• Hey everyone, staff have documented a list of banned content and subject matter that we feel are not consistent with site values, and don't make sense to host discussion of on Famiboards. This list (and the relevant reasoning per item) is viewable here.

StarTopic Nintendo Direct Speculation |ST8| Press Your (Nintendo Direct) Luck!

image.png
Metroid fans are so spoiled.

Metroid Prime: Federation Force (2016)
Metroid: Samus Returns (2017)
Metroid Dread (2021)
Metroid Prime 4 (2024 or 2025)

Literally never more than 4 years between installments.
 
Metroid fans are so spoiled.

Metroid Prime: Federation Force (2016)
Metroid: Samus Returns (2017)
Metroid Dread (2021)
Metroid Prime 4 (2024 or 2025)

Literally never more than 4 years between installments.
Except that for mainline original games, the gap is Metroid Other M (2010) to Metroid Dread (2021). And it really felt more like 2007 to 2021 to most Metroid fans, for obvious reasons
 
Metroid fans are so spoiled.

Metroid Prime: Federation Force (2016)
Metroid: Samus Returns (2017)
Metroid Dread (2021)
Metroid Prime 4 (2024 or 2025)

Literally never more than 4 years between installments.
I think it’s mostly just in reference to how long we’ve been waiting for Prime 4.

Metroid has had a great run on Switch with Dread and Prime Remastered. Also, Metroid got 2 new characters in Smash Ultimate.

But you can’t deny that the wait for Prime 4, despite all the cool stuff I just listed, is agonizing for Metroid fans.

At least when Zelda games (or games that aren’t by Nintendo) take a while or are delayed we get updates on them at least once a year. Prime 4 though? Nothing. We got a restart of development in 2019 and then Retro Studios’ twitter banner. That’s it.

I do believe that is on purpose though, as when Nintendo finally decides to show the game it will be accompanied by gameplay footage and a release date within a year that first footage.
 
Tears of the Kingdom was shown again after its delay(not counting the 5s footage of the delay vídeo) 8 months before release with a final title and release date.

I expected Metroid Prime 4 getting a similar treatment and being fully revealed this April for the fall, or June or September for early 2025.
 
Metroid fans are so spoiled.

Metroid Prime: Federation Force (2016)
Metroid: Samus Returns (2017)
Metroid Dread (2021)
Metroid Prime 4 (2024 or 2025)

Literally never more than 4 years between installments.
I'm not sure why Metroid Prime: Federation Force is on that list, it's not even a Metroidvania game.

It's like saying FIre Emblem fans are spoiled because they got Fire Emblem Warriors
 
Am I the only one that read @Sin & Punishment's comment ironically...?
Well, I mean, they’re right if we compare Metroid to other franchises like Star Fox, F-Zero, Pikmin, and Donkey Kong.

I always find it tough to figure out if people are being sarcastic when it comes to a fanbase being spoiled, because some people legitimately don’t know how good they’ve got it.

Zelda is a perfect example. And before anyone wants to call me out, I’m a big Zelda fan too. But when I heard people unironically BEGGING for a new Zelda (on this site and many others) at the September Direct, it really stuck with me.

I find people don’t look outside of the games. Zelda gets concerts, books, merchandise, etc. Even when the big games take a long time to release, there is usually remakes, remasters, and spin offs to fill the gap. It’s also getting a feature-length movie.

Metroid, and many other franchises, get none of that. To top it all off, Metroid also doesn’t usually sell well and the future is often up in the air (hopefully Dread and Prime 4 change that).

I hope no one takes this as me being mad or upset. It is just something to think about.

When Metroid Prime 4 comes out, I look forward to entering Direct hype cycles with more curiosity and openness rather than just ‘Prime 4 please’. Unless Prime 4 is bad. Which it won’t be, of course.
 
I am glad of how many franchises the Switch did justice to. We even got a new F-Zero game for crying out loud! Yes, I count F-Zero 99.

I hope DK and Star Fox get to have their time in the sun on Switch 2.
 
I am glad of how many franchises the Switch did justice to. We even got a new F-Zero game for crying out loud! Yes, I count F-Zero 99.

