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StarTopic Nintendo General Discussion |ST4 Jan. 2022| Resurrections

The next Switch model will be called...

  • Nintendo Switch 2

    Votes: 40 23.5%
  • Nintendo Switch Pro

    Votes: 1 0.6%
  • Nintendo Switch 4k

    Votes: 13 7.6%
  • Nintendo Switch U

    Votes: 1 0.6%
  • Nintendo Switch +

    Votes: 11 6.5%
  • Nintendo Switch Max

    Votes: 3 1.8%
  • Nintendo Switch Up

    Votes: 3 1.8%
  • New Nintendo Switch

    Votes: 5 2.9%
  • Nintendo Switch Advance

    Votes: 11 6.5%
  • Super Nintendo Switch

    Votes: 53 31.2%
  • Nintendo Switch Super

    Votes: 3 1.8%
  • Nintendo Switchxty Four

    Votes: 4 2.4%
  • Nintendo Switchcube

    Votes: 1 0.6%
  • Nintendo Swiitch

    Votes: 1 0.6%
  • Nintendo Change

    Votes: 0 0.0%
  • Nintendo Modify

    Votes: 0 0.0%
  • Nintendo Adjust

    Votes: 2 1.2%
  • Nintendo Wii U 2

    Votes: 6 3.5%
  • Other (Please specify)

    Votes: 7 4.1%
  • Switch Plus

    Votes: 5 2.9%

  • Total voters
    170
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I wouldn't say often, but I'd recommend keeping an eye out; I'm pretty sure it was last on sale around Christmas.

I’ll keep an eye out. I checked to see if it was on sale from the New Years sale and it’s not sadly. I’ll keep an eye out, thanks.

I’m going to ge doing to the moon next as part of my backlog. Then it’s skyward sword hd
 
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Finally completed Ys IX. Good game. Not as good as YS VIII. Shit port.

I believe 8 is the superior game so if you only played one, make sure it is that one. IX tries to do things that the engine clearly wasn't meant for. You get to run around a big city and you great a lot of new movement mechanics, but it all just doesn't come together as well as you'd hope. The city lacks color compared to the island of 8. The new mechanics don't really improve exploration and combat all that much and are clunky at times. With that said, the core gameplay is still fun. Battles are quick and flashy. The cast does grow on you and as a whole, might be better than 8s cast. I did feel a bit sad during the credits knowing that most of these characters will probably never be in another game. However, Dana was what really made 8 and IX doesn't have a comparable co-star.

Don't buy on Switch. It's an ugly on another system and Switch version really has no excuse running this bad. I hear the PS4 version runs bad as well that only the brute strength of the PS5 or PC really make the game run decently. So if you are going to play it, play it on those systems.

I am curious on where Falcom takes the series next. It seems like the 8 formula is here to stay for the time being. I hope Falcom can build a competent engine for the next game. I don't need it to look top of the class. But it's clear that this engine was built for games smaller in scope and they stretched it to its breaking point. A analogy I would make is that if Nintendo took the Ocarina of Time engine, tried the next game the size of Twilight Princess, while also adding in the climbing and gliding mechanics of Breath of the Wild. IX feels like it wants to be part of the open world craze but I think it shines best in the smaller (but still decently sized) areas outside of the city.
I played Ys IX on PS5 at launch and the experience was so silky smooth no matter how many enemies and big attacks were on screen. Made the whole experience super fun and addicting. I bought it on Switch to support Falcom on Switch and have a portable version, but the clips I’ve seen look so rough it’s not remotely the same experience which is a huge bummer since the port of VIII is fairly solid.

In general, I loved Ys IX even though it’s a weird step back on a few key fronts. They brought over a lot of the same systems, but the new context/structure does them no favors. Like building up a castaway village is awesome, establishing a bar in town not so much. I think the new cast is overall better, but no one is remotely on Dana’s level I agree. I did really like exploring the city. The random battles you choose to fight are weird/pointless, but I got some fond early Assassin’s Creed vibes even though you can fly/run up walls. I enjoyed the story a lot too. The big mysteries were interesting as you swapped back and forth in and out of the prison and I liked how it brought in elements of Adol’s past adventures.
 
I played Ys IX on PS5 at launch and the experience was so silky smooth no matter how many enemies and big attacks were on screen. Made the whole experience super fun and addicting. I bought it on Switch to support Falcom on Switch and have a portable version, but the clips I’ve seen look so rough it’s not remotely the same experience which is a huge bummer since the port of VIII is fairly solid.

