ... that's a bad thing, in my opinion.
Has anyone ever made that last claim?

There are two pillars holding up weapon breaking: exploration and fighting smart. You're close to referencing the latter, but it is not about slashing with different weapons, but about how you accomplish your goals. The game is not a hack n slash and having weapons be consumable means the player must think carefully about how they approach a fight or even if fighting is the best way forward at all.
Something a little more direct would be nice, to use while your bomb regenerates.
You have two different bombs, each with their own cool down. Switching between them to spam bombs is a time honoured tactic.

That being said, having the option to bail out of a shrine should be available. Though come to think of it, can't you fast travel out of a shrine?
 
All of this (annoying) talk about asset reuse in elden ring has me pumped for botw2. Majoras mask made magic in a year from engine and asset reuse, they are gonna go wild without having to rebuild
 
Finished Ocarina last month and now starting with Majora. That game makes statements. It's kinda fantastic. Shame that the Koizumi - Aonuma combo never returned because the game feels intimate and tangible in a special way.
 
Could someone explain to me how sonic mania exists, is as flawless as it is, and yet sega didn’t retain the talent or commission a sequel?
 
The paradoxical beauty of BOTW for me is that it's simultaneously so far from and so close to perfection.

On the one hand, I can easily point to things like enemy variety and framerate dips as areas that could use improvement, but on the other, the sheer magic of the way its numerous systems are woven together into a cohesive and organic whole and the seemingly endless wondrous moments that can arise from their interaction never ceases to ignite my imagination even more than 5 years later.

This may be a strange metaphor, but it reminds me almost of a biological entity; take a human being for example; we are the sum of a multitude of complex systems, and while we certainly have our weaknesses, our shortcomings, there is a beauty to our imperfect selves, a quiet wonder in the way something like the brain or our immune system works with such intricate elegance. We are more than the sum of our parts; BOTW feels the same way.

To me, it's like the developers found a way to infuse the game with the rough yet miraculous quality of a living system. It is flawed and wondrous, uneven yet harmonious, imperfect yet sublime.

And perhaps most exciting of all, life is built to evolve, and BOTW's DNA contains more raw potential for further development than I have ever seen in a video game before.
 
The paradoxical beauty of BOTW for me is that it's simultaneously so far from and so close to perfection.

On the one hand, I can easily point to things like enemy variety and framerate dips as areas that could use improvement, but on the other, the sheer magic of the way its numerous systems are woven together into a cohesive and organic whole and the seemingly endless wondrous moments that can arise from their interaction never ceases to ignite my imagination even more than 5 years later.

This may be a strange metaphor, but it reminds me almost of a biological entity; take a human being for example; we are the sum of a multitude of complex systems, and while we certainly have our weaknesses, our shortcomings, there is a beauty to our imperfect selves, a quiet wonder in the way something like the brain or our immune system works with such intricate elegance. We are more than the sum of our parts; BOTW feels the same way.

To me, it's like the developers found a way to infuse the game with the rough yet miraculous quality of a living system. It is flawed and wondrous, uneven yet harmonious, imperfect yet sublime.

And perhaps most exciting of all, life is built to evolve, and BOTW's DNA contains more raw potential for further development than I have ever seen in a video game before.
A flawed masterpiece.

Tbh, for some reason, I tend to love those, even as they piss me off so much...
 
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So with Mario Kart fast approaching and the ST basically done (might make some headings graphics but the general stuff is finished), I'm now trying to come up with an ST Title. I got a couple of ideas...
  • Doubled Dash!!
  • You Got Boost Power!
  • Double Deluxe!!
  • A Boost to the Past
Out of the options I like Doubled Dash!! the most, but I was wondering if anyone else had any ideas or if there were any winners among what I have now.
  • Chocobo's Fall
 
Finished Ocarina last month and now starting with Majora. That game makes statements. It's kinda fantastic. Shame that the Koizumi - Aonuma combo never returned because the game feels intimate and tangible in a special way.
Legit I can’t think of a single example of an E-Rated mainstream big-budget game covering the kind of themes Majora’s Mask did in the front-and-centre way it did it. It’s truly one-of-a-kind and I love it for that (and hate that we don’t get more of it…)
 
So with Mario Kart fast approaching and the ST basically done (might make some headings graphics but the general stuff is finished), I'm now trying to come up with an ST Title. I got a couple of ideas...
  • Doubled Dash!!
  • You Got Boost Power!
  • Double Deluxe!!
  • A Boost to the Past
Out of the options I like Doubled Dash!! the most, but I was wondering if anyone else had any ideas or if there were any winners among what I have now.
Doubled Dash is so good I'm jealous I didn't come up with it
 
Despite having played MK8D for close to 150 hours at this point, I still feel like I haven't really gotten to known every single track, and now you're telling me they're going to double them!??!?!
 