I hope DK and Star Fox get to have their time in the sun on Switch 2.
I agree. It’s great to see. I want as many old franchises and franchises that haven’t gotten a game this Gen to get one next Gen.
 
I am glad of how many franchises the Switch did justice to. We even got a new F-Zero game for crying out loud! Yes, I count F-Zero 99.

I hope DK and Star Fox get to have their time in the sun on Switch 2.
It's just a port that added multiplayer, big deal. Should count as -1 games for the Switch library and -2 for F-Zero games.

Please don't take the above seriously
 
I started out typing more here regarding the whole remake situation, but I wasn't entirely pleased with the structure, and then I realized I could pull in a lot of points from previous discussion rather than pointlessly remaking them, and so now you're left with this abomination of a text:

Overall, I don't particularly care for the craze of just remaking everything, and it's really not necessary for everything.
Super Metroid should never be remade because virtually any tweaks would make it worse. At most, you can add options on it like more button mapping options, but Switch / Wii U VC already has that covered.
This is in line with my thoughts on the matter. There are possibilities for QOL updates as found in certain ROM hacks, which could be added as options. Perhaps Nintendo could go wild and try to make widescreen work for it, though there are some screens where that might be a bit tricky and if it doesn't work right the endeavor should be let be. But the overall game should remain untouched.


There's also a common sentiment, though, that Super Metroid should be brought somehow to the standards of Samus Returns and Dread, but then you have to consider what that entails. Is it graphics and art? Because I think unceremoniously tossing aside the pixel art is an unfortunate choice, and I also think the visual art is a place those newer games could stand to see improvement. Is it the movement and moveset? Because that will also further homogenize the series in addition to necessitating a complete change to absolutely everything else.

But here's the thing regarding Super Metroid in the presented scenario: Once you change the controls to be more like Dread, as is suggested, you then have to change absolutely everything else. The level layout and design has to change, enemy placement and behavior needs reworked, so on and so forth. Samus is a lethal weapon, and the Dread moveset emphasizes that, and it's oh so cool. But it doesn't work within the current confines of Super Metroid. The entire gameplay then needs to change.

And what happens when you have to make the choices regarding these changes to level and world design? Do you keep the element of getting lost, as it was originally built, or do you streamline it and modernize it?

And there's the issue of art. Once you completely redo the graphics and visual design, you end up with something other than what Super Metroid was -- a take on it, an iteration, to be sure, but something different regardless.

Does this remake alter lore at all? Change plot or story? That'll reconfigure elements directly related to what people look back on as integral to Super Metroid.

Everything ends up changed in some way, and there are definitely a lot of things that could be considered a positive, but there's a lot that could go wrong as well, and that's ignoring the aforementioned aspect of the entire game -- minus plot beats and the existence of particular enemies and such -- being entirely different.

At some point, you're really just making a new game, so why not just do that? At some point, you're playing through Super Metroid, but you're not really playing Super Metroid. It's the old Ship of Theseus all over again, except without the parts being slowly swapped out in repair and instead just tossed aside for something else with the old name slapped on top.

An example: I never had a 3DS to actually play through Samus Returns, so maybe this is off, but the various details I've seen kind of suggest that the remake changes the focus, tone, and atmosphere of the original (and the opportunities I did have to check it out seemed to back this up), swapping out elements that were more distinct in the series and fitting it into more of a standard mold. In the end, it's my understanding that the finished product wasn't a particularly good Metroid II remake, even if it was a decent Metroid.

On a smaller scale, even seemingly obvious little fixes, meant to modernize the game to current sensibilities, easily have overlooked effects, whether because an outcome wasn't perceived or because the person(s) designing the change didn't recognize how an element worked into the original. Xghost offers an example:
Smoothing out “imperfections” in remakes loses character and can have knock on effects that can cause trouble elsewhere. Someone suggested in this thread changing how wall jumping behaves, but on its own terms, you aren’t necessarily supposed to know wall jumping is a thing in the game until the game teaches you about it. Having that knowledge radically changes how you approach the game so making it more naturally intuitive would trivialize traversal and compromise the map design.
Note: I do think the idea of "you could always do this. You just didn't realize it. And now you'll interact with the world differently" can be used to great effect in something like Metroid. But I can also see a lot of people balking at the idea.

