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StarTopic Xenoblade 3 |ST| Σ Become One

Did they use mocap for this? Because the characters are so fluid/entertaining in cutscenes, especially the two villains I've encountered so far

Only downside visually is the terribly low resolution background elements get rendered at sometimes
 
Picked up a copy yesterday because Nintendo being Nintendo, and my copy I ordered from them won't be here until Tuesday.

Suu3g4i.jpg


I only got a couple hours in and have just barely made it out of Colony 9 for the first time.

Everything is amazing so far.

I wonder if having a menu theme for the first time since Xenosaga Episode I was intentional? Since both tie the in-game menu into the lore of the world itself.
 
10 hours in.

This is so much better than Xeno 1, 2 and X start, both story, quest design and gameplay.

Never thought the level of a Xeno game would reach this high, if it maintains like this till the end this could be on the top 5 jrpgs from the last 20 years.
 
Picked up a copy yesterday because Nintendo being Nintendo, and my copy I ordered from them won't be here until Tuesday.

Suu3g4i.jpg


I only got a couple hours in and have just barely made it out of Colony 9 for the first time.

Everything is amazing so far.

I wonder if having a menu theme for the first time since Xenosaga Episode I was intentional? Since both tie the in-game menu into the lore of the world itself.
Dude that's awesome but it's..... Missing something.
........
............

Hmmmmm......
.....

Ah! Here you go!!!!

maxresdefault.jpg


Made just for Chu.
 
15 hours in, didn't unlock many heroes so far as I'm taking my time to experience this world through exploring, this game is so amazing
Ethel's class on Noah is extremely good, I don't think of going back to his main class anytime soon
 
14 hours in. I just got soo many new features in battles like interlinking and chain attacks. Good thing is that everything is carefully explained. Only thing I still don't get is class mixing.
 
Well, uh, that sucked.

I don't curse too often when I'm on this message board, but when I do, it's for stuff like this.

Spoiler for after getting the 1st hero character.

Finding that supply crate was some SERIOUS BULLSHIT! You immediately go to the bottom of the ring, seeing that oops, no going through here. So you go above the ring and see it down a valley. Can't jump down because of fall damage. So what do you do?! Look around, check the map. Nope, no underground cavern in the lake between the ring and the campfire. Nope, that other area has high-level enemies, can't be that. Nope, nope and nope.

Trying to jump over every. Single. Surrounding. Rock. NOPE!

Looking down the valley. There's.. hmm.. a cave entrance, and some cliffs that might look like they lead somewhere, but already checked that. So we check for cave entrances... again... and again... and again.. and you backtrack to the damn COLONY to try to find some kind of impossible pathway that may or may no lead to the crate, just give me anything, give me a goddamn catapult, I don't care.

THEN what's the solution? Yes, inside the ring, the ring that you can't go through, there's a small, smaaaaaaaall opening there.

You practically can envision the level designers going "duh!" and smiling viciously at you.

I'm not kidding, this took about 25-30 minutes.

Granted, the game wants you to have this little adventure so you can get accustomed to the hero element of the battles and have you do some battling, but this was so frustrating that it completely took the air out of the game for me and I ran away from everything. Completely broke the immersion when the story goes "here's this kickass new character you can battle with, and let's find the crate quickly" and then I run around with my kickass new character in circles around some rocks.

Sigh.
 
Monolithsoft made a sex related joke/gag, and it wasn't in bad taste, overacted, or demeaning to anyone? And it landed?

And I'm pretty sure it's steeped in some heavy messed up world lore to boot?

Monolithsoft is not fucking around with this game damn.
 
I just got to:
Fonsa Myma and I really felt something seeing it in that state. I wish we get a real city later in the game, with real beautiful architecture and people actually living there.
 
Well, uh, that sucked.

I don't curse too often when I'm on this message board, but when I do, it's for stuff like this.

Spoiler for after getting the 1st hero character.

Finding that supply crate was some SERIOUS BULLSHIT! You immediately go to the bottom of the ring, seeing that oops, no going through here. So you go above the ring and see it down a valley. Can't jump down because of fall damage. So what do you do?! Look around, check the map. Nope, no underground cavern in the lake between the ring and the campfire. Nope, that other area has high-level enemies, can't be that. Nope, nope and nope.

Trying to jump over every. Single. Surrounding. Rock. NOPE!

