Yeah I can totally see the resemblance to AOT2. Intriguing.Three Hopes credits.
Fire Emblem Warriors: Three Hopes - Kyoto Report
kyoto-report.wikidot.com
Nothing really surprsing on the EPD/IS front, as expected. Tsutomu Tei is credited as a supervisor, so he’s still at IS despite not being credited since Echoes.
A number of staff, including the director, engineering lead, and one of the producers, were last credited on Attack on Titan 2 in 2018 according to Mobygames. Unless there’s a game missing or something else got cancelled in between, Three Hopes could have been in development for quite a while.
120 from nintendoHas anyone in the past counted how many from EPD worked on Breath of the Wild in total?
Thanks120 from nintendo
80 from monolith
165 from outsourcing
230 testers(japan,usa,europe)
320 voice work,localization,special thanks
This conflicts with the main rumor about Metroid Prime remastered in the first place right? First time I heard about it was that guy on ResetEra who said when Metroid Prime 4 was failing at Bandai Namco, Nintendo was impressed with Retro's work on Metroid Prime remastered and put them on Prime 4. That would would mean Metroid Prime remastered was being worked on as far back as 2018. Have I missed something?Definitive proof that Prime Remake was finished last september
Contract Senior Environment Artist
Retro Studios · Full-time
Jan 2021 - Sep 2021 · 9 mos
Austin, Texas Metropolitan
Unannounced project. Asset and level optimization, LOD creation and improvement, lightmapping, aesthetic adjustment/correction, general troubleshooting, and bug fixing through pre-alpha to project completion.
i think its right,its exact like the insider saidThis conflicts with the main rumor about Metroid Prime remastered in the first place right? First time I heard about it was that guy on ResetEra who said when Metroid Prime 4 was failing at Bandai Namco, Nintendo was impressed with Retro's work on Metroid Prime remastered and put them on Prime 4. That would would mean Metroid Prime remastered was being worked on as far back as 2018. Have I missed something?
Looking further into it, AOT 2 had a large expansion in 2019 and the staff I mentioned above also worked on One Piece: Pirate Warriors 4 in 2020, so the gap makes more sense now.A number of staff, including the director, engineering lead, and one of the producers, were last credited on Attack on Titan 2 in 2018 according to Mobygames. Unless there’s a game missing or something else got cancelled in between, Three Hopes could have been in development for quite a while.
I guess I am confused about the "pre alpha to project completion" part if he worked on it from Jan - Sept 2021. Based on the rumored timeline the game was being worked on it late 2018.i think its right,its exact like the insider said
Late 2017/Early 2018 - Prime remake started
Mid/Late 2018 - Nintendo impressed by the quality of the graphics,cancels Namco Prime 4, Retro takes over Prime 4
2019 - while Game Designers,Programmers and Concept Artists are in the planning stages of Prime 4,the rest of the team is working on the remake
Late 2019 - Prime 4 gets to the point it need more artists,retro creates an outsourcing department to help finishing the remake
2020 - Small team at retro and outsource partners keep working on Prime Remake
January 2021 - Prime Remake is feature complete, a large number of contractors is hired to help polish the game graphics
Sepember 2021 - Prime Remake is finished,all the contractors hired in january are let go,team now full on Prime 4
120 from nintendo
80 from monolith
165 from outsourcing
230 testers(japan,usa,europe)
320 voice work,localization,special thanks
That's basically how they chose to make the deal work. KT is very much able to publish in Japan but Nintendo has the stronger distribution network overseas. I imagine KT cut is higher for domestic sales since they publish it there.This was a thought that sprung from a recent discussion about first vs. third party but do we know why Hyrule Warriors and Fire Emblem Warriors are published by KT in Japan and Nintendo overseas?
That's basically how they chose to make the deal work. KT is very much able to publish in Japan but Nintendo has the stronger distribution network overseas. I imagine KT cut is higher for domestic sales since they publish it there.
Also in KoreaAnd inversely with Mario + Rabbids; published by Ubisoft in the west, and by Nintendo only in Japan.
Its not so bad,of the 12 game designers who worked on BOTWThanks.
I wondered if they currently have another Wii U launch games scenario happening over there where basically over half of Kyoto is working on BOTW2 to get it done and out, having to neglect other games in development in the process.
With BOTW it doesn't seem like that was the case. Though to be fair, how many employees did EPD Kyoto consist of in 2015/2016? I remember Nintendo mentioning that in 2019 it was 700 employees in total at Kyoto, though that probably also includes staff unrelated to software development as well.
it's probably a matter of KT having enough clout to ask for and receive the license for the IPs in addition to being able to work on story extensionsThis was a thought that sprung from a recent discussion about first vs. third party but do we know why Hyrule Warriors and Fire Emblem Warriors are published by KT in Japan and Nintendo overseas?
