Comic Obsessed
Chain Chomp
Who the hell says is the worst? That's the worst opinion.So is the game good?
I'm hearing different opinions from both sides.
Some say it's the best in the series and others say it's the worst in the series.
Who the hell says is the worst? That's the worst opinion.So is the game good?
I'm hearing different opinions from both sides.
Some say it's the best in the series and others say it's the worst in the series.
It's easily the worst for me so far, but the previous 3 games were some of the best JRPGs ever made, so you can't take that to mean it's a bad game. But there's a clear gulf in quality here for me between this and XC1, XCX and XC2.So is the game good?
I'm hearing different opinions from both sides.
Some say it's the best in the series and others say it's the worst in the series.
Yeah, I'm not going to go into all the various negatives super in-depth here because that brings a positive OT down, but you and I are on the same page. XC3 has an enormous villain problem (among other things).The villains is what’s bringing Xenoblade 3 down for me. Chapter 5 done and it’s still not compelling enough for me.
Admittedly, I expected something different with the consul when it was revealed. Instead I’m shock that it’s just a bunch of grunts so far.
Also feels like there’s too many characters at the moment. Xenoblade 2 introduced its main villains in chapter 1 and then the other major one half-way through. There’s just a lack of compelling motivation for the villains here. And too many “evil laughs” in a lot of these chapters. Just not my type of writing.
Two questions about early chapter 3
1. I am at the point where I have to go to Command to say bye to Ethel and leave Colony 4. I read that if I do it now, everyone except Noah will be locked out of her class. Is this right? I thought I could just use that Class on Noah and everyone else would slowly unlock it, but did I misunderstand how the mechanic works?
2. How… do I get to the command center in the Ferronis? I went around in circles for a while but I don’t know how to get there lol
Now that's a first. Who are these "both sides"? I heard nothing but almost universal praise from the people that are playing.So is the game good?
I'm hearing different opinions from both sides.
Some say it's the best in the series and others say it's the worst in the series.
Awesome, yeah that’s what I figured. Thank you!Class can get unlocked to other party members even if the hero is not in the party as long as the inheritor uses it.
You do you, but I heavily disagree with almost everything that you said, especially with the story-telling/side quests.Yeah, I'm not going to go into all the various negatives super in-depth here because that brings a positive OT down, but you and I are on the same page. XC3 has an enormous villain problem (among other things).
Jin, Malos and Torna were charismatic, with real history and understandable motivations. This is a scooby-doo line-up of Saturday morning cartoon jokers by contrast.
XC1 had that personal connection, and a particular villain you really wanted to get revenge on for an early murder. XCX had a villain problem too, and the story-telling here really reminds me of that game - pacing problems, side-story focused etc.
I'd also mention that Taion gets far too much dialogue time, and really grinds things to a halt whenever he does. He doesn't ever change (so far). It's too much. I'm at the point where if I think it's a Taion cutscene, I go to the kitchen or bathroom and just listen to the TV to make sure I don't miss anything important.
Agreed on Jin and Malos, not so much on the rest of Torna. Mikhail was woefully underdeveloped in the main game, and Akhos/Patroka felt like a waste of space more often than not. Same with Bana, although his ridiculousness helped somewhat.Jin, Malos and Torna were charismatic
You can literally read the opinions I'm talking about in this threadNow that's a first. Who are these "both sides"? I heard nothing but almost universal praise from the people that are playing.
I actually rank Metal face low as soon as he started talking. Lost all threat and I also figured out who it was then. Zord made it obvious.Yeah, I'm not going to go into all the various negatives super in-depth here because that brings a positive OT down, but you and I are on the same page. XC3 has an enormous villain problem (among other things).
Jin, Malos and Torna were charismatic, with real history and understandable motivations. This is a scooby-doo line-up of Saturday morning cartoon jokers by contrast.
XC1 had that personal connection, and a particular villain you really wanted to get revenge on for an early murder. XCX had a villain problem too, and the story-telling here really reminds me of that game - pacing problems, side-story focused etc.
