• Hey everyone, staff have documented a list of banned content and subject matter that we feel are not consistent with site values, and don't make sense to host discussion of on Famiboards. This list (and the relevant reasoning per item) is viewable here.

StarTopic Xenoblade 3 |ST| Σ Become One

Man, I'm in a crucial cutscene in chapter 4 and I legit cannot hear what the bad guy is saying over the music. Any solution for this, other than turning subtitles back on? You really shouldn't need to do that. Audio mixing has been a real issue all game but it's becoming overbearing now.

Am I alone on this? Anyone else noticed it?
So is the game good?
I'm hearing different opinions from both sides.
Some say it's the best in the series and others say it's the worst in the series.
It's easily the worst for me so far, but the previous 3 games were some of the best JRPGs ever made, so you can't take that to mean it's a bad game. But there's a clear gulf in quality here for me between this and XC1, XCX and XC2.

Funnily enough, many people had an allergic reaction to XC2. I loved it to absolute bits, start to finish. And here am I having an allergic reaction to this game. Story focused games will always bring a heavy dose of subjective bias. I can't stand a lot of the themes, dialogue and characters here, nor the repetitiveness with which the various themes are drilled into your head. It's paced like treacle, too, which isn't helped by really meaty side quests being doled out from early on.
 
0
I love that the fight scenes get more and more over the top. Chapter 4 is amazing so far.

On another note:

How the fuck did that nopon sage put this?
59650250c65bc70984a96ec3f8611c2882b8dd7aab43cc2a9f109d944bbaf1a94ce8f06e.jpg
 
0
The villains is what’s bringing Xenoblade 3 down for me. Chapter 5 done and it’s still not compelling enough for me.

Admittedly, I expected something different with the consul when it was revealed. Instead I’m shock that it’s just a bunch of grunts so far.

Also feels like there’s too many characters at the moment. Xenoblade 2 introduced its main villains in chapter 1 and then the other major one half-way through. There’s just a lack of compelling motivation for the villains here. And too many “evil laughs” in a lot of these chapters. Just not my type of writing.
 
Just finished Chapter 4.

I knew we were combining Xenoblade 1 and 2, but I did not see the Xenoblade X twist coming.
 
0
Two questions about early chapter 3

1. I am at the point where I have to go to Command to say bye to Ethel and leave Colony 4. I read that if I do it now, everyone except Noah will be locked out of her class. Is this right? I thought I could just use that Class on Noah and everyone else would slowly unlock it, but did I misunderstand how the mechanic works?

2. How… do I get to the command center in the Ferronis? I went around in circles for a while but I don’t know how to get there lol
 
The villains is what’s bringing Xenoblade 3 down for me. Chapter 5 done and it’s still not compelling enough for me.

Admittedly, I expected something different with the consul when it was revealed. Instead I’m shock that it’s just a bunch of grunts so far.

Also feels like there’s too many characters at the moment. Xenoblade 2 introduced its main villains in chapter 1 and then the other major one half-way through. There’s just a lack of compelling motivation for the villains here. And too many “evil laughs” in a lot of these chapters. Just not my type of writing.
Yeah, I'm not going to go into all the various negatives super in-depth here because that brings a positive OT down, but you and I are on the same page. XC3 has an enormous villain problem (among other things).

Jin, Malos and Torna were charismatic, with real history and understandable motivations. This is a scooby-doo line-up of Saturday morning cartoon jokers by contrast.

XC1 had that personal connection, and a particular villain you really wanted to get revenge on for an early murder. XCX had a villain problem too, and the story-telling here really reminds me of that game - pacing problems, side-story focused etc.

I'd also mention that Taion gets far too much dialogue time, and really grinds things to a halt whenever he does. He doesn't ever change (so far). It's too much. I'm at the point where if I think it's a Taion cutscene, I go to the kitchen or bathroom and just listen to the TV to make sure I don't miss anything important.
 
Two questions about early chapter 3

1. I am at the point where I have to go to Command to say bye to Ethel and leave Colony 4. I read that if I do it now, everyone except Noah will be locked out of her class. Is this right? I thought I could just use that Class on Noah and everyone else would slowly unlock it, but did I misunderstand how the mechanic works?

