• Hey everyone, staff have documented a list of banned content and subject matter that we feel are not consistent with site values, and don't make sense to host discussion of on Famiboards. This list (and the relevant reasoning per item) is viewable here.
  • Do you have audio editing experience and want to help out with the Famiboards Discussion Club Podcast? If so, we're looking for help and would love to have you on the team! Just let us know in the Podcast Thread if you are interested!

Pre-Release The Legend of Zelda: Tears of the Kingdom Pre-Release Discussion Thread

Status
Not open for further replies.
Intentionally or not, that 'same hyrule' statement from Aonuma certainly did a great deal to dampen expectations for the game.
One reason I want the big blowout reveal to happen soon is so I don't have to worsen my headache reading the discourse for this game. After BotW I am failing to understand why folks have such low expectations to the extent of calling this game "glorified DLC".

If Aonuma says it's in the same Hyrule, my mind doesn't jump to this game occurring in the exact same map with no other places to explore. I'm thinking "same world" - like how Pokemon Gold and Silver are in the same world of Pokemon Red and Blue. Kanto was included in that game's map but was a part / half of it. Even in the first teaser for this game we saw an underground area with caverns, bridges, and a temple, which I'm assuming is part of a larger network. After all, during the entire pre-release cycle for BotW, they held back so much.

imo if they wanted a genuinely quick turnaround, they would've released an expansion DLC, guaranteed money off the millions of BotW owners. Now that we're not targeting the Wii U, I am especially hyped for the scope. And now we know through patents some of the more imaginative mechanics they are developing that have to coexist with the physics system they already spent years working on.

I get why the wait is frustrating but it's not a 'normal' wait, COVID would have disrupted every aspect of the dev pipeline from asset creation to testing to localization. And BotW + its DLCs were meaty enough that this doesn't feel like the wait after Skyward Sword. I have faith in this team - and after playing Xenoblade 3 my faith in Monolith Soft and their contributions to this work have grown even more.
 
One reason I want the big blowout reveal to happen soon is so I don't have to worsen my headache reading the discourse for this game. After BotW I am failing to understand why folks have such low expectations to the extent of calling this game "glorified DLC".

If Aonuma says it's in the same Hyrule, my mind doesn't jump to this game occurring in the exact same map with no other places to explore. I'm thinking "same world" - like how Pokemon Gold and Silver are in the same world of Pokemon Red and Blue. Kanto was included in that game's map but was a part / half of it. Even in the first teaser for this game we saw an underground area with caverns, bridges, and a temple, which I'm assuming is part of a larger network. After all, during the entire pre-release cycle for BotW, they held back so much.

imo if they wanted a genuinely quick turnaround, they would've released an expansion DLC, guaranteed money off the millions of BotW owners. Now that we're not targeting the Wii U, I am especially hyped for the scope. And now we know through patents some of the more imaginative mechanics they are developing that have to coexist with the physics system they already spent years working on.

I get why the wait is frustrating but it's not a 'normal' wait, COVID would have disrupted every aspect of the dev pipeline from asset creation to testing to localization. And BotW + its DLCs were meaty enough that this doesn't feel like the wait after Skyward Sword. I have faith in this team - and after playing Xenoblade 3 my faith in Monolith Soft and their contributions to this work have grown even more.
EXACTLY. The game will come 6 YEARS after Botw so even if Covid delayed things, there will still be a lot of work on it. Delay could also just have bring more ideas in the making instead of just literally pushing the release date. So far, what we have seen has been labeled as teasers, not even trailers. I can't wait to see more of the based mechanics and glimpse of the story in the first trailer they will show.

I do have to say that last teaser where we see Link paragliding and landing in hyrule with the same area and enemies didn't hype me either. But i do understand this is probably a minor part of the game and there will be other areas. They like to make every entry in the franchise wildly different, so this won't be just the same game with few changes. There will probably be big changes in mechanics that we loved in Botw or ones that we didn't. We have to be ready for anything tbh.
 
The discourse around this game will be shit no matter what. BotW is an incendiary topic to some people, for some reason.
 