Looking down the valley. There's.. hmm.. a cave entrance, and some cliffs that might look like they lead somewhere, but already checked that. So we check for cave entrances... again... and again... and again.. and you backtrack to the damn COLONY to try to find some kind of impossible pathway that may or may no lead to the crate, just give me anything, give me a goddamn catapult, I don't care.

THEN what's the solution? Yes, inside the ring, the ring that you can't go through, there's a small, smaaaaaaaall opening there.

You practically can envision the level designers going "duh!" and smiling viciously at you.

I'm not kidding, this took about 25-30 minutes.

Granted, the game wants you to have this little adventure so you can get accustomed to the hero element of the battles and have you do some battling, but this was so frustrating that it completely took the air out of the game for me and I ran away from everything. Completely broke the immersion when the story goes "here's this kickass new character you can battle with, and let's find the crate quickly" and then I run around with my kickass new character in circles around some rocks.

Sigh.

I had trouble figuring out how to get back in that area when I was just running around and first exploring the area. So I figured it was something I’d just stumble upon later in the game, and when it was a part of the quest I ended up just using the ZL+Y to show quest route to find the way. Maybe not the most in spirit with the whole exploration and adventure aspect but oh well, saved myself the annoyance.
 
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Haven't had a chance to play much unfortunately, so just got to Colony 9

Why does the Colony 9 theme go so hard
 
My copy arrives Monday and I'm still playing Sunbreak (MR17)... I may have to take a break for XC3 based on the comments in here.
 
I was just in the desert area when I saw two Hox chasing a, usually docile, Camill around in a circle (not a skirmish). So I decided to try and save it, but then it started attacking me too. I feel hurt and betrayed.
 
Wow, the NVC review podcast has me hyped here. Thinking I have no choice but to dive into this series with it, though I might knock out Live A Live first with it being so much shorter.

Wins in my book
  • Art style course corrected from X / 2 (X is the only game I played in the series and those character models really hurt my engagement lol)
  • Nopons toned down from 2 (thank god lol)
  • Game is long as hell but well paced with minimal padding
  • general engine and animation are well improved (damn I hope X2 eventually gets a patch :‘( )
  • I share a name with one of the main characters lol
 
Wow, the NVC review podcast has me hyped here. Thinking I have no choice but to dive into this series with it, though I might knock out Live A Live first with it being so much shorter.

Wins in my book
  • Art style course corrected from X / 2 (X is the only game I played in the series and those character models really hurt my engagement lol)
  • Nopons toned down from 2 (thank god lol)
  • Game is long as hell but well paced with minimal padding
  • general engine and animation are well improved (damn I hope X2 eventually gets a patch :‘( )
  • I share a name with one of the main characters lol
If you don't mind me asking, what is your name?
 
So after I unlocked it, I just spent like an hour fiddling with the classes. Obviously the possibilities are very limited atm, but will surely open once I get access to heroes and reach lv.20.

But I have a few pretty fundamental questions:
Do each of the characters have a base stat (like a base stat for agility) that is then affected by the class? Or are they truly blank slates for the classes stat-wise?
And secondly, are the animation speeds the exact same for each art per character? Like does Noah do Wide Slash at the exact same speed as Mio?
I guess it's the same question in the end. That being: Besides the "class affinity" (which AFAIK only governs the ease with which a character can master a class), are the actual characters irrelevant when it comes to classes? Can any class be equally good on a different character?

I will say that I'm mildly frustrated by the arts they prevent you from mastering! Those are all the good ones dammit??
 
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Well, uh, that sucked.

I don't curse too often when I'm on this message board, but when I do, it's for stuff like this.

Spoiler for after getting the 1st hero character.

Finding that supply crate was some SERIOUS BULLSHIT! You immediately go to the bottom of the ring, seeing that oops, no going through here. So you go above the ring and see it down a valley. Can't jump down because of fall damage. So what do you do?! Look around, check the map. Nope, no underground cavern in the lake between the ring and the campfire. Nope, that other area has high-level enemies, can't be that. Nope, nope and nope.

Trying to jump over every. Single. Surrounding. Rock. NOPE!

Looking down the valley. There's.. hmm.. a cave entrance, and some cliffs that might look like they lead somewhere, but already checked that. So we check for cave entrances... again... and again... and again.. and you backtrack to the damn COLONY to try to find some kind of impossible pathway that may or may no lead to the crate, just give me anything, give me a goddamn catapult, I don't care.

THEN what's the solution? Yes, inside the ring, the ring that you can't go through, there's a small, smaaaaaaaall opening there.