2. How… do I get to the command center in the Ferronis? I went around in circles for a while but I don’t know how to get there lol

Class can get unlocked to other party members even if the hero is not in the party as long as the inheritor uses it.
 
Yeah, I'm not going to go into all the various negatives super in-depth here because that brings a positive OT down, but you and I are on the same page. XC3 has an enormous villain problem (among other things).

Jin, Malos and Torna were charismatic, with real history and understandable motivations. This is a scooby-doo line-up of Saturday morning cartoon jokers by contrast.

XC1 had that personal connection, and a particular villain you really wanted to get revenge on for an early murder. XCX had a villain problem too, and the story-telling here really reminds me of that game - pacing problems, side-story focused etc.

I'd also mention that Taion gets far too much dialogue time, and really grinds things to a halt whenever he does. He doesn't ever change (so far). It's too much. I'm at the point where if I think it's a Taion cutscene, I go to the kitchen or bathroom and just listen to the TV to make sure I don't miss anything important.
You do you, but I heavily disagree with almost everything that you said, especially with the story-telling/side quests.
 
Zeon's Ascension Quest is really heartwarming. This game is a slow burn, but the characters are absolutely top-notch.
 
Jin, Malos and Torna were charismatic
Agreed on Jin and Malos, not so much on the rest of Torna. Mikhail was woefully underdeveloped in the main game, and Akhos/Patroka felt like a waste of space more often than not. Same with Bana, although his ridiculousness helped somewhat.

Of course, all of this was offset by Amalthus being absolutely brilliant, so XC2 is definitely still a step up in terms of antagonists. For XC3, it really feels like they wanted D to be the new Metal Face, what with Mwamba’s death, but it doesn’t really work.
 
Now that's a first. Who are these "both sides"? I heard nothing but almost universal praise from the people that are playing.
You can literally read the opinions I'm talking about in this thread
One of my friends also told me that he considers it the worst of the trilogy.
I'm just hearing mixed opinions on the game so far. It's more divisive that I thought it would be.
 
Yeah, I'm not going to go into all the various negatives super in-depth here because that brings a positive OT down, but you and I are on the same page. XC3 has an enormous villain problem (among other things).

Jin, Malos and Torna were charismatic, with real history and understandable motivations. This is a scooby-doo line-up of Saturday morning cartoon jokers by contrast.

XC1 had that personal connection, and a particular villain you really wanted to get revenge on for an early murder. XCX had a villain problem too, and the story-telling here really reminds me of that game - pacing problems, side-story focused etc.

I'd also mention that Taion gets far too much dialogue time, and really grinds things to a halt whenever he does. He doesn't ever change (so far). It's too much. I'm at the point where if I think it's a Taion cutscene, I go to the kitchen or bathroom and just listen to the TV to make sure I don't miss anything important.
I actually rank Metal face low as soon as he started talking. Lost all threat and I also figured out who it was then. Zord made it obvious.

So far, Xenoblade 3 story is better then 1. 1 had a huge pacing problem for me and the characters/themes weren’t strong enough for the theme of revenge. But having metal face as the antagonist for a while sunk it down a bit for me.

My issue with 3 is that there’s great scene with the argency to hurry up. But other times it’s like no one is in a hurry. It’s a weird whiplash sometimes. I thought this would be a faster movinn story with the 3 months time limit, but it’s rather slower then I thought.

Still, probably only Galway through so I’ll see what’s coming. Could be buildup for a strong final
 
0
The villains is what’s bringing Xenoblade 3 down for me. Chapter 5 done and it’s still not compelling enough for me.

Admittedly, I expected something different with the consul when it was revealed. Instead I’m shock that it’s just a bunch of grunts so far.

Also feels like there’s too many characters at the moment. Xenoblade 2 introduced its main villains in chapter 1 and then the other major one half-way through. There’s just a lack of compelling motivation for the villains here. And too many “evil laughs” in a lot of these chapters. Just not my type of writing.
Agreed on Jin and Malos, not so much on the rest of Torna. Mikhail was woefully underdeveloped in the main game, and Akhos/Patroka felt like a waste of space more often than not. Same with Bana, although his ridiculousness helped somewhat.