In general, I loved Ys IX even though it’s a weird step back on a few key fronts. They brought over a lot of the same systems, but the new context/structure does them no favors. Like building up a castaway village is awesome, establishing a bar in town not so much. I think the new cast is overall better, but no one is remotely on Dana’s level I agree. I did really like exploring the city. The random battles you choose to fight are weird/pointless, but I got some fond early Assassin’s Creed vibes even though you can fly/run up walls. I enjoyed the story a lot too. The big mysteries were interesting as you swapped back and forth in and out of the prison and I liked how it brought in elements of Adol’s past adventures.

I liked the idea of using a bar as a base in concept but they needed to adjust the systems more to better fit the context of the story. It would have been if you the bar was a front for say a spy ring where you would use it to plan prison escapes, gather intel on government officials, etc. But in IX, they mostly just carried over the stuff from 8, placed it in a bar and called it a day. I like exploring urban environments in games but the city needed more visual variety. I get that it's a prison city and it's supposed to have an oppressive feeling but I think they could have done more to make it more interesting to explore. I don't think there was a time where I looked across the city landscape and thought "Oh, I want to see what is over there".
 
With Games Done Quick starting tomorrow, the likelihood of me playing games drops considerably. I might continue Pokemon Diamond while tuning in. I usually have a hard time just focusing on the speed runs and Pokemon is a great series to play while doing other things.
 
I liked the idea of using a bar as a base in concept but they needed to adjust the systems more to better fit the context of the story. It would have been if you the bar was a front for say a spy ring where you would use it to plan prison escapes, gather intel on government officials, etc. But in IX, they mostly just carried over the stuff from 8, placed it in a bar and called it a day. I like exploring urban environments in games but the city needed more visual variety. I get that it's a prison city and it's supposed to have an oppressive feeling but I think they could have done more to make it more interesting to explore. I don't think there was a time where I looked across the city landscape and thought "Oh, I want to see what is over there".
Yeah VIII’s island was genuinely compelling to explore especially since the bigger areas and secrets had mystery elements attached to them. Having to find items/people to clear obstacles makes it feel more rewarding. Ys IX was often I want to go there because there are treasure chests there and being locked out of an area by a dumb magic wall sucks. The countryside areas were neat though.
 
Hey, it could be worse. It could be VBA in Access instead of Excel.

Pro tip: If you're writing VBA in Access, then either you are already past the point where you should have gotten a real software dev involved, or you are said dev who has to clean up the resulting mess.
my first college "internship" was working with VBA in Excel for data processing. 20,000 lines of financial backlog getting parsed with VBA.

if it had been access I might've just dropped out
 
I liked the idea of using a bar as a base in concept but they needed to adjust the systems more to better fit the context of the story. It would have been if you the bar was a front for say a spy ring where you would use it to plan prison escapes, gather intel on government officials, etc. But in IX, they mostly just carried over the stuff from 8, placed it in a bar and called it a day. I like exploring urban environments in games but the city needed more visual variety. I get that it's a prison city and it's supposed to have an oppressive feeling but I think they could have done more to make it more interesting to explore. I don't think there was a time where I looked across the city landscape and thought "Oh, I want to see what is over there".
Yeah, I'll echo the general sentiments here. The setting is really the main difference between the two but with how essential the setting was to how great VIII was it's not surprising IX falls a bit flat in that area

The core formula from VIII is still good enough to work no matter how transplanted it is and the gameplay additions are mostly great, but the lack of the fun setting is a real downside
 
Hey, it could be worse. It could be VBA in Access instead of Excel.

Pro tip: If you're writing VBA in Access, then either you are already past the point where you should have gotten a real software dev involved, or you are said dev who has to clean up the resulting mess.
My job a decade ago was managing an Access database with an Excel front end, all heavily customized through VBA. 😅
 
LAST MINUTE FOOD ENTRY @Skittzo

vQ4VrhA.jpg


not sure if it counts since it was mostly assembly but this is romantic charcuterie
 
Life is too short to spend time playing Halo Infinite when it is so clearly still in beta and still so far from where it should be. Desync on melee and splash damage is honestly embarrassing, I went back to MCC last night to play some Halo 3 and it's just crazy how Bungie nailed a tight game feel 15 years ago that apparently just can't be replicated. Infinite MP is wonky as hell.
 
