AlwaysOnDeck
Boo
- Pronouns
- He/Him
Wasn't lazy or a driveby. There was context in that "lol." You're weird.Do you have anything meaningful to add? Or are you just going to post a lazy driveby.
Wasn't lazy or a driveby. There was context in that "lol." You're weird.Do you have anything meaningful to add? Or are you just going to post a lazy driveby.
I think most of BCP issues can be traced down to it being a sort of Switch port of Mario Kart Tour. What worked in the context of Tour didn't necessarily worked within Mario Kart 8.you can tell this was nintendos first time doing something like this for mk on this scale, its jank, confusing and with some really questioable picks.
This is true. There have been no new ID gaps for months. There is just enough content until the 4th anniversary tour. While not confirmed it does look like Tour is wrapping up adding new content after September.I've seen people say that there were no ID gaps open before another birthday and then there was an update, but I have my doubts about this information. Is that true?
Yes, I'm not talking about what's happening nowThis is true. There have been no new ID gaps for months. There is just enough content until the 4th anniversary tour. While not confirmed it does look like Tour is wrapping up adding new content after September.
I still don't really know how the ID stuff works, but Tour winding down soon would be a bit weird when Namco still has contract job listings for new content/models. Unless they just forgot to remove them.
I keep hearing people say Tour is running out of content. Could someone explain to me why it's unlikely nintendo would just patch Tour to add room for more tracks?Unfortunately, a BCP2 is most likely not happening. Tour is running out of content with no more in the pipeline, and the Switch 2 is coming next year so development is probably focused on Mario Kart 10.
Super late reply but in retrospect I agree that it isn't really necessary, though I still would have preferred it be an option (maybe reuse the 3DS Toad Circuit lap 2/3 glider ramp like they did on Merry Mountain).Hard disagree on that first part
That glider ramp in Koopa cape was a completely stupid addition in MK7 and I'm glad the BCP devs finally removed it. Huge improvement.
You're supposed to be driving in the river current, not gliding over it. That's like gliding over a ton of cars in a traffic course. It's stupid and defeats the point of that section.
I agree with this version of the course feeling a little small but it's only a little small and I'd rather have this than an overscaled version.
The ramp works when Koopa Cape is a larger track, but given how small it is in MK8D compared to Wii and 7, I don't think it would've worked very well. There just isn't much room, so forcing everyone down onto the same playing field was the right choice in this situation.Super late reply but in retrospect I agree that it isn't really necessary, though I still would have preferred it be an option (maybe reuse the 3DS Toad Circuit lap 2/3 glider ramp like they did on Merry Mountain).
I just thought, why is "Squeaky Clean Sprint" alphabetically between Bangkok and Berlin ?There goes Tour's final retro course.
Internally, the course is MobBR, most likely "BathRoom"I just thought, why is "Squeaky Clean Sprint" alphabetically between Bangkok and Berlin ?
It's so incredibly boring we know all the final tracks now barring a big swerve from Nintendo TBH. And especially frustrating at how much is still left behind in Tour. Not to mention, we've had like decent quality new tracks debuting in each wave of the Booster Course and seemingly Wave 6 will not have that and go out with the whimper of "Here's your Wii Rainbow Road!".
And like it's a good classic Rainbow Road... but it's never been my absolute favorite and the 3DS one blew Wii completely out of the water too. It feels like a bit of a lackluster finale when Yoshi's Island and Squeaky Clean have been the marquees of the last two.
A couple of days late on this one, but with Wave 5 now released, we have an updated poll for the new courses. Pick your favorite and we'll see how it goes before Wave 6 is released!
As for Wave 4, Yoshi's Island was unsurprisingly the clear favorite. Still one of my favorite courses in the Booster Course Pass, myself!
We don't know the last retro track at least. GCN Mushroom Bridge makes no sense for Wave 6, especially since we just got a more complicated traffic course in the last Wave. It can be anything.It's so incredibly boring we know all the final tracks now barring a big swerve from Nintendo TBH. And especially frustrating at how much is still left behind in Tour. Not to mention, we've had like decent quality new tracks debuting in each wave of the Booster Course and seemingly Wave 6 will not have that and go out with the whimper of "Here's your Wii Rainbow Road!".
And like it's a good classic Rainbow Road... but it's never been my absolute favorite and the 3DS one blew Wii completely out of the water too. It feels like a bit of a lackluster finale when Yoshi's Island and Squeaky Clean have been the marquees of the last two.
Without the city courses, the DLC wouldn't exist. It's meant to give the Tour tracks a permanent home.The lackluster city tracks should have never been added, other retro tracks should have been in those spots.
If there were no city tracks, they should’ve just put all the resources towards the next game. Even if I don’t love them, I’d much rather have the city tracks than tracks I’ve played countless times already.The lackluster city tracks should have never been added, other retro tracks should have been in those spots.
Two new tracks + likely two fantastic retros in DK Mountain + Wii Rainbow Road has me very excited for wave 6. More so than wave 5, in any case.we've had like decent quality new tracks debuting in each wave of the Booster Course and seemingly Wave 6 will not have that and go out with the whimper of "Here's your Wii Rainbow Road!".