Of course, all of this was offset by Amalthus being absolutely brilliant, so XC2 is definitely still a step up in terms of antagonists. For XC3, it really feels like they wanted D to be the new Metal Face, what with Mwamba’s death, but it doesn’t really work.
The villains have been medium so far, but I'm assuming we'll get some better ones and better motivation later, and I'm fine with that. in XC2 really only Jin was interesting to me, I thought Torna as a whole was about as interesting as the consuls have been so far, IE basically not at all; they both serve similar roles as Metal Face and crew in XC1, he just had that extra motivation to get vengeance going for him.

The plot as a whole, though, has definitely grabbed me and made me want to see what all is going on, and generally speaking I'm more into plot than character, so this has been totally fine with me. The party has the character moments well covered, so I'm willing to give the villains the benefit of the doubt for a while until later in the game.
 
Agreed on Jin and Malos, not so much on the rest of Torna. Mikhail was woefully underdeveloped in the main game, and Akhos/Patroka felt like a waste of space more often than not. Same with Bana, although his ridiculousness helped somewhat.

Of course, all of this was offset by Amalthus being absolutely brilliant, so XC2 is definitely still a step up in terms of antagonists. For XC3, it really feels like they wanted D to be the new Metal Face, what with Mwamba’s death, but it doesn’t really work.
Yeah, I meant Torna as a group, what they stood for, rather than the characters themselves, on whom I agree.

And I also agree regarding D. Like so much of the writing here, that part just doesn't "hit" like it should.
 
Yeah, I meant Torna as a group, what they stood for, rather than the characters themselves, on whom I agree.

And I also agree regarding D. Like so much of the writing here, that part just doesn't "hit" like it should.
I would heavily disagree on the writing not hitting - other than the consuls, which are hammy and overboard, I feel like literally everything else has been top-notch. Pretty much every single scene involving the party talking, discussing their past, or just talking about themselves and their hopes and desires, has been wonderful. I just experienced some scenes early in Chapter 5 that I'm frankly amazed were as well-done as they were.
 
The villains is what’s bringing Xenoblade 3 down for me. Chapter 5 done and it’s still not compelling enough for me.

Admittedly, I expected something different with the consul when it was revealed. Instead I’m shock that it’s just a bunch of grunts so far.

Also feels like there’s too many characters at the moment. Xenoblade 2 introduced its main villains in chapter 1 and then the other major one half-way through. There’s just a lack of compelling motivation for the villains here. And too many “evil laughs” in a lot of these chapters. Just not my type of writing.
I sort of feel the same. None of the villains have been as great as Malos, Jin, and Amalthus to me.

But in addition to that, the consuls are too numerous. I think what's bugging me more, is that every hero quest and main character ascension quest (that I've encountered so far) ends with a Moebius fight. The blade quests usually had more interesting ideas even if I didn't like how cartoonish they could get. Like Perun's had a mad scientist guy kidnapping children to turn them into blades and stuff like that. The hero quests feel more formulaic in comparison (fight the consul, liberate the colony, win the commander's trust in the process). They did pick up a little in chapter 5. The two hero quests there had more interesting takes on the consuls.

It seems to be a side effect of this story requiring a smaller world without different nations and people living all sorts of lifestyles. The setup makes for a good main story but it's put some of the side content in a corner. I feel like I've overdosed on the consuls.
 
You can literally read the opinions I'm talking about in this thread
One of my friends also told me that he considers it the worst of the trilogy.
I'm just hearing mixed opinions on the game so far. It's more divisive that I thought it would be.
Divisive means controversial. Just because(educated guess) 8 or 9 of the dozens and dozens and dozens of people didn't think all that highly of it, doesn't make it divisive. That would put on the same playing field as XCB2(the base game to be clear), which it CLEARLY isn't.
 
I sort of feel the same. None of the villains have been as great as Malos, Jin, and Amalthus to me.

But in addition to that, the consuls are too numerous. I think what's bugging me more, is that every hero quest and main character ascension quest (that I've encountered so far) ends with a Moebius fight. The blade quests usually had more interesting ideas even if I didn't like how cartoonish they could get. Like Perun's had a mad scientist guy kidnapping children to turn them into blades and stuff like that. The hero quests feel more formulaic in comparison (fight the consul, liberate the colony, win the commander's trust in the process). They did pick up a little in chapter 5. The two hero quests there had more interesting takes on the consuls.