Life is too short to spend time playing Halo Infinite when it is so clearly still in beta and still so far from where it should be. Desync on melee and splash damage is honestly embarrassing, I went back to MCC last night to play some Halo 3 and it's just crazy how Bungie nailed a tight game feel 15 years ago that apparently just can't be replicated. Infinite MP is wonky as hell.
I haven’t played Infinite or MCC, but I was into H3 competitively. It was a phenomenal team game, but the meta was a pure sniper and battle rifle game, Infinite weapons looks way more balanced and looks more fun outside of vehicles. H3 forge and theatre, especially theatre, were years ahead.
 
I've said it many times but Halo Infinite is one of the most fascinating game releases in a while. The multiplayer is free and came out first. The single player is $60 but comes with Game Pass. The campaign is open world which is a brand new thing for the Halo series but it's clear that lack of diverse environments and stuff previously shown in trailers but not current in the game indicates that that a lot of stuff was cut for this release. Based on people's impressions, the core multiplayer is great, the best Halo has been in years. It had a very stable launch but over time the networking seems to be breaking down. This is kind of the opposite of other recent games which launch in a poor state and get better over time. Infinite launched without several core playlists, game mods, and features. The progression is weird. Prices in the shop don't appear to have any rhyme or reason. Co-op and forge were delayed.

All of this just makes for an odd product. It's very haphazardly put together.
 
Life is too short to spend time playing Halo Infinite when it is so clearly still in beta and still so far from where it should be. Desync on melee and splash damage is honestly embarrassing, I went back to MCC last night to play some Halo 3 and it's just crazy how Bungie nailed a tight game feel 15 years ago that apparently just can't be replicated. Infinite MP is wonky as hell.
I still haven't gotten to the multiplayer yet myself
 
I've said it many times but Halo Infinite is one of the most fascinating game releases in a while. The multiplayer is free and came out first. The single player is $60 but comes with Game Pass. The campaign is open world which is a brand new thing for the Halo series but it's clear that lack of diverse environments and stuff previously shown in trailers but not current in the game indicates that that a lot of stuff was cut for this release. Based on people's impressions, the core multiplayer is great, the best Halo has been in years. It had a very stable launch but over time the networking seems to be breaking down. This is kind of the opposite of other recent games which launch in a poor state and get better over time. Infinite launched without several core playlists, game mods, and features. The progression is weird. Prices in the shop don't appear to have any rhyme or reason. Co-op and forge were delayed.

All of this just makes for an odd product. It's very haphazardly put together.
I kinda feel bad for Halo, I don't think no gaming mascot has been treated as bad as them. They truly had everything going for it. Activision doing messed up things, CoD being messed up and not the era people wanted. If Halo was a well done game, they could've cause a huge tidal wave in the genre.
 
I kind of expected a NES remix Switch-version, which would of course be good advertisement to their NSO service where the games would be fully playable. But we heard none of the series anymore :(

Edit: Yooooooo FINALLY Nemo gets a new video game (the NES one is kind of like a favourite game of mine), and it looks gorgeous! Why didn't I know about this lol

is it just me or does the animation / action speed look extremely rough in that trailer? I never played the original so maybe I just have no context for how it’s supposed to be
 
I kinda feel bad for Halo, I don't think no gaming mascot has been treated as bad as them. They truly had everything going for it. Activision doing messed up things, CoD being messed up and not the era people wanted. If Halo was a well done game, they could've cause a huge tidal wave in the genre.

For what it's worth, I do think 343 does really care about the franchise despite their missteps. They have ambitious goals that they simply can't meet. Halo 4 was a stunning graphical showcase. Halo 5 was an earnest attempt to take classic Halo gameplay while giving it some more modern elements. Infinite of course has/had big ambitions. They just have trouble putting it all together. Much of this can be blamed on the studio itself but I don't think being part of Microsoft really helped them over the past decade. Microsoft basically mishandled their first party studios through the Xbox One generation and that's why they are desperately buying up studios to undo years of neglect.

Halo is old enough to be considered a classic series but it's kind stuff in a weird place between maintaining tradition and doing something new for the series. Think of something like Mario or Zelda where we often don't know how the new games are going to look, what the setting is going to be, what the new gameplay systems are going to be. For Halo, people want Halo. Attempts to diverge too far from what was introduced in CE have been met with criticism from the fanbase. It can't have that Breath of the Wild or God of War 2018 moment although it does sound like campaign wise, Infinite does strike a satisfying balance between tradition and just adding enough new elements to freshen things up.
 
