Fun Fact: Tour has its skybox system completely revamped just for Sunset Wilds.I'm guessing the lack of sunset to night transition is because the engine does not support that sort of dynamic lighting change and a skybox transition which is unfortunate but they should've picked a different track. Tour can do it because it uses Unity and I would assume Unity supports that.
Judging by Mob dk standing for dokan I don't think it's two words.Out of curiosity, is there any chance MOBMD isn't Madrid? Could it possibly be Mexico City or Mumbai, with the D standing for the second part of the track name?
it can be though. MobOR was likely short for Ocean RuinJudging by Mob dk standing for dokan I don't think it's two words.
They almost feel like they only exist because Nintendo needed some quick and easy content filler.Hard to see the merit in including five GBA courses when so many are nerfed
I just discovered you can drive behind the faucet. Such a delight.Squeaky Clean Sprint - Extremely impressed by this course.
This is the way.I played VS races against CPUs, playing as Kamek with the pipe frame kart, with custom items to remove anything that wasn't in Mario Kart 64, and exclusively on N64 courses to imagine a world where Kamek was never removed from Mario Kart 64.
Has anyone heard about this? I didn't really notice any drift differences.
it's still Yoshi Teddy/Inkstriker with Villager class thrown inJust tell me the meta please, cause every youtuber has a different opinion
Hard disagree on that first partI thought it was weird to ditch the glider ramp in Koopa Cape for no real reason, but I agree that Koopa Cape overall just feels cramped (I was also hoping that they would bring back the koopa head sign at the beginning, but I can live without that).
Yep, you just aim upwards and that should work.is there a way to take the top route on 200cc SCS consistently without the toilet boost? been trying this one in time trials and I've been having trouble getting it on all three laps
Yeah, Villager is meta viable now.As a Villager main, I was ecstatic hearing his stat class had the most significant buffs
is this the only thing, or is there something else that effects it? I've been playing this for the past 20 minutes and it feels completely random whether or not I get itYep, you just aim upwards and that should work.
It's what I do and has a perfect success rate.is this the only thing, or is there something else that effects it? I've been playing this for the past 20 minutes and it feels completely random whether or not I get it
Are you tricking in a specific direction or getting a miniturbo into it or anything dumb like thatIt's what I do and has a perfect success rate.
Nope. Although it might help if you go off the glider ramp on the right hand side but idk if that does much.Are you tricking in a specific direction or getting a miniturbo into it or anything dumb like that
Yeah it doesn't do anything. I either get the height to clear it easily or end up under the lip of the table by the towelsNope. Although it might help if you go off the glider ramp on the right hand side but idk if that does much.
I'll grab a clip for you.Yeah it doesn't do anything. I either get the height to clear it easily or end up under the lip of the table by the towels
I'll grab a clip for you.
Maybe try tricking a little bit later and hold upwards for the first part and then aim to land near the edge for a smooth turn.Yeah it doesn't do anything. I either get the height to clear it easily or end up under the lip of the table by the towels
Has anyone heard about this? I didn't really notice any drift differences.
If we get Wii Rainbow Road you could make a Rainbow cup.With all the tracks we have now, I think we can create fun personalised themed cups !
Any other ideas ?
- Desert Cup : Dry Dry Desert, Sunset Wilds, Kalimari Desert, Bone-Dry Dunes
- Ice Cup : Snow Land, Sherbet Land, Ice Ice Outpost, DK Summit
- Trip Cup : Toad's Turnpike, Sunshine Airport, Super Bell Subway, Daisy Cruiser
- Water Cup : Water Park, Koopa Cape, Dolphin Shoals, Boo Lake
- Mountain Cup : Choco Mountain, Rock Rock Mountain, Merry Mountain, Mount Wario
- Forest Cup : Riverside Park, DK Jungle, Maple Treeway, Wild Woods
- Railway Cup : Toad Harbor, Wario's Gold Mine, Kalimari Desert, Super Bell Subway
- Food Cup : Choco Mountain, Cheese Land, Sweet Sweet Canyon, Sky High Sundae
- W Cup : Wario Stadium, Waluigi Stadium, Wario's Gold Mine, Waluigi Pinball
- Fairytale Cup : Sky Garden, Ribbon Road, Squeeky Clean Sprint, Wild Woods
- Asian Cup : Tokyo, Singapore, Bangkok, Dragon Driftway
I'd love to able to do custom lists like this.With all the tracks we have now, I think we can create fun personalised themed cups !
Any other ideas ?
