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Pre-Release Pokémon Scarlet and Violet — Pre-release Discussion Thread (UPDATE: new trailer, see threadmarks)

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Leaks which have seemingly been proven right from this trailer state
gyms don't scale in level which disappoints me
They already just straight-up confirmed the absence of level scaling in the games:
https://scarletviolet.pokemon.com/en-us/news/the_story/

"There is no set path to the Gyms. You can purposefully seek out a stronger Gym Leader, or you can simply stop by a Gym that happens to be located in a town you came across on your journey. This time, you get to plot your very own path along Victory Road."
 
The trailer and presentation weren't really well made. At the moment I feel like this game has the potential to be the best or the worst Pokémon. The Terestal Phenomenon fits somewhat thematically, but it dosen't really look interesting. I feel like the presentation undersold this feature or didn't explain it well enough.
The three stories concept sounds interesting, but there are still a lot of questions there, like how will progression work.

I really like the motorbikes and Pokestops. I hope that there are bike gangs and races. And when looking at the artwork the world looks really cool and fun to explore. I'm probably most excited for that.
 
Thing is, how are they gonna make the gyms challenging if your first gym is as difficult as the 8th one? Scaling is really the only way to do that whilst still keeping the ‘choose your order’ freedom.

As for scaling in general; people tend to hate it when it’s done for everything at the same time. For instance, both Oblivion and Skyrim had level scaling, but people don’t criticise the latter’s scaling nearly as much as the former.
As far as I know we don't even know if they will have the same difficulty.

edit: there it is... thanks @Xorhan
 
I hope the world is actually fun to explore. Don’t care about being able to do things in any order if the world is boring to traverse through.
 
As far as I know we don't even know if they will have the same difficulty.
We specifically know that they won't.
They already just straight-up confirmed the absence of level scaling in the games:
https://scarletviolet.pokemon.com/en-us/news/the_story/

"There is no set path to the Gyms. You can purposefully seek out a stronger Gym Leader, or you can simply stop by a Gym that happens to be located in a town you came across on your journey. This time, you get to plot your very own path along Victory Road."
 
I honestly think that this is the most exciting thing about open world games. Getting into situations you cannot predict, maybe even outwitting the game or you fail and learn from it. But to each their own I guess.
Yup, agree again.

This is what makes open world games so great, especially older ones that have zero form of scaling. The ability to wander with zero expectations or knowledge of where you'll wind up or what you'll face.

The difficult/end game content is there from the start if you really want a challenge, or you can purposefully look for easier stuff with the chance that you'll find something challenging (and therefore usually exciting) along the way.
 
They already just straight-up confirmed the absence of level scaling in the games:
https://scarletviolet.pokemon.com/en-us/news/the_story/

"There is no set path to the Gyms. You can purposefully seek out a stronger Gym Leader, or you can simply stop by a Gym that happens to be located in a town you came across on your journey. This time, you get to plot your very own path along Victory Road."
Thank you for bringing this up so we don't have to keep using spoiler boxes, lol.

It disappoints me that you can't face all these leaders with different teams and strategies depending on when you show up. I will say that no scaling could mean a fun second playthrough where you immediately try and book it to the strongest gym leader, could see casual speedrunners getting onto this.
 
Looks pretty good. I'll miss overworld catching but the environments and Pokemon behavior seem like an upgrade from Arceus. I don't get why they insist on making some of the worst videogame trailers ever made to promote this though.
 
my problem is that it trivializes the go-anywhere aspect. going left instead of right could mean I get an overly easy experience, especially if there's no obvious signposting of order. even a light scaling would be preferable





I hate this so goddamned much

I think the giant wheels are for floating in the water lol.
I hope they are inflatable.
 
Leaks which have seemingly been proven right from this trailer state
gyms don't scale in level which disappoints me

how would that work exactly? unless it's a BotW approach which yes areas of the world do have their own set difficulty levels on top of scaling, but it was extremely well-designed to the point that that actually worked since it silently guided you towards the right direction.

i guess they could do a straightforward ER approach(which as far as I know that game doesn't scale either) of just "you're getting your shit beaten in over here, try elsewhere" but i do doubt something that strong from pokemon
 
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I said god daaaaamn.... so beautiful 🥲


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Great region design.

There was something very satisfying about Galar being designed as a northward journey, but it's nice to see an open world like this.

Seems like you start at the very bottom again?
 
Yeah level-scaling, open world, these aren't inherently negative, it all depends on the execution. But hey if there's no level scaling I can live with it. The Pokemon designs are fantastic and that's enough to reel me in.
 
