• Hey everyone, staff have documented a list of banned content and subject matter that we feel are not consistent with site values, and don't make sense to host discussion of on Famiboards. This list (and the relevant reasoning per item) is viewable here.

Pre-Release Pokémon Scarlet and Violet — Pre-release Discussion Thread (UPDATE: new trailer, see threadmarks)

Status
Not open for further replies.
Can someone please get something trending online (politely and respectfully) complaining about all these removed options and asking for them back

I know it would never accomplish anything and would just be screaming into the void, obviously, but it would make me feel a teeny bit better if an attempt were made
 
0
I don't want to look too much into leaks, but is there any mention about previous gens starters?

The pokémon lists are already out there, I remember seeing Charizard and Rillaboom are transferable, but Blastoise and Venusaur aren't.
 
The worst part is that we already know that they don't listen to feedback
Yeah
Fans: “we want something new!”
GF: removes Gym Leaders in SM
Fans: “man I miss gym”

Fans: “we want more story!”
GF: finally adds story (gen 1-4 had nothing)
Fans: “man too much cutscenes”

Fans: “we don’t want linear routes!”
GF: goes into the open world in short time

You can already see where this will go.
 
The game really needs to be released before this thread is bouldering further down to the point where people gave up before even trying 🤪
The game is good, there's just the weird design decisions as per usual that are baffling enough they're inevitably going to be talked about a lot.
 
Yeah
Fans: “we want something new!”
GF: removes Gym Leaders in SM
Fans: “man I miss gym”

Fans: “we want more story!”
GF: finally adds story (gen 1-4 had nothing)
Fans: “man too much cutscenes”

Fans: “we don’t want linear routes!”
GF: goes into the open world in short time

You can already see where this will go.

Fandom isn't a monolith, I never asked for points 1 and 2, I'd never ever want more story in any kind of game ever let alone pokémon.

And I honestly doubt many people will be complaining about open world and asking for linear routes like the ones in SwSh. Some might miss the elaborated and well designed routes we had up until gen 4, but I think everyone agrees open areas also go great with Pokémon. Arceus had the best reception of a Pokémon game in many years.
 
I don't want to look too much into leaks, but is there any mention about previous gens starters?
These are the ones that will be transferable when the HOME update releases in Spring 2023:
  • Charizard line
  • Typhlosion line (including Hisui)
  • Samurott line (including Hisui)
  • Chesnaught line
  • Delphox line
  • Greninja line
  • Decidueye line (including Hisui)
  • Rillaboom line
  • Cinderace line
  • Inteleon line
 
The battle animation option is a little frustrating. My ADHD led to me turning them off all these years so I'm sure that's going to bug me, but whatever.

I'm not going to overwork myself and hope they update and add it back. I know better. I will still enjoy catching Pokemon and playing through the game.
 
0
I for one have gone from not at all hyped because of the trailers (the artistic direction doesn't do it for me) to really interested in the game thanks to the leaks and the opinions of the few lucky people who got to play it already.
 
0
My hype is reaching a point where I want to do another round of Pokemon design appreciation/critique. Really, really excited to see new wacky creatures.
 
0
For those who have been keeping up with the leaks: are paradox mons catchable before the post-game?

(Don't even know if I should spoiler tag that given that they were quite openly teased in the latest trailer and that people in non-spoiler threads keep mentioning them but you know)
 
For those who have been keeping up with the leaks: are paradox mons catchable before the post-game?

(Don't even know if I should spoiler tag that given that they were quite openly teased in the latest trailer and that people in non-spoiler threads keep mentioning them but you know)
They're postgame
 
They're postgame
Thanks. That sucks tough :( I was looking forward to Ancient Salamence ahah, oh well.

It's fine I guess if post-game is decently sizable and/or we get DLC next year.
 
Last edited:
They're postgame

Thanks. That sucks tough :( I was looking forward to Ancient Salamence ahah, oh well.

It's fine I guess if post-game is decently sizable and/or we get DLC next year.
To be super technical, they're not postgame, but they are endgame, you can catch most of them before credits roll, but they're at the very end of the game.

