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StarTopic Mario Kart 8 Deluxe – Booster Course Pass |ST| Doubled Dash!! [WAVE 6 AVAILABLE NOW]

What is your favorite course in Wave 6?

  • Rome Avanti

    Votes: 0 0.0%
  • DK Mountain

    Votes: 7 14.6%
  • Daisy Circuit

    Votes: 1 2.1%
  • Piranha Plant Cove

    Votes: 3 6.3%
  • Madrid Drive

    Votes: 1 2.1%
  • Rosalina's Ice World

    Votes: 7 14.6%
  • SNES Bowser Castle 3

    Votes: 11 22.9%
  • Wii Rainbow Road

    Votes: 18 37.5%

  • Total voters
    48
One game getting a lot of DLC won’t change that.
This is majorly underselling MK8. It’s the best selling Nintendo game not named Wii Sports, which itself was essentially a mandatory Nintendo pack in title. It’s the 6th best selling video game of all time, and it’s still going strong. It’s a lot more than just “one game”, and the reception to it along with the wait ensures that everyone is gonna immediately compare the next Mario Kart against it, and that’s one monster of a bar to clear.

Modern Nintendo EPD is not a developer that likes to play things safe. They aren’t gonna put out another typical Mario Kart. The longevity and success of 8 have changed the standards people will expect out of the next entry, and Nintendo certainly isn’t gonna shy away from that.

That’s the main reason why I think the next game is either gonna be all or nothing when it comes to retros. Either they take the Ultimate route and effectively replace MK8D, releasing all of the legacy content at launch and supporting it with new content via DLC, or they abandon retros entirely and focus strictly on new tracks and ideas. I’d be very surprised if the next entry is “just another Mario Kart”.
 
Obviously there would be new tracks as well. But there's plenty of good tracks that have yet to be put into MK8D. Luigi's Mansion, Airship Fortress, Delfino Square, Shy Guy Bazaar, Rosalina's Ice World, Maka Wuhu, Wuhu Loop, Toad Factory, Daisy Circuit, Wario Shipyard, Dry Dry Ruins, GBA/GCN/DS Rainbow Road, N64/GCN/DS/Wii/3DS Bowser Castle, DK Pass, Dino Dino Jungle, DK Jungle Parkway, Riverside Park, Yoshi Desert, etc.
do we need all of these retros in one game, or do would we be okay with just a solid chunk of em so as not to overwhelm the actual new courses
 
Tbh I was a bit disappointed about the lack of original stages in Ultimate (especially at launch when there were only four).
I agree that Ultimate’s lack of new stages at launch was a big bummer and likely locked us out of ever getting stages from 3D World, Xenoblade X and Tropical Freeze.
This is majorly underselling MK8. It’s the best selling Nintendo game not named Wii Sports, which itself was essentially a mandatory Nintendo pack in title. It’s the 6th best selling video game of all time, and it’s still going strong. It’s a lot more than just “one game”, and the reception to it along with the wait ensures that everyone is gonna immediately compare the next Mario Kart against it, and that’s one monster of a bar to clear.

Modern Nintendo EPD is not a developer that likes to play things safe. They aren’t gonna put out another typical Mario Kart. The longevity and success of 8 have changed the standards people will expect out of the next entry, and Nintendo certainly isn’t gonna shy away from that.

That’s the main reason why I think the next game is either gonna be all or nothing when it comes to retros. Either they take the Ultimate route and effectively replace MK8D, releasing all of the legacy content at launch and supporting it with new content via DLC, or they abandon retros entirely and focus strictly on new tracks and ideas. I’d be very surprised if the next entry is “just another Mario Kart”.
To be clear I don’t think it will be “just another Mario Kart”

I honestly think it’ll be have features we probably won’t even be able to predict right now and that those will likely be a huge selling point and differentiator from 8 (substantial single player perhaps?)

I just don’t think there will be as much of a fuss raised if the game comes with 32-48 tracks that have a ton of effort put in them.
 