I can only feel for the people who feel let down by a series that has managed to stay superb throughout its entire existence, all those potential happy memories polluted by worries and false narratives. If there is one series I have blind faith in it's the Legend of Zelda, the magnum opus of Nintendo's finest. (Imo)
 
Delay could also just have bring more ideas in the making instead of just literally pushing the release date.
I strongly suspect that this has kept happening. And the team are in a good position where they can just keep chasing those ideas.

I have no idea what to expect, but I'm pretty antsy to find out.
 
0
I don't mind expanding on the existing world in a gameplay sense too much (ALBW showed what you can do with that), but my biggest worry is how they'll handle Ganondorf's corpse as part of the narrative/presentation.

There's also the fact that the sequel is continuing BotW's story outright instead of the MM/PH approach of going to a new land, an approach that I would've preferred.

Yes, I know the sequel was started with discarded DLC ideas, but they really shouldn't have thought of "completing" BotW's story with DLC in the first place.
 
Since the title have spoilers in it, you will learn the title when you buy the game in store, that's the biggest thing. As for digital purchases on the eShop the game will just be called The sequel to The Legend of Zelda Breath of the Wild but when you boot it up after purchasing it will show you the title in the game.
We live in the age of the internet, the title will be spoiled to most a day of release
 
Well botw was right after SS so.. they haven't had time to do demise?

I've never understood the desire for Demise to come back directly. It doesn't really fit the ending of Skyward Sword, and imo it doesn't really do anything interesting for the story either. In terms of character, he's just Ganondorf before there was Ganondorf.

I say that as a big Skyward Sword fan too. Though personally, I think if Nintendo wanted to do anything else with Demise, they would've already. He's never been mentioned outside of Skyward Sword.
 
0
I'd actually like Ghirahim to come back; an evil Master Sword that Ganondorf could use himself would be perfect for him.

Plus, it can clarify the original Japanese intention that Demise never cursed Link and Zelda to fight his hatred, but rather that demons are cursed to hate the gods and their creations and it drives Blins and other monsters to fight Hyrule.
 
I'd actually like Ghirahim to come back; an evil Master Sword that Ganondorf could use himself would be perfect for him.

Plus, it can clarify the original Japanese intention that Demise never cursed Link and Zelda to fight his hatred, but rather that demons are cursed to hate the gods and their creations and it drives Blins and other monsters to fight Hyrule.
I got the idea from the 1st trailer that Ganondorf will use a Trident. But, it would be a sweet final boss fight if we face a Ganondorf that will use different weapons like we can.
 
I got the idea from the 1st trailer that Ganondorf will use a Trident. But, it would be a sweet final boss fight if we face a Ganondorf that will use different weapons like we can.

Or he could just fight barehanded. The way he's coolest as.
 
0
Yes, I know the sequel was started with discarded DLC ideas, but they really shouldn't have thought of "completing" BotW's story with DLC in the first place.
We don't know if the DLC would have finished the story. The true ending of BotW1 left it open for Link and Zelda to investigate why the Divine Beasts stopped working. A DLC expansion could've explored this while still leaving room for a sequel.

My assumption was that their DLC ideas involved Link and Zelda exploring new landmasses together but the scope grew too large and they didn't want to still ship it on Wii U. But this is just a guess, after all they were brainstorming aliens and robot arms during BotW's development. Also the patents like surface phasing and time rewinding seem like too involved mechanics to just use in a DLC, these alone could generate dozens of dungeon puzzles.
 
0
All the worries that a "DLC" would have "finished the story".

First, this sequell may started from DLC ideas, but its far from just an expanded DLC.
And im confident, that the DLC ideas that where did not involve a continuation of that story.
It was almost confidently just a side story and most ideas where gameplay ideas.
And with how much potential BotWs gameplay had in reagrds to expansion (heck, i had a huge lsit of improvements, diversions, etc after the first playthrough), im confident that this sequell was pushed back to a big degree because of feature creep, and i would be suprized if they dont still have to leave enough for another game on the cutting room floor, because you cant pack all ideas and directions the BotW formula could have taken into one game, since many ideas would work against each other.
 
