I agree, the sky islands are like a staging area, or waiting room of sorts to enter into the sacred realm. In Japan the Shinto shrines are a place dedicated to the gods where you goto communicate with them, but it’s not actually their realm. It is indeed considered a sacred place of worship, but Gods exist on higher plane and would be one Link would have to travel to if deemed worthy type of thing.I'm not really convinced the Sky is the Sacred Realm. We've had plenty of games with areas set in the sky, and the sky area in this game seems to be in the same physical plane as Hyrule, so if the Sacred Realm plays a role it's likely only something that we can access through portals within the sky.
I think your onto the right path and many of these could be the case but I also think it’s much more broader with the green energy as it appears to be everywhere from the seal on GannonDorf, to the arm, to what is powering the green golem and shield fire breathing weapon Link uses, to the swirls coming up from the ground, to the Nazca lines, to the vials on Links hip and even the energy that completes the end of the Master Sword. It’s all going to tie together once we get more information and make sense and It will most likely be a representation of Link and courage.I’ve been looking at the trailer a bit more and noticed something interesting. The glowing drawings on the ground are very interesting because I wonder what gameplay purpose do they serve to glow and be so big?
Well, it must definitely be so you can see them from high up and far away. But why?
Well, one reason is the obvious inspiration: the Nazca Lines. These seem to have been made as appeals to the gods, things to admire from the heavens, and they were also related to getting their blessing in the form of rainfall (tears?)
A gameplay connection I can see is definitely the towers and shrines. In BOTW, the shrines and towers glow, and the towers are very big and tall. If you have extreme verticality in the sequel though, these pictures are more discernible than any tower for sure though.
In my eyes, these drawings must be the replacement for towers. Not necessarily to get a vantage point or teleport to, but as a gameplay element while you unlock the map. It’s also worth mentioning that these drawings are roughly the same distance from each other as the towers were sometimes.
When watching the trailer, notice how you don’t really see any islands above these drawings. Also, link just dropped from one island to head to this drawing. If the point of the game is somewhat to explore the sky, the logical explanation is that link is going to unlock more islands above there.
Sorry for no images, I’m writing this on my phone. Perhaps I’ll update it later or someone who gets what I mean can show.
Option 4: LAUNCHING WITH SWITCH 3 IN FEBRUARY 2023.Less than 4 months until release. Marketing still hasn't geared up. Pick your poison:
My head says 3. My heart says 2. My cortisol gland says 1.
- IT"S GETTING ANOTHER DELAY AND IS NEVER COMING OUT
- Switch 2 x Zelda blowout in February baybee!
- Zelda direct a month before release just like Splatoon 3. Muppets everywhere stressed out but game releases just fine and sells gangbusters.
I think you’re on the right track. The question we should be asking is: what gameplay opportunities does reusing the surface world have with the sky? Being able to go up high enough to spot new things on the ground is probably fundamental to the exploration loop. And I’m wondering if vice versa is also true.I’ve been looking at the trailer a bit more and noticed something interesting. The glowing drawings on the ground are very interesting because I wonder what gameplay purpose do they serve to glow and be so big?
Well, it must definitely be so you can see them from high up and far away. But why?
Well, one reason is the obvious inspiration: the Nazca Lines. These seem to have been made as appeals to the gods, things to admire from the heavens, and they were also related to getting their blessing in the form of rainfall (tears?)
A gameplay connection I can see is definitely the towers and shrines. In BOTW, the shrines and towers glow, and the towers are very big and tall. If you have extreme verticality in the sequel though, these pictures are more discernible than any tower for sure though.
In my eyes, these drawings must be the replacement for towers. Not necessarily to get a vantage point or teleport to, but as a gameplay element while you unlock the map. It’s also worth mentioning that these drawings are roughly the same distance from each other as the towers were sometimes.
