Apopheniac
Monolith Soft action game truther
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lmao Taion asking how energy can be inexperienced
also "whatchu mean 'leading brand?'"
also "whatchu mean 'leading brand?'"
Hint: You've already met them as part of the story, between Riku & Manana's hero quest and Juniper's.I need help, I just unlocked a couple of heroes and I see a silhouette of a hero I haven’t come across yet, he’s betweenGray and Juniper. I even have Ashera and Alexandria, but I should have discovered another one before and I dont see where in the map
Could anyone help me in a non spoilery way please? Like go here, etc.
Thanks!
It's official, let's declare it a Zelda fairy fountainIt was the unique music mostly. I know there's a cave theme, but this wasn't it, and it sounded like it could be intentionally similar to the fairy fountain themes. That and how magical and blue the spring water looked. And the cave being just one small room in the side of a mountain reminded me of the 2D games' fairy fountains, like that one in ALTTP just before moving to the screen with the Eastern Palace, if you keep going east behind the trees.
Maybe there will be a quest there, I've admittedly been slacking on sidequests. I was just so surprised to hear this tiny area have its own theme. Come to think of it, there was a place in TTGC's version of Dannagh called the Verdant Fairylands.
note that it says BY. not IN. by december/april/december means sometime between now and then, not that exact month. you've seen my gif that shows the costumes, though, right? if you just want to "see" them? or do you mean costumes from the next drop?I want to see the new costumes but the next wave releases in DECEMBER!. Any chance they speed that up? lol
a) spend them on leveling up classes your party has bad affinity with to make it go fasterWhat to do with silver nopon coins? I have around 50 coins.
Yes, I'm aware of the classes outfits, I was referring to new random outfitsnote that it says BY. not IN. by december/april/december means sometime between now and then, not that exact month. you've seen my gif that shows the costumes, though, right? if you just want to "see" them? or do you mean costumes from the next drop?
I dropped off multiple times playing Xenoblade 2, but goddamn am I invested in the story of XB3 lol. It's awesome. Glad I said the game to Easy because system upon system upon system jezus, I have no idea what I am doing most of the time. Just trying to attack-break-topple-daze whenever I can lol. I feel like a fool but survive so it's ok as long as I get to follow the story. Annoying how you are kinda (not really, but prompted) to pick another class when fully ranked. Ah well.
Actually if you go to the trending section right under the friend's list, you can see which of your friends have played said game and how long they have played the game without waiting 10 days.
I would take a screenshot, but I am at the office today.
Wait, she's younger than the main cast?Everyone thirsting over Alexandria is looking mighty sus now that we know she’s 15 lol
I just reached Chapter 6 and I honestly can't believe how good this is. GOTY material for sure.
Two kids as well and also right there in Ch2. Makes reading this thread difficult.Wish I had the time to play more, I've had the game since release and still in Chapter 2, Between work and Children I am lucky to get an hour or two a day. I will try and sneak some time at work today
Obviously not the same since I don't have kids, but I have been off and have go back to work tomorrow. I'm not looking forward to it.Two kids as well and also right there in Ch2. Makes reading this thread difficult.
It fills up quicker the more people are in that class. So if you have both the inheritor in the class and the hero, it will fill up quicker than just the inheritor or just the hero. When the first person after the inheritor unlocks the class, you can have all three in that class to help the others unlock it even more quickly.Any tips how can I quickly unlock a class for the non inheritors?
Oh wtf?
You mean to tell me that you CAN cancel normal arts into other normal arts but you unlock at chapter 4?? A bit weird design choice if you ask me
That depends. What about XBC that you love and what about XBC2 that you hate?As someone who loves XC but hates 2, where would I stand with 3?
The characters designs, characters and the writing of said characters in 2. XBC had more likeable characters and I enjoyed the writing 10x more.That depends. What about XBC that you love and what about XBC2 that you hate?
I would always argue that objectively the writing in Xenoblade 2 is better then Xenoblade 1 honestly.The characters designs, characters and the writing of said characters in 2. XBC had more likeable characters and I enjoyed the writing 10x more.