Beyond that, there's
What does Super Metroid truly gain from being torn down to be reconstructed, and what do we truly gain as a result? What does such a remake truly offer?

Does it all come down to this?
Most people don't like playing old games that they didn't grow up with.

For the most part -- and please tear this statement apart if it's incorrect -- this seems to stem from an unwillingness to meet the media on its own terms, not so much on the media itself being unworthy of experiencing as it is. Our resident Holy (former?) Ghost puts it thus:
In Super Metroid’s case, the controls are essentially the same thing you have in Dread (and Fusion and Zero Mission). 2D gameplay hasn’t changed much at all since Super Metroid. If people don’t like the control layout, they probably didn’t play around with the in-game button mapping features. I agree the default layout is bad, but that’s no reason to remake a game. If the layout isn’t your issue, but rather the feel, I’d tell people to stick with it beyond first blush. Samus’ controls are 100% built for the game. It may not come natural because it is unique, but the way it is designed ultimately invites mastery and greater freedom of expression in a way the following games don’t. Fusion and Zero Mission despite feeling immediately snappier and pleasing are not inherently better.

As for the graphics, I really don’t think age is the issue, some people just don’t connect with pixel art. That’s their issue, not the game’s, and again not worth 3-4 years of hard work that would be better spent elsewhere to please them.

And I attempt to dissect the phenomenon as such:
I understand this as a phenomenon. Much like many people have reasons they don't like older literature -- the vocabulary is too archaic, the sentence formation is too different, the (legitimately good!) writing doesn't match modern sensibilities, the reader simply doesn't want to like it or doesn't think they should --, there are reasons people might not get into older games. But, just as I see no reason (legitimately good!) older literature needs to be "remade," I'm not convinced this is a reason (legitimately good!) older games should be either.


There are any number of reasons someone might not connect with a text, a game, or any other piece of media, but that doesn't inherently mean it needs remade. We've had shiny 3D graphics suggested here a few times as something to gain from a remake, but even if a chunk of people don't connect to pixel art, this doesn't strike me as compelling grounds for a remake -- who's to say these same people would connect to the particular 3D graphics that find use, or that pixel art proponents won't be alienated?

Fact is, the game still works well, and that doesn't seem like something that really changes. The issues people might find with it still strike me as more akin to being unable to get into older writing sensibilities or sentence formations or wordings, a problem many find falls away if they give the text more than a cursory chance.

What do we actually gain from such a proposition, which wouldn't equally be gained through a new game? Are we truly just looking at modern sensibilities and refusing to meet a good game on its own terms?

And, for as much as I've seen people here talk about how various older games -- Super Metroid, in particular -- are in dire need of a remake because they're, well, old and they just can't get into them, I also tend to see a lot of people in general discovering these same titles for the first time and really coming to enjoy and appreciate them. You can see @Raccoon in this very thread regarding one of the very games in contention.

I'm not sure where or who it was, but:
I think it was around here somewhere where I saw someone saying they introduce non-gamers to Super Metroid, and it'll just click with them, and that's why they consider it a great game.

Yes, some people won't be able to get into some older media, just as some people won't be able to get into different newer media. If something is remade, that's going to remain the same.




Older movies are not an appropriate comparison to make here, as the basics have been the same since the talkies first started. Games have vastly changed in the same time period.
If you get into it, older movies often receive the same sorts of criticism. They often have a different feel. They feel old for various reasons, and people can, and often do, find this offputting. That's with the idea that they haven't changed near so much!

Similarly, if we focus in on 2D metroidvania search-action, the scope of change diminishes severely compared to looking at video games as a whole.

This is, of course, all considering the idea that newer and more modern means better rather than different. I mentioned before the idea that it's not dissimilar to being unable to get into old texts, so I'll lean into that for a moment. We often have modernized Shakespeare because a lot of people seem to find the originals especially difficult, but Shakespeare doesn't remain relevant for merely his plots: rather, for his language; these modernized writings are meant to help make the original intelligible to people so they can parse through what they found difficult. There's a lot that gets lost if we merely attempt to update it.

