Korai and mirai actually mean ancient and future I think. And I didn't even realize the "ride on" thing, just took -don as a generic saurian suffix, so it's actually quite a layered name. You ironically made me appreciate them a lot more lolDeveloper 1: “So, our legendaries this generation are going to be rideable mounts that you use to traverse the game world. What should we call them?”
Developer 2: “How about for both of them we put a different random syllable before ‘Ride On’ and call it a day?”
Developer 1: “Brilliant!”
I agree. It rewards you with climbing up high points time and time again and thus equals pure satisfaction.The more gliders in open world games, the better.
my problem is that it trivializes the go-anywhere aspect. going left instead of right could mean I get an overly easy experience, especially if there's no obvious signposting of order. even a light scaling would be preferable
I hate this so goddamned much
For real. Level scaling would kill the whole open world aspect.I am always surprised to see level scaling championed. I can’t think of one good example. It trivializes the journey so that the destination isn’t too hard or too easy; everything becomes a homogenous goop of “just right.”
It's probably just:I wonder how this "there are three story to follow"will unravel itself. don'thave an opinion still.
my problem is that it trivializes the go-anywhere aspect. going left instead of right could mean I get an overly easy experience, especially if there's no obvious signposting of order. even a light scaling would be preferable
I hate this so goddamned much
Game Freak™truly do not understand cramming your game with tedious dialogue and not springing for a couple of voice actors. like, just for the cutscene-y parts, not everybody. that "concert" scene from swsh is still extremely funny
This seems really limited compared to previous games if there's only four base uniforms you can wear. So much for customization freeing us from dorkitudeUse all sorts of items to make your uniform fit you
Ranging from short sleeves and shorts to warm blazers, the academy has four different kinds of uniforms in total. Additionally, you can collect a wide variety of accessories from boutiques. Wear your favorite items and try out different styles along the way on your adventure!
I thought they were great fun, and solo with AI is totally fine for the majority of raids, it's just the harder ones where it can be more frustrating.About raids -- I never tried them in Sw/Sh so I don't really know what to expect. Would it be safe to say that it's best experienced with people you know? I've heard the AI is terrible when you go solo, so that's one thing. Is playing with random people worth it?
About raids -- I never tried them in Sw/Sh so I don't really know what to expect. Would it be safe to say that it's best experienced with people you know? I've heard the AI is terrible when you go solo, so that's one thing. Is playing with random people worth it?
I would say it does the opposite. Why go somewhere else if it's just gonna be the same? I imagine they'll make the main path clear so you know you're going off.my problem is that it trivializes the go-anywhere aspect. going left instead of right could mean I get an overly easy experience, especially if there's no obvious signposting of order. even a light scaling would be preferable
I actually like the Pikachu one. It's a nice nod but that's it lolI don't dig the Tera forms cause they are ugly, but otherwise nothing negative to say.
Maybe a water form will get the surfboard.I actually like the Pikachu one. It's a nice nod but that's it lol
Honestly I’m glad they seem low effort, means they didn’t get much dev resources hopefully lolI don't dig the Tera forms cause they are ugly, but otherwise nothing negative to say.
Except that level scaling absolutely makes sense for a Pokemon game, or we would have the very common open world problem of the game’s difficulty curve completely falling apart once you get past the initial challengeI am always surprised to see level scaling championed. I can’t think of one good example. It trivializes the journey so that the destination isn’t too hard or too easy; everything becomes a homogenous goop of “just right.”
Lol I guess this makes more sense than just random syllables. Forgive my ignorance there!Korai and mirai actually mean ancient and future I think. And I didn't even realize the "ride on" thing, just took -don as a generic saurian suffix, so it's actually quite a layered name. You ironically made me appreciate them a lot more lol
I don't think anyone should expect them to do anything involving Kalos, which would be very unfortunate. It'll bother me if they don't even mention Kalos lmaoLooks like the Northeast is where we may get DLC, maybe they can pull a Sinjoh Ruins and connect Paldea to another region (Kalos?).
Honestly I’m glad they seem low effort, means they didn’t get much dev resources hopefully lol
Level Scaling is just another term for adaptive difficulty, really, and that’s been done really well in a bunch of games. Skyrim, Resident Evil 4 and BotW all use ‘level scaling’ but I bet most people don’t even realise because it’s done so well.I am always surprised to see level scaling championed. I can’t think of one good example. It trivializes the journey so that the destination isn’t too hard or too easy; everything becomes a homogenous goop of “just right.”
what's missing from this is that previously the entirety of pokemon games were cakewalks, and this new format gives players the chance to make their own fun for at least a little while. gf taking a step back and letting the player work out what they want to do when really appeals to me because their approach to linearity doesn't work for me at all, and I have to assume their scaling would be too generousAn open world Pokemon game isn’t comparable to any other successful non-linear game that doesn’t have scaling because Pokemon is not an action game at all, it’s a pure turn based RPG where stats matter a lot. Once you manage to beat a gym underleveled thanks to your use of competitive strategies or whatever, that’s it, you broke the game. No other gym will have this kind of challenge, the lower level ones especially will be total cakewalks.
Uh...huh. Mocking me. Cool.I don't dig the graphics cause they are ugly, but otherwise nothing negative to say.
Yeah that's another issue I have. It's was glaring in the trailer when they were showing all the different Pokemon you can find, It was just a bunch of old Pokemon. We got what, 3 new Pokemon shown off? Just strange tbh.I am displeased at the small amount of new Pokemon they are showing.
But also, whatever.
not at all hahaUh...huh. Mocking me. Cool.
GF determines their own resourcesHonestly I’m glad they seem low effort, means they didn’t get much dev resources hopefully lol
I'm worried about the performance in this segment. the trailer shown it to drop a lot of frames
I love Crystal Slowking
Yes? Lol. Where did I say otherwise?GF determines their own resources
I'm worried about the performance in this segment. the trailer shown it to drop a lot of frames