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StarTopic Mario Kart 8 Deluxe – Booster Course Pass |ST| Doubled Dash!! [WAVE 6 AVAILABLE NOW]

What is your favorite course in Wave 6?

  • Rome Avanti

    Votes: 0 0.0%
  • DK Mountain

    Votes: 7 14.6%
  • Daisy Circuit

    Votes: 1 2.1%
  • Piranha Plant Cove

    Votes: 3 6.3%
  • Madrid Drive

    Votes: 1 2.1%
  • Rosalina's Ice World

    Votes: 7 14.6%
  • SNES Bowser Castle 3

    Votes: 11 22.9%
  • Wii Rainbow Road

    Votes: 18 37.5%

  • Total voters
    48
I wonder if there's gonna be less of a focus on retro tracks than normal if the next Mario Kart aims to be not as Mario-centric and more crossover based.

I mean they dropped a hell of a lot of retro tracks that otherwise could've been saved throughout this DLC. Popular ones, too. Even just getting the DLC itself at this point in the game's life (presumably fairly close to the next game) makes me think that kind of content might be less of a priority on the next thing.
 
So presumably when Tour does eventually shut down, will all the Reverse/Trick/Reverse Trick variants of all the tracks go down with it? Because those are legitimately fun to play, at least within the context of Tour i.e. getting the highest action counts and nonstop combo.
 
So presumably when Tour does eventually shut down, will all the Reverse/Trick/Reverse Trick variants of all the tracks go down with it? Because those are legitimately fun to play, at least within the context of Tour i.e. getting the highest action counts and nonstop combo.
I neeeeeeeeeeedd trick versions in the next MK. Make them a Grand Prix like mirror mode is
 
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I wonder if there's gonna be less of a focus on retro tracks than normal if the next Mario Kart aims to be not as Mario-centric and more crossover based.

I mean they dropped a hell of a lot of retro tracks that otherwise could've been saved throughout this DLC. Popular ones, too. Even just getting the DLC itself at this point in the game's life (presumably fairly close to the next game) makes me think that kind of content might be less of a priority on the next thing.
I do think MK8 will get a 4K patch, and be continued to be sold on shelves alongside the next title. So the next title has to differenciate itself in a significant way vs MK 8. A crossover focus would be one way to do that.
 
I wish we got Rosalina’s ice world and airship fortress over moonview and another gcn track.
Moonview? That's the track you'd replace? Personally sunset wilds never should have been picked considering they were never going to program in dynamic lighting into a 10 year old engine just for one track. So dumb. Sunset wilds should have been saved for MK10 and we should have gotten an extra 3DS or DS track instead of another mediocre GBA remake
 
Moonview? That's the track you'd replace? Personally sunset wilds never should have been picked considering they were never going to program in dynamic lighting into a 10 year old engine just for one track. So dumb. Sunset wilds should have been saved for MK10 and we should have gotten an extra 3DS or DS track instead of another mediocre GBA remake
Sunset wilds should have been bc4

I’m fine with the console pick itself but 3ds needs another track imo.

half the reason I want it is the music

I feel 7 overall is underated, it has by far the best track select with no dlc, if only there was a vs mode.
 
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The track has been like that for 10+ years i mean... that people being or not there to play it doesn't matter or mean its not like that.
The fact is that the track has more time without the lighting than with it.
And wow good old "handhelds don't matter", phone games i do understand especially Mario kart tour haha.
If every remake of a thing was more iconic if it's older than the timespan between it and the original, then Super Mario 64 DS is more synonymous with playing Mario 64,
Which is just a dumb statement because the world doesn't work like that.
Metal Gear Solid Twin Snakes also didn't replace the orignal PS1 game either.
Of course things like that can happen and a remake can become the more popular and well known version, but it's not a general rule.
Otherwise the Switch versions of the games I mentioned wouldn't be based of their originals.