When watching the trailer, notice how you don’t really see any islands above these drawings. Also, link just dropped from one island to head to this drawing. If the point of the game is somewhat to explore the sky, the logical explanation is that link is going to unlock more islands above there.
Sorry for no images, I’m writing this on my phone. Perhaps I’ll update it later or someone who gets what I mean can show.
They would never start Direct with TotK, that's not the way to go. But I agree that they would likely not make it a closer (but again, it's been closer for a three times.) I think they will show TotK and then game after that will be a closer.When Nintendo shows their next Direct, I think TotK is going to be their big opener this time. The Direct closer should be something else that actually surprises people, a TotK closer wouldn't be a surprise.
A new Story Trailer with Gameplay Segment who is longer than 1:30 min would be appreciated, but for god sake, show us more!
Still expecting/waiting/betting on number 2, but if not, number 3 for sure.Less than 4 months until release. Marketing still hasn't geared up. Pick your poison:
My head says 3. My heart says 2. My cortisol gland says 1.
- IT"S GETTING ANOTHER DELAY AND IS NEVER COMING OUT
- Switch 2 x Zelda blowout in February baybee!
- Zelda direct a month before release just like Splatoon 3. Muppets everywhere stressed out but game releases just fine and sells gangbusters.
Next Direct. We'll get that plus the reveal and official announcement of the Special Edition OLED.
I don't think any hookshot should be that long it could reach up to the sky islandsI agree, but the thing is that we saw wooden trees on the sides of sky islands, if you would apply the hookshot there it would destroy the idea completely (at least early in the game).
They would never start Direct with TotK, that's not the way to go. But I agree that they would likely not make it a closer (but again, it's been closer for a three times.) I think they will show TotK and then game after that will be a closer.
I’ve had it in my head for years that Hateno will be hugely expanded but it’s based on nothingi wonder if any of the towns from BotW will be completely destroyed or removed rather than expanded
this is what the montages are for. you do the big splash game and you cut back to Aonuma/Fujibayashi to say a sentence more à la "we put our all into this, we are trying to do [broad game concept], we hope you give it a try in a few months!" then you cut to Takahashi doing his "how are you enjoying it so far, here are a few more titles coming to switch soon" with a random third party/indie mashup montage before you move onto Kirby Air Ride 2.The problem with there being one game after it is that the thing that follows it afterwards is going to be completely lost in the afterglow of TOTK, unless it's for a completely different audience like, I dunno, something akin to Animal crossing or style savvy. Unlikely that AC shows up again this soon outside of like, virtual console/NSO rereleases, and style savvy as a direct closer would be absolutely hilarious.
Not sure how people behave on this in general but with me is exactly the contrary. If I'm expecting is to see a Zelda or Mario game all the other announcements become a nuisance and I don't pay much attention on things I could like. After a Zelda trailer I get relaxed and ready to enjoy the rest of the annoucements....XDThe problem with there being one game after it is that the thing that follows it afterwards is going to be completely lost in the afterglow of TOTK, unless it's for a completely different audience like, I dunno, something akin to Animal crossing or style savvy. Unlikely that AC shows up again this soon outside of like, virtual console/NSO rereleases, and style savvy as a direct closer would be absolutely hilarious.
I don't know if this has been spotted before, since I've not been following the hype, but over on the Nintendo UK website every game has a Details tab. Of all the "Coming soon" games I checked there, the only one that doesn't specify the number of players is ToTK.
You're totally right, I just found this interesting and a glimmer of hope for some kind of multiplayer whether online or localwell realistically you gotta remember that everything else is a done deal that is properly announced or (in Cereza's case, was even partially playable in bayo3's tease) has had actual gameplay trailers out there or is a remaster (kirby). TotK is still in the state of its last showing where it has had still NO details out there about its gameplay other than what we can visually see (isn't even detailed in text anywhere). The TotK page is still in is basic state until they show any actual gameplay. Note also that it's just ... not there. It's not even TBD like with Pikmin. Sometimes they just leave out things like even the developer after a game's first reveal when the pages are created in the CMS.