I'd also mention that Taion gets far too much dialogue time, and really grinds things to a halt whenever he does. He doesn't ever change (so far). It's too much. I'm at the point where if I think it's a Taion cutscene, I go to the kitchen or bathroom and just listen to the TV to make sure I don't miss anything important.
The villains is what’s bringing Xenoblade 3 down for me. Chapter 5 done and it’s still not compelling enough for me.
Admittedly, I expected something different with the consul when it was revealed. Instead I’m shock that it’s just a bunch of grunts so far.
Also feels like there’s too many characters at the moment. Xenoblade 2 introduced its main villains in chapter 1 and then the other major one half-way through. There’s just a lack of compelling motivation for the villains here. And too many “evil laughs” in a lot of these chapters. Just not my type of writing.
The villains have been medium so far, but I'm assuming we'll get some better ones and better motivation later, and I'm fine with that. in XC2 really only Jin was interesting to me, I thought Torna as a whole was about as interesting as the consuls have been so far, IE basically not at all; they both serve similar roles as Metal Face and crew in XC1, he just had that extra motivation to get vengeance going for him.Agreed on Jin and Malos, not so much on the rest of Torna. Mikhail was woefully underdeveloped in the main game, and Akhos/Patroka felt like a waste of space more often than not. Same with Bana, although his ridiculousness helped somewhat.
Of course, all of this was offset by Amalthus being absolutely brilliant, so XC2 is definitely still a step up in terms of antagonists. For XC3, it really feels like they wanted D to be the new Metal Face, what with Mwamba’s death, but it doesn’t really work.
Yeah, I meant Torna as a group, what they stood for, rather than the characters themselves, on whom I agree.Agreed on Jin and Malos, not so much on the rest of Torna. Mikhail was woefully underdeveloped in the main game, and Akhos/Patroka felt like a waste of space more often than not. Same with Bana, although his ridiculousness helped somewhat.
Of course, all of this was offset by Amalthus being absolutely brilliant, so XC2 is definitely still a step up in terms of antagonists. For XC3, it really feels like they wanted D to be the new Metal Face, what with Mwamba’s death, but it doesn’t really work.
I would heavily disagree on the writing not hitting - other than the consuls, which are hammy and overboard, I feel like literally everything else has been top-notch. Pretty much every single scene involving the party talking, discussing their past, or just talking about themselves and their hopes and desires, has been wonderful. I just experienced some scenes early in Chapter 5 that I'm frankly amazed were as well-done as they were.Yeah, I meant Torna as a group, what they stood for, rather than the characters themselves, on whom I agree.
And I also agree regarding D. Like so much of the writing here, that part just doesn't "hit" like it should.
I sort of feel the same. None of the villains have been as great as Malos, Jin, and Amalthus to me.The villains is what’s bringing Xenoblade 3 down for me. Chapter 5 done and it’s still not compelling enough for me.
Admittedly, I expected something different with the consul when it was revealed. Instead I’m shock that it’s just a bunch of grunts so far.
Also feels like there’s too many characters at the moment. Xenoblade 2 introduced its main villains in chapter 1 and then the other major one half-way through. There’s just a lack of compelling motivation for the villains here. And too many “evil laughs” in a lot of these chapters. Just not my type of writing.
Divisive means controversial. Just because(educated guess) 8 or 9 of the dozens and dozens and dozens of people didn't think all that highly of it, doesn't make it divisive. That would put on the same playing field as XCB2(the base game to be clear), which it CLEARLY isn't.You can literally read the opinions I'm talking about in this thread
One of my friends also told me that he considers it the worst of the trilogy.
I'm just hearing mixed opinions on the game so far. It's more divisive that I thought it would be.
this is how you identify people who are lying to youSo is the game good?
I'm hearing different opinions from both sides.
Some say it's the best in the series and others say it's the worst in the series.
That I can agree with, the 'liberate the colony' formula does get a bit too repetitive by Chapter 4 - 5. But the narrative kind of trapped itself into it, in a way.I sort of feel the same. None of the villains have been as great as Malos, Jin, and Amalthus to me.
