I honestly don't think Nintendo was so much the problem. This is the same Nintendo and Miyamoto that agreed on the need to marry the "StarFox Adventures" idea EAD was already working on to Rare's Dinosaur Planet, as well as greenlit Assault and Command in the first place. Not to mention okay the crossover with Ubisoft's Starlink.Personally I think it should lean into its strategy side more, as per Command and Starfox 2.
I'd like Adventures to be remade, Rare understood that Starfox needed to evolve beyond Starfox 64, but good luck convincing Nintendo of that.
Eh, whilst I do agree that the old Star Fox formula needs to be updated for the modern age... Star Fox Zero was just a mediocre game regardless. I wouldn't use it as an example of where 'appealing to fans' gets you. If Nintendo released a no-nonsense, brand new Star Fox game - instead of a quasi-remake with a control scheme barely anybody asked for or liked liked - then it would no-doubt be better received than Zero was.I honestly don't think Nintendo was so much the problem. This is the same Nintendo and Miyamoto that agreed on the need to marry the "StarFox Adventures" idea EAD was already working on to Rare's Dinosaur Planet, as well as greenlit Assault and Command in the first place. Not to mention okay the crossover with Ubisoft's Starlink.
What IS the problem is, again, there was a sizable and very loud contingent of the fanbase and other Nintendo circles that both a) kept mouthing off about how "StarFox 64 was the only good StarFox game" and b) hated the "bad furry melodrama the series had allowed to creep in since Dinosaur Planet". And so, Nintendo listened to them, rebooted the franchise and we got more or less exactly what those fans wanted in StarFox Zero. And here we are.
Whatever Nintendo does next, I hope they learned the lesson to take fan feedback with a grain of salt when it comes to StarFox. It's as fruitless an endeavor as listening to the Sonic fanbase(s).
Eh, whilst I do agree that the old Star Fox formula needs to be updated for the modern age... Star Fox Zero was just a mediocre game regardless. I wouldn't use it as an example of where 'appealing to fans' gets you. If Nintendo released a no-nonsense, brand new Star Fox game - instead of a quasi-remake with a control scheme barely anybody asked for or liked liked - then it would no-doubt be better received than Zero was.
Miyamoto: We have made a variety of "Star Fox" games, including having an action-adventure type "Star Fox Adventures" made ("Star Fox Adventures" was developed by Rare), and this time we came up with a system to make the game on two screens. I was working on a prototype with the upper screen as the direction and overall view, and the lower Wii U GamePad screen showing the cockpit viewpoint, and I was thinking about playing with the upper screen to grasp the overall view, or aiming at enemies with the cockpit screen, and I thought, "This is just right for "Star Fox""! This was the first experience for users to play with these two screens, so we thought it would be better to make it easy for them to understand, so we based the game on "Star Fox 64". However, it is not a remake. The same locations and characters appear in the game, but the courses are all new, so it is a new experience.
Miyamoto: As for the title, since it is based on "Star Fox 64," I thought "Zero" would be more appropriate than "6" or "7" in the "Star Fox" series. Since we are making the game in Japan, we decided to use the Chinese character "zero" in the logo. This is the first time in a long time since "Star Fox 64" that I have been in a position close to the director of a game series.
For all ya Nate lovers:
Nice to see him being positive on Zelda.
Star Fox's characters can work, but not the gameplay tbh.
This whole schmuck of shooting things would never sell much in 2022 and so they either do something completely different (this time with care, not by slapping the brand on a new ip) high budgeted project.
The other option is to turn it into a 30-40 dollar budget game they release on eshop.
Ah okay that isn't that bad. I had mainly seen the changes made to that one Hammer Bro and Koopa Troopa from comparison images. I can spot of a few other examples in here of "NSMB-ification" (that one Monty Mole and the Mech-Koopa), but it seems like they kept most of the original stuff.They adjusted some designs but didn't fundamentally change them (aside from maybe 1-2)
They adjusted some designs but didn't fundamentally change them (aside from maybe 1-2)
...
The Geno comparison was funny/sad
Ok maybe it was on purpose lollmao
Failure in what sense? Sentiment on enthusiast boards?So you're saying that Mario Sunshine's relative failure was just... completely unavoidable? I really, really don't see that as being the case.
they call me the schmuck of shooting thingslmao
For all ya Nate lovers:
Nice to see him being positive on Zelda.
My man.I know it won't happen but I need a Battalion Wars remaster.
Star Schmuck
What about Star Fox 65?I for one would be content with Star Fox 64 2
I may be absolutely wrong here, but I think it's just that Twin Snakes is seen to this day as a very divisive title (even by Metal Gear standards), so Konami sees little incentive in revisiting it.Talking about gamecube games, what is the situation of Twin Snakes? SK developed it (they are gone but were close with nintendo) and it has not been ported anywhere.
Is there a hiccup somewhere that prevents its re-release? (Outside of the footage thing)
For all ya Nate lovers:
Nice to see him being positive on Zelda.
BotW2 looks very realistic.Leaked image of the upcoming Direct
black background, bald, ggAlways nice to see Aonuma (which i guess will introduce the segment like usually) ... i just don't hope he comes with bad news again. Not this time please.
For all ya Nate lovers:
Nice to see him being positive on Zelda.
They were given one of the biggest franchises ever and essentially had to top everything that came before it. It's an impossible task. I just don't know why they expanded the scope of the game, including making it a live service game, when they weren't able to master the previous scope from Halo 4 and 5.In other news, 343Industries proves once again they have no idea how to make a game
and now when Nate said it, BOTW2 doubters will now say: Yeah, I was always saying it will be there!!
Yes, I know. But as we learned some people are taking predictions as a rumors. Which never makes sense. But people will take this at IT WILL BE THERE.To be fair, he's not saying it WILL be there. He THINKS it will be there.
But c'mon, though. We already got proof positive/reminder from the likes of Emily that, yes, Nintendo DOES pay attention to social media, message boards and other places where fans congregate for feedback and other marketing purposes.And like I just said, I don't even think the feedback towards Adventures, Assault and Command even had much to do with how Zero turned out.
Again, it was a 64 "reimagining" (notice how Nintendo never actually called it a "reboot" the entirety of its marketing campaign) just because they were experimenting with a weird new control scheme and thus wanted to play it safe in terms of presentation to ease people into it. They really did pledge their bets on the control scheme for this game and it totally backfired lol.
For all ya Nate lovers:
Nice to see him being positive on Zelda.
Zelda has such a tight-lid on its development that the best opinion on the game is probably the most reasoned opinion. 3 years after the 1st trailer and there is no inside info, so it's anyone's guess how or when they'll show it, but yeah from a marketing standpoint they should show it here.Yes, I know. But as we learned some people are taking predictions as a rumors. Which never makes sense. But people will take this at IT WILL BE THERE.