That is not what I was expecting, but in retrospect it makes sense: they were at one point planning to make another nitro track for Tour, but it was scrapped sometime between when the Booster Course Pack was announced and now, so they would’ve had to replace it with something else.Wait I got it wrong. Moonview actually replaced the spare nitro in Wave 6?
I really don't think Mushroom Bridge is making it in. It's an incredibly simple track and extremely similar to Moonview Highway. Datamining also indicates that Daisy Cruiser was meant to be the Wave 4 GCN course, which is where everyone thought Mushroom Bridge would be. It's probably Dino Dino Jungle and DK Mountain, and Nintendo is letting it slide because both are fan favorites with enough to distinguish themselves from each other.That is not what I was expecting, but in retrospect it makes sense: they were at one point planning to make another nitro track for Tour, but it was scrapped sometime between when the Booster Course Pack was announced and now, so they would’ve had to replace it with something else.
So I guess we’re looking at this for Wave 6:
SNES Bowser Castle 3
GCN Mushroom Bridge
GCN DK Mountain
Wii Rainbow Road
Tour Rome Avanti
Tour Madrid
Piranha Plant Cove
Piranha Plant Pipeline
There are a couple GCN courses I would’ve rather seen, but I don’t think it’s a bad selection.
Yeah….still waiting on this one. Should’ve been a base game course lol.Crossing fingers for a surprise Wario Colosseum.
Thread of this update's (2.4.0) balance changes.
I’m sad they didn’t keep Daisy Cruiser or Moonview Highway for wave 6 as they are much more of a wave 6 track in my eyes.
It all comes tumbling down.
Paris 4 is dead too; either scrapped or we misunderstood the earlier gap. Either way, not happening.
CORRECTION: The Paris 4 gap remains! Still at 2 IDs like it always has been. Much like the GBA BC4 T and R/T i'm going to elect to not include it in my gap summary image, as it in all likelihood has been scrapped regardless. It's about time I update the overall course image though; and I figure I can pay special homage to it over there with some of the changes i've made since the last time I posted it on here (i'm not adding every currently unreleased R/T variant though; too much work):
I sureee hope Nintendo don't drop the Wave 5 trailer this week and immediately force me to update this again...
The one thing I don’t like about rainbow road is that I feel it implicitly prohibits more space themed tracks so it can retain what makes it special.I really need to get dressed so I can try these out before work...
Also, the next Mario Kart should have more tracks like Yoshi's Island, which are based on actual Mario games. Home Circuit, in someone's living room? Bob-omb Battelfield? Melty Monster Galaxy? Beanbean Kingdom? Yes please!
Rainbow Road but it warps at random during the race and appears in the skies over every other track in the game as a grand tour type finale.The one thing I don’t like about rainbow road is that I feel it implicitly prohibits more space themed tracks so it can retain what makes it special.
I would’ve looooved for them to go crazy with Galaxy themed tracks set in space.
No worries, Mario Kart is a name that's far too sellable to change. But what would you think of a Mario Kart All Stars?Please no Nintendo Kart, please no Nintendo Kart.
Let me have my Mario racing game in peace. Small crossovers here and there, sure. More crossovers within the Mario universes, yeah, gimme DK and Wario and Yoshi stuff. But I don't need Mario Kart to turn into yet another crossover. We got Smash Bros. for that! Lots of other companies are doing their crossovers! Not everything needs to be a crossover!
I'd wager they could have found a way to implement it but didn't see the payoff for one track.I'm guessing the lack of sunset to night transition is because the engine does not support that sort of dynamic lighting change and a skybox transition which is unfortunate but they should've picked a different track. Tour can do it because it uses Unity and I would assume Unity supports that.
Yeah, I think the budget for this project was pretty low to begin with, also because this is a free addition to NSO+. They're doing a really good job though imo, but with Sunset Wilds you really see that they wouldn't go the extra mile for this DLC.I'd wager they could have found a way to implement it but didn't see the payoff for one track.
That's just how commercial programming is.
It's not always about what you can do, but also if it's worth it and it's in the budget.
I think it would have had a higher chance to get the feature again if this was a new base game instead of an expansion pass that is pretty much just recycling content from another game they're sunsetting in a year.
They've been gone since 7. Only 1/4 versions of the track have the laser obstacle. Unfortunate too, because I liked them.Why'd they get rid of the weirdo lasers in Koopa Cape
Less traffic isn't as big of an issue when each race you have to quickly assess where the boosters are and react to it. Keeps the feeling of Moonview Highway while still making it more accessible.Ok, I take back of part of what I said about the track. That is a nice quirk.
Okay I like this track lol; but I imagine it'll be more fun in 8DX.
happy they did something for the heavy classes but overall it does very little to the meta which still favours the middleweights with specific vehicles. but you could say the pipeframe becomes much more viable now I can see that popping up with some of the buffed lighter characters eg Villager.
Gliders are MK8D's worst joke. They can literally do anything with gliders, and those on Switch are not very inspired and we don't have many.Dat mustache glider…
Why can’t us Switch players have such nice things???