as someone that counts botw to his top games:
1) yes
2) i liked it, and felt like its a "are you all-time prepared".... but yeah, its a hit or miss situation that needs a semi permanent solution for most
3)yeah.
4)nope. cant agree here. but have some more denser areas maybe. (like the sky islands, underground caves, some new islands)
5)i am fine with the number, i see how many of those where ignorable. dont see a point in removing them if you dont replace them, but sure, try to make the rewards better that people dont ignore them.
6) they can do better...but they where already great/aced it. so... i wont be against better, im just against "give me a blaring melody all the time and remove the ambient pieces!" takes.
7) yes
8) dont know, if they can make it work, sure.
9) yes
10) i was fine, but some tweaking (especially in reagarsd to new equipment and enemy types) will be needed
11) yes
12) yes (was fine, but for a sequel it needs new puzzles)
13) yeah, but kinda the same as enemy variety
im mostly on your side as one that thinks the game is 10/10.
Yeah... its a slow period, they don't get as much stuff to cover for a zelda as they usually do, february's game is a remake, ...
they had filler videos all the time, sometimes worse then others. since they want to fill the channel with zelda content as a countdown, but did already everything that's relevant... you can expect some stupid filler takes that none of them really thinks.
oh yeah, that would be great. generally taking a page out of MMs book in regards to side quests. There are 3 types of quests rewards:
- skills/resources (loot)
- challenge
- lore/story
the first needs to be balanced in regards to the whole game, so its easy to lean into safer rewards that are not destroying the whole balance, but also kinda feel pointless. (like in so many games, quests rewarding you with rupies that you did not need anymore...)
challenges need to be designed and can take a ton of resources (dungeons, boss fights, unique encounters)
usually you balance stuff, but i feel like good written side stories with lore and lovable characters are the easiest to parallelized, without having the added side content come in the way of main game development. having externals write and design side content characters that you integrate don't interact that much with the mechanics and balancing of the game. In other words: go for story in the side content!
while i love it, i feel like its a different skillset then many more causal zelda players have (at least i know 2 that aren't that into momentum based gameplay), still, would love it.