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StarTopic Nintendo Direct Speculation |ST3| Speculate Chronicles 3

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Talking about gamecube games, what is the situation of Twin Snakes? SK developed it (they are gone but were close with nintendo) and it has not been ported anywhere.

Is there a hiccup somewhere that prevents its re-release? (Outside of the footage thing)
 
Personally I think it should lean into its strategy side more, as per Command and Starfox 2.

I'd like Adventures to be remade, Rare understood that Starfox needed to evolve beyond Starfox 64, but good luck convincing Nintendo of that.
I honestly don't think Nintendo was so much the problem. This is the same Nintendo and Miyamoto that agreed on the need to marry the "StarFox Adventures" idea EAD was already working on to Rare's Dinosaur Planet, as well as greenlit Assault and Command in the first place. Not to mention okay the crossover with Ubisoft's Starlink.

What IS the problem is, again, there was a sizable and very loud contingent of the fanbase and other Nintendo circles that both a) kept mouthing off about how "StarFox 64 was the only good StarFox game" and b) hated the "bad furry melodrama the series had allowed to creep in since Dinosaur Planet". And so, Nintendo listened to them, rebooted the franchise and we got more or less exactly what those fans wanted in StarFox Zero. And here we are.

Whatever Nintendo does next, I hope they learned the lesson to take fan feedback with a grain of salt when it comes to StarFox. It's as fruitless an endeavor as listening to the Sonic fanbase(s).
 
In regards to Star Fox, Zero feels like a lost cause to me tbh. That game's whole entire existence was to push the Wii U Gamepad. Like, Miyamoto even admitted back in 2015 the entire reason the game's design and story was so heavily deprived from SF64 (one of Zero's biggest criticisms) was because they knew how weird and new the controls were going to be users, so they just based it on the most popular/iconic game in the series to ease them into it. The game just has lots of negative baggage and stigma surrounding it, and it'd just better to make an all new game that isn't entirely designed around an ill-conceived control scheme.

It's kinda unfortunate SF1 and SF2 are already on NSO because those games could actually really benefit from remasters that led them run at a consistent framerate.
 
Oh boy, I'm back to scouring every new thread page because I'm so excited

It's well and truly Direct Season
 
I honestly don't think Nintendo was so much the problem. This is the same Nintendo and Miyamoto that agreed on the need to marry the "StarFox Adventures" idea EAD was already working on to Rare's Dinosaur Planet, as well as greenlit Assault and Command in the first place. Not to mention okay the crossover with Ubisoft's Starlink.

What IS the problem is, again, there was a sizable and very loud contingent of the fanbase and other Nintendo circles that both a) kept mouthing off about how "StarFox 64 was the only good StarFox game" and b) hated the "bad furry melodrama the series had allowed to creep in since Dinosaur Planet". And so, Nintendo listened to them, rebooted the franchise and we got more or less exactly what those fans wanted in StarFox Zero. And here we are.

Whatever Nintendo does next, I hope they learned the lesson to take fan feedback with a grain of salt when it comes to StarFox. It's as fruitless an endeavor as listening to the Sonic fanbase(s).
Eh, whilst I do agree that the old Star Fox formula needs to be updated for the modern age... Star Fox Zero was just a mediocre game regardless. I wouldn't use it as an example of where 'appealing to fans' gets you. If Nintendo released a no-nonsense, brand new Star Fox game - instead of a quasi-remake with a control scheme barely anybody asked for or liked liked - then it would no-doubt be better received than Zero was.
 
Nintendo will sooner invent a Professor X style Cerebro machine to make everyone collectively forget about Star Fox 64 so they can release it again before they make something else.
 
Eh, whilst I do agree that the old Star Fox formula needs to be updated for the modern age... Star Fox Zero was just a mediocre game regardless. I wouldn't use it as an example of where 'appealing to fans' gets you. If Nintendo released a no-nonsense, brand new Star Fox game - instead of a quasi-remake with a control scheme barely anybody asked for or liked liked - then it would no-doubt be better received than Zero was.

And like I just said, I don't even think the feedback towards Adventures, Assault and Command even had much to do with how Zero turned out.


Miyamoto: We have made a variety of "Star Fox" games, including having an action-adventure type "Star Fox Adventures" made ("Star Fox Adventures" was developed by Rare), and this time we came up with a system to make the game on two screens. I was working on a prototype with the upper screen as the direction and overall view, and the lower Wii U GamePad screen showing the cockpit viewpoint, and I was thinking about playing with the upper screen to grasp the overall view, or aiming at enemies with the cockpit screen, and I thought, "This is just right for "Star Fox""! This was the first experience for users to play with these two screens, so we thought it would be better to make it easy for them to understand, so we based the game on "Star Fox 64". However, it is not a remake. The same locations and characters appear in the game, but the courses are all new, so it is a new experience.