I guess a more appropriate comparison would be remastering black and white films into color or 4K.
I think this is more applicable to something like the Metroid Prime remaster, really. A remake would be more, say, Battlestar Galactica, where the original isn't necessarily looked upon too fondly and was replaced with a completely different take (though that's more reboot, less remake) or Avatar: The Last Airbender with Netflix's recent live action remake, wherein I appreciated some changes that I thought they almost pulled off but overall the final product was unequivocally inferior to the original. Not that a remake has to be inferior.

Some things just age, and it's okay to wish for updates. Otherwise we'd all be using the same tech and appliances we used decades ago.
I know you've clarified that you really didn't mean to compare games to dishwashers, but there's a strong difference between art and utilitarian devices. Even then, you'll still find the Save Icon floppy disk in use in different places, and even the abacus refuses to die.

appliances probably didn't need to be modernized in a lot of ways either but we don't need to talk about that...
Oh, let's not get me started on that.





Now, while I'm not all-in on the entire remake craze, I do see how they and remasters can have a place.

Something like the Metroid Prime remaster doesn't particularly sit poorly with me. It leaves the general experience untouched and updates the visuals in a "this is how I remember it looking sort of way." That would be why it's a remaster, so it might not even strictly fit here. I never thought the game really needed it -- the art direction carries it pretty far, really -- but it doesn't seem especially egregious, and I think that might be because the game in general is largely untouched aside from the visuals, which were from just the time period where it kind of makes sense. That said, the simple act of interpreting the old visuals to enhance them could go poorly.

As far as Samus Returns goes, I never had a 3DS to fully play it, but seeing a lot of it and having the opportunity to try it out a few times, it always seemed wrong, like the overall vibe was gone, the tone and focus altered. For all the hate Metroid II: Return of Samus gets, its official remake just never seemed quite right. I would very much not be surprised to see an attempted remake of Super Metroid turn out similarly.

Something like Kid Icarus: Uprising might need some alterations in order to work properly on something that's not a (3)DS. I still hope it shows up, and I hope we can have options that help keep it close to its current self.

Then there's Mother 3, where it's suggested that content within it could be damaging its chances for localized releases. At this point, a remake (of the trilogy, please; make it the cohesive trilogy -- the claymation style) could be the answer. Even then, I personally wouldn't want to lose the originals -- especially given the constant crusade to wipe out old pixel art and replace it with 3D remakes.

That last bit stands out as its own point, too. I've seen too much of suggestions that the old pixel art needs to be modernized as 3D models to keep with the times and be more enticing to newer gamers, but we really don't need that. The old games don't need that, and it's not really something the prospective gamers need either. Maybe they find pixel art offputting (seen that argument before), but there's no reason the replacement can't be likewise, whether for the same individuals or others.




Do a remake for the people who want a remake, and do a port for the people who want the original. Link's Awakening was a full remake, and eventually they put the original on NSO.
Honestly, ever since its announcement I've thought that Link's Awakening (2019) should have had a toggle to switch among the different versions. Maybe even do something with some sort of interplay of differences among the versions, where you can influence or discover something in the new one by switching among them, but definitely have the toggle.

the only Mario 64 remake I'd want is a raytraced version that looks like the 90s renders

(this alright exists for PC gamers!)

mario-64-ray-tracing.jpg
Rad. Toggle that thing.

Also, the 90's renders is an aesthetic that needs explored more. We have the technology. We can fix it.
 
I started out typing more here regarding the whole remake situation, but I wasn't entirely pleased with the structure, and then I realized I could pull in a lot of points from previous discussion rather than pointlessly remaking them, and so now you're left with this abomination of a text:

Overall, I don't particularly care for the craze of just remaking everything, and it's really not necessary for everything.

This is in line with my thoughts on the matter. There are possibilities for QOL updates as found in certain ROM hacks, which could be added as options. Perhaps Nintendo could go wild and try to make widescreen work for it, though there are some screens where that might be a bit tricky and if it doesn't work right the endeavor should be let be. But the overall game should remain untouched.