It's important to remember some context around Koei's business. For a long time they've wanted to expand the reach of the Warriors brand in the West, and partnering with popular brands like Zelda and Fire Emblem help them achieve that goal. Using Nintendo's marketing arm helps them get the Warriors brand in front of way more people than Koei Tecmo America's ever could. The publishing duties aren't important, it's about growing the brand.This was a thought that sprung from a recent discussion about first vs. third party but do we know why Hyrule Warriors and Fire Emblem Warriors are published by KT in Japan and Nintendo overseas?
holy shit. I thought they were small but slowly growing y know? So i thought something around 60 to 70 devs. Its actually impressive how they managed to do the mario spin offs lol.somehow camelot became even smaller, 37 developers now,the team is smaller than when they made mario golf on gamecube,not much bigger than the 64 games
The big difference with Alphadream is that Camelot games have been successful, in fact more than ever. Them staying small seems a decision they have made for unknown reasons but I dont think is due to financial ones, I could see Camelot closing once the brothers retire and most employees will just end up in a new Nintendo backed studio.holy shit. I thought they were small but slowly growing y know? So i thought something around 60 to 70 devs. Its actually impressive how they managed to do the mario spin offs lol.
I wonder if they will be the next to declare bankruptcy. They certainly cant do golden sun that's for sure lol
Bowser's Inside Story is currently nearly 1m ahead Camelot's best-selling game ever, Tennis Aces, in units sold (4.56m vs 3.66m).The big difference with Alphadream is that Camelot games have been successful, in fact more than ever.
Yeah the late 3DS remakes definitely didn’t do well, but they also didn’t cost much. Always felt weird to think those were the reason AD fell apart.Bowser's Inside Story is currently nearly 1m ahead Camelot's best-selling game ever, Tennis Aces, in units sold (4.56m vs 3.66m).
AlphaDream's issues weren't that they were never successful; and there wasn't even an immediate strong decline at first since Dream Team is still the second best selling game in the series (Paper Jam definitely declined, but even then 1.07m was likely still solid for a game made with strong asset reuse from Sticker Star and Dream Team). Allegedly it wasn't even the string of low-budget remakes that did them in; it was their first attempt at HD console development, targeting Switch / PS4 (so without Nintendo backing), that fell apart and led to their bankrupcy.
For the third party in these deals (KT, SE, etc.) it will probably depend on what makes them the most money:It's just weird to see the games listed as games licensed for overseas release. Would be interesting to see the actual deal on this.
They never did transition to 3d until extremely late and they had a project with ForwardWorks if I remember correctly. FW was known to be a studio killer of sortsBowser's Inside Story is currently nearly 1m ahead Camelot's best-selling game ever, Tennis Aces, in units sold (4.56m vs 3.66m).
AlphaDream's issues weren't that they were never successful; and there wasn't even an immediate strong decline at first since Dream Team is still the second best selling game in the series (Paper Jam definitely declined, but even then 1.07m was likely still solid for a game made with strong asset reuse from Sticker Star and Dream Team). Allegedly it wasn't even the string of low-budget remakes that did them in; it was their first attempt at HD console development, targeting Switch / PS4 (so without Nintendo backing), that fell apart and led to their bankrupcy.
Where are you hearing that it's close to finishing?I am very curious about that new game from Next Level Games that is supposedly very close to being finished. My guess is that it must be a smaller title since Mario Strikers released last month, lol.
Punch-Out makes the most sense to me.I am very curious about that new game from Next Level Games that is supposedly very close to being finished. My guess is that it must be a smaller title since Mario Strikers released last month, lol.
Considering their track record of acquistions I dont think so, they have never bought an independent JP dev (outside of SRD but they were literally in-house devs already) and that will probably not change any time soon until they are forced to and Camelot will not be the one forcing Nintendo to open the bank after 100+ years.Maybe Nintendo will buy Camelot one day
I mean with Camelot games being successful that the latest Camelot games have been more successful (and at a higher price point) than Alphadream last games before going bankrupt.Bowser's Inside Story is currently nearly 1m ahead Camelot's best-selling game ever, Tennis Aces, in units sold (4.56m vs 3.66m).
AlphaDream's issues weren't that they were never successful; and there wasn't even an immediate strong decline at first since Dream Team is still the second best selling game in the series (Paper Jam definitely declined, but even then 1.07m was likely still solid for a game made with strong asset reuse from Sticker Star and Dream Team). Allegedly it wasn't even the string of low-budget remakes that did them in; it was their first attempt at HD console development, targeting Switch / PS4 (so without Nintendo backing), that fell apart and led to their bankrupcy.
