• Hey everyone, staff have documented a list of banned content and subject matter that we feel are not consistent with site values, and don't make sense to host discussion of on Famiboards. This list (and the relevant reasoning per item) is viewable here.

StarTopic Nintendo Direct Speculation |ST8| Press Your (Nintendo Direct) Luck!

I don't know the right game design language to express this thought, but I personally prefer mario games where he goes exactly where I want him to and the challenge is choosing which jump to use (Odyssey, Wonder, the NSMB games) over the Games where he's slippy and unpredictable and the challenge is guessing where he'll land (SMB, 64).

I can understand if other people feel differently, but that's how I feel.
 
I don't know the right game design language to express this thought, but I personally prefer mario games where he goes exactly where I want him to and the challenge is choosing which jump to use (Odyssey, Wonder, the NSMB games) over the Games where he's slippy and unpredictable and the challenge is guessing where he'll land (SMB, 64).

I can understand if other people feel differently, but that's how I feel.
The main difference between those two groups is air control. Movement feels a lot more dangerous in SMB1, 64, and Sunshine, because your ability to influence Mario's trajectory in the air is nonexistent or very limited. You are fully committed to the outcome of every jump you make. I think Galaxy might have kept this, but its impact is very minimal since you can completely reset your direction with a spin jump.
 
0
I don't know the right game design language to express this thought, but I personally prefer mario games where he goes exactly where I want him to and the challenge is choosing which jump to use (Odyssey, Wonder, the NSMB games) over the Games where he's slippy and unpredictable and the challenge is guessing where he'll land (SMB, 64).

I can understand if other people feel differently, but that's how I feel.
I get what you mean, but the choice of words is definitely wrong. While I never got into 64 since I was at this point already too accustomed to better 3D platformers, I can beat SMB no problem so it's just the case of newer games having more options and fixing some things with physics that took some getting used to, I suppose they are more intuitive in modern games, cuz I'm sure people who like 64 don't "guess" where Mario will land
 
0
I don't know the right game design language to express this thought, but I personally prefer mario games where he goes exactly where I want him to and the challenge is choosing which jump to use (Odyssey, Wonder, the NSMB games) over the Games where he's slippy and unpredictable and the challenge is guessing where he'll land (SMB, 64).

I can understand if other people feel differently, but that's how I feel.
There's a lot of things you can say about Mario 64, Mario beeing slippery and unpredictable isn't one of them. That game gives you so many options for how to move Mario consistently through that world it's crazy to consider how old it is. People have gotten every star in Mario 64 blind folded which wouldn't be possible if the controls were as unpercise as you claim.

What Mario 64 most needs in a remake is a more modern camera. For the most part Nintendo did a great job putting the camera where it needs to be, but there are a handful of times the camera gets stuck or won't look the angle you want. The camera is also a bit slow as Lakitu shifts from spot to spot which a modern remake would fix.
 
Where did this remake discourse come from? It’s not like the Switch generation has exclusively been an output of remakes and not original stuff.

In Zelda’s case, we’ve gotten one remake, and a plethora of original content.

I don’t know why this preocupation of remakes is occupying the main portion of the Direct speculation.
 
Where did this remake discourse come from? It’s not like the Switch generation has exclusively been an output of remakes and not original stuff.

In Zelda’s case, we’ve gotten one remake, and a plethora of original content.

I don’t know why this preocupation of remakes is occupying the main portion of the Direct speculation.

Out of the 7 first party scheduled for release in the first half of the year, 4 are remakes.

So people are just thinking about it a lot.
 
Where did this remake discourse come from? It’s not like the Switch generation has exclusively been an output of remakes and not original stuff.

In Zelda’s case, we’ve gotten one remake, and a plethora of original content.

I don’t know why this preocupation of remakes is occupying the main portion of the Direct speculation.
People started talking about FE4 and then we were off to the races for days 😅
 
People started talking about FE4 and then we were off to the races 😅
Haha got it

But it’s not like IntelligentSystems can’t release a remake and a year or two after they can release an original game

—————

Edit:

By the way, random thought from someone that’s never played FE4:
• The other huge part of FE4 could he sold maybe as a Warriors game instead of DLC?
 
