That is true, but I just wanted to entertain the possibility of active first-party VR development for next-gen.I mean, not everyone is limited to one box so to speak. Who says he's not doing non-VR/AR stuff now?
That is true, but I just wanted to entertain the possibility of active first-party VR development for next-gen.I mean, not everyone is limited to one box so to speak. Who says he's not doing non-VR/AR stuff now?
Hey, sky's the limit. Never know what we'll see.That is true, but I just wanted to entertain the possibility of active first-party VR development for next-gen.
Luigi Mansion 4 as a VR game? Switch sucessor is a AR/VR console?Seems like Next Level Games hired someone who specializes in VR/AR (and adjacent) development?
Metroid Prime as a VR game would be amazing.That is true, but I just wanted to entertain the possibility of active first-party VR development for next-gen.
This literally means nothing nothing nothingSeems like Next Level Games hired someone who specializes in VR/AR (and adjacent) development?
Did we ever figure out whether the Mario Kart BCP DLC was done entirely in-house? Do we think the next Mario Kart game for the next console started development before, during, or after development on the BCP wrapped up?
It was done in-house.
Bamco did not help? They worked extensively on the assets from Tour that made up the content of the entire DLC, right?It was done in-house.
so Mario Kart 9/10, will take much longer to release on Switch sucessor?It was done in-house.
Them designing a few handful new courses and slightly tweaking old ones is not gonna affect the next console Mario Kart's release date.so Mario Kart 9/10, will take much longer to release on Switch sucessor?
Especially since even the new courses were probably already planned to feed Mario Kart Tour even before the decision to release this DLC.Them designing a few handful new courses and slightly tweaking old ones is not gonna affect the next console Mario Kart's release date.
I always wondered why Tour was not managed by a specific team, since Nintendo entrusted Hideki Konno with the direction of an EPD group dedicated to mobile games. In general, this division seems to have only a coordinating role, including for other mobile games.Tour was probably a resource hog, but BCP itself was basically a Switch port of Tour.
This comment sort of makes it clear NLG isn't working on the LM2 remake/remaster. Probably in a supervision role but it seems they're all hands on deck for the next big project, whatever that may be. Thanks for the info!Regarding the LinkedIn hire - we interacted a couple times, indirectly, when he was at Mozilla, and I was volunteering. At the time, Mozilla had a (smart) initiative to rebuild the Firefox renderer to work like a game engine, and hired a bunch of game engineers to get it there. Kip worked on the VR component, but a lot of that getting frame rates up on the renderer, and implementing a standard API for interacting with a motion controller.
While it would be neat if Nintendo were working on VR tech - and I could certainly see them doing more with VR mario kart, another arcade style project, or something else at the parks - the most likely assumption is the simplest. NLG, who has their own engine, hired a guy who works on engines to improve their engine while heading into the ramp up to their next big game, which is almost definitely an exclusive for a new piece of hardware.
I don't see how working on LM4, for example, which is obvious to everyone, would rule out the idea of having also worked on LM2HD?This comment sort of makes it clear NLG isn't working on the LM2 remake/remaster. Probably in a supervision role but it seems they're all hands on deck for the next big project, whatever that may be. Thanks for the info!
Yeah that's a good point. It really depends on how they organize the team and everything. They did get Mario Strikers Battle League less than 3 years after LM3 though so they're a productive team.I don't see how working on LM4, for example, which is obvious to everyone, would rule out the idea of having also worked on LM2HD?
I always wondered why Tour was not managed by a specific team, since Nintendo entrusted Hideki Konno with the direction of an EPD group dedicated to mobile games. In general, this division seems to have only a coordinating role, including for other mobile games.
UPDATE: Our speculation has been confirmed.
The full list of directors of Pokémon Works has been revealed.
- Takuya Iwasaki (Representative Director of ILCA)
- Takanori Sowa (Director of The Pokémon Company)
- Masao Iuchi (Supervisor of the local subsidiary 'Pokémon (Shanghai) Toys Co., Ltd.')
- Hirohisa Iijima (Unknown)
- Satoshi Takamori (Director of ILCA)
The company main bussiness is "contracted development of games related to Pokémon".
This confirms this is a joint venture between ILCA and The Pokémon Company.
So no citation, but Centro Leaks seems to know who is involved with Pokemon Works.
Must be where Papen got their information from. Going by the LinkedIn profile with the same name, Hirohisa Iijima is likely from the Pokémon Company given the profile picture, though the LinkedIn profile doesn't have any workplace history.here is the document in question
Pokémon Main Series and Spinoff Rumors, Leaks, Speculation and Discussion Thread (SPOILERS) News - Rumor - Spoiler
The source is the legal entity registration document of Pokemon Works, which can be retrieved by some search services in Japan. The link to the document: https://we.tl/t-eAWbLtnYmUwww.resetera.com
Defunct Collaborators
Oh noSkip Ltd. (Chibi-Robo! series)
i think fire emblem awakening changed the way nintendo views ip’s entierlt.This is the thing with Nintendo: successful or not, when they tell you they'll make a new one if they happen to think of a cool idea for it it's not just marketing fluff. Backseat business school brain would tell you "oh obviously this was very successful so there will be a sequel" but that doesn't mean much when it comes to Nintendo. Conversely, as we've seen time and time again, they bring back something seemingly extremely dead and niche. This is also why so much industry analysis of Nintendo's moves is often so comically off the mark.
