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It's gonna be so weird to see the next NFL season begin without Brady. The greatest of them all, no doubt about it.
Got the Holy Grail!
Can't believe I wield this much power
Sorry I wasn't at the correct level of specificity and academic correctness for a basic post about why I think some of X's stuff could help improve Y ¯\(ツ)/¯I get the frustration of people nitpicking your analogies, but to be fair I really don't understand the point of drawing a conclusion of how BOTW2 could stand to be more like Bethesda games, when a lot of your improvements - as you yourself say - are in Breath of the Wild's own series. When you us an analogy from a completely different series to highlight how a game could improve - even when that game's own franchise has many of the improvements you're calling for - it can feel like you're going out of your way to imply that there is something to Bethesda's approach specifically that Zelda needs to take notes from. Your post essentially implies more specificity than you probably meant it to.
For example, when you say that dungeons could use more lore or story context, and use Bethesda games to highlight that, I immediately get alarm bells. Most Bethesda dungeon lore is done through conveniently placed text dumps that make no sense or conveniently timed dialogue dumps that make no sense. So that wouldn't work for Zelda, a series that should be all about learning about the world through gameplay & interactions. Games like Ocarina of Time or Skyward Sword already have better lore-through-gameplay. I don't even think you disagree with this, but then its weird you point to Bethesda games for some guidance.
I mean, you literally start your post talking about how more games should try better to fill a niche that only Bethesda games have. Which doesn't even really make sense, since Starfield will launch around the same time as BOTW2. I could see how people might have misinterpreted your comment, that's all. I don't think the comparison makes as much sense as games of Zelda's past.
As in: "No. I don't want Zelda to be exactly like Bethesda games. I simply want these features, which I like in Bethesda games, to be translated to Zelda games." But I still got paragraph-long responses breaking down the post as some sort of critique of Zelda and/or a declaration of objective 'quality' for Bethesda. It's frustrating for sure, I ain't gonna lie. Like I didn't want an argument with that post (edit, even, as it was literally just a side-thought to my main post), and figured that "Hey, it's innocent enough to post. Not controversial at all." But clearly not. Because Bethesda bad and Zelda good and, therefore, post praising Bethesda and saying it could help improve Zelda bad.It won't be exactly like Skyrim or Fallout but it doesn't have to be. However I feel that these sorts of things would improve the experience overall.
Need for Speed is precisely one of the three games that came downloaded on this one!What power!
I only know of two Zeebo games: Resident Evil 4 (because of course, it's the reason people know the Zeebo is a thing!), and Need for Speed Carbon, because I was curious which NFS game has the most ports, and somehow the Zeebo got a port of the PSP version.
Every day, EPD9 First Person game is becoming a bit more concreteMiyamoto: Ocarina of Time could have been in first-person perspective
There aren't many gamers who don't harbor fond memories associated with the Nintendo 64's classic adventure (and to many, the greatest installment in the Hylian franchise), Legend of Zelda: Ocarina of Time. In addition to its beloved story and incredible visuals, it was a groundbreaking...www.engadget.com
Miyamoto had the right idea but it's not too late to right this wrong and make a different first-person action adventure series.
I mean, I'm simply saying that if you didn't want to be misinterpreted by the other poster, you should have A ) Either not literally started your post by talking about ways BOTW could fill Bethesda's niche more B ) Made a more logical comparison. Neither of which required more specificity necessarily, just better wording. We've all been there. If you actually think Zelda should be more like Bethesda games, stick to that when other posters reply to you, instead of saying that they didn't understand your post. If you think Zelda games should take the most very basic of inspiration, maybe don't start your post with how they can fill Bethesda's niche more. Just some ideas, I honestly understood what you meant and didn't dislike your post.Sorry I wasn't at the correct level of specificity and academic correctness for a basic post about why I think some of X's stuff could help improve Y ¯\(ツ)/¯
"capture that feeling" is a bit vague, but I don't know how to parse it other than capture the feeling of a Bethesda-styled open worldMaaan, playing Horizon Zero Dawn and looking forward to playing Pokemon Legends is great... but it has me hankering for a Bethesda-styled open world so much. It's something you really cannot get anywhere else, not even in BotW, and I am starving for it. Elden Ring very likely won't fill that niche and I doubt BotW2 will be able to either. Starfield really can't come soon enough.