By the way, random thought from someone that’s never played FE4:
• The other huge part of FE4 could he sold maybe as a Warriors game instead of DLC?
What do you mean by "other huge part of FE4"? FE5? That would never be DLC to begin with, it's an entire separate game that plays completely differently from FE4.

It would also be horrible as a Warriors game just thematically alone, but that would never happen either anyway.
 
I just can't wait for Switch 2 to take over the Directs, hah.

I wanna be excited for the new heavy hitters again. Next 3D Mario, Animal Crossing, Smash, Mario Kart, 2D Zelda (Please), etc.
I assume there won't be a lot of new, big Switch 1 titles left. I am SUPER excited for Prime 4, of course. But ultimately, I am just waiting for the Switch 2 promotion to start up.
 
Wasn’t DLC for TOTK immediately announced?

I think the last chance could be the next General Direct

…or a Twitter drop
DLC (expansion pass) was announced for BOTW before release I think.

TOTK hasn’t had anything but Anouma telling us that they have no plans for DLC. Which I believe them. I think TOTK will stay as is.
 
Since there's been many interviews about Wonder and none of them right away said they wouldn't make DLC(contrary to Tears of the Kingdom which had Aonuma and Fujiybayashi say no DLC at least twice), and apparently there's stuff that suggests it on data mines(I don't know what it is tho... Unused content?), I think it can still get major DLC announced, moreso if it's something that acts like a "new game".
 
There's a lot of things you can say about Mario 64, Mario beeing slippery and unpredictable isn't one of them.
Eh... It is consistent, as far as I know, but it doesn't feel consistent unless you know what causes all the weird quirks and freak occurences by heart. I wouldn't blame anyone for seeing Mario lose his footing on a seemingly random hillside outside the castle or having him suddenly make a circle when turning around and walk off a ledge, and thinking the game is slippery and unpredictable. All the 3D Mario games feel kind of unstable when you pay close attention, up until at least 3D Land. Sometimes Galaxy Mario will randomly start running in circles while you're holding forward on flat ground. Sometimes Sunshine Mario will just land on top of the manhole cover instead of getting a huge jump out from underground.
 
0
Every time they announce Gameboy games for NSO that aren't Super Mario Land, I become just a little more convinced they're remaking it as expandalone DLC for Wonder
 
By the way, random thought from someone that’s never played FE4:
• The other huge part of FE4 could he sold maybe as a Warriors game instead of DLC?
FE 4 is told into two parts with roughly 15 or so years in-between each part. Both parts are necessary for the story, and I can't imagine one part being cut out for a Warriors game.
THAT BEING SAID, I 100% believe there WILL be a Warriors game for Genealogy. I think it'll be like Three Hopes was for Three Houses - a "canon as you want it to be" spin-off where they'll take an event from Genealogy and use it as a branching point for the rest of the game.



Anyways, Direct Predictions and Hopes in the New Thread 1.0:

Opener:
Fire Emblem 4 Remake - It feels like a given, but nothing is 100% sure until it's there. (Or confirmed by Nate and/or Pyoro) July or August release.

Big Surprise Thing - Custom Robo - I know this won't happen, but a man can dream! (It's not in the beginning, middle, or end because it's too small of a franchise, but it will be given its own little spotlight.)

Smaller Spotlights
Moonstone Island - Unless it's being announced at the Indie Showcase that's maybe happening(?), it'll be here with an "Available Now" shadow-drop.
Unicorn Overlord DLC - ...probably not, but a man can dream!
Previous announcements that have yet to release. (Luigi's Mansion, Paper Mario, etc.)
Unicorn Overlord and Princess Peach reminder - only if time

Middle Big Reveal:
Xenoblade Chronicles X port - September/October - This allows for Nintendo to have all Xenoblade games on one console right now, which is a big boon.
Monolith Soft new project teaser - 2025 release - This will be the closest thing they'll say to "it's coming to Switch 2!"

"One More Thing":
Metroid Prime 2 & 3 - Shadow-drop with a physical release later in the year.
Metroid Prime 4 - November, taking Pokemon's slot.


These are all pretty simple predictions, but I'm a pretty simple dude. Lost Eidolons would be nice, but I imagine it'll come out on Switch 2, depending on how well the spinoff, Veil of the Witch does later this year. (I imagine it'll be a June or September Direct or a Fall Indie Spotlight game.)
 