You practically can envision the level designers going "duh!" and smiling viciously at you.

I'm not kidding, this took about 25-30 minutes.

Granted, the game wants you to have this little adventure so you can get accustomed to the hero element of the battles and have you do some battling, but this was so frustrating that it completely took the air out of the game for me and I ran away from everything. Completely broke the immersion when the story goes "here's this kickass new character you can battle with, and let's find the crate quickly" and then I run around with my kickass new character in circles around some rocks.

Sigh.
I was actually kinda lost at that point too but thankfully the new guide mode was pretty useful since I would have never figured out that there was a little entrance under the structure,
 
The menu music is so incredible. And even though I think the Xeno 2 menu had a bit more flair, I appreciate how easy this one is to navigate in comparison!

Also I just got to the Collectopaedia Cards part in the first chapter, but does this game not have a full Collectopaedia with like what items you’ve collected in each area like Xeno 2 had?
 
Well, uh, that sucked.

I don't curse too often when I'm on this message board, but when I do, it's for stuff like this.

Spoiler for after getting the 1st hero character.

Finding that supply crate was some SERIOUS BULLSHIT! You immediately go to the bottom of the ring, seeing that oops, no going through here. So you go above the ring and see it down a valley. Can't jump down because of fall damage. So what do you do?! Look around, check the map. Nope, no underground cavern in the lake between the ring and the campfire. Nope, that other area has high-level enemies, can't be that. Nope, nope and nope.

Trying to jump over every. Single. Surrounding. Rock. NOPE!

Looking down the valley. There's.. hmm.. a cave entrance, and some cliffs that might look like they lead somewhere, but already checked that. So we check for cave entrances... again... and again... and again.. and you backtrack to the damn COLONY to try to find some kind of impossible pathway that may or may no lead to the crate, just give me anything, give me a goddamn catapult, I don't care.

THEN what's the solution? Yes, inside the ring, the ring that you can't go through, there's a small, smaaaaaaaall opening there.

You practically can envision the level designers going "duh!" and smiling viciously at you.

I'm not kidding, this took about 25-30 minutes.

Granted, the game wants you to have this little adventure so you can get accustomed to the hero element of the battles and have you do some battling, but this was so frustrating that it completely took the air out of the game for me and I ran away from everything. Completely broke the immersion when the story goes "here's this kickass new character you can battle with, and let's find the crate quickly" and then I run around with my kickass new character in circles around some rocks.

Sigh.
The little tunnel at the bottom to get there was actually in Xenoblade 1 with this structure. It sort of relies on your knowledge of the first game to know about it which I thought was cool. My first thought was to check if that tunnel was still there without even realizing it was the right way lol. But I get it if you haven't played the first game.

Does the navigation feature help with this? I haven't turned it on.

Unrelated to your post (how do people do that line that separates thoughts in their posts?): When I first got the game, I was worried healers would feel the same. Then today I got a healer class that plays pretty different. Thaumaturge, an attack-focused support character without a regular heal. He focuses on mitigating damage beforehand rather than healing after and has good attack power. He also has an art that clears debuffs while also buffing the party's attack. This is designed like a Xenoblade 1 art, I love quirky utility arts that do multiple things!. So far I've got four new classes on top of the original six. This game is ridiculously fun.

I know in the prerelease thread I made a stink about the lack of proper towns, and while there's nothing in the same ballpark as Torigoth and Fonsa Myma, I am finding the colonies quite cozy. They're kind of like the little towns in NES RPGs that were just a couple houses and a shop. I especially like Colony Gamma, I enjoyed just hanging out there.
 
I too am curious about whether or not characters have base stats that factor into their class ratings.
 
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Tfw you build up a chain attack and there’s only, like, a lv 12 bat left that takes the full 32k damage chain attack.
 
I just set Lanz, Mio and Sena all to the same class they’re level 1 in and removed all accessories/gems/skills and they have different stat layouts, so I assume there’s some sort of base stats factoring in there?

Well their percentage stats like crit & block rate and ether & physical defense are all the same, but HP, attack
 
Well, uh, that sucked.

I don't curse too often when I'm on this message board, but when I do, it's for stuff like this.

Spoiler for after getting the 1st hero character.

Finding that supply crate was some SERIOUS BULLSHIT! You immediately go to the bottom of the ring, seeing that oops, no going through here. So you go above the ring and see it down a valley. Can't jump down because of fall damage. So what do you do?! Look around, check the map. Nope, no underground cavern in the lake between the ring and the campfire. Nope, that other area has high-level enemies, can't be that. Nope, nope and nope.