Right, just because the game started from ideas for DLC doesn't mean everything in this game was originally planned as DLC.

A lot of what we're seeing is from unused concepts from Botw's development. Maybe they had planned on doing some of that as DLC, and realized it would be better to expand it into a new game.
 
Last edited:
Anyone here going to try to snag a limited edition version of BOTW2? I imagine it will be pretty tough to get with bots and resellers.
Oh yes, and if my local game seller honors its own rules I'm in luck because I was one of the first there who put in a pre-pre order.
 
If I have one wish for BOTW2, is that its climax tops Ocarina's. The Ganondorf Fight - > Ganon's Tower Escape - > Ganon Fight has just never been top and I wish to see it be.
I must say, I loved both Wind Waker and Twilight Princess moments with the final boss.

Spoilers obviously :

The Wind Waker :
Ganondorf grabbing Link by the neck and, weirdly, saying « Don’t worry, I do not want to kill you ». I was like « Wait, what ?! ». Then, when his wish is destroyed by Oolong King Mah Boi and he loses his mind, the music of the battle absolutely fits the situation ; like « He don’t care anymore and will totally kill everyone now ».

Twilight Princess :
All the phases. Having to fight a possessed Zelda, then Calamity Ganon, then Ganondorf on his horse with the specters, and the final battle, despite being ridiculously easy, when Link faces him and the final battle theme starts. The fact that we you lock Ganondorf and zoom in with the camera, it places it to make him look like a threat. I don’t know how to explain it (plus I’m french so I don’t have english words for everything ^^; ) but I really, really liked it.

Majora’s Mask was on another level as well, going at the exact opposite of Ocarina of Time but still being really disturbing (what is this place ? who are the kids ? are they the Mask vendor ? The dozens of questions that ran in my head back then…).

They all have their own take on the thing and I’m grateful for this.
 
Ganondorf just needs to fight barehanded at least once in his boss fight though. Maybe it can be his first phase while going all out with a weapon and magic afterwards.
 
0
One thing about BOTW2 that I fear is repetitiveness. It's also one of my least favorites things about BOTW. In some of that sky shots, some of the island looked alike each other, same path texture, same type of trees, structures. I hope it doesn't work like the shrines. Not in a puzzle solving sense but as something that belongs to the core loop and time after time you need to visit them and they all look the same.
At the same time I know that Nintendo hears criticism and the optimistic me believe they would improve those points in the sequel.
 
Last edited:
One thing about BOTW2 that I fear is repetitiveness. It's also one of my least favorites things about BOTW. In some of that sky shots, some of the island looked alike each other, same path texture, same type of trees, structures. I hope it doesn't work like the shrines. Not in a puzzle solving sense but as something that belongs to the core loop and time after time you need to visit them and they all look the same.
At the same time I know that Nintendo hears criticism and the optimistic me believe they would improve those points in the sequel.
I don’t think we’ll get bored, but I know where you’re talking about. I think we’ll have a better assessment of the game next week.
 
One thing about BOTW2 that I fear is repetitiveness. It's also one of my least favorites things about BOTW. In some of that sky shots, some of the island looked alike each other, same path texture, same type of trees, structures. I hope it doesn't work like the shrines. Not in a puzzle solving sense but as something that belongs to the core loop and time after time you need to visit them and they all look the same.
At the same time I know that Nintendo hears criticism and the optimistic me believe they would improve those points in the sequel.
That’s a fair concern.

Personally, I loved the shrines in BOTW. They were so well crafted and I was addicted to doing them all. But, I won’t lie and say I didn’t wish that they were themed. I know it doesn’t make sense. Why would a shrine have environmental themes - well, who cares - it’s monk magic lol

So I’m sure the sky islands will be well crafted puzzle wise because every Zelda game has top tier puzzle design, but yeah, I hope we get some more thematic variety.
 
One thing about BOTW2 that I fear is repetitiveness. It's also one of my least favorites things about BOTW. In some of that sky shots, some of the island looked alike each other, same path texture, same type of trees, structures. I hope it doesn't work like the shrines. Not in a puzzle solving sense but as something that belongs to the core loop and time after time you need to visit them and they all look the same.
At the same time I know that Nintendo hears criticism and the optimistic me believe they would improve those points in the sequel.