It seems to be a side effect of this story requiring a smaller world without different nations and people living all sorts of lifestyles. The setup makes for a good main story but it's put some of the side content in a corner. I feel like I've overdosed on the consuls.
That I can agree with, the 'liberate the colony' formula does get a bit too repetitive by Chapter 4 - 5. But the narrative kind of trapped itself into it, in a way.

I think the biggest offender is just the Moebius boss fights themselves being same-y, and that they have a bit too much health.
 
Divisive means controversial. Just because(educated guess) 8 or 9 of the dozens and dozens and dozens of people didn't think all that highly of it, doesn't make it divisive. That would put on the same playing field as XCB2(the base game to be clear), which it CLEARLY isn't.
I mean I don't know that
I'm just hearing people's that have different opinion on the game
Who's to say that it doesn't become a xenoblade 2 situation?
The game came out for only a week, there's no general opinion yet, that's why I'm curious and asked.
 
Divisive means controversial. Just because(educated guess) 8 or 9 of the dozens and dozens and dozens of people didn't think all that highly of it, doesn't make it divisive. That would put on the same playing field as XCB2(the base game to be clear), which it CLEARLY isn't.
Yeah, as someone who has been disappointed with the game so far, I'll back you up here. The game has clearly been a huge critical success, and I'm not seeing a divisive reaction at all, not yet anyway. Seems to be really well loved by most.

I sort of feel the same. None of the villains have been as great as Malos, Jin, and Amalthus to me.

But in addition to that, the consuls are too numerous. I think what's bugging me more, is that every hero quest and main character ascension quest (that I've encountered so far) ends with a Moebius fight. The blade quests usually had more interesting ideas even if I didn't like how cartoonish they could get. Like Perun's had a mad scientist guy kidnapping children to turn them into blades and stuff like that. The hero quests feel more formulaic in comparison (fight the consul, liberate the colony, win the commander's trust in the process). They did pick up a little in chapter 5. The two hero quests there had more interesting takes on the consuls.

It seems to be a side effect of this story requiring a smaller world without different nations and people living all sorts of lifestyles. The setup makes for a good main story but it's put some of the side content in a corner. I feel like I've overdosed on the consuls.
Yep. The worst thing a story can be is predictable. And when you're not through even a half of the side-quest but can already plot out the story beats of the rest of them, that's a real problem. You have some possibly interesting argument with a character, but it MUST be resolved in favour of some dull pink clown coming in to do the cartoon villain spiel. It's unfortunate.
 
Yeah, as someone who has been disappointed with the game so far, I'll back you up here. The game has clearly been a huge critical success, and I'm not seeing a divisive reaction at all, not yet anyway. Seems to be really well loved by most.


Yep. The worst thing a story can be is predictable. And when you're not through even a half of the side-quest but can already plot out the story beats of the rest of them, that's a real problem. You have some possibly interesting argument with a character, but it MUST be resolved in favour of some dull pink clown coming in to do the cartoon villain spiel. It's unfortunate.
Imma be honest amigo. Outside of negatives you have with the villains(which I don't completely agree with, but I understand your criticisms. I also think most of them are either too hammy or goofy for a setting like this), but everything else you said previously... 🤷‍♂️ we'll just have to agree to disagree on those. Formulaic isn't always a bad thing imo. It's how the game handles it that really matters to me.
 
Last edited:
0
Even with the weaker presence of the Consuls and Moebius overall, this will probably end up being my favorite of all the games.

Then again, Xenoblade X the "side game" is my favorite of all the Xenoblades so I think this hits many of those highs and balances it out better. Which is why I'm enjoying it much, much more than 1, 2 and Torna.

Only on Chapter 4 btw.
 
The Consuls have definitely been fairly lackluster (besides Wild Ride they haven't even been the fun sort of over-the-top), but I think the main cast and most of the supporting side quests characters/Heroes are fairly strong. While I'd appreciate a better set of villains, I do think the character work for everyone else balances that out.
 