Trying to jump over every. Single. Surrounding. Rock. NOPE!

Looking down the valley. There's.. hmm.. a cave entrance, and some cliffs that might look like they lead somewhere, but already checked that. So we check for cave entrances... again... and again... and again.. and you backtrack to the damn COLONY to try to find some kind of impossible pathway that may or may no lead to the crate, just give me anything, give me a goddamn catapult, I don't care.

THEN what's the solution? Yes, inside the ring, the ring that you can't go through, there's a small, smaaaaaaaall opening there.

You practically can envision the level designers going "duh!" and smiling viciously at you.

I'm not kidding, this took about 25-30 minutes.

Granted, the game wants you to have this little adventure so you can get accustomed to the hero element of the battles and have you do some battling, but this was so frustrating that it completely took the air out of the game for me and I ran away from everything. Completely broke the immersion when the story goes "here's this kickass new character you can battle with, and let's find the crate quickly" and then I run around with my kickass new character in circles around some rocks.

Sigh.
...erm lol
I actually fell down and broke my fall few times before reaching the floor because I didn't know how to get down lol. I thought it was your classic Xenoblade experience lol.
 
Yeah, this game has a really strong start

The gameplay feels like a very polished XB and XB 2 rolled into one. Pretty smooth, no weird hiccups as far as I can see. Battles have been very cool. Animations are loads better compared to previous Xeno games.

As for the story..

Chapter 2

- The game’s opening is really well done. Might be a tad too cutscene heavy, but I do appreciate that storywise they’re trucking along in a very comfortable pace.

- The main cast is pretty fun; Lanz is Reyn’s brawny side on steroids, Taion is sulky Mcsulk pants but Eunie will soften him up. Noah and Mio have good chemistry going on pretty quickly.

- The “D” Ouroboros though, he feels very Metalface/Muhmkar like, in the best way possible. His introduction, the first battle, his mannerisms, it already makes him very interesting like when Metalface first showed up. Really excited to see how this will turn out.

- Props for the voice cast; for XB 2 I went with the Japanese audio as I did not like the English VA, but this time around they went in the same direction as the original XB cast. Cool!

- I like that there is less comedy; I mean, if the game takes itself too seriously is never a good thing, but I feel that while I like 2, there was too much sillyness, perving and general visual gags. Design of the characters is pretty great too.
 
Yeah, Chapter 3 is definitely where the game opens up. Currently on the Ribbi Flats Hero Quest, and the combat is fantastic. Can’t wait until the side content finally opens up too.
 
I was walking past a group of Tirkins when one did a tripping animation and Taion just went "chuckle That Tirkin just fell over!"

10/10
 
Working on doing some optional Hero quests. Got owned by Gray because he had 7 levels on me so I'm doing Zeon now.

The localizers did an excellent job with the script. The dialogue sounds very natural and the characters aren't overly defined by their personalities, which is impressive for a JRPG, especially one this size.
 
Does anyone have a problem with disappearing grass around character? Rebooting the game fixes the problem for me, but it's strange that they didn't fix it yet.
 
I was actually kinda lost at that point too but thankfully the new guide mode was pretty useful since I would have never figured out that there was a little entrance under the structure,

yeah I just did that part a little bit ago and tried jumping like once then just followed the guide trail and found it right away with it
 
Wish they'd do away with resists/accuracy and stuff in these games honestly. I get the combat is meant to be primarily just raw stat based but I feel this is going to be the third Xenoblade game I play where evasion and accuracy dominate everything else outside of big chain attacks that invalidate combat for the most part.
 
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Well, uh, that sucked.

I don't curse too often when I'm on this message board, but when I do, it's for stuff like this.

Spoiler for after getting the 1st hero character.

Finding that supply crate was some SERIOUS BULLSHIT! You immediately go to the bottom of the ring, seeing that oops, no going through here. So you go above the ring and see it down a valley. Can't jump down because of fall damage. So what do you do?! Look around, check the map. Nope, no underground cavern in the lake between the ring and the campfire. Nope, that other area has high-level enemies, can't be that. Nope, nope and nope.

Trying to jump over every. Single. Surrounding. Rock. NOPE!