There's also a common sentiment, though, that Super Metroid should be brought somehow to the standards of Samus Returns and Dread, but then you have to consider what that entails. Is it graphics and art? Because I think unceremoniously tossing aside the pixel art is an unfortunate choice, and I also think the visual art is a place those newer games could stand to see improvement. Is it the movement and moveset? Because that will also further homogenize the series in addition to necessitating a complete change to absolutely everything else.



At some point, you're really just making a new game, so why not just do that? At some point, you're playing through Super Metroid, but you're not really playing Super Metroid. It's the old Ship of Theseus all over again, except without the parts being slowly swapped out in repair and instead just tossed aside for something else with the old name slapped on top.

An example: I never had a 3DS to actually play through Samus Returns, so maybe this is off, but the various details I've seen kind of suggest that the remake changes the focus, tone, and atmosphere of the original (and the opportunities I did have to check it out seemed to back this up), swapping out elements that were more distinct in the series and fitting it into more of a standard mold. In the end, it's my understanding that the finished product wasn't a particularly good Metroid II remake, even if it was a decent Metroid.

On a smaller scale, even seemingly obvious little fixes, meant to modernize the game to current sensibilities, easily have overlooked effects, whether because an outcome wasn't perceived or because the person(s) designing the change didn't recognize how an element worked into the original. Xghost offers an example:

Note: I do think the idea of "you could always do this. You just didn't realize it. And now you'll interact with the world differently" can be used to great effect in something like Metroid. But I can also see a lot of people balking at the idea.

Beyond that, there's


And, for as much as I've seen people here talk about how various older games -- Super Metroid, in particular -- are in dire need of a remake because they're, well, old and they just can't get into them, I also tend to see a lot of people in general discovering these same titles for the first time and really coming to enjoy and appreciate them. You can see @Raccoon in this very thread regarding one of the very games in contention.

I'm not sure where or who it was, but:


Yes, some people won't be able to get into some older media, just as some people won't be able to get into different newer media. If something is remade, that's going to remain the same.





If you get into it, older movies often receive the same sorts of criticism. They often have a different feel. They feel old for various reasons, and people can, and often do, find this offputting. That's with the idea that they haven't changed near so much!

Similarly, if we focus in on 2D metroidvania search-action, the scope of change diminishes severely compared to looking at video games as a whole.

This is, of course, all considering the idea that newer and more modern means better rather than different. I mentioned before the idea that it's not dissimilar to being unable to get into old texts, so I'll lean into that for a moment. We often have modernized Shakespeare because a lot of people seem to find the originals especially difficult, but Shakespeare doesn't remain relevant for merely his plots: rather, for his language; these modernized writings are meant to help make the original intelligible to people so they can parse through what they found difficult. There's a lot that gets lost if we merely attempt to update it.


I think this is more applicable to something like the Metroid Prime remaster, really. A remake would be more, say, Battlestar Galactica, where the original isn't necessarily looked upon too fondly and was replaced with a completely different take (though that's more reboot, less remake) or Avatar: The Last Airbender with Netflix's recent live action remake, wherein I appreciated some changes that I thought they almost pulled off but overall the final product was unequivocally inferior to the original. Not that a remake has to be inferior.


I know you've clarified that you really didn't mean to compare games to dishwashers, but there's a strong difference between art and utilitarian devices. Even then, you'll still find the Save Icon floppy disk in use in different places, and even the abacus refuses to die.


Oh, let's not get me started on that.





Now, while I'm not all-in on the entire remake craze, I do see how they and remasters can have a place.

Something like the Metroid Prime remaster doesn't particularly sit poorly with me. It leaves the general experience untouched and updates the visuals in a "this is how I remember it looking sort of way." That would be why it's a remaster, so it might not even strictly fit here. I never thought the game really needed it -- the art direction carries it pretty far, really -- but it doesn't seem especially egregious, and I think that might be because the game in general is largely untouched aside from the visuals, which were from just the time period where it kind of makes sense. That said, the simple act of interpreting the old visuals to enhance them could go poorly.