And wow about that handheld comment, I played Mario Kart DS and 7 probably more than any other Mario Kart before 8.
What I meant is that not everyone is like that, there's tons of people that didn't buy handhelds before the Switch and only cared about home consoles.
I could turn that statement around and be like "Wow you are gatekeeping discussion about the track from people who didn't player every Mario Kart and calling them fake fans for it? So inconsiderate"
 
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When Wave 6 is:
Madrid
Rome
Mushroom Bridge
Dino Dino Jungle
Daisy Circuit
Vanilla Lake 2
Yoshi Desert
Piranha Plant Pipeline

And everyone melts down until the end of the video when Nintendo announces BCP2: Retros Reloaded: Waves 7-9, then what?
 
When Wave 6 is:
Madrid
Rome
Mushroom Bridge
Dino Dino Jungle
Daisy Circuit
Vanilla Lake 2
Yoshi Desert
Piranha Plant Pipeline

And everyone melts down until the end of the video when Nintendo announces BCP2: Retros Reloaded: Waves 7-9, then what?
You joke but that’d be a pretty terrible wave, all things considered.

I love how much content we’ve gotten, but I’m definitely ready for the BCP to come to a close.
 
When Wave 6 is:
Madrid
Rome
Mushroom Bridge
Dino Dino Jungle
Daisy Circuit
Vanilla Lake 2
Yoshi Desert
Piranha Plant Pipeline

And everyone melts down until the end of the video when Nintendo announces BCP2: Retros Reloaded: Waves 7-9, then what?
Unfortunately, a BCP2 is most likely not happening. Tour is running out of content with no more in the pipeline, and the Switch 2 is coming next year so development is probably focused on Mario Kart 10.
 


Guess we’re about to find out Tour’s final retro track.

New content for the next Tour is:
GBA Lakeside Park - the final retro track coming to Mario Kart Tour!
GCN Daisy Cruiser R/T
SNES Koopa Troopa Beach 2 R/T
Toadette Mii Racing Suit
Yellow Yoshi
and some vehicles and gliders that KoopaV couldn't get info on as he's away from home at the moment.

GBA Lakeside Park apparently has a daytime transition (akin to GBA Sunset Wilds) and a volcanic eruption while playing the track.
 
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Interesting that we’re getting a solo GBA track after seeing multiple waves of it being essentially a secondary addition. Must be an ambitious overhaul.

That just leaves the new city track, the return of Sky High Sundae, and the addition of Squeaky Clean Sprint for the final three tours before the Anniversary Tour.
 
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Good lord the GBA rep in the BCP has been handled terribly

First we got sky garden which was a good pick on paper but a bad pick in reality considering how poor the remake is

Then we got sunset wilds without the sunset transition which was so bizarre. Why would you pick a track you know would face limitations in the game's engine? A different desert track was right there...

And now lakeside existed in Tour all along and the track with the far inferior layout, music and obstacles was picked over it... (riverside park)

Very disappointing tbh. The only truly good GBA tracks in the BCP are snow land and boo lake
 
the fact that they had these remakes of yoshi desert, lakeside park, luigi circuit and even newly vertical peach circuit in their back pocket and still settled on sunset wilds is legitimately baffling to me

i'm glad snow land ended up being so good, but why still commit to sunset when you had so much else in the pipe

and that's just assuming they felt compelled to stick with GBA courses when there's so many wii track remakes that deserve to have been in the BCP now
 
Even if Lakeside Park won't get into the Booster Course Pass, I am still very happy that Nintendo remembers this track exists. It was always one of the most memorable and unique courses from Mario Kart Super Circuit in my eyes. Definitely the best and most memorable course from the Special Cup in that game. Excited to see how the remake is.

A little worried considering this track, according to datamines, was made at a similar time to Sky Garden and Cheep Cheep Island. So I'm not expecting the map layout to be great, but would be happy if proven wrong. At least they seemed to have kept all the gimmicks.
 
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Good lord the GBA rep in the BCP has been handled terribly

First we got sky garden which was a good pick on paper but a bad pick in reality considering how poor the remake is

Then we got sunset wilds without the sunset transition which was so bizarre. Why would you pick a track you know would face limitations in the game's engine? A different desert track was right there...