Until they say no, the yes is still floating around in the air somewhere (I'm just wary because some people occasionally like to take the absence of a thing as definitive proof of something^^)You're totally right, I just found this interesting and a glimmer of hope for some kind of multiplayer whether online or local
Starting a Direct with Zelda would be awesome because everything after would just be a cherry on top
Looking at the Pikmin 4 image again... the data is not absent, it's "TBD", whereas on TOTK the field is omitted altogether. Nintendo knows a TBD for TOTK would be smoke. Even thought I agree with what you're saying, I still find it curious.Until they say no, the yes is still floating around in the air somewhere (I'm just wary because some people occasionally like to take the absence of a thing as definitive proof of something^^)
I’ve been looking at the trailer a bit more and noticed something interesting. The glowing drawings on the ground are very interesting because I wonder what gameplay purpose do they serve to glow and be so big?
Well, it must definitely be so you can see them from high up and far away. But why?
Well, one reason is the obvious inspiration: the Nazca Lines. These seem to have been made as appeals to the gods, things to admire from the heavens, and they were also related to getting their blessing in the form of rainfall (tears?)
A gameplay connection I can see is definitely the towers and shrines. In BOTW, the shrines and towers glow, and the towers are very big and tall. If you have extreme verticality in the sequel though, these pictures are more discernible than any tower for sure though.
In my eyes, these drawings must be the replacement for towers. Not necessarily to get a vantage point or teleport to, but as a gameplay element while you unlock the map. It’s also worth mentioning that these drawings are roughly the same distance from each other as the towers were sometimes.
When watching the trailer, notice how you don’t really see any islands above these drawings. Also, link just dropped from one island to head to this drawing. If the point of the game is somewhat to explore the sky, the logical explanation is that link is going to unlock more islands above there.
Sorry for no images, I’m writing this on my phone. Perhaps I’ll update it later or someone who gets what I mean can show.
Using Timeshift Stones would actually fulfill many people's dreams of seeing those destroyed BotW settlements restored to how they used to be. It could also be used to change segments of the map so it doesn't feel like you're exploring the same terrain again.
Looking at the Pikmin 4 image again... the data is not absent, it's "TBD", whereas on TOTK the field is omitted altogether. Nintendo knows a TBD for TOTK would be smoke. Even thought I agree with what you're saying, I still find it curious.
Note also that it's just ... not there. It's not even TBD like with Pikmin. Sometimes they just leave out things like even the developer after a game's first reveal when the pages are created in the CMS.
begging you to not be that person that equates file size with content amounts or quality. filesizes are meaningless (unless we're versions of the same software across multiple formats, obviously). massive games can be relatively tiny. compact games can be huge because of asset bloat or bad optimization.I need this game’s file size to be 20GB. It’s an itch that needs to be scratched
that's why I said:
I’m not! It would just feel satisfying to me lol.that's why I said:
begging you to not be that person that equates file size with content amounts or quality. filesizes are meaningless (unless we're versions of the same software across multiple formats, obviously). massive games can be relatively tiny. compact games can be huge because of asset bloat or bad optimization.
I don't see why, we don't know the context of what's happening in Hyrule and the Sky Islands and we've already seen at least two new enemies.That was one of BOTW’s biggest weaknesses and with them using the same world I have my doubts they will add many new ones.
The new enemies… don’t exactly inspire confidence for me yet. One looks like it might not even be an enemy (we have no idea) and the other looks like just a bigger version of Keese.I don't see why, we don't know the context of what's happening in Hyrule and the Sky Islands and we've already seen at least two new enemies.
Doesn’t really look anything like a Keese besides having wings. They also won’t have the same functions.The new enemies… don’t exactly inspire confidence for me yet. One looks like it might not even be an enemy (we have no idea) and the other looks like just a bigger version of Keese.