My prediction for the next Nintendo Direct(April):

OPENER: Donkey Kong next - a 2D game by EPD Tokyo which is a new staple in the DK franchise or a reinvention of the Country series. Features beautiful visuals, some 2.5D/multiple layers gameplay, new mechanics and new characters (while also featuring DK, Diddy, Dixie, Funky and K Rool). Releases in November;

Headlines:
  • Shin Megami Tensei V Vengeance: new trailer, says that an expansion that adds the new content can be bought by those that already own the game for 29.99;
  • Front Mission 3: trailer and release date;
  • Tales of Arise: comes to the Nintendo Switch this summer;
  • Paper Mario: The Thousand Year Door meaty trailer, reveals new content;

FIRE EMBLEM ECHOES: GENEALOGY OF THE UNHOLY WARS - Coming to the Nintendo Switch late July;

Headlines:
  • Luigi's Mansion 2 HD new trailer, highlights the enhanced graphics and new story content;
  • Red Dead Redemption 2: coming to the Nintendo Switch in June;
  • Endless Ocean Luminous gets a new trailer;
  • New Pokémon Stadium is revealed, coming in September;

THE LEGEND OF ZELDA: new 2D game, coming in September. If not that, The Legend of Zelda: Twilight Princess Remastered;

Final batch of headlines:
  • Shadow & Sonic Generations new trailer that properly shows the Shadow Generations;
  • Shin Megami Tensei IV + Apocalypse Remastered: coming this fall;
  • Kirby 2D new game coming in August;
  • Kid Icarus Re-Uprising coming in 2025;

"This last segment will be our last":
  • Metroid Samus Returns HD is shadowdropped;
  • METROID PRIME 4: RESURRECTION is coming in October. Pre-orders available now on the eShop.
 
I don't know the right game design language to express this thought, but I personally prefer mario games where he goes exactly where I want him to and the challenge is choosing which jump to use (Odyssey, Wonder, the NSMB games) over the Games where he's slippy and unpredictable and the challenge is guessing where he'll land (SMB, 64).

I can understand if other people feel differently, but that's how I feel.
Funny, I'd completely swap Odyssey and 64 here.
 
Funny, I'd completely swap Odyssey and 64 here.
The only 3D Mario I'd say has slippery controls is Sunshine, and part of that I feel is just that the game was rushed out the door and didn't get that extra level of polish. Sunshine also has some of the most percision focused stars which makes the impercision even more frustrating to deal with (watermelon rolling, river leaf red coins, pachinko, etc). Of course in a lot of ways Sunshine Mario feels great to control and Fludd is the ultimate "save a bad/mistimed jump" mechanic. Heck it might be a bit too powerful in most instances as the many challenges where Shadow Mario takes it away become very difficult for people who rely on Fludd.
 
The only 3D Mario I'd say has slippery controls is Sunshine, and part of that I feel is just that the game was rushed out the door and didn't get that extra level of polish. Sunshine also has some of the most percision focused stars which makes the impercision even more frustrating to deal with (watermelon rolling, river leaf red coins, pachinko, etc). Of course in a lot of ways Sunshine Mario feels great to control and Fludd is the ultimate "save a bad/mistimed jump" mechanic. Heck it might be a bit too powerful in most instances as the many challenges where Shadow Mario takes it away become very difficult for people who rely on Fludd.
Sunshine is my favourite controlling 3D Mario. Odyssey Mario just constantly feels like he has weird amounts of momentum due to how slopes work in that game.
 
What does team April even mean?
Brazil said April was when we'd have a general direct.

Sunshine is my favourite controlling 3D Mario. Odyssey Mario just constantly feels like he has weird amounts of momentum due to how slopes work in that game.

I can see how someone would feel that way even if I can't agree with either side of the argument. Ultimately I think it's mostly splitting hairs as the "worst" controlling 3D Mario is still light years ahead of 90% of other 3d platformers ever made.
 
image.png
 
Honestly, I think it'd be better to just put a nice HD remaster of OOT3d on Switch (remaster of a remaster, lol) rather than use a ton of resources to remake it for Switch 2 or whatever. I'd be pretty hyped tbh. Just one of many 3ds games that I'd love to see remastered on Switch.
 