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How I know the expansion pak is a bad deal for me is that the news of Banjo coming this month has instead gotten me to finally jump back into the N64 copy I own and am completely lost in, instead of getting the expansion pak to play it with suspend feature and a miles better controller.

But hey at least it got me back into this game! I really want to finally beat it.
 
I don't even completely understand them and nobody can fully explain them either....

When you're buying an NFT you're actually buying a "link" on a long, ever-expanding chain. Each link includes a record of the link behind it, as proof of its spot (so if you changed something, it wouldn't match the link ahead of it anymore). It's basically a chain of receipts that cannot be modified. Its security is the main draw.

The stupid picture simply represent the node (link) on the blockchain you are buying, and is as significant as "buying" a star

Let me be clear I think the NFT craze is ridiculous and the bored apes are the stupidest thing I've ever seen, NFT "culture" is a joke
 
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is it just me or does the animation / action speed look extremely rough in that trailer? I never played the original so maybe I just have no context for how it’s supposed to be
No you are absolutely right. I think since it is a Kickstarter trailer they did a trade off between visuals and the animation itself to make it look as good as possible without the funds needed. I really hope they iron it out.
 
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I tried the Medievil remake on PS4 and I keep getting cheap deaths. Not sure if I will stick with it.
I played it recently because I have some nostalgia for the demo on PS1. It has aged horribly, the remake makes no real effort to make the game less janky or archaic, and it's just frustrating to play. A real swing and a miss.
 

Square Enix saw this and got inspired.
Finally completed Ys IX. Good game. Not as good as YS VIII. Shit port.

I believe 8 is the superior game so if you only played one, make sure it is that one. IX tries to do things that the engine clearly wasn't meant for. You get to run around a big city and you great a lot of new movement mechanics, but it all just doesn't come together as well as you'd hope. The city lacks color compared to the island of 8. The new mechanics don't really improve exploration and combat all that much and are clunky at times. With that said, the core gameplay is still fun. Battles are quick and flashy. The cast does grow on you and as a whole, might be better than 8s cast. I did feel a bit sad during the credits knowing that most of these characters will probably never be in another game. However, Dana was what really made 8 and IX doesn't have a comparable co-star.

Don't buy on Switch. It's an ugly on another system and Switch version really has no excuse running this bad. I hear the PS4 version runs bad as well that only the brute strength of the PS5 or PC really make the game run decently. So if you are going to play it, play it on those systems.

I am curious on where Falcom takes the series next. It seems like the 8 formula is here to stay for the time being. I hope Falcom can build a competent engine for the next game. I don't need it to look top of the class. But it's clear that this engine was built for games smaller in scope and they stretched it to its breaking point. A analogy I would make is that if Nintendo took the Ocarina of Time engine, tried the next game the size of Twilight Princess, while also adding in the climbing and gliding mechanics of Breath of the Wild. IX feels like it wants to be part of the open world craze but I think it shines best in the smaller (but still decently sized) areas outside of the city.

I think the main difference there is that in 8, the dual story sections make you feel MORE powerful and badass, plus all the story payoffs, so they're just actively fun to play. Whereas in 9, like you said you feel much less powerful and they have unfun mechanics all over the place.

I am really looking forward to whatever is next, hopefully with a better engine and optimization now that Falcom is moving more in on Switch.

Me knowing that Kuro no Kiseki had a bunch of performance issues on PS4 with the new engine:

awkward-collar-tug-the-simpsons.gif
 
Been lurking Nintendo speculation/discussion threads since January 2020 on Era. Don't know how active I'll be here but i'm happy to finally join in
 
I haven’t played Infinite or MCC, but I was into H3 competitively. It was a phenomenal team game, but the meta was a pure sniper and battle rifle game, Infinite weapons looks way more balanced and looks more fun outside of vehicles. H3 forge and theatre, especially theatre, were years ahead.
There are individual games and moments where Infinite is the best Halo multiplayer I've ever played, for sure. The weapon sandbox is extremely fun and movement is better than ever. The issue appears to be more of a network or server-wide thing. I'm not exaggerating when I say that every single game I play, I have melee desync issues due to the game's wonky collision, where you clearly should've lunged into somebody with your melee at close range but it doesn't trigger, yet they lunge into you from the same distance. Or even worse, you melee lunge into someone, the hit connects and you get the audio cue, but you phase through their body and they're able to backsmack you for an instakill. This damage desync applies to splash damage as well. No joke, your rockets are more likely to kill someone if they impact farther away from your target than dead on, because the game's splash damage value is so out of whack. This applies to plasma grenades, shock rifle, ravager, fusion coils, you name it.