Looking at this year and last. Sony really were gonna flood the market with its PS5 and a bunch of 1st party and paid exclusives. pretty unfortunate, I think they would’ve been in a amazing position today in a non-pandemic time.
 
Doubled Dash is so good I'm jealous I didn't come up with it
Very honored to have the Derachi Seal of Freshness™️
Despite having played MK8D for close to 150 hours at this point, I still feel like I haven't really gotten to known every single track, and now you're telling me they're going to double them!??!?!
Just gives you another reason to put n 150 more hours!
 
Jumped back into Breath of the Wild for the first time after like 40 hours with Elden Ring. I think I prefer BotW’s open-world more but Elden Ring definitely has much more to find and do.

Shrines are all well and good but have nothing on the forts, castles, and cave systems of Elden Ring. Meanwhile I appreciate even more that Zelda had more going on than just combat. There’s puzzles, mini-game style activities, etc. I can also explore without the dread of getting my shit kicked in.

Basically, an open-world Zelda game with the castles and dungeons of Elden Ring would be objectively the best game ever.
 
Haha, no! I keep Switch Lite in my pocket to play at intervals easily. Also I don't bring a bag to work, Lite always is in my side pocket.
how big are your pants

alternately how inhumane is femme pocket sizing because I’ve got bona fide frog legs yet my pockets barely hold the world’s tiniest wallet and the shortest tenable iPhone

not in the same pocket even

what’re y’all sportin’ like some leg SUVs?
 
Not pants, my labcoat. It has a side pocket (or pencil pocket as some would call) big enough to hold Switch lite.

But yes, my scrubs also have pockets big enough for Lite.
that sounds way more fancy and professional than whatever cargo jort fever dream I was chasing

honestly I’m just glad I got to fumblebrage about my frogleg-to-pocket ratio
 
that one’s not a typo, I will be accepting lexical inquiries and retorts at this time
 
gotta get a bumper sticker that says “ask me about my fumblebrage” for my invisible car
 
I’m excited, both Ender Lilies and Phantom Breaker Omnia are opening preorders for Limited Run Game releases this week! Also I read elsewhere Ender Lilies crossed 600,000 copies sold which is awesome!



 
I finally got on Bayonettatok and I am happy but didn’t realize how many people are discovering her on TikTok.
 
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I think it's because Sonic Team and Sega can't/won't retain talent.
I’ve also heard sonic team didn’t take the “fan project” of mania doing / being received leagues better than Forced didn’t sit well internally, tho i dont know how much of that is rumor/conjecture or actual truth. If there’s anything all this Elden Ring / Horizon / Ubi drama shows us it’s that developers are inherently salty fans blow shit up for no reason lol
 
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I’m excited, both Ender Lilies and Phantom Breaker Omnia are opening preorders for Limited Run Game releases this week! Also I read elsewhere Ender Lilies crossed 600,000 copies sold which is awesome!




Ooooh that Ender Lilies box is pretty. And 600,000 is a very nice number! I really loved it and am tempted to get it physical, even. The art and music in particular were some of my favorite from last year.
 
Ooooh that Ender Lilies box is pretty. And 600,000 is a very nice number! I really loved it and am tempted to get it physical, even. The art and music in particular were some of my favorite from last year.
Yeah I’m double dipping for Ender Lilies for sure. Aside from the first Axiom Verge, I think it might be my favorite indie Metroidvania game? I’m leaning toward the standard edition, but getting the soundtrack is tempting.
 
That being said, having the option to bail out of a shrine should be available. Though come to think of it, can't you fast travel out of a shrine?
No, you can bail out of a shrine. I've straight up done that several times if there was something I wanted to go back and get real quick
 
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I had no idea you could switch bombs and they'd have different cooldowns. Wow.
Indeed. It's even the basis for a really important speedrun trick

zelda-botw.gif
 
Yeah I’m double dipping for Ender Lilies for sure. Aside from the first Axiom Verge, I think it might be my favorite indie Metroidvania game? I’m leaning toward the standard edition, but getting the soundtrack is tempting.
It and AV1 are top-tier for sure. I think I'd go Hollow Knight, then AV1, then Ender Lilies just because of some quibbles I have over the second half of the game, but they're all excellent (Probably Ori would be next? I'd have to really think about an indie metroidvania list if I made one for real).