But in addition to that, the consuls are too numerous. I think what's bugging me more, is that every hero quest and main character ascension quest (that I've encountered so far) ends with a Moebius fight. The blade quests usually had more interesting ideas even if I didn't like how cartoonish they could get. Like Perun's had a mad scientist guy kidnapping children to turn them into blades and stuff like that. The hero quests feel more formulaic in comparison (fight the consul, liberate the colony, win the commander's trust in the process). They did pick up a little in chapter 5. The two hero quests there had more interesting takes on the consuls.
It seems to be a side effect of this story requiring a smaller world without different nations and people living all sorts of lifestyles. The setup makes for a good main story but it's put some of the side content in a corner. I feel like I've overdosed on the consuls.
I mean I don't know thatDivisive means controversial. Just because(educated guess) 8 or 9 of the dozens and dozens and dozens of people didn't think all that highly of it, doesn't make it divisive. That would put on the same playing field as XCB2(the base game to be clear), which it CLEARLY isn't.
Yeah, as someone who has been disappointed with the game so far, I'll back you up here. The game has clearly been a huge critical success, and I'm not seeing a divisive reaction at all, not yet anyway. Seems to be really well loved by most.Divisive means controversial. Just because(educated guess) 8 or 9 of the dozens and dozens and dozens of people didn't think all that highly of it, doesn't make it divisive. That would put on the same playing field as XCB2(the base game to be clear), which it CLEARLY isn't.
Yep. The worst thing a story can be is predictable. And when you're not through even a half of the side-quest but can already plot out the story beats of the rest of them, that's a real problem. You have some possibly interesting argument with a character, but it MUST be resolved in favour of some dull pink clown coming in to do the cartoon villain spiel. It's unfortunate.I sort of feel the same. None of the villains have been as great as Malos, Jin, and Amalthus to me.
But in addition to that, the consuls are too numerous. I think what's bugging me more, is that every hero quest and main character ascension quest (that I've encountered so far) ends with a Moebius fight. The blade quests usually had more interesting ideas even if I didn't like how cartoonish they could get. Like Perun's had a mad scientist guy kidnapping children to turn them into blades and stuff like that. The hero quests feel more formulaic in comparison (fight the consul, liberate the colony, win the commander's trust in the process). They did pick up a little in chapter 5. The two hero quests there had more interesting takes on the consuls.
It seems to be a side effect of this story requiring a smaller world without different nations and people living all sorts of lifestyles. The setup makes for a good main story but it's put some of the side content in a corner. I feel like I've overdosed on the consuls.
Imma be honest amigo. Outside of negatives you have with the villains(which I don't completely agree with, but I understand your criticisms. I also think most of them are either too hammy or goofy for a setting like this), but everything else you said previously... we'll just have to agree to disagree on those. Formulaic isn't always a bad thing imo. It's how the game handles it that really matters to me.Yeah, as someone who has been disappointed with the game so far, I'll back you up here. The game has clearly been a huge critical success, and I'm not seeing a divisive reaction at all, not yet anyway. Seems to be really well loved by most.
Yep. The worst thing a story can be is predictable. And when you're not through even a half of the side-quest but can already plot out the story beats of the rest of them, that's a real problem. You have some possibly interesting argument with a character, but it MUST be resolved in favour of some dull pink clown coming in to do the cartoon villain spiel. It's unfortunate.
I mean I don't know that
I'm just hearing people's that have different opinion on the game
Who's to say that it doesn't become a xenoblade 2 situation?
The game came out for only a week, there's no general opinion yet, that's why I'm curious and asked.
It is, but also somehow really great? I just got past that now, but I'm loving the direction things are going.Wow Chapter 5 is like 3 hours of exposition so far lol.
I wasn't as online back then, but I remember this being the case.It's impossible to say for sure, but I am pretty sure that I remember opinions on XC2 and X being much more divisive out the gate compared to XC3.
It's impossible to say anything definite, but I am pretty sure that I remember opinions on XC2 and X being much more divisive out the gate compared to XC3.