Would anybody actually complain if all these courses were in one game? Nobody complains about Smash Ultimate having too many stages.
after the Switch Mario Kart was just a port of 8 and Tour and the BCP have both been focused on recycling old courses, I'd be miffed if Nintendo went back to the well of old shit for the bulk of the content of a new Mario Kart game yet again. I already have 8DX and the BCP for that, and those will probably remain playable on the next Nintendo device
 
after the Switch Mario Kart was just a port of 8 and Tour and the BCP have both been focused on recycling old courses, I'd be miffed if Nintendo went back to the well of old shit for the bulk of the content of a new Mario Kart game yet again I already have 8DX and the BCP for nostalgia, and those will probably remain playable on the next Nintendo device
i think you're probably deluding yourself if you think that the next mario kart is going to just be 32 brand new tracks without dipping into any old stuff whatsoever.

we'll be getting the same 16 new/16 retro split we've gotten since DS
 
No one will care about the downgrade in raw count when we get a ton of gorgeous nitros as well as whatever new mechanics/modes the next MK brings.
I think this is the big thing to consider for a MK sequel. We've been using the MK8 mechanics for nearly a decade. I would be legitimately shocked if Nintendo couldn't come up with any new mechanics to make things interesting for a new game. These are the masters of giving us what we didn't know we wanted! I don't necessarily think "More Mario Kart 8" is the future of this franchise until the end of time. And I don't think "Nintendo Kart" is the future, either.
 
after the Switch Mario Kart was just a port of 8 and Tour and the BCP have both been focused on recycling old courses, I'd be miffed if Nintendo went back to the well of old shit for the bulk of the content of a new Mario Kart game yet again. I already have 8DX and the BCP for that, and those will probably remain playable on the next Nintendo device
That's just how Mario Kart is. And given that Nintendo has a massive amount of remade retro tracks between the BCP and Tour, it's safe to say at least some of them will be in the new game.
 
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we'll be getting the same 16 new/16 retro split we've gotten since DS
this is what I am expecting and I would be fine with it. other posters in this thread are convinced this is absurd in the wake of MK8DX+BCP's focus on legacy content
 
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I think this is the big thing to consider for a MK sequel. We've been using the MK8 mechanics for nearly a decade. I would be legitimately shocked if Nintendo couldn't come up with any new mechanics to make things interesting for a new game. These are the masters of giving us what we didn't know we wanted! I don't necessarily think "More Mario Kart 8" is the future of this franchise until the end of time. And I don't think "Nintendo Kart" is the future, either.
With how much fans bemoan how we’ve been stuck with 8 for a decade, you’d think people would recognize how the developers have been stuck with it too. They’ve probably got a lot of pent up ideas on where to take the series!
 
With how much fans bemoan how we’ve been stuck with 8 for a decade, you’d think people would recognize how the developers have been stuck with it too. They’ve probably got a lot of pent up ideas on where to take the series!
Well, they had Tour lol
 
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Guys, there's a wave coming out soon, so let's focus on enjoying these tracks before talking about the future of the series. Let's save that debate for the wait for wave 6 lol
I can do something even better.

What if the missing Nitro from Wave 6 is a Mario Kart Arcade course? More specifically Namco Stadium. Pac-Man would be one of the final two characters and fit perfectly with the crossover characters at the bottom of the selection screen.
 
I can do something even better.

What if the missing Nitro from Wave 6 is a Mario Kart Arcade course? More specifically Namco Stadium. Pac-Man would be one of the final two characters and fit perfectly with the crossover characters at the bottom of the selection screen.
I would be pretty disappointed if it was any arcade track, they're all terrible tracks imo.
 
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we'll be getting the same 16 new/16 retro split we've gotten since DS
This is something I’d be really disappointed in. That’s less content than 8D had at launch, and 1/3 of the track count that 8D currently has, which will almost certainly be playable on the next device. No matter how high effort the tracks are, Nintendo would rightfully catch a lot of flak for that, and given how petrified they seem to be of playing things that safe after the Wii U era, I can’t imagine they repeat the standard formula.

That split worked when the wait between games was 2-3 years and split across home and portable consoles. Charging $70 for that after an 11+ year wait would be absurd.

I honestly think it’ll be have features we probably won’t even be able to predict right now and that those will likely be a huge selling point and differentiator from 8 (substantial single player perhaps?)

I just don’t think there will be as much of a fuss raised if the game comes with 32-48 tracks that have a ton of effort put in them.
Yeah, I don’t disagree with this at all. I’m not hard stumping for an Ultimate situation or anything. I just seriously, seriously doubt that they return to the classic formula after such a long wait and having bucked that formula multiple times since. They’re gonna want to avoid the comparisons to 8D, and going back to the standard split is gonna invite some unflattering ones

32+ new tracks and no retros, along with some other new modes and mechanics is my guess. Maybe retros are brought back via DLC over time and we get the best of both worlds.
 
The next Mario Kart will start with 32 tracks, 16 and 16, with 4 variants per track like Tour, but nicer. Fewer red girders in favor of thematically appropriate ramps, different weather conditions, alternate routes, etc.
 
