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StarTopic Nintendo General Discussion |ST4 Jan. 2022| Resurrections

The next Switch model will be called...

  • Nintendo Switch 2

    Votes: 40 23.5%
  • Nintendo Switch Pro

    Votes: 1 0.6%
  • Nintendo Switch 4k

    Votes: 13 7.6%
  • Nintendo Switch U

    Votes: 1 0.6%
  • Nintendo Switch +

    Votes: 11 6.5%
  • Nintendo Switch Max

    Votes: 3 1.8%
  • Nintendo Switch Up

    Votes: 3 1.8%
  • New Nintendo Switch

    Votes: 5 2.9%
  • Nintendo Switch Advance

    Votes: 11 6.5%
  • Super Nintendo Switch

    Votes: 53 31.2%
  • Nintendo Switch Super

    Votes: 3 1.8%
  • Nintendo Switchxty Four

    Votes: 4 2.4%
  • Nintendo Switchcube

    Votes: 1 0.6%
  • Nintendo Swiitch

    Votes: 1 0.6%
  • Nintendo Change

    Votes: 0 0.0%
  • Nintendo Modify

    Votes: 0 0.0%
  • Nintendo Adjust

    Votes: 2 1.2%
  • Nintendo Wii U 2

    Votes: 6 3.5%
  • Other (Please specify)

    Votes: 7 4.1%
  • Switch Plus

    Votes: 5 2.9%

  • Total voters
    170
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holy fuck that's a deep cut

I might be the only other person on this site who knows what you're talking about
Nah, SEGASonic Popcorn Shop is now mainstream thanks to Mania
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I've been following his webcomics since I first had a crush on a friend in first year university and she recommended Questionable Content to me

Jeph is a man of exceptional and exquisite taste (and I would be remiss if I didn't take a chance to say David Willis eats diapers)

Also Arceus, je t'aime โค๏ธ
I've been following QC since it was just Marten and Pintsize and Marten looked polygonal.

What blows my mind most about the comic is the incredible transformation Jeph's art has gone through. I remember him saying he only started it as a way to force himself to draw every day so he could improve, and it worked.
 
I've been following QC since it was just Marten and Pintsize and Marten looked polygonal.

What blows my mind most about the comic is the incredible transformation Jeph's art has gone through. I remember him saying he only started it as a way to force himself to draw every day so he could improve, and it worked.
Haha, I want to say I was around since strip...1600ish? I remember I was confused at first before I started reading from the beginning, because the artstyle of Marten and Pintsize were so very different from the scene of Faye and...(I want to say Steve?) stumbling in drunk into the apartment; I honestly thought the story rebooted at least once to focus on different characters (couldn't have imagined the cast would grow to the size it is today haha)

And just the story arcs, I've never come close to reading anything similar or progressive like it.
 
Showcasing Switch collections? I used to have more, but sold quite of few of the one's I really didn't care for.


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Haha, I want to say I was around since strip...1600ish? I remember I was confused at first before I started reading from the beginning, because the artstyle of Marten and Pintsize were so very different from the scene of Faye and...(I want to say Steve?) stumbling in drunk into the apartment; I honestly thought the story rebooted at least once to focus on different characters (couldn't have imagined the cast would grow to the size it is today haha)

And just the story arcs, I've never come close to reading anything similar or progressive like it.
Yeah! The story has almost, sorta outgrown Marten? Amazingly? But yes, just give me The Adventures of Faye and Bubbles with all the outrageous side characters and I'll love it forever.
 
Honestly, the worst part about the package being late is just how slow it is moving, lol. Like, I'm in the big snowstorm in the northeast, so it not arriving isn't a surprise, even if the snow was light in my area on Friday and could have been delivered. However, unlike all other games I've pre-ordered on Amazon, it's being shipped cross-country. Normally they're shipped to either the local UPS office or Amazon distribution center the night before and delivered on release day, but here it's coming out of California, likely due to stock if I had to guess. A cursory shipping check says that it took 9 hours to get from Eastvale to San Bernadino, which according to Google Maps, takes about 30 minutes by car. Even without weather issues this wouldn't have made release day. XD
 
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oh gods damn it i forgot to make a topic to show off your handheld game collection
 
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Maaan, playing Horizon Zero Dawn and looking forward to playing Pokemon Legends is great... but it has me hankering for a Bethesda-styled open world so much. It's something you really cannot get anywhere else, not even in BotW, and I am starving for it. Elden Ring very likely won't fill that niche and I doubt BotW2 will be able to either. Starfield really can't come soon enough.