- Desert Cup : Dry Dry Desert, Sunset Wilds, Kalimari Desert, Bone-Dry Dunes
- Ice Cup : Snow Land, Sherbet Land, Ice Ice Outpost, DK Summit
- Trip Cup : Toad's Turnpike, Sunshine Airport, Super Bell Subway, Daisy Cruiser
- Water Cup : Water Park, Koopa Cape, Dolphin Shoals, Boo Lake
- Mountain Cup : Choco Mountain, Rock Rock Mountain, Merry Mountain, Mount Wario
- Forest Cup : Riverside Park, DK Jungle, Maple Treeway, Wild Woods
- Railway Cup : Toad Harbor, Wario's Gold Mine, Kalimari Desert, Super Bell Subway
- Food Cup : Choco Mountain, Cheese Land, Sweet Sweet Canyon, Sky High Sundae
- W Cup : Wario Stadium, Waluigi Stadium, Wario's Gold Mine, Waluigi Pinball
- Fairytale Cup : Sky Garden, Ribbon Road, Squeeky Clean Sprint, Wild Woods
- Asian Cup : Tokyo, Singapore, Bangkok, Dragon Driftway
I think there's actually enough that you could do an all Mario Circuit cup now, which is kinda neat. Base game had it's own original Mario Circuit and the one from GBA, and the BCP added one from SNES and the DS one.With all the tracks we have now, I think we can create fun personalised themed cups !
Any other ideas ?
- Desert Cup : Dry Dry Desert, Sunset Wilds, Kalimari Desert, Bone-Dry Dunes
- Ice Cup : Snow Land, Sherbet Land, Ice Ice Outpost, DK Summit
- Trip Cup : Toad's Turnpike, Sunshine Airport, Super Bell Subway, Daisy Cruiser
- Water Cup : Water Park, Koopa Cape, Dolphin Shoals, Boo Lake
- Mountain Cup : Choco Mountain, Rock Rock Mountain, Merry Mountain, Mount Wario
- Forest Cup : Riverside Park, DK Jungle, Maple Treeway, Wild Woods
- Railway Cup : Toad Harbor, Wario's Gold Mine, Kalimari Desert, Super Bell Subway
- Food Cup : Choco Mountain, Cheese Land, Sweet Sweet Canyon, Sky High Sundae
- W Cup : Wario Stadium, Waluigi Stadium, Wario's Gold Mine, Waluigi Pinball
- Fairytale Cup : Sky Garden, Ribbon Road, Squeeky Clean Sprint, Wild Woods
- Asian Cup : Tokyo, Singapore, Bangkok, Dragon Driftway
There's already enough for that as is though! Between the MK8, SNES, N64 and 3DS onesIf we get Wii Rainbow Road you could make a Rainbow cup.
Man I wish the let you set presets for things like that
Two features I'd love:I think there's actually enough that you could do an all Mario Circuit cup now, which is kinda neat. Base game had it's own original Mario Circuit and the one from GBA, and the BCP added one from SNES and the DS one.
It'd be really cool if, as part of the last wave, they add some kind of custom cup maker since there's so much to work with now. And if they want to get real crazy, maybe also add the all-cup tour from Double Dash just to put a neat little bow on things.
Lmao I agree. I hate that so much.I hope they give us a round setter with as much freedom as the custom items. Imo there really is no need for the current preset for the number of rounds. Just allow free choice between 1 and 99 rounds
Oh right, totally forgot about N64.There's already enough for that as is though! Between the MK8, SNES, N64 and 3DS ones
Those are gone since 2011 almost 12 years ago, compared to the 3 years that were there.Taking out the spinning shrink ray thingies in Koopa Kape is a travesty.
Just because Mario Kart 7 came out it doesn't mean everyone switched over to that from Wii.Those are gone since 2011 almost 12 years ago, compared to the 3 years that were there.
Let it go people, at this point not being there is more synonymous to the track than having those on lol.
This is an excellent idea. An addendum to that, I would love a randomizer that lets me pick which courses are included in the pool.Being able to make your own custom cups
I agree with you. I like this version about as much as the original despite their differences. Really happy the glider is gone. The metallic koopa shells really stand out. I wish the underwater section had something of an obstacle - if not the lightning zappers then maybe cheep cheeps - but not a big dealIt may be an unpopular opinion, but I really like this version of Koopa Cape, as much as the Wii one. The orange rocks are less annoying than on Rock Rock Mountain. A more colourful look for Koopa Cape goes well with the aura it gives off, the original was a bit dull. Here we have the coloured blocks on the sides at the beginning, and even the red ramps from Tour, I think they are well integrated for once.
I much prefer a version without the glider, and I don't really miss the green lightning. I'd still prefer a version with water in the tube, but I have to say that it happens pretty quickly with 8D's gameplay so it's not really a problem.
What I'd criticise it for is having a halfpipe, especially as it doesn't even get you out of the water like Tour.
The track has been like that for 10+ years i mean... that people being or not there to play it doesn't matter or mean its not like that.Just because Mario Kart 7 came out it doesn't mean everyone switched over to that from Wii.
Some people don't even game on handhelds and I'd argue people that regularly play Tour are an anomaly.
So no, just because a different version of the track came out 3 years after in handheld game doesn't mean not having the spinners is "more synonymous" with it.