CyberWolfBia
I talk more about games than I play them
- Pronouns
- She/Her
Nah, SEGASonic Popcorn Shop is now mainstream thanks to Maniaholy fuck that's a deep cut
I might be the only other person on this site who knows what you're talking about
Nah, SEGASonic Popcorn Shop is now mainstream thanks to Maniaholy fuck that's a deep cut
I might be the only other person on this site who knows what you're talking about
Not yummy!!!yummy
Dude I am a fanholy fuck that's a deep cut
I might be the only other person on this site who knows what you're talking about
I love this guy (Zero Escape/AI Somnium Files creator) lol
30-50
middle-aged
@Brofield you have a fan
I've been following QC since it was just Marten and Pintsize and Marten looked polygonal.I've been following his webcomics since I first had a crush on a friend in first year university and she recommended Questionable Content to me
Jeph is a man of exceptional and exquisite taste (and I would be remiss if I didn't take a chance to say David Willis eats diapers)
Also Arceus, je t'aime
a grand total of 7 third party games. tho i've sold like 10 to 15 games, like skyrim/dark souls/bomber man/etc.
Haha, I want to say I was around since strip...1600ish? I remember I was confused at first before I started reading from the beginning, because the artstyle of Marten and Pintsize were so very different from the scene of Faye and...(I want to say Steve?) stumbling in drunk into the apartment; I honestly thought the story rebooted at least once to focus on different characters (couldn't have imagined the cast would grow to the size it is today haha)I've been following QC since it was just Marten and Pintsize and Marten looked polygonal.
What blows my mind most about the comic is the incredible transformation Jeph's art has gone through. I remember him saying he only started it as a way to force himself to draw every day so he could improve, and it worked.
Yeah! The story has almost, sorta outgrown Marten? Amazingly? But yes, just give me The Adventures of Faye and Bubbles with all the outrageous side characters and I'll love it forever.Haha, I want to say I was around since strip...1600ish? I remember I was confused at first before I started reading from the beginning, because the artstyle of Marten and Pintsize were so very different from the scene of Faye and...(I want to say Steve?) stumbling in drunk into the apartment; I honestly thought the story rebooted at least once to focus on different characters (couldn't have imagined the cast would grow to the size it is today haha)
And just the story arcs, I've never come close to reading anything similar or progressive like it.
It'll be like those people who win the lottery without realizing they had a ticket.Just so y'all know all of your collection pics are entering you into the free-for-all raffle.
Alphabetical order even, wow.Show and tell time?
After getting Pokemon Legends yesterday, I am up to 71 games. There are plenty more that I would love to add to my collection, but money doesn't grow on trees. My spending habits as a result are usually pick up Nintendo first party when they hit ~$40, other hot titles at a discount, and everything else on Black Friday. Subsequently, my PlayStation purchases have dropped considerably. Right now my only purchase plans for this year are Horizon next month, Final Fantasy XVI (if it comes out), and everything else will be on Black Friday deals.
Closer view of the games
Games can be different things, and they should be, but it seems a bit short-sighted to simply say that they can't influence each other when it comes to how improvements could be made. Like, I mentioned some relatively minor improvements that would barely change the core gameplay loop, but because I mentioned a game you don't like it's suddenly "Zelda is not those things." As if Zelda is just one thing, and that thing is "not anything like that thing I don't like."When Nintendo looked to other open world games for inspiration for Breath of the Wild, they probably looked at the dungeons in the Bethesda games and saw how not to design dungeons. The Shrines offer unique puzzles in each of time and there is a meaningful reward to completing them. The Bethesda games are littered with dungeons, caves, tombs, etc. and they can be fun exploring them when you first start the game, but the copy and paste design really makes the task of exploring them all tedious. Eventually you stop going to each one you come across and only venture into ones that are required by quests. Most the dungeons don't have anything worthwhile in them so it feels like you are wasting your time exploring most of them.
While I would enjoy more Bethesda like games, I don't think Nintendo needs to mold Zelda to be more like them. I prefer my games to have more unique experiences and not be crafted to be identical to one another. Zelda is a gameplay driven franchise. The world and setting are their to frame the gameplay experience. The Zelda games have extensive lore but the series doesn't spend a whole lot of time shoving it your face. The Bethesda games are the opposite. They are narrative driven experiences. They want the player to know every aspect of the world, the history of each region, and how each character is connected. The gameplay serves as the vehicle to getting people to those stories, often to its own detriment. While I enjoy the Elders Scrolls games, there's a reason why I often tell people that it's more fun retelling your adventure than actually playing the adventure yourself.
To simply put, in Zelda it's fun being in the moment. In the Elders Scrolls, it's fun recapping the moment.
I originally cleared World Crown on the weekend of the game's release, but in the last few months I've been taking my time and grinding on the rest of the game with the other characters gradually. I never planned on doing it originally but I found myself sucked back in. Luigi was my last character for Champion's Road and I got 4/5 keys on my first Luigi run only to hit a corner and die. Painful.What took you so long?
On Wii U Champion Road wasnโt that big of a deal but on Switch it really was a challenge!
My games sure as hell aren't alphabetized, but my DVD shelves are!So many of yall are alphabetizing your games, it makes me feel like a slob.
alphabetizing is weird, release order is the way to goSo many of yall are alphabetizing your games, it makes me feel like a slob.
But then series and sequels get broken apartalphabetizing is weird, release order is the way to go
goodBut then series and sequels get broken apart
I file mine in the order I get them. I can find games faster that way than spelling cause damn I'm ass at that. lolSo many of yall are alphabetizing your games, it makes me feel like a slob.
Thatโs how I did it on the classic systems so I concur.alphabetizing is weird, release order is the way to go
AiAi just smiling at everyone like a darlSorry for being a little late to this, but here's my collection!
I took my Wii/U and 3DS games out of the box for the picture.
I get the frustration of people nitpicking your analogies, but to be fair I really don't understand the point of drawing a conclusion of how BOTW2 could stand to be more like Bethesda games, when a lot of your improvements - as you yourself say - are in Breath of the Wild's own series. When you us an analogy from a completely different series to highlight how a game could improve - even when that game's own franchise has many of the improvements you're calling for - it can feel like you're going out of your way to imply that there is something to Bethesda's approach specifically that Zelda needs to take notes from. Your post essentially implies more specificity than you probably meant it to.For instance your point about dungeons: you thought that I said "Zelda should make its dungeons into Skyrim dungeons," when all I actually said was "BotW2 should combine its puzzle shrines into larger dungeons with more context surrounding them." Something that, for all intents and purposes, has literally been done before in the exact same series. Something that many people have already been asking for devoid of the Bethesda context. Yet it's "not something Zelda should do," because I referred to Skyrim instead of Skyward Sword. Same goes for lore; you think I said that Zelda should make its entire thing about lore and "shove it in our faces," instead of just... adding more lore. Something that BotW had already started doing, and Age of Calamity had increased even further. In a series literally called "The Legend of..." it shouldn't be sacrilege to ask for more, well, legends.
sad, but Nintendo couldn't fly high foreverBrady retiring. No matter your opinion there will never be another career like it.
put them in alphabetical orderOk since everyone sharing his Switch collection. This is my Amiibo collection. Itโs a bit messy and i need to organize it better