Salamence specifically is postgame.
 
The worst part is that we already know that they don't listen to feedback.

With another dev, going on social media and requesting for something as incredibly simple as wanting set to come back might get some traction. But Game Freak doesn't give a shit. They won't bring it back and they'll just keep taking other options away in the next game because they feel like it
Oh they do. And gave us the garbage known as X and Y.
 
I can't tell what performance will be like. Do we have confirmation? I'm watching streams online and see performance is horrendous. I mean definitely bottom 10% of games. 10-20fps dips easy. But Austin John also showed that 1.01 cleans it up. Anyone know if these streamers are largely playing 1.01?
 
I can't tell what performance will be like. Do we have confirmation? I'm watching streams online and see performance is horrendous. I mean definitely bottom 10% of games. 10-20fps dips easy. But Austin John also showed that 1.01 cleans it up. Anyone know if these streamers are largely playing 1.01?
A lot of folks are playing the dumped game on emulator, which has a lot of additional performance issues.

From what I've heard and seen it should have similar performance to PLA on actual hardware.
 
A lot of folks are playing the dumped game on emulator, which has a lot of additional performance issues.

From what I've heard and seen it should have similar performance to PLA on actual hardware.
Ok, PLA was tolerable for me. Pop-in was an issue but not horrendous. But boy yeah those streams were bad, was hoping it wouldn't be like that. Will still wait for reviews and people's impressions.
 
0
The same happened with Sword and Shield. People played a dumbed rom and were furious about all the bugs and performance.... which wasn't in the actual game but all emulation problems.
 
I can't tell what performance will be like. Do we have confirmation? I'm watching streams online and see performance is horrendous. I mean definitely bottom 10% of games. 10-20fps dips easy. But Austin John also showed that 1.01 cleans it up. Anyone know if these streamers are largely playing 1.01?
Idk about specific streamers, but I can tell you it's not locked 30fps either in 1.01. Eyeballing it, I'd say it only keeps as steady 30 in interiors and the like, while in the open areas it fluctuates between high and mid 20s.

Even outside of framerate, it's an unpolished game in general. I've seen the camera clip through the floor in battle, agressive pop-in of shadows by just moving the camera around, terrain geometry acting wonky, and strangely placed invisible walls/collisions. All in the first two hours of the game or so.

Something I haven't seen many people mention is that there's a 'skip cutscene' toggle in the options menu, which kinda surprised me a bit.
 
Idk about specific streamers, but I can tell you it's not locked 30fps either in 1.01. Eyeballing it, I'd say it only keeps as steady 30 in interiors and the like, while in the open areas it fluctuates between high and mid 20s.

Even outside of framerate, it's an unpolished game in general. I've seen the camera clip through the floor in battle, agressive pop-in of shadows by just moving the camera around, terrain geometry acting wonky, and strangely placed invisible walls/collisions. All in the first two hours of the game or so.

Something I haven't seen many people mention is that there's a 'skip cutscene' toggle in the options menu, which kinda surprised me a bit.
Are you playing it through a retail copy or via an emulator ?
 
Man, to think that i'm really looking forward to playing a Pokemon game not only once (Arceus) but twice in a single year. I mean, i liked playing ever new mainline game so far, but really looking forward too, now that has been a while. Either B/W or B2/W2, or D/P/P.

If you'd tell me that in January this year i'd likely laugh thinking it's a joke.
 
Yeah
Fans: “we want something new!”
GF: removes Gym Leaders in SM
Fans: “man I miss gym”

Fans: “we want more story!”
GF: finally adds story (gen 1-4 had nothing)
Fans: “man too much cutscenes”

Fans: “we don’t want linear routes!”
GF: goes into the open world in short time

You can already see where this will go.
Really really bad take... a) fanbase is divers, but mostly...