And now lakeside existed in Tour all along and the track with the far inferior layout, music and obstacles was picked over it... (riverside park)

Very disappointing tbh. The only truly good GBA tracks in the BCP are snow land and boo lake
I mean Riverside may be inferior to Lakeside, but I still think the Riverside remake itself looks good in 8DX.
 
Excluding the battle courses, GBA Rainbow Road and GBA Broken Pier are the only tracks from Super Circuit left to return. Crazy!
When the BCP was announced I was almost positive GBA RR would get in.

They could get it out of the way here, and then the next big console MK could use a from-the-ground-up big remake of Double Dash’s RR as it’s final retro track, like how 8 used 64’s.

Now here we are with 3DS RR and probably getting Wii. I don’t know what to think lol
 
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I’m still mostly happy with the GBA tracks we got. Even if it’s an underwhelming appearance, I’d still take Sunset Wilds over any of the GBA Circuit tracks every single time, and Riverside is a great track in its own right. I’m also not really all that into Yoshi Desert, don’t really think it’s a meaningful improvement over any of the tracks we got in its place.

Bowser Castle 4 is the only unfortunate exclusion, I’d gladly trade Boo Lake for it.
 
I’m still mostly happy with the GBA tracks we got. Even if it’s an underwhelming appearance, I’d still take Sunset Wilds over any of the GBA Circuit tracks every single time, and Riverside is a great track in its own right. I’m also not really all that into Yoshi Desert, don’t really think it’s a meaningful improvement over any of the tracks we got in its place.

Bowser Castle 4 is the only unfortunate exclusion, I’d gladly trade Boo Lake for it.
Leave Boo Lake alone, the track is extremely fun. Trash Sky Garden instead.
 
as we approach the final wave, the conversation is shifting toward “I’m sad [X course] didn’t make the cut”

Maybe we do need another BCP lol
 
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My dream 5 BCP GBA tracks would've been:
Bowser's Castle 4
Boo Lake
Snow Land
Lakeside Park(?) [Or Riverside if the remake ends up being lame]
And controversially, Bowser's Castle 3. This was my favorite retro in MKW, and though the Tour remake isn't anything special, I would still love to have it back.

But really, I want all of them except BC1/2, Sky Garden, and Cheep Cheep Beach lol.
 
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I would've taken Yoshi Desert over Sunset Wilds if they knew the main visual gimmick couldn't work in 8DX (though honestly, my top preference for a desert track featuring Shy Guys would of course be Shy Guy Bazaar). I'm waiting to see how Lakeside shakes out before ruling it as a missed opportunity; given it was seemingly made around the same time as Cheep Cheep Island and Sky Garden there's a non-zero chance Riverside ends up being the more complex course somehow.

Controvertially, despite how dumbed down it is I would've kept Sky Garden around just for the music; always been a favourite of mine. Also why i'm not going to be too upset if Mushroom Bridge manages to sneak into Wave 6 against the odds; that theme slaps too.
 
I don't really have strong feelings about the BCP's GBA picks beyond putting Snow Land at #1 and Sky Garden at #5. Boo Lake, Lakeside Park, and Sunset Wilds are all just kinda there imo, Sky Garden is below them because I think it's ugly to look at
 
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I see some GBA fans are unhappy with how their tracks were handled in the BCP. Your feelings are valid.

Meanwhile I'm thinking, as a GCN fan: "..at least you got a lot of tracks" LMAO
 
GBA fans won with 8, as far as I’m concerned. Can’t forget Cheese Land and Ribbon Road in the base game DLC. Then Snow Land, Riverside Park, and Boo Lake are all gorgeous updates too.