100% you will love XBC3.The characters designs, characters and the writing of said characters in 2. XBC had more likeable characters and I enjoyed the writing 10x more.
I just find it weird that they lock that gameplay element until chapter 4 consideringI JUST got to this point and that was my reaction, too. Like, wait, I not only can now use the slide wires but ALSO cancel arts into arts??? Amazing
How far are you into the game? Because combat really opens up after the third chapter.Yeah I'm just not into it, I dislike the combat strongly and combat is the only real reason to explore in Xenoblade which makes the whole thing fall flat, I like the story a lot but I can't stay engaged for 50+ hours when the gameplay is this mid.
In the third chapter but it'd have to be something that shakes up how you approach combat very dramatically, I'm just really over the whole break/topple/daze maybe launch or smash until you build up a chain and one shot the mob while you watch canned animations for 5 minutes thing XB does. It's just dull, the only real strategy I'm applying is trying to get my party members to not walk from ledges they can't walk back up on mid combat.How far are you into the game? Because combat really opens up after the third chapter.
Holy shit... figured out a trick to basically rush past any high level enemy infested area
If an enemy aggroes you, draw your weapon to let the defenders tank the attacks/draw the aggro, and just keep clicking in the right stick to dash away until you're safe
Found a big optional area filled to the brim with super high leveled enemies and used this to rush all the way to the end, finding a camp and a unique enemy... Scary
Yeah so in regards to lower Makna... Used the trick I described in the first quote and found some utterly bonkers stuff in a cave. Superboss + legendary equip itemI stealthed my way through low maktha, it's wild down there.
Level 70+ dragons and gogols everywhere. Never seen dragons as a normal enemy before in Xenoblade - reminded me of that desert island in Xenogears. Then there's a nopon hermit in the middle of it all. And this game keeps teasing me with giant red gogols. I swear I'll find the real Rotbart!
Don't do a topple lock build for your party then? The game gives you tons of of class and combat options that you never have to both with going for that kind of combo. I frequently don't even bother keeping the whole combo on my team.In the third chapter but it'd have to be something that shakes up how you approach combat very dramatically, I'm just really over the whole break/topple/daze maybe launch or smash until you build up a chain and one shot the mob while you watch canned animations for 5 minutes thing XB does. It's just dull, the only real strategy I'm applying is trying to get my party members to not walk from ledges they can't walk back up on mid combat.
I'm with you on combat not feeling amazing. It's fun enough, but class experimentation is punished and NPC healing effectiveness feels like RNG.Yeah I'm just not into it, I dislike the combat strongly and combat is the only real reason to explore in Xenoblade which makes the whole thing fall flat, I like the story a lot but I can't stay engaged for 50+ hours when the gameplay is this mid.
I heavily disagree. You have a bunch of options that encourage strategy like the different classes, and the ouroboros/interlink system that have their own skill trees.In the third chapter but it'd have to be something that shakes up how you approach combat very dramatically, I'm just really over the whole break/topple/daze maybe launch or smash until you build up a chain and one shot the mob while you watch canned animations for 5 minutes thing XB does. It's just dull, the only real strategy I'm applying is trying to get my party members to not walk from ledges they can't walk back up on mid combat.
What about the class experimentation is punished?I'm with you on combat not feeling amazing. It's fun enough, but class experimentation is punished and NPC healing effectiveness feels like RNG.
If it's make or break for you, just put the game on easy and focus on the story/exploration.
The characters designs, characters and the writing of said characters in 2. XBC had more likeable characters and I enjoyed the writing 10x more.
It might just be my own experience, but changing roles in normal/hard, and especially fighting unique/bosses results in a lot of deaths. I personally felt the need to re-calibrate whenever I fought something meaningful, and it broke the game flow for me. Also, NPC behaviour when tanking and healing felt inconsistent and ineffective for characters assuming different roles. That might say more about the AI than the class system though.What about the class experimentation is punished?
Reminds me of juggernauts theme from Deadpool 2 lol.The Moebius theme would pass for a final boss music in tons of other JRPG.
Why is it a tutorial track lol.
ACE/Mitsuda/Kenji/Kiyota/Abounnasr are crazy
As someone who loves XC but hates 2, where would I stand with 3?