The trials where gyms by most but name. You run around in a small area doing some puzzling/batling and have a fight at the end. ints not that removed. and some of the mechanics wherent that fun.

more story != more longwinded cutsenes or a lot of bad story. the writing is intantile in many ways in the series.
SM had good moments in a lot of mediocre. BW where actually praised (and are still) for the story. (even if i think its just passable by jrpg standards). What do you mean the prior games did not have a story?

BW had a lot of criticism for the mons and that the original ones where only available after the league.
Other then that ...?

And i dont think i have ever seen a criticism of the trials in favor of gyms. im shure there are some, but this is way overstated.
And doing something or changing something doesnt inherently make it better, and thats the crux with pokemon, often when they listen to criticism they do it in a monkeys paw form.
Fandom isn't a monolith, I never asked for points 1 and 2, I'd never ever want more story in any kind of game ever let alone pokémon.

And I honestly doubt many people will be complaining about open world and asking for linear routes like the ones in SwSh. Some might miss the elaborated and well designed routes we had up until gen 4, but I think everyone agrees open areas also go great with Pokémon. Arceus had the best reception of a Pokémon game in many years.
Oh there will for shure be some that want linear routes back. for every series you find people that obsess over 1 iteration of a franchise and theyr perfect game would be that design philosophy with small modifyers forever.
There are even a bunch of people that are against open worlds in generall, going by how they phrase their criticism and how vocal they always are about "everything is open world now".
 
Oh there will for shure be some that want linear routes back. for every series you find people that obsess over 1 iteration of a franchise and theyr perfect game would be that design philosophy with small modifyers forever.
There are even a bunch of people that are against open worlds in generall, going by how they phrase their criticism and how vocal they always are about "everything is open world now".

To be perfectly honest, I wouldn't mind mixing linear routes within the open world either. Just have some narrow areas connecting places like dungeons or towns to the main land mass, and have them designed like the old-school routes would be awesome.

I also don't care about the obsession over making everything seamless, I wouldn't mind having loading screens for towns and dungeons at all. Hell, if that meant having full fledged dungeons again, I'm all up for it.
 
To be perfectly honest, I wouldn't mind mixing linear routes within the open world either. Just have some narrow areas connecting places like dungeons or towns to the main land mass, and have them designed like the old-school routes would be awesome.

I also don't care about the obsession over making everything seamless, I wouldn't mind having loading screens for towns and dungeons at all. Hell, if that meant having full fledged dungeons again, I'm all up for it.
Im not oposed. I get how a dungeon that already is pretty limited in the way you can enter because there are only 1 or 2 entrances does not need to load semlessly.
And a good dungeon is somethign to be valued. Heck, BotW, one of THE examples of open world did that.
The shrines and the beasts where in their own loading zone.
What was the worst of both worlds:
Sw/Sh. The linear routes where not just linear, there were almost just boring straight lines. the winding routes of the old games where leagues better in 20 year old hardware.
And the open world segments (without the DLC) where kinda...just there. didnt really feel like a natural place or if there where some design decisions. Legends was a huge tep up from that.

You can design an open world in a more restrictive way so that you cant just run as you want,
have the classic on sided ramps and stuff. you can have more linear and intricately designed segments.

The problem is more, we have seen how a modern "dungeon" looks in legends. I just dont feel like they want to to real dungeons witz puzzles and branching paths.

That was (or is?) one of my core gripes, the series did not want to commit to either side, the free form exploring teambuilding aspect of the monster collecting, nor the more linear jrpg story aspect with dificulty dungeons and puzzles.
 
Last edited:
Idk about specific streamers, but I can tell you it's not locked 30fps either in 1.01. Eyeballing it, I'd say it only keeps as steady 30 in interiors and the like, while in the open areas it fluctuates between high and mid 20s.

Even outside of framerate, it's an unpolished game in general. I've seen the camera clip through the floor in battle, agressive pop-in of shadows by just moving the camera around, terrain geometry acting wonky, and strangely placed invisible walls/collisions. All in the first two hours of the game or so.

Something I haven't seen many people mention is that there's a 'skip cutscene' toggle in the options menu, which kinda surprised me a bit.