Hell I still think Sunset Wilds LOOKS good, despite not having its gimmick

GBA before 8’s DLC was honestly pitifully represented in Retro tracks. 8’s DLC finally started mining some of its more unique stuff instead of just circuits and Bowser Castle. I think Shy Guy Beach and Sky Garden were the only non-circuit and non-Bowser Castle GBA tracks in Wii, 7 and base game 8 combined. Even then, it only had one retro in 7 and base game 8.
 
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I see some GBA fans are unhappy with how their tracks were handled in the BCP. Your feelings are valid.

Meanwhile I'm thinking, as a GCN fan: "..at least you got a lot of tracks" LMAO
TBH I think “total track number” is a weak point

I wouldn’t really be that excited if we were getting more Double Dash tracks but it was all underwhelming stuff like Peach Beach and Mushroom Bridge

I’d rather just have more interesting tracks from other games
 
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I think only Sky Garden is a dud, and Riverside is a bit empty and boring, love all the other GBA courses and am very happy we got them.

People hating on Sunset Wilds while I'm bopping to the song along with the shy guys
 
I think only Sky Garden is a dud, and Riverside is a bit empty and boring, love all the other GBA courses and am very happy we got them.

People hating on Sunset Wilds while I'm bopping to the song along with the shy guys
Simple is bad to some people.

For me though, well designed is well designed and most of them are.

Frills ain’t everything.
 
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it's not that sunset wilds is just simple. daisy circuit is an incredibly simple circuit with no gimmicks, and it's one of my favorite courses

it's that sunset wilds is boring. it plays well because frankly, every mario kart course plays well. it's the charm of mario kart 8 and its pitch perfect controls and mechanics. it's that it's an incredibly bland, flat track with nothing of note but mud, and the kind of challenge and aesthetic it presents are tracks we've already gotten in base 8, let alone the BCP.
 
Sky Garden looks nice but is a little more simplistic than what I remember from MKDS (I know it's from Super Circuit, but that's where I experienced it first) but it's still fun.

I like all the GBA tracks in this, even from vanilla MK8.

I looked up that Lakeside Park track and that does look pretty cool, looking forward to the Tour trailer soon.
 
I think only Sky Garden is a dud, and Riverside is a bit empty and boring, love all the other GBA courses and am very happy we got them.

People hating on Sunset Wilds while I'm bopping to the song along with the shy guys
DS Mario Circuit and 3DS Toad Circuit must be some of the best tracks in the BCP!

I’m always bopping my head!
 
My dream GBA BCP lineup would have been:

Wave 1: sunset wilds if the gimmick is there. If not, cheep cheep island
Wave 2: boo lake
Wave 3: Bowser Castle 4 (I don't even care about it, I just think the music would be amazing and I HATE the lack of lava courses in the BCP. We should've gotten two Bowser Castles minimum)
Wave 4: snow land
Wave 5: lakeside park
 
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I personally love Boo Lake, Riverside Park, and Snow Land. Boo Lake and Riverside Park have some very satisfying turns to charge an UMT and the walking piranha plants always make me smile. I think Sunset Wilds is a decent track...or it would be if it still maintained its core identity.
 
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Might as well dig this up and revise it, since I've got 30 minutes to kill and I've hit a good stopping point in RE4.
Updating this now that I've had a lot of time with wave 5 stuff. Moved a few other tracks around too.