Refreshing the core game design and online experience should come first. Those are the things that have largely remained the same since 2014 and I think they would be more important to focus on for launching a new game than even trying to match MK8D's track count. Nintendo would know anyways that adding characters, tracks, and so on later will just extend the life of the next game.
 
Since 8’s DLC i’ve been of the mind that 48 will become the new default. Whether the exact split is 24 New / 24 Classic, or perhaps 16 New / 16 Classic / 16 Crossover; I think we’ve moved beyond the traditional track setup from DS to vanilla 8.
I just hope they give GCN retro a bit more love in the base game and probable DLC in the next game
 
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Really excited for tonight, not just to play on the new tracks but what the datamines will tell us. How quickly does datamining the new wave usually happen?
 
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Insanely quick thoughts since my work break ends in 3 minutes:

Koopa Cape: Love it, super nostalgic. Really fun course all on its own.
Los Angeles Laps: Tour city track. For the most part these have been “meh” so I don’t really care about it. (Never played.)
Moonview Highway: I remember not liking this track on Wii as a kid but I’m pumped to see it return and try it again. Despite disliking it then, I have fond memories of it now.
SCS: Bathroom track = epic. Plus an original track (which looks 100x better than the awful Sky-High Sundae), I dig it. (Obviously never played.)
Athens Dash: See LA Laps. Albeit looks more interesting. (Never played.)
Daisy Cruiser: Iirc this one was on 3DS and I really enjoyed it, a welcome addition.
Sunset Wilds: I’m sorry but based on what I’ve seen, I’m not a fan. I’ve never actually played it but the trailers make it look like a flat track with little elevation (like the Super MK tracks), and I always find those boring. Hoping to be pleasantly surprised. (Never played.)
Vancouver Velocity: I am giving this one the official “Hypocrisy Pass” and giving it hype despite being a Tour city track for three reasons: (1) very warm reception from what I can tell online, (2) night-snow level bias, and (3) home country bias. (Never played.)

EDIT: spelling and added the fact that I’ve never played VV. Excuse my super-fast time-crunched typing please lmao
 
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I would genuinely say this is bad because it would mean some records would be unbeatable. Also, there were no nerfs last update, just buffs.
I don't get why can't you just reboot the records?

Like say whatever records on x version of the game still stands. Y version is a seperate score board.
 
Since 8’s DLC i’ve been of the mind that 48 will become the new default. Whether the exact split is 24 New / 24 Classic, or perhaps 16 New / 16 Classic / 16 Crossover; I think we’ve moved beyond the traditional track setup from DS to vanilla 8.
Yeah this is where I’m at. They’ll make a third category in a future game. As part of the 16 crossover tracks they can bring back the F-Zero courses, Animal Crossing etc. They can bring in more crossover characters at that point too even if it is still more Mario Kart in general. 48 tracks is the new baseline.
 
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Since 8’s DLC i’ve been of the mind that 48 will become the new default. Whether the exact split is 24 New / 24 Classic, or perhaps 16 New / 16 Classic / 16 Crossover; I think we’ve moved beyond the traditional track setup from DS to vanilla 8.
The third option makes the most sense IMO if it isn't Mario Kart Ultimate. They could even bring back the tracks from MK7 and MK8D (Maka Wuhu, Wuhu Loop, Hyrule Circuit, Animal Crossing, Big Blue, and Mute City) as retro courses for the crossover section. However, wouldn't this just be Nintendo Kart in everything but name?
 
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So you don't compare apples and oranges.
I mean why would you need to alter the game in such a way that rebooting records is necessary in the first place, which Nintendo intentionally avoided having to do with their prior balance patches
 
If they’re gonna go heavier on the crossover tracks, I’d rather they just go full blown Nintendo Kart and drop the Mario pretense. There’s so much variety in other franchises they could pull, limiting them to 1-2 tracks while Mario gets 16-32 would be a bit disappointing.
 
I mean why would you need to alter the game in such a way that rebooting records is necessary in the first place, which Nintendo intentionally avoided having to do with their prior balance patches
When all the pro players are using the same character/ kart combination, it's the right call to rebalance.
 
If they’re gonna go heavier on the crossover tracks, I’d rather they just go full blown Nintendo Kart and drop the Mario pretense. There’s so much variety in other franchises they could pull, limiting them to 1-2 tracks while Mario gets 16-32 would be a bit disappointing.
I feel like you start with a modest start and then keep going further with DLC. I just wonder how many franchises would get tapped in a Nintendo Kart if they necessarily need that many.
 