As far as I know we don't even know if they will have the same difficulty.

edit: there it is... thanks @Xorhan
Cool, well if they’re going this route I hope they at least tune the difficulty enough to make things not too easy overall.

I do agree that getting caught up in high-levelled areas in open-worlds is really fun. Elden Ring was amazing for this. However I think for Pokemon specifically, that should come from wild encounters and trainer battles instead of gym fights. This way, there’s little incentive for most folks to actually go where they please. Same as how in New Vegas most players are forced to take the long route to New Vegas instead of going straight there. That worked well for that game, but idk if it will for Pokemon.
 
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my problem is that it trivializes the go-anywhere aspect. going left instead of right could mean I get an overly easy experience, especially if there's no obvious signposting of order. even a light scaling would be preferable





I hate this so goddamned much

Easy. It’s part of its body so doesn’t have an axle to spin on. I took the wheels to be something akin to male birds pumping out the chest during mating season or a dessert reptile expanding its throat area to make itself look bigger.
 
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I have no technical knowledge whatsoever. All I know is that visually, the game looks like actual garbage.

I'm starting to become one of those people who go "oh my god we need a Switch Pro NOW"
there is still a tiny sliver of hope that we get it in November

notice that they didn't announce a special edition...
 
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I honestly think that this is the most exciting thing about open world games. Getting into situations you cannot predict, maybe even outwitting the game or you fail and learn from it. But to each their own I guess.
I'd be more accepting if GF didn't make games piss easy already

I have no technical knowledge whatsoever. All I know is that visually, the game looks like actual garbage.

I'm starting to become one of those people who go "oh my god we need a Switch Pro NOW"
Xenoblade 3 just released. don't blame the hardware for Game Freak's technical failings. they'd fuck up DLSS somehow
 
I mean, the gyms have turned into Mega Man now, right? You start with what your starter is good against, then what you caught along the way, etc

I think scaling would be kind of lame when the rock paper scissors can give the player both choice and risk/reward. Do I do the gym that's right next to me that I'm not really prepared for, or do I go to the one that's all the way over there that I am?
Now I want MegáMon
 
wait a second

"the gyms have no set order"

"some gyms will be stronger than others"

how can both of those statements be true? sure, you can do them in any order, but there's a progression from easiest gym to hardest gym, that seems like a set order to me
 
wait a second

"the gyms have no set order"

"some gyms will be stronger than others"

how can both of those statements be true? sure, you can do them in any order, but there's a progression from easiest gym to hardest gym, that seems like a set order to me
in old pokemons they made you do the gyms in order

now you can do them out of order
 
This game looks so much better than Sword/Shield across so many aspects!

The Tera mechanic sounds pretty interesting. Being able to change types mid-combat like some mega-evolutions allowed to will bring so many mindgames and options to the table! Looking for raids with shinies with a particular Teratype will keep the community very engaged.
 
wait a second

"the gyms have no set order"

"some gyms will be stronger than others"

how can both of those statements be true? sure, you can do them in any order, but there's a progression from easiest gym to hardest gym, that seems like a set order to me
You're allowed to challenge the harder ones to get your bottom handed to you lol

This new STAB gimmick would help to beat more difficult ones, though.
 
I'm fine with the gyms being like Zelda 1 dungeons. You can be brash and challenge the toughest trainers immediately. Can offer some world-building if some characters have a reputation of being tough. I'll probably challenge the ones I have an immediate type advantage against, first.
 
I am always surprised to see level scaling championed. I can’t think of one good example. It trivializes the journey so that the destination isn’t too hard or too easy; everything becomes a homogenous goop of “just right.”
 
I'm going to play it for sure, and I think it's safe to say I will like it more than Sword/Shield.

One thing I question is... why does each gen need a new battle gimmick? Mega evolutions were cool and Z-moves were alright, but I would rather see them expand those things instead of constantly moving from one thing to the next. For example, they introduced dark/steel types in gen 2 and they were pretty limited, but gens III/IV/V fleshed those out really well before they created fairy types. Gigantamaxing wasn't my favorite but it looks like they have ditched it already. The new crystal thing... I guess I'll have to wait and see. The different type possibilities is intriguing, at least.

I mean, each gen is going to have new features, but for some reason the more recent ones have been less exciting for me. This is just a minor gripe and by no means a dealbreaker -- I'm still excited for the game! Exploration looks to be a big feature, so I'm excited to wander around and catch whatever I see.
 
Not to be a downer, but for some reason I can not get excited for this iteration of Pokémon either. It looks like the Pokémon game I always wanted, and yet I feel nothing.

