I still don't understand why this game took 6 years to come to fruition, nothing in the trailers shown has indicated it
I suspect the whole game was.I thought the belief was the menu is how it is is because it was made with the Wii U GAMEPAD in mind
Which is wild considering the art book leakedI mean, despite the 182 pages of the thread, we don't know anything about the game really.
They've shown us basically nothing in the what could, at best, be called teaser trailers and at this point, we're going to have to wait for near launch previews or outright launch week reviews to know if they actually did a pretty by the numbers sequel the way ocarina was rehashed for so long, or if there's an actual reason that development took the typical period for a full new Zelda.
Never in my life have I disagreed with someone more about video game stuff than I disagreed with Jake from GameXplain about the Menus in Breath of the Wild.
Check the post above yours.
I’ve been enjoying this series by Gamexplain, I think it’s because I really like how excited Jake gets sometimes when he comes up with an off the wall, totally implausible idea that I hadn’t thought about. Like his idea of phasing up through the ground and grabbing a Bokoblins legs and pulling him half way down into the ground and then just leaving him there, But he would come back once a week to feed him, lmao. So even tho it’s nuts to think that would happen, it does get me excited to think about all the crazy things we haven’t thought of that will be in this game but just haven’t seen yet.That wasn't as bad as I feared. So many of these types of videos over the past few years have been "BOTW is great but also broken trash so we want to TOTK to reverse absolutely every distinctive design choice about BOTW". This wasn't that.
The title is a bit clickbaity as there is really only one bit where their discussion is properly a concern for TOTK, that being the possibly familiar world. The rest is really more of a discussion about BOTW with the question of what TOTK does in that area being more of a tangent. But if they are supportive of Korok seeds (liked hearing that) and even shrines then what exactly was their concern?
The dunking on the story made me sad. It was quite timely while there is a thread ongoing about how "cinematic" is the new "mature" in video games. There was a lot of focus on how story only works when it is scripted and linear and must be able taking the player on a ride. The idea of the player being empowered to tell the story doesn't occur.
In defence of Breath of the Wild's story
Yes, Breath of the Wild is acclaimed, but it also gets a lot of flack for pretty much all of its aspects including from those who praise it generally. But for me, this game is GOAT, not despite these things, but largely because of them. So I want to talk about why the things people criticise...famiboards.com
this is honestly accurateEPD3 have been prototyping for 5 years and then remembered that they have to finish a game. I know a procrastinator when I see one.
I still don't understand why this game took 6 years to come to fruition, nothing in the trailers shown has indicated it
Covid. Japan adhered to quite a stringent stay-at-home rule (stringent compared to a lot of countries anyway), and there were reports that many people didn't have the proper equipment or even internet service at their homes, so they couldn't transition to WFH very quickly. It slowed a ton of development down across many companies for a year or more, and I'm sure this game was no different.I still don't understand why this game took 6 years to come to fruition, nothing in the trailers shown has indicated it
One thing I would love to see back tho is a more traditional title screen.
The game can still start in a similar way to how Breath of the Wild started. When you boot the game for the first time, it just goes straight into it. But if you close the game after that and boot it up later, I'd like to be welcomed by an actual old-school Zelda title screen.
Yeah, the BoTW title screen is just...bland. I'd like something closer to Wind Waker, Twlight Princess or even Skyward Sword.One thing I would love to see back tho is a more traditional title screen.
The game can still start in a similar way to how Breath of the Wild started. When you boot the game for the first time, it just goes straight into it. But if you close the game after that and boot it up later, I'd like to be welcomed by an actual old-school Zelda title screen.
"Liiiiink! Link, wake up!"100% we waking up in some bed.
I don't really know what I want for the menus in TotK because the quick menu specifically works that way due to the weapon durability system. If they keep that 1:1 from BotW, there's not many better alternatives there. I think a radial one like this fanmade concept would have been a definite improvement for the runes. With weapons it would probably look somewhat cluttered with 20 slots. So they'd have to lower the max slot count and increase average weapon durability.
I think weapon durability is here to stay in some way but this is one of the main reasons why I'd want a revamp.
I skimmed through it, I didn't really see anything major tbh except for a few character reveals. I'll try to take a closer look at some pointMaybe not the trailers, but if you had seen the artbook leak...
I would understand if it was 4 or 5 years but 6 is a lot, consider xenoblade 3 was less than 4 yearsCovid. Japan adhered to quite a stringent stay-at-home rule (stringent compared to a lot of countries anyway), and there were reports that many people didn't have the proper equipment or even internet service at their homes, so they couldn't transition to WFH very quickly. It slowed a ton of development down across many companies for a year or more, and I'm sure this game was no different.
I mean, take BoTW's world, layer several floating landmasses of fairly significant total size on top, a seemingly sizeable world below, and add free-form crafting of weapons and vehicles?I still don't understand why this game took 6 years to come to fruition, nothing in the trailers shown has indicated it
XC3 feels like it would be a lot simpler of a game to develop honestlyI skimmed through it, I didn't really see anything major tbh except for a few character reveals. I'll try to take a closer look at some point
I would understand if it was 4 or 5 years but 6 is a lot, consider xenoblade 3 was less than 4 years
Hah, that's amazing. I saw this around the time it was posted on Reddit, didn't realize it was made by a fellow Famiboards user.Oh hey, my rune concept. I was just about to post it myself lol
The radial menu would make it so the abilities are always in the same place, you wouldn't have to scroll from the current selection. You can just pick one with the flick of a stick. Which might make it easier to pull off combos you see in those wild botw combat videos. I don't see how people do that with the linear menu.