I don't know about XBCX(outside of the lack of story and Tatsu), but XBC2 DEFINITELY was. There were many videos(and even one or two articles) within the first month of the game's release of the various problems XBC2 had(oversexualization of female characters, abundance of nonsensical anime tropes, story being too shonen(which is a problem that I don't personally have a problem with, but whatever), Rex in general, Tora's character in general, unnecessary implementation of the Affinity Charts, the gacha system in general, terrible execution of the field skills, awful tutorials etc).I wasn't as online back then, but I remember this being the case.
Found out today that he has the highest base dexterity and pretty good base attack. Basically he was born to be Full Metal Jaguar and his training under my watch begins tomorrow.Considering he has 35 TPs and chain attack is the most OP battle mechanic in the game, has anyone found a single reason to NOT give Taion an attacking class?
My ideal party is basically built around him (attack class) and one of the 2 heroes I have that give nice buffs during chain attacks. The rest genuinely do not matter as long as I can keep all 7 party members alive and charge the chain attack meter.
Yeah xenoblade 2 was more criticized especially thanks to the awful tutorial, weak start and overall bad performanceIt's impossible to say anything definite, but I am pretty sure that I remember opinions on XC2 and X being much more divisive out the gate compared to XC3.
It's impossible to say anything definite, but I am pretty sure that I remember opinions on XC2 and X being much more divisive out the gate compared to XC3.
The hero quests were starting to get a little disappointing to me after the first few left such a great impression, but I will say things are picking up now and the ascension quests have been pretty good now that I've started on them. Zeon's ascension quest was really nice and reminded me of 2's lighter blade quests like helping Gorg open a pastry shop. Heroes are starting to interact with each other which is really cool. Then I just finished Sena's side story and really enjoyed it - felt like it closed some loose threads from the main story.Yep. The worst thing a story can be is predictable. And when you're not through even a half of the side-quest but can already plot out the story beats of the rest of them, that's a real problem. You have some possibly interesting argument with a character, but it MUST be resolved in favour of some dull pink clown coming in to do the cartoon villain spiel. It's unfortunate.
In a good way or a bad way?I can't play anything or play Xenoblade Chronicles 3 again to 100%, I still feel so empty after completing the story.
This game really destroyed me emotionally lol.
Good way, I just need a few days or a week to recover lol. The game has exceeded my expectations and the journey was absolutely phenomenal.In a good way or a bad way?
That's goodGood way, I just need a few days or a week to recover lol. The game has exceeded my expectations and the journey was absolutely phenomenal.
It's only the game that made me genuinely cry.
I'm having a hard time playing the game right now due to being emotionally exhausted lol, had to play some Mario Kart before hoping back into the postgameI can't play anything or play Xenoblade Chronicles 3 again to 100%, I still feel so empty after completing the story.
This game really destroyed me emotionally lol.
Games that have made me cry:Good way, I just need a few days or a week to recover lol. The game has exceeded my expectations and the journey was absolutely phenomenal.
It's only the game that made me genuinely cry.
In my experience, the climax portions don’t always trigger. The general boss theme has the same issue. Doesn’t seem to be in relation to the narrative or hero quests, as I’ve had the issue pop up in both. Seems to be a bug.So I have another question-that-will-probably-be-answered-later-but-i-wanna-know-now:
The chapter 2 boss music was insane. It immediately became one of my favorite gaming tracks in a long, long time, as soon as it switched to the latter bit that (on YouTube at least) seems to be labelled as Battle VS Moebius Interlink - Climax (Action). It just turned my brain and heart around in a way that hasn't been done since the Dark Beast Ganon theme in BotW.
But then I've done other Moebius fights during the Hero quests, and while the main body of the music is the same, the kickass victorious-sounding ending part isn't there. My favorite part of the song. It's gone.
So uh.. does it only switch over to that kickass bit near the end in main-story fights, while the Hero quest Moebius battles lack it? Or was that one fight the only time it does it?
Again, I'm sure this would be answered with more game time but I wanna know now
Also I kinda just wanna gush about that part of the song
This is why you need to explore every corner before continuing the main story.
No idea where you're hearing it's the worst in the series, but wouldn't asking us this question just add more confusion for you? Are you taking answers in this thread as the definitive answer?So is the game good?
I'm hearing different opinions from both sides.
Some say it's the best in the series and others say it's the worst in the series.