S TIER (Elite)
  • 3DS Rainbow Road is still amazing, no change here. Was the best track before the BCP, and its still the best track now. Guess I could quibble over some of the textures, but they don't detract that much.
  • Wii Maple Treeway is the same deal, best Wii track is just as good here. Would've loved a more thorough glowup, but I'll take what I can get.
  • Yoshi's Island is a brilliant tribute and a wonderfully designed track to boot, setting a great standard for any crossover nitro in the future.
  • DS Waluigi Pinball would've probably benefited from waiting a wave or two so that anti-gravity could be implemented, but it's still a great track regardless.
A TIER (Great)
  • GCN Waluigi Stadium has by far the best retro refresh, in my opinion. They went so hard on this track, and it's a fantastic result.
  • Wii Koopa Cape certainly has its issues in the BCP, mostly with the bizarre texture disparity and some terrible camera work, but overall it's still a ton of fun. Unlike Coconut Mall, I think this one actually benefits from being smaller, as it makes the river feel tighter and more exciting.
  • Tour Berlin Byways is still my favorite Tour track, warts and all. The routing is not intuitive at all, and the hitboxes are jank as all hell, but the underlying track is a chaotic mess of a gem that I always get a kick out of playing.
  • Squeaky Clean Sprint is a great showcase of how creative Nintendo's track design can be with otherwise mundane ideas, Wish they did something with anti-gravity, and there are some weird textures (most notably the drain section, hate how it looks) but this is still a lot of fun.
  • Ninja Hideaway actually went down a bit in my rankings for a while, but I've since bumped it back up. Similar to Berlin, it's not optimized for 8D at all, but it's still a lot of fun in spite of that.
  • Wii Moonview Highway has grown on me quite a bit. I would've liked more traffic, but I've still had plenty of chaotic moments due to the traffic actually driving directly into you, rather than alongside you, which is a first for MK8 otherwise. They did great with this one, big props.
  • Tour Vancouver Velocity has some pretty terrible routing (ending on VV3 is a very weak conclusion, should've ended on VV1) and has the same texture issues plaguing other city tracks, but overall is still my second favorite city track. VV1 carries hard here.
  • DS Peach Gardens hasn't necessarily dropped in my rankings, but I'm not as bullish on it as I was before. I'm a bit more mixed on the reverse final lap, as the final shortcut it creates is ridiculously overpowered, but the overall track is still a great time.
  • Wii DK Summit deserved a better refresh, as they barely touched this one. But it's still DK Summit, so it's still great.
  • Tour Los Angeles Laps deserved a better looking lap 3, but beyond that it's a lot of fun. Good layout that doesn't overstay its welcome at all.
  • Merry Mountain gets a bump up for its fantastic visuals, it looks wonderful. I'm also a sucker for the flying trains, and the vibes in general are just lovely. Track design is a bit simple, but when the presentation is this strong I'm willing to overlook it.
  • Tour Singapore Speedway has a few boring stretches, most notably the opening road that you have to drive down twice, and the texture work does let down the beautiful colors on display. Everything else is great, but I do wish they had put a bit more work into this one to really do it justice.
  • Wii Mushroom Gorge is the same deal as DK Summit. Deserved a bit more, but it's still fun regardless.
  • DS Shroom Ridge gets a slight bump down due to how gross it looks, but when the track is this fun it doesn't fall all the way out of this tier.
B TIER (Good)
  • GBA Riverside Park is my favorite GBA refresh in the BCP by a wide margin. They put a lot of love into this one, and while it doesn't quite stack up to the two GBA tracks we got in the initial 8 DLC, it ultimately holds up quite well, both visually and in terms of its design.
  • Tour Sydney Sprint has been the hardest track to pin down for me. I've had it all the way down at the bottom of B for a while, but I've since moved it back up. I don't like the routing, and the ramp annoys me on the first lap, but there's a lot of fun to be had with this one.
  • GCN Daisy Cruiser has some fantastic music, but overall feels like a fairly underwhelming remake. I dunno, something just didn't work for me this time around with this one. Doesn't look as pretty as it could have either, the moving tables do not look good at all.
  • Tour London Loop predictably fell down the rankings. I still like it quite a bit, it drives very nicely, but there just isn't much of interest going on here. Almost feels like a standard race track you'd fine in another game.
  • N64 Choco Mountain also takes a drop, and is fairly interchangeable with Kalimari Desert. It's a good refresh of a good track, but that doesn't make it great.