The game's bones are great, but the hit boxes, desync, and reliability of tried-and-true kill tactics are just not there yet.
I've said it many times but Halo Infinite is one of the most fascinating game releases in a while. The multiplayer is free and came out first. The single player is $60 but comes with Game Pass. The campaign is open world which is a brand new thing for the Halo series but it's clear that lack of diverse environments and stuff previously shown in trailers but not current in the game indicates that that a lot of stuff was cut for this release. Based on people's impressions, the core multiplayer is great, the best Halo has been in years. It had a very stable launch but over time the networking seems to be breaking down. This is kind of the opposite of other recent games which launch in a poor state and get better over time. Infinite launched without several core playlists, game mods, and features. The progression is weird. Prices in the shop don't appear to have any rhyme or reason. Co-op and forge were delayed.

All of this just makes for an odd product. It's very haphazardly put together.
I truly hope we get to hear a full development timeline someday, more than the abbreviated version Jason Schreier shared a few weeks back.
I still haven't gotten to the multiplayer yet myself
It's fun in spurts, but it's so frustrating when you see how close the game is to greatness but it's being hampered by strange inconsistencies in gameplay
 
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Alright fami I need a new PC. I don't really game on PC much anymore (if I do it'll be older games) so I don't need anything high end.

However I do want to be able to (learn how to) edit videos because I wanna be that dad who edits lava and fireballs into videos of his kids playing floor is lava and all that.

And of course I need it to be able to run blender so I can continue blessing you all with my terrible skills.


Any suggestions on a PC or laptop that can do that for relatively cheap?
 
Me knowing that Kuro no Kiseki had a bunch of performance issues on PS4 with the new engine:
Maybe they should give up on this "let's do our ports ourselves" dream and continue to have them someone else do the job. Like, Engine.

Or... use the Switch as the base system. Bad optimization on PS4 indicates they still use PC as the development target.
 
Played through the first case of The Great Ace Attorney yesterday, and man I missed Ace Attorney in general. Some of the little animations are so good, like Ryunosuke trying to slam the desk with his hands but only making a pitiful little slap noise, causing him to briefly glance at his hands like "wtf".

Also watched Encanto last night and it was fantastic. "We Don't Talk About Bruno" and "Dos Oruguitas" were probably my favorite songs.
 
I really hope they announce a release date for Pac-Man Museum+ soon. I've got a Pac-Man Fever that only that collection can cure.

I've even got Pac-Fever dreams. I legit last night dreamt of a Pac-Man game for the Wii wherein Pac-Man's son is turned into a ghost, and Pac-Man has to come to terms with his son's condition. it was a visual novel like game and had a weirdly somber mood to it as Pac-Man struggled with concepts of mortality.
 
Maybe they should give up on this "let's do our ports ourselves" dream and continue to have them someone else do the job. Like, Engine.

Or... use the Switch as the base system. Bad optimization on PS4 indicates they still use PC as the development target.

I don't even think the PC is the development target. I think just the sheer power of the PC and PS5 brute force the games into running at a decent state and it covers up the bad optimization Falcom has done with some of these games. Ys IX is not a looker. Assassin Creed games on PS3 and Xbox 360 looked and ran better so there's no reason why Ys IX runs so poorly on Switch and even on PS4.
 
I played it recently because I have some nostalgia for the demo on PS1. It has aged horribly, the remake makes no real effort to make the game less janky or archaic, and it's just frustrating to play. A real swing and a miss.
Yea I made it a little farther but called it a day. It was only 10 bucks so no big loss.
 
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Maybe they should give up on this "let's do our ports ourselves" dream and continue to have them someone else do the job. Like, Engine.

Or... use the Switch as the base system. Bad optimization on PS4 indicates they still use PC as the development target.

I think you have it the wrong way around. Engine did the Ys 9 port, and it's only now after the failure of Kuro no Kiseki that Falcom will develop for Switch themselves.

PS4 is the development target as the PC ports only exist outside of Japan and are externally produced. Falcom is just a bit crap.
 
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Got an NAS yesterday and have been slowly backing up my stuff. Once I finished it, I managed to drop an external HDD and broke it.

One life ends and another begins.
 
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