So who knows. Maybe, maybe not. Maybe not for another 10 years.
Iirc, it basically was "Nintendo is interested in Golden Sun but hasn't figured out what to do with it" or something like thatI think golden sun will be another (didnt Emily say something about that?)
Mario tennis aces is the best traditional Mario tennis.Camelot needs a break from the sports games. One could argue the quality has been slipping with each new entry.
fwiw, Cing is also defunct, but Another Code Recollection managed to happenOh no
I didn't know this. So my hopes for a chibi robo game is non-existent
That's really interesting. I know everyone was speculating with Bandai Namco Studio 2/S and that rumored 3D action game remake it would be something like Kid Icarus or Star Fox, but seeing Chibi-Robo make a come back due to both companies having a stake and Bamco having a studio specifically for Nintendo games would be really neat. It's a bit staggering to see how many shared games and IPs both companies have collaborated on: Smash, Mario Kart, Pokken Tournament, Star Fox Assault, Baten Kaitos II, Project X Zone, etc, etciirc ownership of the Chibi-Robo IP is split between Nintendo and Bandai-Namco (and maybe Skip, when they were still around?). If the relevant parties had the urge to do something with the series, I'm sure they could find a way to make it happen even without Skip
I'd say that in addition to FE Awakening, it was the successful revival of Kid Icarus, the 3DS remake of Ocarina of Time doing well, and the general retro boom of the late 2000s, embodied for Nintendo in the success of the Virtual Console. I can't think of any big revivals or remakes (besides Metroid Zero Mission on the GBA and a couple Pokemon games), they did before that. It was the perfect storm of circumstances that helped shape that outlook.i think fire emblem awakening changed the way nintendo views ip’s entierlt.
I’m imaging all these ip remakes (Detective club, f zero, that ocean one, another code, advance wars) all probably came from fe’s success.
That's really interesting. I know everyone was speculating with Bandai Namco Studio 2/S and that rumored 3D action game remake it would be something like Kid Icarus or Star Fox, but seeing Chibi-Robo make a come back due to both companies having a stake and Bamco having a studio specifically for Nintendo games would be really neat. It's a bit staggering to see how many shared games and IPs both companies have collaborated on: Smash, Mario Kart, Pokken Tournament, Star Fox Assault, Baten Kaitos II, Project X Zone, etc, etc
Smash 6 will most likely be made with the Unreal Engine? (From a previous job posting at Bamco Studio 2/Studio S)
Yeah, I agree it wouldn't be top priority but having a smaller team down the line take a stab at it seems like a possibility.That doesn't really make sense given that Studio 2/S relationship with Nintendo has been co-developing (Smash) and supporting (MK) high-profile titles. Chibi Robo is like a D-tier Nintendo title if I'm being brutally honest. It's a game that if it ever resurfaced would probably a low budget quiet release through a small dev team.
Unreal Engine 4? what engine Super Smash Bros Ultimate used? did they used it own custom engine?
Smash 6 will most likely be made with the Unreal Engine? (From a previous job posting at Bamco Studio 2/Studio S)
well its not like advance wars, endless ocean, another code and FDC are sterling great games, remakes and sequals on a big budget seem to be what all of them get.That doesn't really make sense given that Studio 2/S relationship with Nintendo has been co-developing (Smash) and supporting (MK) high-profile titles. Chibi Robo is like a D-tier Nintendo title if I'm being brutally honest. It's a game that if it ever resurfaced would probably a low budget quiet release through a small dev team.
well its not like advance wars, endless ocean, another code and FDC are sterling great games, remakes and sequals on a big budget seem to be what all of them get.
Not sure if this counts, but it's technically first-party: does anyone know the rights situation for Ogre Battle 64 and Tactics Ogre: The Knights of Lodis? They were published by Nintendo in Japan, but Square Enix bought Quest Corporation. Does that mean Nintendo has the rights but would have to pay Square if they wanted to do anything with the games, or is it more legally complex?
© 1999 Nintendo Co., Ltd. © 1999 SQUARE ENIX CO., LTD. All Rights Reserved. Ogre Battle is a registered trademark or trademark of Square Enix Co., Ltd.
voice actors, musicians, localization and things like that are usually excluded when we look at development team sizes, afaik.Can anybody answer me how we calculate the size of the dev teams of Nintendo games?? I was entering Moby games superficially and games like Tears of the Kingdom have 1400 staff credited with 1000+ being developers, but I always see people saying around 800? The same way we have the 340 number for Wonder but there it says more than 400 with 399 being developers.
We discount special thanks and VAs?