  • N64 Kalimari Desert is the same as above. I'd put it higher if there was a second train, or if the current train was longer. As it stands, driving on the tracks is pretty lame, all things considered.
  • GBA Snow Land is another good GBA refresh. Just a pleasant little track. Riverside feels more ambitions and was the more interesting track to begin with though.
  • Tour Bangkok Rush did not make the jump from Tour to 8D gracefully, but it's still a solid track. The alternate routes in the train station are entirely worthless, but the underlying bones are still fun.
  • GBA Sunset Wilds suffers from a bit of an identity crisis, and the layout is more streamlined than I would've liked, but overall I still have a good amount of fun on it. The music makes up for a lot.
  • Tour Amsterdam Drift gets a lot of credit for its ambition, but it also does not translate well to 8D at all. So many sudden turns that are just awkward to deal with. But there's enough ideas on display here to keep it afloat.
  • Sky-High Sundae is incredibly janky, but there's some charm in that. I'm probably being too lenient, and I don't like how it looks, but it's a lot of stupid fun.
  • GBA Sky Garden is an underwhelming refresh compared to the aforementioned GBA tracks, but the source material is strong enough that it can still hang with them. A simple but fun track.
  • Tour Athens Dash is another Tour track that didn't convert all that well. The constant changes in elevation, combined with the pillars just kinda being tossed into the middle of the track, make for some really wonky moments that don't feel that fair. It worked better in Tour, where you'd just auto-route around them, but in MK8 it's a harder sell. Not to mention how disgustingly bad the background is visually.
  • Wii Coconut Mall tumbles down my rankings quite a bit. I do not like how they updated it at all. It's way too small, feels incredibly empty, and just kinda lifeless overall. I can't push it out of B entirely because it ultimately still is Coconut Mall, but it's a very disappointing refresh.
  • 3DS Rock Rock Mountain was a lot cooler on the 3DS, where it was one of the better looking tracks with some fantastic gliding views. It looks nowhere near as good compared to its peers in 8D, and as a result it loses a lot of its luster. It's still fun, but it was carried by the presentation in 7, and that didn't carry over.
C Tier (Okay)
  • DS Mario Circuit gets knocked for the underwhelming visuals, but its a well designed course at its heart. One of the best Mario Circuits, which unfortunately doesn't say a whole lot.
  • Tour New York Minute is always a good time, but that's more due to 8D controlling as well as it does than the track itself. It feels good and doesn't get in the way or anything, but it certainly isn't anything special.
  • GBA Boo Lake is another great GBA refresh, but when the source material is as boring as this, not much can be done. Love the effort, but the bones just aren't there.
  • 3DS Toad Circuit is the ultimate nothing track. It's not good, it's not bad. It lets the controls shine, so it's never unpleasant to play, but it doesn't do anything of note either.
  • SNES Mario Circuit 3 has a bit more going on than Toad Circuit, but the presentation is incredibly disappointing, both in terms of the lackluster visuals and the phoned in "remix".
D Tier (Bad)
  • Tour Paris Promenade doesn't race particularly well, and while it does look alright most of the time, that only makes the ugly parts stand out even more. When this track looks bad, it looks bad.
F Tier (Terrible)
  • Tour Tokyo Blur is boring and lifeless, and unlike Toad Circuit it doesn't play well either. Some weird turns that just don't feel good. This is my pick for the worst track in the game.
 
Sky Garden looks nice but is a little more simplistic than what I remember from MKDS (I know it's from Super Circuit, but that's where I experienced it first) but it's still fun.

I like all the GBA tracks in this, even from vanilla MK8.

I looked up that Lakeside Park track and that does look pretty cool, looking forward to the Tour trailer soon.
Because you didn't imagine it. They did heavily simplified Sky Garden's layout for Tour (which BCP was based on)
 
The elevation changes are pretty neat from what I can see, and man the color choices are on point. It's crazy how this track has apparently been finished since 2021 around the time of Sky Garden being finished as well according to render dates, nearly two years it took to be added. Nonetheless, I am most curious about that new midi remix. I wonder if it'll go for a mixture of DK Jungle and Riverside Park instrumentation. And if they keep that troll jump... hoo boy that's gonna be something.

Hard to believe this is likely our last retro for Tour, we've come a long way.
 
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