It does, however, look like they vastly improved and expanded on the formula introduced in SwSh, which I am happy to see regardless.
 
someone at game freak heard “new gem” instead of “new gen” and it was too late to correct course
 
this game looks relatively nice and the co-op stuff sounds fun

as long as they hired a writer this time (or at least have characters shut the fuck up occasionally) this should be pretty good

I would like to see more new pokemon, I wonder if the rumored over 100 new guys number is true
 
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Not to be a downer, but for some reason I can not get excited for this iteration of Pokémon either. It looks like the Pokémon game I always wanted, and yet I feel nothing.

It does, however, look like they vastly improved and expanded on the formula introduced in SwSh, which I am happy to see regardless.
I'm with you, constant mediocre iteration = diminishing returns in terms of enthusiasm for a lot of folks, myself included. still wanna play this though
 
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I'm fine with the gyms being like Zelda 1 dungeons. You can be brash and challenge the toughest trainers immediately. Can offer some world-building if some characters have a reputation of being tough. I'll probably challenge the ones I have an immediate type advantage against, first.
I hope that they’re at least in groups of difficulty so there isn’t such an obvious path between them. Though personally I think level-scaled gyms, with numerous high-level areas in various parts of the map, would have been the best choice here to begin with.

Also, VA? I would like to call Suswave to see this lmao
Doesn’t look like it. The trailer started with a disclaimer saying that the VO and captions weren’t part of the game. That guy’s speech is likely gonna be a weird silent mime-fest just like the one at the beginning of S&S lol
 
That guy’s speech is likely gonna be a weird silent mime-fest just like the one at the beginning of S&S lol
truly do not understand cramming your game with tedious dialogue and not springing for a couple of voice actors. like, just for the cutscene-y parts, not everybody. that "concert" scene from swsh is still extremely funny
 
Has there been official info about how the gyms work with levels and moves and so on if there is no level scaling?

In theory, they could define a level range players should have depending on how many gym badges they already have and just create 8 sets of Pokemon that are around those level ranges.

That would technically mean each gym would have a viable setup whatever order you feel like doing them, also it would technically no level scaling as these teams would always be around those proposed level ranges.
 
A bit of an odd choice to have that middle hole considering the game is open world, because it forces players to travel either clockwise or counterclockwise through the map. But I guess it's not too different from Breath of the Wild in that sense, with the castle and all.
 
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Has there been official info about how the gyms work with levels and moves and so on if there is no level scaling?

In theory, they could define a level range players should have depending on how many gym badges they already have and just create 8 sets of Pokemon that are around those level ranges.

That would technically mean each gym would have a viable setup whatever order you feel like doing them, also it would technically no level scaling as these teams would always be around those proposed level ranges.
I for one am glad they have no scaling

because I’ve been working very hard on the scaling logic for my own ridiculous-ass open world creature catcher game, and I know I’m gonna get shown up by Pokémon a thousand different ways, but I was hoping the scaling would at least be its own thing
 
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Are Pokémon Sleep And Detective Pikachu 2 ever gonna come out, or are they dead? Lol.

As for the main event, I'm finding myself in a weird place with S/V. When I was watching the Presents I felt solidly excited, but with the distance of like a half hour or so, I feel a lot more...well negative isn't strictly the term. More just...chill. Of course, then I go on the Pokémon website to read about the new Pokémon and things in more detail, and I'm more interested again. So maybe I'm just riding the high and lows. To keep it simple, the new crystal gimmick is not all that interesting, not that any of these generational battle mechanics really are and set levels for the gyms will encourage me to play in a more fixed order than the open world would potentially encourage, but the new Pokémon and form are great and I'm really excited to try this in multiplayer with friends. I also enjoy having one Pokémon handle all the traversal instead of several, since that got kinda clumsy in Legends Arceus - I wonder if you'll have all the tools to start or if you'll unlock them as you go.

I think that regardless of how I feel today, I will absolutely have lots of fun playing the game. If I can get plenty of enjoyment out of both BDSP and Legends Arceus, then I'm not really all that concerned about S/V.
 
I am stoked on the prospect of starting this game, getting my bike-mon, then visiting every town on the map and assembling my endgame team in the first 10 or so hours

please don't gate me artificially gf
 
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A better hardware wont suddenly make gf become a visual powerhouse lol. Its why those comments always bother me.

i'm always astonished by those kind of comments looking at Xenoblade. like Xeno peeps struggle with res but fuckin hell they're still makin games on the same console that look a whole generation apart from Pokemon
 
Scarlet’s legendary looks hilarious in its transformation.

Also the new crystal gimmick is wack looking, not a fan of that.

I’m real interested in the framerate with multiplayer as it looked like it dropped hard during the raid battle and I want to see how it is in the open world.
 
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