It's a shame that AV2 just didn't quite live up to the original. I still liked it, but nowhere near as much. The plot is definitely hinting at some cool things to come though, so I'm hoping an eventual AV3 can bring it all together.
 
Since BoTW I've held that the problem with other weapon durability systems is that they don't go far enough. BoTW is the only time I've seen that weapon durability is actually a mechanic the game meaningfully builds around rather than something haphazardly slapped in to add artificial challenge or serve as a resource sink.

I also think the argument isn't really that weapon durability isn't the only thing holding BoTW combat together, but it is nonetheless a major factor. Weapons breaking, managing durability, using many different weapons in combat, and finding creative ways to approach combat are all integral parts of BoTW's system that wouldn't really work without each other and a major reason why the game's more creative combat challenges like Eventide and Trial of the Sword work so well. I wouldn't say the combat would entirely fall apart if it wasn't for weapon durability but I do think would be significantly less interesting for sure.
I agree that Breath of the Wild has the best weapon durability mechanic of any action game I've played, and I'd say I'm a big fan of it overall. To the point where I don't even really like the idea of being able to repair weapons in the sequel, something I've seen come up a lot. It feels like it would kind of miss the point to me.

However, regarding the bolded, I've honestly seen the kind of statement I was originally referring to countless times over the years, probably a couple dozen times. That's really my issue more than anything. Now, I know that when people say that, more likely than not they're probably just trying to summarize succinctly why they think the weapon durability system is good. But I've heard it repeated so often and by so many people that it just ... kind of deflates a lot of the conversation for me? Like, yeah, it's great that weapon durability forces the player to use different weapons. But the idea that there's no other ways to go about that ... when a lot of weapons have different movesets, effects, and damage outputs (and even the blood moon scaling), or that it's the only good thing about the durability system, just seems off. If anything, I feel like it actually makes the argument for weapon durability look weaker, when people over-rely on that one point.

I also feel like it begs a question which makes for a somewhat obnoxious implication: is every action game with a variety of weapons ultimately doing variety wrong if they don't have a degradation system exactly like Breath of the Wild's? Because, personally, even if we're putting aside games with more complex movesets and focus on things more "similar" to BOTW, I've played quite a few third person combat games where there were other incentivizes to use a multitude of weapons, and those incentives worked. It comes off like the kind of thing to me that's subtly putting down game design in other games, even if not purposefully, and even when it doesn't make any sense. Games have gotten simple combat combined with a multitude of weapons to work long before Breath of the Wild. The fact that Breath of the Wild is even more dynamic, is just another point in its favor. Not some sort of ductape that holds weapon variety together.
 
It and AV1 are top-tier for sure. I think I'd go Hollow Knight, then AV1, then Ender Lilies just because of some quibbles I have over the second half of the game, but they're all excellent (Probably Ori would be next? I'd have to really think about an indie metroidvania list if I made one for real).

It's a shame that AV2 just didn't quite live up to the original. I still liked it, but nowhere near as much. The plot is definitely hinting at some cool things to come though, so I'm hoping an eventual AV3 can bring it all together.
Yeah I liked and appreciated Axiom Verge 2 for being different, but I would have preferred a bigger and better Metroid game again. The dark world / light world dynamic was super cool though once you could access it more regularly.
 
It and AV1 are top-tier for sure. I think I'd go Hollow Knight, then AV1, then Ender Lilies just because of some quibbles I have over the second half of the game, but they're all excellent (Probably Ori would be next? I'd have to really think about an indie metroidvania list if I made one for real).

It's a shame that AV2 just didn't quite live up to the original. I still liked it, but nowhere near as much. The plot is definitely hinting at some cool things to come though, so I'm hoping an eventual AV3 can bring it all together.
I am taking this as an opportunity to do a ranking of the indie Metroidvanias I've played.

1. Hollow Knight
2. Ori and the Will of the Wisps
3. Ender Lilies
4. Monster Sanctuary (I'm actually not sure where this one actually goes. The combat in this game is just absolutely stellar but everything else is fairly mediocre. I put it here as a compromise)
5. The Messenger
6. Monster Boy
7. Ori and the Blind Forest
8. Guacamelee 1/2
9. Axiom Verge - this is where it starts getting into games I'm more mixed on
10. Blasphemous
11. Bloodstained: Ritual of the Night

3-6 are fairly close and I waffled over the positions of each. It's probably more technically a 4-way tie for third.
 
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