I feel the sidequests (and the narrative as a whole after a certain point) are bit predictable too with all the consul finales and stuff but they're still of a vastly higher quality than any sidequest in 1 or 2 imo.

Most have really good cutscene direction for optional content Isurd one has a really cool action sequence, so does Zeon, good voice acting and they actually take you through the world and guide you to areas you may not see much reason to go otherwise, on top of unlocking more exploration and combat customization options as rewards.

If this ends up being my favorite Xenoblade game the hero quests are probably going to be a large reason why.
 
I mean I don't know that
I'm just hearing people's that have different opinion on the game
Who's to say that it doesn't become a xenoblade 2 situation?
The game came out for only a week, there's no general opinion yet, that's why I'm curious and asked.

It's impossible to say anything definite, but I am pretty sure that I remember opinions on XC2 and X being much more divisive out the gate compared to XC3.
 
Is there a Moebius for each Latin character? IDK, since they can teleport, it feels like they all could just track the gang together and call it a day.

Unless I'm missing something, still in Chapter 3, forever in Chapter 3.
 
0
Wow Chapter 5 is like 3 hours of exposition so far lol.
It is, but also somehow really great? I just got past that now, but I'm loving the direction things are going.

It's impossible to say for sure, but I am pretty sure that I remember opinions on XC2 and X being much more divisive out the gate compared to XC3.
I wasn't as online back then, but I remember this being the case.
 
It's impossible to say anything definite, but I am pretty sure that I remember opinions on XC2 and X being much more divisive out the gate compared to XC3.
I wasn't as online back then, but I remember this being the case.
I don't know about XBCX(outside of the lack of story and Tatsu), but XBC2 DEFINITELY was. There were many videos(and even one or two articles) within the first month of the game's release of the various problems XBC2 had(oversexualization of female characters, abundance of nonsensical anime tropes, story being too shonen(which is a problem that I don't personally have a problem with, but whatever), Rex in general, Tora's character in general, unnecessary implementation of the Affinity Charts, the gacha system in general, terrible execution of the field skills, awful tutorials etc).
 
Last edited:
0
Nia being thoroughly underqualified to be royalty is so goddamn funny. You just know she’s waiting to unleash a barrage of curse words that would make Eunie look like a saint.
 
Considering he has 35 TPs and chain attack is the most OP battle mechanic in the game, has anyone found a single reason to NOT give Taion an attacking class?

My ideal party is basically built around him (attack class) and one of the 2 heroes I have that give nice buffs during chain attacks. The rest genuinely do not matter as long as I can keep all 7 party members alive and charge the chain attack meter.
Found out today that he has the highest base dexterity and pretty good base attack. Basically he was born to be Full Metal Jaguar and his training under my watch begins tomorrow.
 
0
I did the first here quest and wow, it's practically indistinguishable from a main story quest that's amazing.
But I can understand the criticism if every sidequest is: help the colony, asshole consul appears, destroy chronoflame, kill consul and congratulation.
It's impossible to say anything definite, but I am pretty sure that I remember opinions on XC2 and X being much more divisive out the gate compared to XC3.
Yeah xenoblade 2 was more criticized especially thanks to the awful tutorial, weak start and overall bad performance
But like I said I'm just curious to see the opinions because I've heard both best game in the series and worst in the series
 
0
2's blade quests were way more varied and interesting than the hero ones in 3 imo, but hopefully the Ascension ones will be more unique.
 
0
It's impossible to say anything definite, but I am pretty sure that I remember opinions on XC2 and X being much more divisive out the gate compared to XC3.

Yeah nothing in 3 is going to be as divisive as the character designs and gacha elements in 2, or the game structure, lacklustre main plot, and character faces in X. Those games are still super polarising today.
 
0
Yep. The worst thing a story can be is predictable. And when you're not through even a half of the side-quest but can already plot out the story beats of the rest of them, that's a real problem. You have some possibly interesting argument with a character, but it MUST be resolved in favour of some dull pink clown coming in to do the cartoon villain spiel. It's unfortunate.
The hero quests were starting to get a little disappointing to me after the first few left such a great impression, but I will say things are picking up now and the ascension quests have been pretty good now that I've started on them. Zeon's ascension quest was really nice and reminded me of 2's lighter blade quests like helping Gorg open a pastry shop. Heroes are starting to interact with each other which is really cool. Then I just finished Sena's side story and really enjoyed it - felt like it closed some loose threads from the main story.
 