It also made me think about how Zelda could better capture that feeling. Personally I'd:
  • Replace Shrines with named dungeons (with lore!) scattered around the map. Maybe have 3-or-4 shrines in each one, and make them feel more like 'lived-in' places instead of puzzle rooms. Similarly, remove any "reward shrines," that are just there to reward you for a puzzle and make the location fit the puzzle instead.
  • Change some of the main towns so that they feel less designed around the player's specific needs. Zora's Domain was beautiful but it was literally just a few rooms, with most being dedicated to things only the player would care about (e.g. why does the blacksmith only repair the elite high-end Zora weapons?) Same goes for Rito Village, Goron City, and so on.
  • Add more reasons for why things are the way they are beyond "they just are." For instance, whilst Eventide Island was an amazing gameplay experience, it's story was literally just the voice of the game designer god randomly telling you to "finish my trial!"
  • Do more stuff like Tarry Town where your side-questing has a permanent effect on the world around you
  • Add more 'lore' to the world in general
It won't be exactly like Skyrim or Fallout but it doesn't have to be. However I feel that these sorts of things would improve the experience overall.
 
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Show and tell time?

After getting Pokemon Legends yesterday, I am up to 71 games. There are plenty more that I would love to add to my collection, but money doesn't grow on trees. My spending habits as a result are usually pick up Nintendo first party when they hit ~$40, other hot titles at a discount, and everything else on Black Friday. Subsequently, my PlayStation purchases have dropped considerably. Right now my only purchase plans for this year are Horizon next month, Final Fantasy XVI (if it comes out), and everything else will be on Black Friday deals.

UB6Vig5.jpg



Closer view of the games
qaX4JUK.jpg
 
When Nintendo looked to other open world games for inspiration for Breath of the Wild, they probably looked at the dungeons in the Bethesda games and saw how not to design dungeons. The Shrines offer unique puzzles in each of time and there is a meaningful reward to completing them. The Bethesda games are littered with dungeons, caves, tombs, etc. and they can be fun exploring them when you first start the game, but the copy and paste design really makes the task of exploring them all tedious. Eventually you stop going to each one you come across and only venture into ones that are required by quests. Most the dungeons don't have anything worthwhile in them so it feels like you are wasting your time exploring most of them.

While I would enjoy more Bethesda like games, I don't think Nintendo needs to mold Zelda to be more like them. I prefer my games to have more unique experiences and not be crafted to be identical to one another. Zelda is a gameplay driven franchise. The world and setting are their to frame the gameplay experience. The Zelda games have extensive lore but the series doesn't spend a whole lot of time shoving it your face. The Bethesda games are the opposite. They are narrative driven experiences. They want the player to know every aspect of the world, the history of each region, and how each character is connected. The gameplay serves as the vehicle to getting people to those stories, often to its own detriment. While I enjoy the Elders Scrolls games, there's a reason why I often tell people that it's more fun retelling your adventure than actually playing the adventure yourself.

To simply put, in Zelda it's fun being in the moment. In the Elders Scrolls, it's fun recapping the moment.
 
just found out Bionic Commando and Rearmed had a stop N swap functionality. Would love to see a double pack on Switch. Would anyone buy that?
 
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Show and tell time?

After getting Pokemon Legends yesterday, I am up to 71 games. There are plenty more that I would love to add to my collection, but money doesn't grow on trees. My spending habits as a result are usually pick up Nintendo first party when they hit ~$40, other hot titles at a discount, and everything else on Black Friday. Subsequently, my PlayStation purchases have dropped considerably. Right now my only purchase plans for this year are Horizon next month, Final Fantasy XVI (if it comes out), and everything else will be on Black Friday deals.

UB6Vig5.jpg



Closer view of the games
qaX4JUK.jpg
Alphabetical order even, wow.
 
I know this preaching to the choir, but spending a Saturday just kicking back and watching basketball and playing the newest big video game really makes me appreciate the Switch.
 
When Nintendo looked to other open world games for inspiration for Breath of the Wild, they probably looked at the dungeons in the Bethesda games and saw how not to design dungeons. The Shrines offer unique puzzles in each of time and there is a meaningful reward to completing them. The Bethesda games are littered with dungeons, caves, tombs, etc. and they can be fun exploring them when you first start the game, but the copy and paste design really makes the task of exploring them all tedious. Eventually you stop going to each one you come across and only venture into ones that are required by quests. Most the dungeons don't have anything worthwhile in them so it feels like you are wasting your time exploring most of them.

While I would enjoy more Bethesda like games, I don't think Nintendo needs to mold Zelda to be more like them. I prefer my games to have more unique experiences and not be crafted to be identical to one another. Zelda is a gameplay driven franchise. The world and setting are their to frame the gameplay experience. The Zelda games have extensive lore but the series doesn't spend a whole lot of time shoving it your face. The Bethesda games are the opposite. They are narrative driven experiences. They want the player to know every aspect of the world, the history of each region, and how each character is connected. The gameplay serves as the vehicle to getting people to those stories, often to its own detriment. While I enjoy the Elders Scrolls games, there's a reason why I often tell people that it's more fun retelling your adventure than actually playing the adventure yourself.

To simply put, in Zelda it's fun being in the moment. In the Elders Scrolls, it's fun recapping the moment.
Games can be different things, and they should be, but it seems a bit short-sighted to simply say that they can't influence each other when it comes to how improvements could be made. Like, I mentioned some relatively minor improvements that would barely change the core gameplay loop, but because I mentioned a game you don't like it's suddenly "Zelda is not those things." As if Zelda is just one thing, and that thing is "not anything like that thing I don't like."