So it's a Pokemon game lol.

At least the gameplay seems fun and new this time.
 
Oh there will for shure be some that want linear routes back. for every series you find people that obsess over 1 iteration of a franchise and theyr perfect game would be that design philosophy with small modifyers forever.

It's me. I'm the one that wants linear routes back.

My personal pokemon fandom is essentially the "Am I out of touch? No, it's the children who are wrong" image.

At least I'm self aware enough to realize I'm probably in the "wrong" lol
 
I am weirdly hyped for the release of these games. I was looking forward to Sword and Shield but not as much as these. Not sure what the reason is. Also going for both versions for the first time so that is something.
 
0
It's me. I'm the one that wants linear routes back.

My personal pokemon fandom is essentially the "Am I out of touch? No, it's the children who are wrong" image.

At least I'm self aware enough to realize I'm probably in the "wrong" lol
Oh, im not against linear gameplay. Im also not against having preferences.
Im against the people that have a rather limited view of things, lack in awareness
of their preferences, and label everything that doesnt confort to those as inherently bad and just a trend.

While i love exporation, there are some amazing linear games.
Pokemon (with the collecting and stuff) isnt the first franchise i would think off, but the first few generations did it reasonably well. (and even then i would argue that Gen 1 had a segment where it was kinda non linear?)

My problem is that the complexity of the routes and the exploration took a nosedive after Gen 5. Gen 6 i could accept, as in "ok, first 3D game, lot of rethinking, they still working on how to move from the grid...." but by gen 8 i was just doen with it, they clearly demonstrated being incapable of doing interesting linear routes.
Actually after Sw/Sh i was shure they are incapable of doing interesting level design whatsoever, only legends kinda revived my hope for a good mainline open world pokemon, so we will see how it is.

With Bayonetta (and DMC if they would try it) im not shure if it would benefit the games.
While i would like for some open world games to be inspired by the battle system of those,
the boss spectacles, the setpieces, the rating system, those dont really translate well into open world.

Also: please please please make a 3D Mega Man Zero game. compleeeetly off topic,
but a 3D entry to that franchise would be aaawesome.
 
0
So it's a Pokemon game lol.

At least the gameplay seems fun and new this time.
Kinda, but by my metric this is the most unpolished new gen since maybe DP. I usually don't mind tech issues much (Bayo 3 and XC3 are plenty rough in spots, but they're still among my favorite games this year), but it kind of jumped at me this time.

That said, and even if I'd prefer Pokémon to stick to the linear RPG template, I did have fun, and I think it's closer to Legends in feel/moment-to-moment than people gave it credit for. It does not feel like a big regression so far.
 
Last edited:
I have not followed the leaks and such, and I do not wanna check the actual spoiler threads anywhere, buuut, if someone has, and if we know yet, could someone tell me if it seems the open-ness of the game, like with Balance for Gyms and such that you can do out of order, seems to be a mess, or if it seems balanced well?
I am still worried about how careful I must be to try to do 'the intended path' to not always be like, a billion levels over every special encounter.
 
I have not followed the leaks and such, and I do not wanna check the actual spoiler threads anywhere, buuut, if someone has, and if we know yet, could someone tell me if it seems the open-ness of the game, like with Balance for Gyms and such that you can do out of order, seems to be a mess, or if it seems balanced well?
I am still worried about how careful I must be to try to do 'the intended path' to not always be like, a billion levels over every special encounter.

Spoiler-tagged the answer in case someone sees it as one, but there's no actual leaked info in there. It's a generally-kept statement:

Gyms and other story related stuff don't scale. They have an intended "order" in which you're "supposed" to clear them, but nothing stops you from doing everything else, grind your Pokemon to whatever high level and do them in any order.

Some stuff is late game only.
Some stuff is post game only.

I hope this was vague enough?
 
Spoiler-tagged the answer in case someone sees it as one, but there's no actual leaked info in there. It's a generally-kept statement:

Gyms and other story related stuff don't scale. They have an intended "order" in which you're "supposed" to clear them, but nothing stops you from doing everything else, grind your Pokemon to whatever high level and do them in any order.