They all left,some even years before LM3 released,most were contractorsNLG staff who are either only credited under ”Additional Work” or straight up uncredited in Battle League.
Additional Work
- Bryce Holliday (Design)
- Cavin Yen (Design)
- Mark Bianchin (Design)
- Matt McTavish (Design)
Neil Singh(Art)- Alex MacFarlane (Production)
- Bjorn Nash (Production)
Uncredited
Kurin Laing(Design)- Hewan Woolley (Programming) (likely left)
Brook Jensen(Programming)Zackary Valenta (Programming)Pierre Bourgeot (Art)Michelle Man (Art) (likely left)Omeed Rasti (Art)Ben Elliot (Art)Paul Goad (Art) (likely left)Victor Chui (Art)Desmond Duggan (Animation)Mana Shoji (Animation)Hugo Hernandez (Animation)Christina Falcon (Animation)Derek Fong Kai Tik (Animation)Eduardo Ranirez Montiel (Animation)Florent Arnould (Animation)Jose Saloman Ramirez Salinas (Animation)Matthew Duncan (Animation/QA) (likely left, may be two different people with the same name?)Meghan Verdejo (Audio)Mike Peacock (Audio)Erin Sand (Production)Ken Yeeloy (Production)Rudy Mankovits (Production)Jason Obertas (Production)Michael Wille (Production)Megumi Muto(Prodcution)
Holliday, MacFarlane, and Nash are now also listed as Studio Directors, along with Jason Carr (which may explain his shift from game design to UI design).
It’s possible that some of the uncredited staff above were contractors to begin with. I noticed that a few LM3 staff later worked on projects involving Waterproof Studios, who is credited in Battle League but there seems to be no crossover. I’ve left them out for now.
I also didn’t include anyone who was credited for “Operations” in LM3, as they seem to have just been moved to “Special Thanks.”
Such a shame those guys left. At least Bryce Holiday is still there as he's really become their MVP.They all left,some even years before LM3 released,most were contractors
Bryce Holliday (Design)
Cavin Yen (Design)
Mark Bianchin (Design)
Matt McTavish (Design)
Hewan Woolley (Left in 2021)
Alex MacFarlane (Studio Director)
Bjorn Nash (Studio Director)
Jesus, this explains a lot about Camelot.Hal Laboratory, 202 employees as of July 1, 2022. 205 a year ago.
Camelot: 37 employees as of June 1, 2022
1UP: 75 employees in April 2022
Grezzo: 87 employees as of April 1, 2022
ND Cube: 132 employees in 2022
Good Feel: 138 employees as of January 2022
SRD: 143 employees as of April 2022
Game Freak: 169 employees as of April 2022
Intelligent Systems: 190 employees as of April 2022
Creatures Inc: 207 employees as of February 2022.
Monolith Soft: 273 employees as of December 2021
They really need to expand at this point. Unless the owners don't want it to expand.Jesus, this explains a lot about Camelot.
I know IS was hiring recently. And it makes sense how they are working on Genealogy in house and in collaboration with KT. Not to mention Paper Mario(2020) and Warioware(2021). Thats a healthy pipeline.Hal Laboratory, 202 employees as of July 1, 2022. 205 a year ago.
Camelot: 37 employees as of June 1, 2022
1UP: 75 employees in April 2022
Grezzo: 87 employees as of April 1, 2022
ND Cube: 132 employees in 2022
Good Feel: 138 employees as of January 2022
SRD: 143 employees as of April 2022
Game Freak: 169 employees as of April 2022
Intelligent Systems: 190 employees as of April 2022
Creatures Inc: 207 employees as of February 2022.
Monolith Soft: 273 employees as of December 2021
They seem to be able to deliver constant releases even with their small size,if they feel comfortable with their size there is little reason to expand . It’s not like they have plans to make more ambitious titles or more than one title at once that would need expansion.They really need to expand at this point. Unless the owners don't want it to expand.
It is weird that it is the one of the few studios with that small of a group of people. I thought they had 46 at one point.They seem to be able to deliver constant releases even with their small size,if they feel comfortable with their size there is little reason to expand . It’s not like they have plans to make more ambitious titles or more than one title at once that would need expansion.
Yeah they were at 45 last year, they lost 8 people from then to now.It is weird that it is the one of the few studios with that small of a group of people. I thought they had 46 at one point.
I hope Camelot is doing okay.Yeah they were at 45 last year, they lost 8 people from then to now.