As far as Samus Returns goes, I never had a 3DS to fully play it, but seeing a lot of it and having the opportunity to try it out a few times, it always seemed wrong, like the overall vibe was gone, the tone and focus altered. For all the hate Metroid II: Return of Samus gets, its official remake just never seemed quite right. I would very much not be surprised to see an attempted remake of Super Metroid turn out similarly.

Something like Kid Icarus: Uprising might need some alterations in order to work properly on something that's not a (3)DS. I still hope it shows up, and I hope we can have options that help keep it close to its current self.

Then there's Mother 3, where it's suggested that content within it could be damaging its chances for localized releases. At this point, a remake (of the trilogy, please; make it the cohesive trilogy -- the claymation style) could be the answer. Even then, I personally wouldn't want to lose the originals -- especially given the constant crusade to wipe out old pixel art and replace it with 3D remakes.

That last bit stands out as its own point, too. I've seen too much of suggestions that the old pixel art needs to be modernized as 3D models to keep with the times and be more enticing to newer gamers, but we really don't need that. The old games don't need that, and it's not really something the prospective gamers need either. Maybe they find pixel art offputting (seen that argument before), but there's no reason the replacement can't be likewise, whether for the same individuals or others.





Honestly, ever since its announcement I've thought that Link's Awakening (2019) should have had a toggle to switch among the different versions. Maybe even do something with some sort of interplay of differences among the versions, where you can influence or discover something in the new one by switching among them, but definitely have the toggle.


Rad. Toggle that thing.

Also, the 90's renders is an aesthetic that needs explored more. We have the technology. We can fix it.
I agree with so many individual points here that I wish I could do more than just one Yeah! but I can't so you get a Reply instead
 
0
I got Chibi-Robo for GameCube at Comic-Con today, so I am happy to announce that a Chibi-Robo remaster will almost certainly be announced in April's Direct. You're welcome, everyone.
The funny thing is that's totally the type of random "filler" game they'd announce to pad out their release schedule.

Although knowing Nintendo, it'll just be Zip Lash.
 
DK fans have it the worst

Okay well maybe FZero and Earthbound fans do but then it’s us
EarthBound isn't really dead, it's just a completed series.
Will say though, F-Zero is a crazy example of being alive because how many series can you say cut 35 playable characters from the previous entry? Eat your heart out Switch Mario sports games.
 
I’d love if Retro got the chance to do the Zelda strategy rpg they wanted to do. It looked and sounded cool. The people who came up with it aren’t probably there to make it happen though.
 
I got Chibi-Robo for GameCube at Comic-Con today, so I am happy to announce that a Chibi-Robo remaster will almost certainly be announced in April's Direct. You're welcome, everyone.
Thank you!! Exactly the kind of news I want to hear.
 
I think the idea that you need a corporation's stamp of approval to enjoy art is limiting. Official releases are nice but I think in any medium you are going to require some degree of seeking out art for yourself rather than waiting for the corporation to put it out in a formal capacity. Mother 3's fan translation is fantastic and anyone who hasn't played it after all this time is depriving themselves, in my opinion.

Now if you'll excuse me I'll go back to waiting for Shout Factory to put out Kamen Rider Build Blu-Rays
 
Mentioned part of it in the Peach Showtime thread, but i'm amazed there's even a small team putting together new content for Super Mario Run now. Nothing notable for the longest time since Odyssey, small log-in rewards advertising certain Mario game launches until 2019. Then early last year we got the Mario Movie free trial and discount event; still no new in-game content but the biggest push the game had seen in a long time; but that changed by the end of the year too with the Wonder Flower event, and now there's a Peach Showtime event with a new mission feature on the horizon:

uwKatjL.png


It turns out that the new event content for Mario Run 3.2.0 is for Princess Peach Showtime, looks like a new Super Mario game is likely not going to be in the next direct.
 
I’m not playing a fan translation. I’ll wait for Nintendo.
Listen, when the fan translator is officially credited in recent EarthBound merchandise, and parts of the fan translation is used in Mother 3 merchandise, I think it's about as official as you'll get until further notice. Which could very easily be never.