It is? I thought it was pretty clearly an enhanced port with some higher-quality assets and some QOL improvements and camera tweaks. So, like, a remaster.
We have a word for when you recreate a game with brand new higher quality assets, it's called a remake. An actual remaster of OoT would look more like how SM64 does in the 3D All Star Collection.
 
We have a word for when you recreate a game with brand new higher quality assets, it's called a remake. An actual remaster of OoT would look more like how SM64 does in the 3D All Star Collection.
I don’t know, to me it straddles the line between the two but is closer to a remaster. By your definition you could say that Xenoblade DE is a remake but it’s usually called a remaster.

Of course this is all pointless semantics and doesn’t matter, but I think that the reason people who want an OoT or Mario 64 remake would get annoyed by this is that they’re talking about wanting a capital-R remake more in the vein of FF7Remake.
 
I don't know how we'd consider Resident Evil Remake a remake but not Ocarina of Time 3D. I mean, it remade every asset of the game and made a handful of QoL changes. The "but the code!" rule is some arbitrary non-sense, because we have ports that have to remake the code but maintain all assets, like Xenoblade Chronicles for New 3DS.

Not all remakes have to be reimaginings like Final Fantasy VII Remake - in fact, that one completely blurs the line between remake and new game, which most remakes don't.
 
I don’t know, to me it straddles the line between the two but is closer to a remaster. By your definition you could say that Xenoblade DE is a remake but it’s usually called a remaster.

Of course this is all pointless semantics and doesn’t matter, but I think that the reason people who want an OoT or Mario 64 remake would get annoyed by this is that they’re talking about wanting a capital-R remake more in the vein of FF7Remake.
I would love a 7Remake for OoT, I even threw out a hypothetical version of it earlier.
 
We have a word for when you recreate a game with brand new higher quality assets, it's called a remake. An actual remaster of OoT would look more like how SM64 does in the 3D All Star Collection.
uh.. no? The word for porting a game to a new system with some graphical enhancements is "remaster." SM64 on All Stars barely even qualifies as a remaster because it's literally just the N64 game running in an emulator at slightly higher resolution. It's not even a port.

A remake is a from-scratch rebuild of a game. Importing higher-quality assets over ported code is not a remake. A game is much, much more than just the graphical assets.
 
I would love a 7Remake for OoT, I even threw out a hypothetical version of it earlier.
Same here! I wouldn’t really want an Ocarina remaster that’s just 1 to 1 with better assets at this point - Ocarina 3DS is more than good enough for that, although a Switch port would be fine.

But more of a reimagining/remake of Ocarina could be pretty cool - there’s a ton of things that could be done with a project like that. I’m also totally content as-is, though - I don’t think it’s necessary or anything.
 
Personally I really like how mods/unofficial ports tend to enhance games pretty substantially without the investment in fully modern (expensive) assets or engines. (Like the SM64 PC ports with visual updates/improved Camera etc, or with DS content or something). Would be an excellent middle ground, that could be relatively frugal.

Of course, I don't actually know how much work (usually free, or at most a Patreon with a couple of grand a month) work/hours goes into fan developments. And they may only be possible with fan modding tools/resources that a big company can't really touch and may not ever have a reason for making themselves. (The man hours could be higher than a reasonably budget remake for all I know, and they get the benefit of working with/on PC with lots of external bits). Simple mild model improvements and texture packs can sometimes work and those aren't too hard to include on console if my time with packs to actual switch hardware is anything to go by.

You can always throw in a port/remaster of the base game too, if people feel it messes with the old one too much.

Every remake could be a "sequel/or actual significantly different retelling" going to some new and older nostalgic locations with remasters of the original included imo. But people might not buy the new game because of how much familiarity seems to sell. There's a reason remakes keep getting made.

Random thought, I would probably be pretty excited with a super Metroid remake by mercury steam, if only for the new flowing gameplay and conveniences and physics they've achieved even if the level design would need to redesigned to adapt to it somewhat. Better yet though, they could make a new somewhat more open 2d Metroid game. The rebirth/reimagining of the Super philosophy in an actual new world, with new ideas.
 
0


Back
Top Bottom