Looking down the valley. There's.. hmm.. a cave entrance, and some cliffs that might look like they lead somewhere, but already checked that. So we check for cave entrances... again... and again... and again.. and you backtrack to the damn COLONY to try to find some kind of impossible pathway that may or may no lead to the crate, just give me anything, give me a goddamn catapult, I don't care.

THEN what's the solution? Yes, inside the ring, the ring that you can't go through, there's a small, smaaaaaaaall opening there.

You practically can envision the level designers going "duh!" and smiling viciously at you.

I'm not kidding, this took about 25-30 minutes.

Granted, the game wants you to have this little adventure so you can get accustomed to the hero element of the battles and have you do some battling, but this was so frustrating that it completely took the air out of the game for me and I ran away from everything. Completely broke the immersion when the story goes "here's this kickass new character you can battle with, and let's find the crate quickly" and then I run around with my kickass new character in circles around some rocks.

Sigh.
You actually can drop down from the very left side of the ring, near where the container you have to go through the cave to get. You just barely survive the fall. I didn't even know there was a 'normal' entrance.
 
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The Chapter 2 finale had some of my favourite action in this entire series. Those cutscenes were insane, and K was a hoot of a villain; loved his dialogue and mannerisms. "It's the big bad boss. Boo!"

Ethel's class has been a lot of fun, probably more fun than the base classes, which really makes me excited for future ones. Seems like the game's world is also starting up to open up a lot more, so I'm ready to dive headfirst into exploration.
 
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Did they use mocap for this? Because the characters are so fluid/entertaining in cutscenes, especially the two villains I've encountered so far

Only downside visually is the terribly low resolution background elements get rendered at sometimes
Yes, read the Ask the Devs chapter 2 entry for details (linked in the OP)
  • general engine and animation are well improved (damn I hope X2 eventually gets a patch :‘( )
let me crush that dream right now: xenoblade 2 will not get any more patches. they reworked the entire engine for Torna (and onwards) and simply backporting that is way outside of their scope.
Does anyone have a problem with disappearing grass around character? Rebooting the game fixes the problem for me, but it's strange that they didn't fix it yet.
yes, it's a known bug mentioned in reviews. I thought it would be fixed with the day-1 update but guess not. it's a camera bug that culls the grass incorrectly. as you said, it can be fixed by closing and restarting the game atm.
 
Just finished chapter 3

Seeing the consul being Joran still as a kid with mud puppet powers was super creepy.

It did feel a little underwhelming that the final sequence was a repeat of chapter 2's end. You have the chase sequence, the fight against the colony commander, then everyone learns how to do ouroboros one right after the other, then fight against Moebius.

But the unique details were interesting like bringing up Taion's past to use the smokescreen tactic that killed Nimue. I like jumping into the stream and letting the speeding current take you away. Taion's ouroboros creating illusions of itself was really cool.

Then there was that part in Rae-Bel where Eunie found her petrified past self from a previous cycle, that was so creepy! I guess after their ten years is up they get recycled. I loved how Taion could tell something was wrong and made the tea for her, very sweet. Mio was just cuddling the nopon in bed while everyone was sparring lol.

I didn't expect Uraya's theme to be a remix of the Ether Mines from the first game. It was a little sad to see the once gorgeous Uraya in this state. Felt like a combination of the various cave levels from the past. Started like the Ether Mines, moved into the ruins of Fonsa Myma (Seebu?), then into a section like Tephra Cave/Spirit Crucible Elpys with all the giant webs and spiders. I did like how one saffronia tree managed to take seed in Rae Bel and even glows at night as a small reminder of what Uraya used to be.

Interesting that Nimue had a photograph of old Uraya.
 
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Could finally start the game and finished chapter 1. Catching up with the thread, I totally agree with everyone saying that you can see Xeno 3 has a higher budget.

The first time I looked at the map and saw how small the starting area is overall, I knew that this game will be gigantic lol.
 
this is one of those games I pretend not to care about online but is in fact of great interest to me because it is going to be my beloved sister's life for the next few weeks
 
Chapter 3 and i can feel the increase budget.
Whoah, I saw a budget increase from the get-go. Wonder what happens in that one that makes everyone's hype go through the roof...
So, is Taion....?
Taion is a nice dude, just needs more confidence. Probably a Paper Mario fan, too.

But how are you guys going so quickly? I've poured in 12 hours and I'm still in the desert. Granted, I waste a ton of time with Unique Monsters, but even then, Chapter 3 in just a couple of days is a sparkin' lot.
 


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