Breath of the Wild got its final trailer 52 days before its release. Let's see if history repeats.
I definitely think it has something to do with bad marketing. We're two months away. The marketing is abysmal. No casual person who bought BOTW knows TOTK is coming. I've never seen an ad anywhere. It's barely even in the News section of Switch. Nobody would've felt the need to leak that for attention if people were already sated. I'm sure it'll be amazing but everyone is vastly overestimating how a 6 year old system with little hype left is going to have a Zelda game "sell itself" to the tune of even 20 million, let alone 30 million. I'm shocked people think the marketing is fine.Really hope this thread can continue staying free from openly conversing about what's in the art book. I realize some people who've seen it might be eager to assuage hardline skeptics about what the game's going to feature but I imagine a lot of people would rather avoid spillover that divulges too much even with the marketing being what it is right now since art books can be very comprehensive (and on that note no; I do not agree with Kit and Krysta that the leak was a consequence of "lackluster" marketing -- as The Last Of Us 2 proved to everyone, people with forbidden knowledge don't need much incentive to clout chase).
I've seen promoted TOTK ads on literally every video game adjacent website I visit and have seen the Switch feed on occasion been covered with nothing but Zelda.I definitely think it has something to do with bad marketing. We're two months away. The marketing is abysmal. No casual person who bought BOTW knows TOTK is coming. I've never seen an ad anywhere. It's barely even in the News section of Switch. Nobody would've felt the need to leak that for attention if people were already sated. I'm sure it'll be amazing but everyone is vastly overestimating how a 6 year old system with little hype left is going to have a Zelda game "sell itself" to the tune of even 20 million, let alone 30 million. I'm shocked people think the marketing is fine.
this shit comes out in 2 months wtf????? idk man, ive got a bad feeling about this game
OLED announced on 6 July and the game was released on 8 September.When should we be seeing the OLED announcement, assuming it follows the same pattern as previous ones (eg. Splatoon 3)?
What’s the mindset behind this??this shit comes out in 2 months wtf????? idk man, ive got a bad feeling about this game
Bad trailers, sparse information save for an uncontrolled leak, most of the game looks very similar to the original. Nothing they've shown screams 'longest development time for a Zelda' and yes I know COVID happened. Still.May I ask why?
Because I don't think it looks that good and none of the trailers have been particularly exciting. "Insane quality control" doesn't always weed out fundamentally bad design decisions. I've yet to be convinced about the world reuse.What’s the mindset behind this??
Genuinely wondering. Like what’s the logic. The marketing is lowkey because Nintendo isn’t confident in the game? despite literally always having insane quality control for Zelda games? They would just delay the game again if that was the case lol.
Mind you, “marketing being lowkey” includes… ending all of the last three directs on it.
I guess I just really don’t understand how anyone could have a “bad feeling”
Dead honest--I have seen minimum 10x more ads for Metroid Prime than Zelda. I have never seen one on Youtube and watch Youtube for hours every day at work. Never seen one plastered on a website, or even in the top left corner of Youtube on the home page. Given how much I talk about Metroid Prime, makes it a little creepy that my ads are 90% MPR...I've seen promoted TOTK ads on literally every video game adjacent website I visit and have seen the Switch feed on occasion been covered with nothing but Zelda.
Clearly I'm not alone on this considering it's been on top of Amazon charts for a while, but regardless, the argument that someone leaked it only because marketing is perceived as a failure doesn't wash given the history of significant game leaks.
I do not think the prevailing response to this game will be disappointment.
this shit comes out in 2 months wtf????? idk man, ive got a bad feeling about this game
Nice attempt at a gotcha but I stand by both of these statements. I’m not even sure what you’re trying to say because both of these can be true lmao
Nice attempt at a gotcha but I stand by both of these statements. I’m not even sure what you’re trying to say
After Nintendo releases a new trailer in the next few weeks and TotK ends up selling over 20 Million units, I hope I never have to hear about how “bad” Nintendo is at marketing their flagship games.
…who am I kidding, we had the same shit with Animal Crossing, Bowser’s Fury, Pokémon Legends Arceus, Splatoon 3, and Fire Emblem Engage (Plus most recent PlayStation first party games). Nintendo fans are still stuck in 2010 when it made more sense for companies to advertise games heavily many months or even years in advance.
If the next trailer sucks again then yeah I’ll complain that the marketing is bad. If there isn’t a next trailer then yeah I’ll complain that the marketing is bad. How can they fix this? Make a good trailer or show something interesting from the game.
If the next trailer sucks again then yeah I’ll complain that the marketing is bad. If there isn’t a next trailer then yeah I’ll complain that the marketing is bad. How can they fix this? Make a good trailer or show something interesting from the game.
central mechanic, confirmation of dungeons, indication of general gameplay loop, new towns, new characters, more new enemiesWhat should be shown in the next Trailer, that would make the Marketin for Zelda TotK better?