Example: Boney being described as a "Dog-Like Dude" when he's disguised for a chapter, is a non-literal translation from the fan translation. That is also the official English name of the plush. This also applies to other merchandise, like the keychain of the Flying Watchamacallit, where in japanese it's a combined word that would more literally translate to "something that flies in the sky." Refusing to play the fan translation is refusing the officially recognized way to play it in English.
 
Last edited:
both games was already remade, Super Mario 64 on DS and Ocarina of Time on 3DS.
To know I’m not talking about a handheld remake here.

One that really broadens the scope.

Makes hyrule field not feel like a big open nothing, one that really changes the base game and not better models and some tweaks.

Mario 64 I think was good just on the ds which is a very unfortunate console to be on.
 
can you believe the wringer us mario fans go through? no brand new 3d mario since 2017. I'm telling you it's anti italian discrimination.
not counting bowsers fury, this is the longest we’ve gone without a brand new 3d title right? Sunshine to galaxy was 5 years, galaxy to galaxy 2 was almost 3 years, galaxy 2 to 3d land was a little over a year, 3d land to 3d world was 2 years, then 3d world to odyssey was 3.

This year is going to mark odysseys 7th anniversary. I was 24 when odyssey came out, I’ll be 31 when the next 3d game likely comes out. Time is terrifying
 
  • Super Metroid is super clunky by modern standards. If any Metroid needs a remake, that's Super Metroid.
  • Samus Returns is not only a great game, it's MUCH better than the original, which wasn't that good tbh.
  • What is Retro doing at this point?
 
0
The Super Metroid Redux hack is just about perfect IMO. It has GBA physics, a new map, faster transitions, etc. but mostly it's the same game. Honestly I would be surprised if I liked an official remake better.
 
Somehow I completely missed this thread, has anyone said anything or are we still going off what was said in the previous thread, Indie in March, Direct in April etc.
 
not counting bowsers fury, this is the longest we’ve gone without a brand new 3d title right? Sunshine to galaxy was 5 years, galaxy to galaxy 2 was almost 3 years, galaxy 2 to 3d land was a little over a year, 3d land to 3d world was 2 years, then 3d world to odyssey was 3.

This year is going to mark odysseys 7th anniversary. I was 24 when odyssey came out, I’ll be 31 when the next 3d game likely comes out. Time is terrifying

Correct except 3D World to Odyssey was 4 years. By the time the next game drops it will be 7.5 years between games.
 
Correct except 3D World to Odyssey was 4 years. By the time the next game drops it will be 7.5 years between games.
Haha thanks, yeah that’s correct. Still, crazy it’s been so long though. 3d mario is my favorite series. Odyssey was the last time I was well and truly on the edge of my seat hyped for a game
 
My Nintendo Direct Bingo again.

Same as last time except some new stuff is here that’s in tact with what’s been going on lately (along with title update ideas).

Had to split the Namco IP Revivals into two separate games (despite ones we already got) as much as I’d love to see those arcade classics return in a similar fashion to Pac-Man World.

untitled-bingo.png
 
All 20+ year old games deserve a remake or remaster. I'm shocked that this is somehow an unpopular opinion.
A lot of people think what would go into this would go into new games in the seires.

But realistically what goes into it won’t go anywhere.

New mainly resident evil every 2 years would tire people out.

Swapping nee and remake is still genius imo, gets you ton of popular games out without bloating the brand.
 
0
There's a lot of things you can say about Mario 64, Mario beeing slippery and unpredictable isn't one of them. That game gives you so many options for how to move Mario consistently through that world it's crazy to consider how old it is. People have gotten every star in Mario 64 blind folded which wouldn't be possible if the controls were as unpercise as you claim.

What Mario 64 most needs in a remake is a more modern camera. For the most part Nintendo did a great job putting the camera where it needs to be, but there are a handful of times the camera gets stuck or won't look the angle you want. The camera is also a bit slow as Lakitu shifts from spot to spot which a modern remake would fix.
Mario 64 is very skill does and in a bad way imo if you know it you can do it by heart, if you’re a newcomer who just played any modern game it’s going to feel like trying to wade through honey.
 
0


Back
Top Bottom