It also made me think about how Zelda could better capture that feeling. Personally I'd:
Yeah, this is what I'm saying.let's roll it back a bit
I think the crux of the disagreement lies with the connection between these two statements
"capture that feeling" is a bit vague, but I don't know how to parse it other than capture the feeling of a Bethesda-styled open world
Brady retiring. No matter your opinion there will never be another career like it.
Also, Zelda before BOTW absolutely could have taken more queues from Metroid. It doesn't need them now, but regardless the fact that Metroid's upgrades are an extension of Samus was better than the (let's be honest, often half-hearted) attempt at making dungeon items useful in the overworld. At least in my opinion.
Thankfully, Zelda really doesn't need that now, thanks to BOTW making a more natural connection between items and the world.
That's a topic for another time, though, I guess.
I use imgurHow do I post images from my device on famiboards dot com
I literally said:I mean, I'm simply saying that if you didn't want to be misinterpreted by the other poster, you should have A ) Either not literally started your post by talking about ways BOTW could fill Bethesda's niche more B ) Made a more logical comparison. Neither of which required more specificity necessarily, just better wording. We've all been there. If you actually think Zelda should be more like Bethesda games, stick to that when other posters reply to you, instead of saying that they didn't understand your post. If you think Zelda games should take the most very basic of inspiration, maybe don't start your post with how they can fill Bethesda's niche more. Just some ideas, I honestly understood what you meant and didn't dislike your post.
Regardless, your persecution complex with Bethesda is weird. I have 224 hours into Skyrim, it's my #2nd most played Steam game, and Oblivion is high up in my Steam charts too. You aren't interesting for implying Nintendo bias of posters here.
and they replied with:It won't be exactly like Skyrim or Fallout but it doesn't have to be.
It's like if someone said "I think a bit more salt could better capture the subtle flavours I want on this steak," and you replied with "lol no I don't want salt beef today." I honestly don't know what I could have said that would have avoided such a 'misunderstanding'.I prefer my games to have more unique experiences and not be crafted to be identical to one another
And the reply to that was "The dungeons in Bethesda games have bad level design and the shrines have good level design so Zelda shouldn't copy them." As if I was saying that Zelda should copy the level design of Bethesda dungeons (which I agree aren't that great) instead of what I was actually saying, which is that Zelda could take cues from the context of said dungeons. However, if I had said, in a post about how I wanted "more games to capture the badass feeling of Metroid games" that I want Metroid to:Replace Shrines with named dungeons (with lore!) scattered around the map. Maybe have 3-or-4 shrines in each one, and make them feel more like 'lived-in' places instead of puzzle rooms. Similarly, remove any "reward shrines," that are just there to reward you for a puzzle and make the location fit the puzzle instead.
I doubt highly the reply would be "The bosses in Dread were too tough and the Blights were great so Zelda shouldn't copy them." There wouldn't be any confusion as to whether I was saying "BotW2's bosses should be as tough as Dread's bosses," or "BotW2's bosses should have more unique aesthetics and include some cool climactic finishing moves."Create more memorable, unique bosses with different aesthetics to one another. Maybe give them a few phases each to improve gameplay, and perhaps introduce some cinematic finishing moves to make the climactic moments in each battle more memorable.
Well, yeah - that's exactly what I was going for. I want more games that felt like Bethesda-style open worlds, and I suggested some ways in which future Zelda titles could do that. Not exactly, as the post literally says, but "better capture it." "Better" as in "not 100%," as in "not identical." Again, sorry my post doesn't compete under the most strict of academic-level scrutinylet's roll it back a bit
I think the crux of the disagreement lies with the connection between these two statements
"capture that feeling" is a bit vague, but I don't know how to parse it other than capture the feeling of a Bethesda-styled open world
This is what I do, but I also separate games that are currently in my travel case from games that aren't. This is so people I share games with can easily tell what's with me instead of on the shelf.alphabetizing is weird, release order is the way to go
this is a very unflattering line of defense you knowAgain, sorry my post doesn't compete under the most strict of academic-level scrutiny
That is crazy, but EA was releasing Madden games on PS1 into 2004. I think with that timing Big Ben might also qualify for this stat as well.Not even close. Truly the end of an era.
Someone posted on ERA that Tom Brady has appeared in football games on all five PlayStation consoles. Just another crazy state in the life of Tom Brady.