When all the pro players are using the same character/ kart combination, it's the right call to rebalance.
They did re-balance and they didn't screw up the leaderboards. It turns out that people who play to win pick the loadout that they believe to be most conducive to that
 
I feel like you start with a modest start and then keep going further with DLC. I just wonder how many franchises would get tapped in a Nintendo Kart if they necessarily need that many.
If I had to guess, it'll be eight franchises split into two tracks each. Everyone gets fair representation this way.
  1. Wii Sports (Maka Wuhu, Wuhu Loop)
  2. F-Zero (Big Blue, Mute City)
  3. Animal Crossing (Animal Crossing, Happy Paradise)
  4. The Legend of Zelda (Hyrule Circuit, Death Mountain)
  5. Kirby (Dreamland, Wondaria Park)
  6. Splatoon (Inkopolis, Octo Canyon)
  7. Pikmin (Distant Tundra, the house level from Pikmin 4)
  8. Metroid (Chozo Ruins, Space Pirate Base)
 
I feel like you start with a modest start and then keep going further with DLC. I just wonder how many franchises would get tapped in a Nintendo Kart if they necessarily need that many.
I feel like we’ve already had the modest start with 8D though. F-Zero, Zelda, Animal Crossing, Splatoon, and I guess Yoshi are all represented, along with Donkey Kong Country and Wii Sports in 7. Another game with a selection of one off crossovers wouldn’t really move the needle much, because it’s already been standardized for 10 years or so.

Given the popularity of Mario Kart at the moment along with the burgeoning sales of pretty much every Nintendo IP on Switch, the time is now for a full crossover title if they want to go that direction.
 
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Please no Nintendo Kart, please no Nintendo Kart.

Let me have my Mario racing game in peace. Small crossovers here and there, sure. More crossovers within the Mario universes, yeah, gimme DK and Wario and Yoshi stuff. But I don't need Mario Kart to turn into yet another crossover. We got Smash Bros. for that! Lots of other companies are doing their crossovers! Not everything needs to be a crossover!
 
Please no Nintendo Kart, please no Nintendo Kart.

Let me have my Mario racing game in peace. Small crossovers here and there, sure. More crossovers within the Mario universes, yeah, gimme DK and Wario and Yoshi stuff. But I don't need Mario Kart to turn into yet another crossover. We got Smash Bros. for that! Lots of other companies are doing their crossovers! Not everything needs to be a crossover!
I hate to break it to you, but Mario Kart 8 Deluxe is already a crossover. F-Zero, Wii Sports, Splatoon, Animal Crossing, and Zelda are already represented in the game, with F-Zero having multiple tracks). It would be strange to go back now.
 
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If I had to guess, it'll be eight franchises split into two tracks each. Everyone gets fair representation this way.
  1. Wii Sports (Maka Wuhu, Wuhu Loop)
  2. F-Zero (Big Blue, Mute City)
  3. Animal Crossing (Animal Crossing, Happy Paradise)
  4. The Legend of Zelda (Hyrule Circuit, Death Mountain)
  5. Kirby (Dreamland, Wondaria Park)
  6. Splatoon (Inkopolis, Octo Canyon)
  7. Pikmin (Distant Tundra, the house level from Pikmin 4)
  8. Metroid (Chozo Ruins, Space Pirate Base)
These are probably all of the franchises I’d see them tap too (with Excitebike thrown in). They’d all be pretty visually distinct and outside of Metroid aren’t too intense either. I considered Star Fox, but I feel like that’d be tough to make a track for. I’d love a Xenoblade track, but I’d imagine Nintendo would avoid it in Mario Kart.

Wondaria would make an awesome Kirby track, I really hope that happens.
 
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“Nintendo Kart” won’t happen. Maybe we’ll get a few more guest characters and courses based on other Nintendo IP, but the vast majority of the content will always be within the Mario universe. I can’t imagine them changing that.

Plenty of other Nintendo games include content from other Nintendo IPs, but that doesn’t make them full-fledged crossovers like Smash Bros. Mario Kart has some crossover elements, sure, but it is still very much Mario Kart regardless.
 
Please no Nintendo Kart, please no Nintendo Kart.

Let me have my Mario racing game in peace. Small crossovers here and there, sure. More crossovers within the Mario universes, yeah, gimme DK and Wario and Yoshi stuff. But I don't need Mario Kart to turn into yet another crossover. We got Smash Bros. for that! Lots of other companies are doing their crossovers! Not everything needs to be a crossover!
Agreed. I’d be excited for it on its own, but would always feel it redundant with smash, and frustrating that it replaced Mario Kart when there’s still soooo much to mine from the Mario series itself.

Fine with a course and character here and there, but it shouldn’t overtake
 


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