This comes with the territory in all open world games. I've been trying to train myself not to be a completionist and just focusing on the content I'm enjoying. I can't clear out every enemy camp, collect every trinket, or complete every boring sidequest anymore.
 
It is impossible to have an open world full of 100% or even close to 100% unique, hand crafted content and systems. Games are, in addition to artistic works, products. And every product has some level of budget (money and time) that can't be exceeded. At some point there has to be a compromise and that often comes in the form of reuse. Elden Ring does it, RDR2 does it, Horizon does it. Every lauded open world does it. It's just a reality of this type of game structure. Whether or not the tradeoff is worth it is up to you.
 
This comes with the territory in all open world games. I've been trying to train myself not to be a completionist and just focusing on the content I'm enjoying. I can't clear out every enemy camp, collect every trinket, or complete every boring sidequest anymore.
For sure. That's my main grudge about Zelda going full into this giant open world industry format. Usually you need a lot of compromisses because you don't have enough resources to fill them with meaningful stuff.

I came to the conclusion that all the systems you need to create to keep people engaged in a huge world(repetitive patterns, durability, crafting....) are
my main problem with them. So I still believe in the "open" format, but would prefer something with the scope of Oot, for example, with the design philosophies of ALBW, where looking every crane to discover new stuff and complete it 100% is pure fun.
 
For sure. That's my main grudge about Zelda going full into this giant open world industry format. Usually you need a lot of compromisses because you don't have enough resources to fill them with meaningful stuff.

I came to the conclusion that all the systems you need to create to keep people engaged in a huge world(repetitive patterns, durability, crafting....) are
my main problem with them. So I still believe in the "open" format, but would prefer something with the scope of Oot, for example, with the design philosophies of ALBW, where looking every crane to discover new stuff and complete it 100% is pure fun.

This is why I vastly prefer sandbox design to open world design. It has the openness an nonlinearity and choice that I love, but far denser game worlds with none of the bloat.

I also loved ALBW, and thought that was a hint at what BotW was going to be like. Unfortunately it didn't pan out that way.
 
This is why I vastly prefer sandbox design to open world design. It has the openness an nonlinearity and choice that I love, but far denser game worlds with none of the bloat.

I also loved ALBW, and thought that was a hint at what BotW was going to be like. Unfortunately it didn't pan out that way.
I feel you my friend.
 
I came to the conclusion that all the systems you need to create to keep people engaged in a huge world(repetitive patterns, durability, crafting....) are
my main problem with them. So I still believe in the "open" format, but would prefer something with the scope of Oot, for example, with the design philosophies of ALBW, where looking every crane to discover new stuff and complete it 100% is pure fun.

I feel like BotW is both in a sweet spot and a sour spot when it comes to its systems and game loop. On one hand, yes quite a bit of the systems are overly simple and the content repetitive. But on the other hand, some of it works to the game's benefit, as it doesn't make crafting overly complicated and you're forced to engage with the exploration to get the bulk of your items.

Still though, I wish Rupees weren't so gimped by shops being next-to-useless and I could pay a smith to make weapons with ores like in the Second Wind mod.
 
That’s a fair concern.

Personally, I loved the shrines in BOTW. They were so well crafted and I was addicted to doing them all. But, I won’t lie and say I didn’t wish that they were themed. I know it doesn’t make sense. Why would a shrine have environmental themes - well, who cares - it’s monk magic lol

So I’m sure the sky islands will be well crafted puzzle wise because every Zelda game has top tier puzzle design, but yeah, I hope we get some more thematic variety.

Since I got shit for starting my Defense of BOTW thread, I'll post here what I was going to post there.

All the shrines employing the same interior decorator makes a strong statement. The notable thing about the shrines in general is how immaculate they are. They are cavernous edifices of artificiality with clean, flat surfaces and perfectly cartesian lines. The contrast to the ruined, natural world above is stark. Entering a shrine is like stepping back 10,000 years to when the Sheikah were at their height, creators of technology so wonderous it seemed like magic. The fact that the shrines are so perfectly preserved after so many millenia shows they were so god-like, that not even time itself phases them.