Postimages.org works. Can also make your links expire which is good for the monthly threads. No need to login or anything either.How do I post images from my device on famiboards dot com
We're not doing this. My point was simply I can understand how others misunderstood you. I literally understood your point. Showing how the second half of your comment makes the other poster wrong is missing the point that both halves of your comments are uneven, which is what people are saying.I literally said:
Yeah it's definitely interesting. I thought making the overworld more like a dungeon would have suited the classic Zelda games, since you'd always be using the items you gain for useful things. But honestly, the worlds before dungeons basically being complex dungeons in and of themselves made Skyward Sword very tiring for me. It kind of disproved what I thought would make the franchise tick. Then again, maybe not. I mean sure, items were more useful, but you still only used them in very strict linear devloper-intended puzzles for the most part. They were only a half-hearted step in the right direction for making items an extension of Link, like you said.Skyward Sword should have gone even stronger in this direction. What we ended up with felt more like a half-step between the two design philosophies. I get that they don't want series to overlap too much but I think it would have made for a better game.
Actually Big Ben just misses the cut. The last PS1 Madden was 2004 (which came out in 2003). Big Ben was drafted in 2004 so his Madden debute was 2005.That is crazy, but EA was releasing Madden games on PS1 into 2004. I think with that timing Big Ben might also qualify for this stat as well.
According to Wikipedia that did come out on PS1 but later. Who knows. Still crazy that Brady was MVP caliber until the end and probably has 3 more seasons of that in himActually Big Ben just misses the cut. The last PS1 Madden was 2004 (which came out in 2003). Big Ben was drafted in 2004 so his Madden debute was 2005.
Talking about Bethesda, what's their best open world game ? I've never played any of them
.I just want a Morrowind remaster already.
GOTY incoming riggggght ?I just found out that there was PR from Spike Chunsoft when announcing the release date and I read one part that got me eyes wide open and really excited:
"Lastly, to the Uchikoshi fans. Thank you for waiting. It's a new work. This work, even compared to the previous title, has elements that will stimulate your critical thinking. Zero Escape fans will definitely love it. It is also a work I am proud of in the mystery adventure genre. One mystery calls for another mystery. You're sure to get wound up in the storm of twists!"
I honestly can't wait.
The best? Morrowind or Fallout: New Vegas.Talking about Bethesda, what's their best open world game ? I've never played any of them
Thanks ! I'm going to wait for the inevitable Morrowind remaster before playing it, the elder scrolls universe is more pleasant to my eyes than the fallout one so maybe starting with Skyrim is a good move for the moment.The best? Morrowind or Fallout: New Vegas.
The best to start with? Skyrim or Fallout 3.
Morrowind is amazing but it's rough to get into nowadays. There are numerous elements not seen in later titles, and despite the love there are some genuinely bad bits of design that, again, aren't seen in later titles. New Vegas is literally just a somewhat harder FO3, but it's also not Bethesda-developed and, therefore, not the best indication of their usual style.
Skyrim is the most beginner-friendly of them all and, despite being generally more disliked by "true Bethesda fans," it's still a very good game all around. FO3 is a good start if you're more interested in that series, but I personally wouldn't start with it if you're only interested in Bethesda open worlds.
I really hope this post isn't too controversial lol
I'm not sure I'd call a Morrowind remaster inevitable. Bethesda don't seem interested ever in remastering old games. There are some mods that can make Morrowind a lot more beginner friendly if you're playing on PC.Thanks ! I'm going to wait for the inevitable Morrowind remaster before playing it, the elder scrolls universe is more pleasant to my eyes than the fallout one so maybe starting with Skyrim is a good move for the moment.
Honestly I don't know if there's going to be a Morrowind Remaster. Bethesda, despite being meme'd as this money-hungry company, has literally only re-released Skyrim (and FO4 in a VR port). They seem to have no interest in porting over or remastering any of their other work. That doesn't seem like it'll change, especially with Microsoft owning them.Thanks ! I'm going to wait for the inevitable Morrowind remaster before playing it, the elder scrolls universe is more pleasant to my eyes than the fallout one so maybe starting with Skyrim is a good move for the moment.
Luigi would have PTSD flashbacks to winning his first mansionIt'll be like those people who win the lottery without realizing they had a ticket.
First-person shooter developed by EPD9, approved by MiyamotoEvery day, EPD9 First Person game is becoming a bit more concrete
Clearly this must mean Nintendo is going to make their music readily-available any time soon.
Any time soon...
One new song every month!Technically, they have. If they are mass claiming these, they have them uploaded to the YouTube servers themselves.
Just need to flick a switch!