I don't agree with this take. It's important to preserve at least one unique version of every track in MK. Yea ideally all the unique variants in Tour would be officially ported (they're all being unofficially ported to mk wii thanks to modders), but getting all the new city/nitros into non mobile games is great.The lackluster city tracks should have never been added, other retro tracks should have been in those spots.
UmmIt's so incredibly boring we know all the final tracks now barring a big swerve from Nintendo TBH. And especially frustrating at how much is still left behind in Tour. Not to mention, we've had like decent quality new tracks debuting in each wave of the Booster Course and seemingly Wave 6 will not have that and go out with the whimper of "Here's your Wii Rainbow Road!".
And like it's a good classic Rainbow Road... but it's never been my absolute favorite and the 3DS one blew Wii completely out of the water too. It feels like a bit of a lackluster finale when Yoshi's Island and Squeaky Clean have been the marquees of the last two.
Umm
We're getting TWO non-city nitro tracks. Yes they're not "new" in the literal sense but they're still original ones like Yoshi's Island, SCS, etc. and there's two of them now. Makes up for no BCP-debut course.
Also considering how mediocre the 3DS Rainbow Road remake is, I'm looking forward to an actual good Rainbow Road remake in the BCP. Wii RR was made with the BCP in mind and it's so obvious.
We're also FINALLY getting a retro Bowser Castle. After a decade
Don't forget about the remaining characters as well.
Even without a brand-new track wave 6 is still far more exciting than wave 5 was
I do agree that speculation is stale now and quite frankly I'm glad Tour is ending content soon and wave 6 is the last wave. I'm ready to hop off the BCP hype train and I really want the team to focus on the next Mario Kart now. Really excited for September
Piranha Plant Pipeline is only Piranha Plant themed in name. It's entirely different from Cove, it's just a localization screwup. It isn't even related to Piranha Plants in Japan, it's just called Pipe Canyon there which is a much better name.And yeah, those are my expectations and all coming back to bite me. But if it had been ANYTHING other than another Piranha Plant track, and specifically one that looks like a step down from Piranha Plant Cove which looks considerably more fun. They are original, but they are both themed after the same thing and neither come CLOSE to what the last few tracks have shown off in concept.
For the Direct Teaser I imagine they’ll lean on Rainbow Road Wii and the two new characters (my guesses are Diddy Kong and Pauline) like they did for Wave 5. I believe for original prefix leak purposes, there’s still a chance for one more original track if Moonview Highway replaced a GameCube track, but it doesn’t appear to have an equivalent in Tour where theses courses have been until now pulled from.If Wave 6 comes around, what would have been the hook for its reveal? New courses in Mario Kart Tour are drying up so we may not have new courses announced first for this game. Characters are likely not going to be newcomers announced for this game compared to Tour (Wave 4 had unused coloured Birdo(s), Wave 5 has Wiggler). With previous waves, they have (in my opinion) the following points to sell them:
Thank you for reading.
- Wave 1: Announcement of BCP, with a promise of more courses to come
- Wave 2: Sky-High Sundae
- Wave 4: Yoshi's Island + Birdo
- Wave 5: Squeaky Clean Sprint + Kamek, Wiggler, and Petey Piranha; Wiggler is added before Tour
I think it'll be similar to Wave 3:If Wave 6 comes around, what would have been the hook for its reveal? New courses in Mario Kart Tour are drying up so we may not have new courses announced first for this game. Characters are likely not going to be newcomers announced for this game compared to Tour (Wave 4 had unused coloured Birdo(s), Wave 5 has Wiggler). With previous waves, they have (in my opinion) the following points to sell them:
Thank you for reading.
- Wave 1: Announcement of BCP, with a promise of more courses to come
- Wave 2: Sky-High Sundae
- Wave 4: Yoshi's Island + Birdo
- Wave 5: Squeaky Clean Sprint + Kamek, Wiggler, and Petey Piranha; Wiggler is added before Tour
Really?? Imo wave 2 was the best of the bunch: Waluigi Pinball, Sydney, Mushroom Gorge, Mario Circuit, Snow Land and Kalimari Desert all provide great racing. 3 was kinda weak in general and 4 had too many cities. I haven't played 5 enough yet to judge it.I think the combination of Diddy, Pauline/Funky, Wii RR, DK Mountain, and (finally) a Bowser Castle track will create more hype than Waves 2 & 5, and an equal amount to Waves 3 & 4.
Just talking about hype alone from the announcement of each wave, not the quality of the actual waves themselves.Really?? Imo wave 2 was the best of the bunch: Waluigi Pinball, Sydney, Mushroom Gorge, Mario Circuit, Snow Land and Kalimari Desert all provide great racing. 3 was kinda weak in general and 4 had too many cities. I haven't played 5 enough yet to judge it.
Nope, they haven’t specified 6 anywhere.I know this is wishful thinking but just curious - have they actually ever explicitly said that 6 new characters total are coming to the game? Can't see anything on either the UK or US sites. Obviously there are the 6 new slots, but they kinda had to add the full column in when they released birdo, but wouldn't have to add a potential second column. I know Nintendo are not usually sneaky like that, but it's fun to dream!
On a different note, are there ever any Famiboards-organised tournaments for the game?