Dungeons in the series are often highly shaped by the environments they’re found in, especially when they are shown to be forgotten relics nature has started to reclaim. But the Sheikah of BOTW were far too powerful to allow this. No matter where the shrine is, the desert, the mountains, the forest, the plains, it does not affect what lies inside. As well as time, they are above the physical environment too. Their constancy is as imposing as the towering chambers themselves. I found the certainty of encountering those familiar walls no matter where in Hyrule reassuring.

Now of course, as a general rule, more visual variety is better than less, but the shrines do not exist in isolation. Even if there isn’t much visual variety between them in isolation, as a whole they provide a break-up of the visuals compared to the varied overworld, where you spend most of the time.
 
I feel like BotW is both in a sweet spot and a sour spot when it comes to its systems and game loop. On one hand, yes quite a bit of the systems are overly simple and the content repetitive. But on the other hand, some of it works to the game's benefit, as it doesn't make crafting overly complicated and you're forced to engage with the exploration to get the bulk of your items.

Still though, I wish Rupees weren't so gimped by shops being next-to-useless and I could pay a smith to make weapons with ores like in the Second Wind mod.
Yeah, kinda. Complexity is not the problem, but some of the sytems are kinda underutilized. and while for the most party the "if you can think of it, it works" was done great, there where some aspects where i was dissapointed. like, chuchus can be changed. but why cant i, say...change the type of arrows i have with some gels?
I dont need complex crafting, but a basic amount of crafting would be welcome.
Shops? almost pointless, still.
a ton of different items? i almost exclusively used it for upgrading the almost pointless number of outfits. some are usefull, some look cool. but since many of the sytems (temperature) are so exploitable, investing in armor for that was kinda pointless in a way...at the same time, the money was all over the place so that you just bought it, because what else would you do.

Its hard to balance, for shure. but it will need some refinement and expansion for the seuqell, to not loose its spark.

Since I got shit for starting my Defense of BOTW thread, I'll post here what I was going to post there.

All the shrines employing the same interior decorator makes a strong statement. The notable thing about the shrines in general is how immaculate they are. They are cavernous edifices of artificiality with clean, flat surfaces and perfectly cartesian lines. The contrast to the ruined, natural world above is stark. Entering a shrine is like stepping back 10,000 years to when the Sheikah were at their height, creators of technology so wonderous it seemed like magic. The fact that the shrines are so perfectly preserved after so many millenia shows they were so god-like, that not even time itself phases them.

Dungeons in the series are often highly shaped by the environments they’re found in, especially when they are shown to be forgotten relics nature has started to reclaim. But the Sheikah of BOTW were far too powerful to allow this. No matter where the shrine is, the desert, the mountains, the forest, the plains, it does not affect what lies inside. As well as time, they are above the physical environment too. Their constancy is as imposing as the towering chambers themselves. I found the certainty of encountering those familiar walls no matter where in Hyrule reassuring.

Now of course, as a general rule, more visual variety is better than less, but the shrines do not exist in isolation. Even if there isn’t much visual variety between them in isolation, as a whole they provide a break-up of the visuals compared to the varied overworld, where you spend most of the time.
Yes and no. I get why it was mostly clean sterile stuff, but even with tech and high civilisations, ...there is difference in design. Why was there no theming, like the sheika tribe of another region prefering narrow and high design, the ones in that region having other lighng, the ones in that region having a specific panel type they used because the resource was easiert to get by for them, etc. as it stands, they seem literally mass produced.
and even with all this tech, it makes it even more ridiculous that they are able to MASS PRODUCEsuch things and have such power...they seem to OP kinda in my opinion.
 