Miyamoto: As for the title, since it is based on "Star Fox 64," I thought "Zero" would be more appropriate than "6" or "7" in the "Star Fox" series. Since we are making the game in Japan, we decided to use the Chinese character "zero" in the logo. This is the first time in a long time since "Star Fox 64" that I have been in a position close to the director of a game series.


Again, it was a 64 "reimagining" (notice how Nintendo never actually called it a "reboot" the entirety of its marketing campaign) just because they were experimenting with a weird new control scheme and thus wanted to play it safe in terms of presentation to ease people into it. They really did pledge their bets on the control scheme for this game and it totally backfired lol.
 
Star Fox's characters can work, but not the gameplay tbh.

This whole schmuck of shooting things would never sell much in 2022 and so they either do something completely differentpy (this time with care, not by slapping the brand on a new ip) with a high budgeted project.

Or they can do the other option, which is to turn it into a 30-40 dollar budget game they release on eshop.
 
Star Fox's characters can work, but not the gameplay tbh.

This whole schmuck of shooting things would never sell much in 2022 and so they either do something completely different (this time with care, not by slapping the brand on a new ip) high budgeted project.

The other option is to turn it into a 30-40 dollar budget game they release on eshop.

lmao
 
They adjusted some designs but didn't fundamentally change them (aside from maybe 1-2)

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Ah okay that isn't that bad. I had mainly seen the changes made to that one Hammer Bro and Koopa Troopa from comparison images. I can spot of a few other examples in here of "NSMB-ification" (that one Monty Mole and the Mech-Koopa), but it seems like they kept most of the original stuff.

Poor Geno lmao.
 
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So you're saying that Mario Sunshine's relative failure was just... completely unavoidable? I really, really don't see that as being the case.
Failure in what sense? Sentiment on enthusiast boards?

I don't think it's fair to assess the third best selling game on the system as not being appealing enough.
 
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Talking about gamecube games, what is the situation of Twin Snakes? SK developed it (they are gone but were close with nintendo) and it has not been ported anywhere.

Is there a hiccup somewhere that prevents its re-release? (Outside of the footage thing)
I may be absolutely wrong here, but I think it's just that Twin Snakes is seen to this day as a very divisive title (even by Metal Gear standards), so Konami sees little incentive in revisiting it.

The only person in the industry who campaigned relatively hard for it to be remastered/remade is Denis Dyack and that was probably just because he saw it as a last chance at relevance.
 
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For all ya Nate lovers:

Nice to see him being positive on Zelda.

Nate said this a while ago. Compare Kirby atFL to BOTW2, Kirby was shown in September and came out late March, about 6 months later. If BOTW2 is coming out late March and makes the fiscal year, then it should follow the Kirby marketing cycle, so it makes sense to show it here from a marketing standpoint alone.
 
Star Fox doesn't need to rewrite its core gameplay - the relative success of titles like Ace Combat 7 and Star Wars: Squadrons shows that there's still room for space combat games - but it definitely needs to add 'more' to the experience for it to be worthwhile. Personally I'd add:
  • A 'home base' system where you can hang out with the Star Fox team and upgrade facilities
  • More varied mission types, and more missions overall. Maybe some repeatable 'strike' missions akin to Destiny
  • Some form of long-term progression; whether that be an XP system, or ship upgrades, or something else
  • More ways to interact with the world (e.g. weapons, abilities, and so on) that don't also slow said interaction down
  • A more obvious 'ranking' system during levels to promote higher-level play
And, most controversially, I'd just... remove the whole "replay the game and do certain things in certain levels to get new levels," system. The majority of gamers don't even finish games, let alone replay them, so having a significant chunk of your game's content locked behind replays would hurt the game more than it helped. I'd keep the "doing certain things to unlock new stuff," system, but I'd make it so players can do it all in a single playthrough, and are incentivised to do so by more than just "you... sorta can."

Star Fox genuinely has the potential to be Nintendo's main "full-action," game, but a "Star Fox 64 2," is something I just can't see working in the modern age.
 
Man, if the Zelda Blowout is real, this might just be for me the best Direct ever.
 
Gamecube will always have a special place in my heart as the first console—hell it was the first “big” purchase, period—I made using my own money from my very first job. It also introduced me to quite a few new series that I now love: Animal Crossing, Pikmin, Luigi’s Mansion, Chibi Robo, Custom Robo, etc.