For instance your point about dungeons: you thought that I said "Zelda should make its dungeons into Skyrim dungeons," when all I actually said was "BotW2 should combine its puzzle shrines into larger dungeons with more context surrounding them." Something that, for all intents and purposes, has literally been done before in the exact same series. Something that many people have already been asking for devoid of the Bethesda context. Yet it's "not something Zelda should do," because I referred to Skyrim instead of Skyward Sword. Same goes for lore; you think I said that Zelda should make its entire thing about lore and "shove it in our faces," instead of just... adding more lore. Something that BotW had already started doing, and Age of Calamity had increased even further. In a series literally called "The Legend of..." it shouldn't be sacrilege to ask for more, well, legends.

At the end of the day, adding more context to the pre-existing gameplay loop of BotW won't change it from a gameplay-driven game, it'll simply improve the gameplay that's already there. Same could be said for improving the graphics, or writing new and exciting music, or creating a cast of likeable characters. None are relevant to "the gameplay," yet they're there anyway, and I hope they all stay that way, or get improved, for sequels. I'd hope most would agree as the alternative is every "story game," having the gameplay of a visual novel and every "gameplay game," having the aesthetics and narrative of Wordle.

Similarly, I want the exact opposite from Starfield. Bethesda games are incredible when it comes to immersion, world design and lore, but they're not great for gameplay or level design. As such, I want Starfield to take more from BotW - stuff like having dungeons with memorable puzzles to complete, adding more navigational interaction to the scenery, and allowing more experimentation in combat. I doubt you'd argue that "no, Starfield shouldn't do that because Bethesda doesn't need to mold its games to be more like BotW." Probably because you like BotW and dislike Bethesda games :p
 
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What took you so long?
On Wii U Champion Road wasnโ€™t that big of a deal but on Switch it really was a challenge!
I originally cleared World Crown on the weekend of the game's release, but in the last few months I've been taking my time and grinding on the rest of the game with the other characters gradually. I never planned on doing it originally but I found myself sucked back in. Luigi was my last character for Champion's Road and I got 4/5 keys on my first Luigi run only to hit a corner and die. Painful.

Also, the dive lets you cheese a lot of sections in the Switch version, so for most characters it's definitely easier. Toad is a problem though because he's too fast in the Switch version.
 
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Look at you people with your organized game collection. My Switch games are all out of order. I don't have enough space on my shelf to line them all up so a bunch are laying flat in a stack on top of the games that are lined up.
 
So many of yall are alphabetizing your games, it makes me feel like a slob.
My games sure as hell aren't alphabetized, but my DVD shelves are!

Except for my Dragon Ball DVDs, which fits just perfectly on an entire shelf by themselves, like it was meant to be.
 
I procrastinated long enough, but today I finally sat down and spent the two hours or so it takes to grind out the monthly costume in Super Rush. I present you all with this abomination of a Mario outfit.


 
When the anti-vaxxers can't stand the cold, what do they do?

A) Go home
B) Deal with it
C) Storm a fucking shopping mall

If you picked C, you're correct :(

 
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For instance your point about dungeons: you thought that I said "Zelda should make its dungeons into Skyrim dungeons," when all I actually said was "BotW2 should combine its puzzle shrines into larger dungeons with more context surrounding them." Something that, for all intents and purposes, has literally been done before in the exact same series. Something that many people have already been asking for devoid of the Bethesda context. Yet it's "not something Zelda should do," because I referred to Skyrim instead of Skyward Sword. Same goes for lore; you think I said that Zelda should make its entire thing about lore and "shove it in our faces," instead of just... adding more lore. Something that BotW had already started doing, and Age of Calamity had increased even further. In a series literally called "The Legend of..." it shouldn't be sacrilege to ask for more, well, legends.
I get the frustration of people nitpicking your analogies, but to be fair I really don't understand the point of drawing a conclusion of how BOTW2 could stand to be more like Bethesda games, when a lot of your improvements - as you yourself say - are in Breath of the Wild's own series. When you us an analogy from a completely different series to highlight how a game could improve - even when that game's own franchise has many of the improvements you're calling for - it can feel like you're going out of your way to imply that there is something to Bethesda's approach specifically that Zelda needs to take notes from. Your post essentially implies more specificity than you probably meant it to.

For example, when you say that dungeons could use more lore or story context, and use Bethesda games to highlight that, I immediately get alarm bells. Most Bethesda dungeon lore is done through conveniently placed text dumps that make no sense or conveniently timed dialogue dumps that make no sense. So that wouldn't work for Zelda, a series that should be all about learning about the world through gameplay & interactions. Games like Ocarina of Time or Skyward Sword already have better lore-through-gameplay. I don't even think you disagree with this, but then its weird you point to Bethesda games for some guidance.

I mean, you literally start your post talking about how more games should try better to fill a niche that only Bethesda games have. Which doesn't even really make sense, since Starfield will launch around the same time as BOTW2. I could see how people might have misinterpreted your comment, that's all. I don't think the comparison makes as much sense as games of Zelda's past.
 
oh weโ€™re doing libraries? hereโ€™s mine:

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