Yeah i think the villains aren't that great too, the whole colony-liberating thing becomes a bit repetitive over time... But honestly i think the writing is so good, and i'm liking the characters so much that it doesn't become much of a nuisance to me. I think they've hit the bullseye with the tone of the story and the immersion too. Some little aspects, like the way the characters react to things or situations they were not used to, or didn't even know existed, it wasn't part of their reality... I think this is a huge part of what made the game so special to me.
 
Last edited:
I can't play anything or play Xenoblade Chronicles 3 again to 100%, I still feel so empty after completing the story.

This game really destroyed me emotionally lol.
 
So I have another question-that-will-probably-be-answered-later-but-i-wanna-know-now:
The chapter 2 boss music was insane. It immediately became one of my favorite gaming tracks in a long, long time, as soon as it switched to the latter bit that (on YouTube at least) seems to be labelled as Battle VS Moebius Interlink - Climax (Action). It just turned my brain and heart around in a way that hasn't been done since the Dark Beast Ganon theme in BotW.

But then I've done other Moebius fights during the Hero quests, and while the main body of the music is the same, the kickass victorious-sounding ending part isn't there. My favorite part of the song. It's gone.

So uh.. does it only switch over to that kickass bit near the end in main-story fights, while the Hero quest Moebius battles lack it? Or was that one fight the only time it does it?

Again, I'm sure this would be answered with more game time but I wanna know now 😅

Also I kinda just wanna gush about that part of the song
 
Good way, I just need a few days or a week to recover lol. The game has exceeded my expectations and the journey was absolutely phenomenal.

It's only the game that made me genuinely cry.
That's good
The story is probably the part I'm more interested about so I hope it's as good as you make it sound.
 
0
I can't play anything or play Xenoblade Chronicles 3 again to 100%, I still feel so empty after completing the story.

This game really destroyed me emotionally lol.
I'm having a hard time playing the game right now due to being emotionally exhausted lol, had to play some Mario Kart before hoping back into the postgame
 
0
Good way, I just need a few days or a week to recover lol. The game has exceeded my expectations and the journey was absolutely phenomenal.

It's only the game that made me genuinely cry.
Games that have made me cry:
  1. Xenoblade 1
Do it again, Takahashi. I dare ya.
 
So I have another question-that-will-probably-be-answered-later-but-i-wanna-know-now:
The chapter 2 boss music was insane. It immediately became one of my favorite gaming tracks in a long, long time, as soon as it switched to the latter bit that (on YouTube at least) seems to be labelled as Battle VS Moebius Interlink - Climax (Action). It just turned my brain and heart around in a way that hasn't been done since the Dark Beast Ganon theme in BotW.

But then I've done other Moebius fights during the Hero quests, and while the main body of the music is the same, the kickass victorious-sounding ending part isn't there. My favorite part of the song. It's gone.

So uh.. does it only switch over to that kickass bit near the end in main-story fights, while the Hero quest Moebius battles lack it? Or was that one fight the only time it does it?

Again, I'm sure this would be answered with more game time but I wanna know now 😅

Also I kinda just wanna gush about that part of the song
In my experience, the climax portions don’t always trigger. The general boss theme has the same issue. Doesn’t seem to be in relation to the narrative or hero quests, as I’ve had the issue pop up in both. Seems to be a bug.
 
This is why you need to explore every corner before continuing the main story. :LOL:

Lol that's for the endgame. I have most Heroes, just not all of them. I poan on unlocking every Hero and getting everyone max rank on every Class, so I'd say.... a majority of my game time in this game is going to be postgame.
 
0
So is the game good?
I'm hearing different opinions from both sides.
Some say it's the best in the series and others say it's the worst in the series.
No idea where you're hearing it's the worst in the series, but wouldn't asking us this question just add more confusion for you? Are you taking answers in this thread as the definitive answer?
 


Back
Top Bottom