Some stuff is late game only.
Some stuff is post game only.

I hope this was vague enough?
Thank you, that is vague enough yeah c: I just hope it won't be, like, a struggle, to do things in the intended order, then. I just want, IF possible, to not stomp everything. So I wanna do the Gyms and such in the order they are balanced for. If I can.
Thanks~
 
Thank you, that is vague enough yeah c: I just hope it won't be, like, a struggle, to do things in the intended order, then. I just want, IF possible, to not stomp everything. So I wanna do the Gyms and such in the order they are balanced for. If I can.
Thanks~

Same as above, spoiler-tagged, but generally kept statement:

Thing is, people who read the leaks have created a list that is basically the "intended" order of which to do not only gyms but everything else. But the list itself is kinda ... well ... super spoilery. ^^

Sucks a bit.

Gyms should've just level-scaled or have different team setups and levels depending on the player gym badge count.
 
Same as above, spoiler-tagged, but generally kept statement:

Thing is, people who read the leaks have created a list that is basically the "intended" order of which to do not only gyms but everything else. But the list itself is kinda ... well ... super spoilery. ^^

Sucks a bit.

Gyms should've just level-scaled or have different team setups and levels depending on the player gym badge count.
Hmm, gotcha. I guess I will just have to see, once I actually start it. I do not mind being able to do what you want in what order, overall, but I just want Gyms and other stuff to be memorable again, and they won't be if I end up at a Gym with mons 20 levels below me, hah.
But yeah, thanks for the info. I will just have to do, I imagine
 
Hmm, gotcha. I guess I will just have to see, once I actually start it. I do not mind being able to do what you want in what order, overall, but I just want Gyms and other stuff to be memorable again, and they won't be if I end up at a Gym with mons 20 levels below me, hah.
But yeah, thanks for the info. I will just have to do, I imagine

I'd think (and hope) that GF will improve a lot on the next mainline game now that the change to open-world has a solid foundation.

Who knows, seeing how Isle of Armor and Crown Tundra were already solid improvements to base Sw/Sh, maybe it'll happen with the expected DLC here too?
 
Originally, I didn't feel these as much as Sword and Shield (2nd game of the console curse?) but after seeing all the trailers and now the leaks, I can't wait. The wait for the next four days is more excruciating than the 6 months after for TOTK will be (maybe because I'll be playing SV all the meantime lol).
 
0
Kinda, but by my metric this is the most unpolished new gen since maybe DP. I usually don't mind tech issues much (Bayo 3 and XC3 are plenty rough in spots, but they're still among my favorite games this year), but it kind of jumped at me this time.

That said, and even if I'd prefer Pokémon to stick to the linear RPG template, I did have fun, and I think it's closer to Legends in feel/moment-to-moment than people gave it credit for. It does not feel like a big regression so far.
Good to know. Legends is preferable for me and I was worried that this would completely abandon the Legends formula.
 
0
Kinda, but by my metric this is the most unpolished new gen since maybe DP. I usually don't mind tech issues much (Bayo 3 and XC3 are plenty rough in spots, but they're still among my favorite games this year), but it kind of jumped at me this time.

That said, and even if I'd prefer Pokémon to stick to the linear RPG template, I did have fun, and I think it's closer to Legends in feel/moment-to-moment than people gave it credit for. It does not feel like a big regression so far.
not big of a regression is actually worse then i expected, i have seen Legends as a great starting spot while being rpetty rough in many aspects. The world does feel sparse insegments, story is weird and off, the graphics where not great, special story segments kinda lacked ... anything to keep them memorable to me. when i think of that game, i think of my time riding around on pokemon or going around and throwing balls (the most fun part), not the... kinda unfinished looking story segments.

hearing that this is seming "not a big regression" when i hoped this will be the true implementation of the design concepts of the side story... hach. gamefreak. take your time. polish your games.
 
0
Status
Not open for further replies.


Back
Top Bottom