Yes and no. I get why it was mostly clean sterile stuff, but even with tech and high civilisations, ...there is difference in design. Why was there no theming, like the sheika tribe of another region prefering narrow and high design, the ones in that region having other lighng, the ones in that region having a specific panel type they used because the resource was easiert to get by for them, etc. as it stands, they seem literally mass produced.
and even with all this tech, it makes it even more ridiculous that they are able to MASS PRODUCEsuch things and have such power...they seem to OP kinda in my opinion.
The entire point is that there weren't regional tribes. There was just the omnipresent Sheikah, unfazed by time, space or environment. The constancy is what makes them feel so imposing. You think supply chains were a concern to them? They seem above the world (while literally being below it). Yes, they seem OP. That's the point. That's what I found so cool about them.
 
The entire point is that there weren't regional tribes. There was just the omnipresent Sheikah, unfazed by time, space or environment. The constancy is what makes them feel so imposing. You think supply chains were a concern to them? They seem above the world (while literally being below it). Yes, they seem OP. That's the point. That's what I found so cool about them.
ok, then we dont see it from the same perspective. For me they are so over all that it kinda makes it even more stupid that they had to make those 4(5) beasts, and such a cumbersome syste, instead of just destroying ganon.
Now you can argue, he is so strong...but honestly, what we se in game does not seem half as capable as the tribe there.
The capability of Link and the Threat just dont scale with the massive force that the sheikah where.

I woul dhave prefered a tribe, that WAS less op, even with all their tech having some limits.
Also: the Yiga Clan is already a sign that they have different clans. There is a precident. A
nd we had another one, twilight people where, as far as i remember, part of the sheikah?
 
ok, then we dont see it from the same perspective. For me they are so over all that it kinda makes it even more stupid that they had to make those 4(5) beasts, and such a cumbersome syste, instead of just destroying ganon.
Now you can argue, he is so strong...but honestly, what we se in game does not seem half as capable as the tribe there.
The capability of Link and the Threat just dont scale with the massive force that the sheikah where.

I woul dhave prefered a tribe, that WAS less op, even with all their tech having some limits.
Also: the Yiga Clan is already a sign that they have different clans. There is a precident. A
nd we had another one, twilight people where, as far as i remember, part of the sheikah?

If you just don't like this take on the Sheikah, there's nothing I can say.

The Yiga Clan aren't an example of what you were suggesting. That was an ideological split, not a simple separation due to geography. The Twili were never officially connected to the Sheikah and even if they were, that was a different game in a very different era and has no bearing on what the Sheikah would become in the ancient past of BOTW.
 
0
Since I got shit for starting my Defense of BOTW thread, I'll post here what I was going to post there.

All the shrines employing the same interior decorator makes a strong statement. The notable thing about the shrines in general is how immaculate they are. They are cavernous edifices of artificiality with clean, flat surfaces and perfectly cartesian lines. The contrast to the ruined, natural world above is stark. Entering a shrine is like stepping back 10,000 years to when the Sheikah were at their height, creators of technology so wonderous it seemed like magic. The fact that the shrines are so perfectly preserved after so many millenia shows they were so god-like, that not even time itself phases them.

Dungeons in the series are often highly shaped by the environments they’re found in, especially when they are shown to be forgotten relics nature has started to reclaim. But the Sheikah of BOTW were far too powerful to allow this. No matter where the shrine is, the desert, the mountains, the forest, the plains, it does not affect what lies inside. As well as time, they are above the physical environment too. Their constancy is as imposing as the towering chambers themselves. I found the certainty of encountering those familiar walls no matter where in Hyrule reassuring.

Now of course, as a general rule, more visual variety is better than less, but the shrines do not exist in isolation. Even if there isn’t much visual variety between them in isolation, as a whole they provide a break-up of the visuals compared to the varied overworld, where you spend most of the time.

Couple of things. I think you skimmed over the part where I said I know it wouldn’t make sense for them to have “themes” lol

And finally, why would you get shit on for a BoTW defense thread? It’s pretty much highly regarded and had way more proponents for the shrines and durability and the loop than it does naysayers. Like I think it’s safe to say the game resonated with most, so not sure why you’d get shit on.
 
Status
Not open for further replies.
Staff Communication
Please note that this thread is completely spoiler-free, and that includes tagged spoilers. If you want to discuss spoilers, we refer to the spoiler thread.
Last edited:


Back
Top Bottom