On the other hand, the Gamecube entries for some of my all time favorite Nintendo franchises either severely disappointed me or were not at all what I wanted/expected. Mario Sunshine, Zelda (both WW and TP), Donkey Kong (no need to be specific lol), Kirby, Mario Kart Double Trash, Star Fox (both Adventure and Assault), Wario World, and Battalion Wars all were huge letdowns for me personally.

The Gamecube also has the distinction of being the one Nintendo console where my absolute favorite game on it isn’t from Nintendo at all, but rather from Capcom: Resident Evil 4.
 
The only reason the gamecube isn't the best Nintendo console is because an entire gamecube exists in the best Nintendo console, the Wii.
Anyway yes I'm stoked to see more GC love coming it was my first console that fully belonged to me as a kid, I will always love it.
 
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In other news, 343Industries proves once again they have no idea how to make a game
They were given one of the biggest franchises ever and essentially had to top everything that came before it. It's an impossible task. I just don't know why they expanded the scope of the game, including making it a live service game, when they weren't able to master the previous scope from Halo 4 and 5.

It's a shame what has happened to the franchise. I remember the launch of Halo 3. The midnight release was unlike anything I've ever seen outside of maybe a console release, but I'd say nothing has ever topped it. I think IGN and G4 were covering the midnight release. Local news in NYC were at Times Square covering it. It was an event.
 
Oh wow the thread blew up. It just makes sense Nintendo wants the most IP as possible represented on Switch since it is so successful HW and SW wise. You want to capitalise on it's success to make locals like your variety of IPs so they have reasons to stick around for the next generation.

The fact that they seem to listen to what fans want is gold. Things i see asked a lot online are F-Zero, Kid Icarus Uprising and Star Fox mainly. Eternal darkness has some requests as well but idk if that one will ever come back.

Man if we get KIU in HD on Switch with multiplayer support, that would be amazing.
 
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Next Direct should be a Zelda Direct and Metroid Prime HD can be a Twitter announcement.
 
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The reason I brought up Melee as the best-selling game on the GameCube is that it's the only time a Super Smash Bros. game has been a system's best-seller; the 3DS and Wii U entries were both outsold by the Super Mario 3D and NSMB titles on those systems, and outside of the GameCube Mario Kart performs better. You can read into that as you like, but I don't think that's unrelated to the direction Nintendo's flagship franchises took or the conditions of the market at the time.
 
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I think there is enough smoke for me to make my predictions.

  • Metroid Prime HD plus 30 second teaser for MP4
  • head lines on Bayonetta 3, sparks of hope. Demo announced for both
  • Fire Emblem early 2023
  • GB/GBC coming to NSO
  • Pokemon trailer for V/S
  • head lines on DLC for Mario kart, Switch Sports, and Strikers.
  • Wind Waker HD shown small mention of BotW 2 no trailer or title
  • Mario Movie trailer shown by Miyamoto
  • 2d Mario announced releasing along side movie.


I believe they are saving the marketing of Botw 2 for its own event or a new hardware reveal.
 
And like I just said, I don't even think the feedback towards Adventures, Assault and Command even had much to do with how Zero turned out.

Again, it was a 64 "reimagining" (notice how Nintendo never actually called it a "reboot" the entirety of its marketing campaign) just because they were experimenting with a weird new control scheme and thus wanted to play it safe in terms of presentation to ease people into it. They really did pledge their bets on the control scheme for this game and it totally backfired lol.
But c'mon, though. We already got proof positive/reminder from the likes of Emily that, yes, Nintendo DOES pay attention to social media, message boards and other places where fans congregate for feedback and other marketing purposes.

You really don't think that Nintendo didn't take note of, for example, how much Command and its various (bad) endings were meme'd on, how Krystal was made a posterchild of these "bad furry drama" takes, and so forth? Then wouldn't take the option to snap things back to the familiar/beloved scenario of Lylat Wars at the first opportunity, in order to try and appease? Especially if they were going to try some new-fangled input method on top?

Like it's not even the stuff "conspiracies" are made out of, it just makes the most sense for what they sought to do on that end, not unlike how feedback from LoZ SS led to ALBW and BOTW.
 
Yes, I know. But as we learned some people are taking predictions as a rumors. Which never makes sense. But people will take this at IT WILL BE THERE.
Zelda has such a tight-lid on its development that the best opinion on the game is probably the most reasoned opinion. 3 years after the 1st trailer and there is no inside info, so it's anyone's guess how or when they'll show it, but yeah from a marketing standpoint they should show it here.
 
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