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StarTopic Nintendo Direct Speculation |ST3| Speculate Chronicles 3

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Is AC New Horizons the Nintendo game with the longest development time?
Google says it started development in 2012-2013 which means a 8 years development time.
In comparison, BOTW took only 5 years.
 
Let me hit you all with a real hot take:
Botw was a 10/10 game but it was a fluke, the zelda team has no talent and that's why they're taking 6 years for an iterative sequel in the same map, they know that when the game releases they're gonna get exposed and lose all the credibility they gained with botw.

sure-jan.gif
 
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Let me hit you all with a real hot take:
Botw was a 10/10 game but it was a fluke, the zelda team has no talent and that's why they're taking 6 years for an iterative sequel in the same map, they know that when the game releases they're gonna get exposed and lose all the credibility they gained with botw.
Retro: let me hit you all with a real hot steak
 
Let me hit you all with a real hot take:
Botw was a 10/10 game but it was a fluke, the zelda team has no talent and that's why they're taking 6 years for an iterative sequel in the same map, they know that when the game releases they're gonna get exposed and lose all the credibility they gained with botw.
The best time to delete this was before posting it, the second best time is now.
 
If it wasn't before it is now
Let me hit you all with a real hot take:
Odyssey was a 10/10 game but it was a fluke, the 3d mario team has no talent and that's why they're taking 5 years for an iterative sequel in the similiar kingdoms, (and they haven't even showed the game yet) they know that when the game releases they're gonna get exposed and lose all the credibility they gained with Odyssey.
 
Is AC New Horizons the Nintendo game with the longest development time?
Google says it started development in 2012-2013 which means a 8 years development time.
In comparison, BOTW took only 5 years.
it was not in full production since 2012 tho. The full production probably started around late2016/early 2017.

edit: the full production of BOTW started in January 2013, making it around 4 years of actual full production time + delays.
 
I do think BotW was kind of a miracle game, and I don't even like it that much in comparison to other Zeldas (I like OoT and TP more, MM is about on the same level for me as well). The ways in which it's well designed are completely unlike the other games in the franchise. It's certainly possible some of the magic of how fun that overworld is to explore and how open the mechanics are were, at least partially, accidental. I would wager that they are not but I'm also not gonna rule the possibility out after having seen followups like Mario Sunshine and SSBB that are still good in a quintessential Nintendo way but get fundamental aspects of why the last game was good wrong.
 
Is AC New Horizons the Nintendo game with the longest development time?
Google says it started development in 2012-2013 which means a 8 years development time.
In comparison, BOTW took only 5 years.

Development didn't start until at least 2015-16 and even then it was probably less time than that. I would personally say very late 2016 after the Welcome Amiibo update was released, so that's just over 3 years. It could have been less if you consider Pocket Camp was also in development around then.

There was an article around the time when New Horizons released where they said they began development on the game after New Leaf, which would've been 2012, or more likely they meant after the Welcome Amiibo update, so 2016. That makes more sense since around the time Amiibo Festival was announced, in 2015, there was another interview where Aya Kyogoku stated no mainline Animal Crossing was in development and they made the game solely because they wanted to produce amiibo for the series
 
Let me hit you all with a real hot take:
Botw was a 10/10 game but it was a fluke, the zelda team has no talent and that's why they're taking 6 years for an iterative sequel in the same map, they know that when the game releases they're gonna get exposed and lose all the credibility they gained with botw.

Who hurt you?
 
I didn't know that majority like shrines. I only saw posts where people talk shit about them.

Shrines are a major part of the game. If people hated them, then BOTW wouldn't be as well received as it has. On forums, people tend to focus on what they don't like rather than what they do. It skews the perception of what the popular opinion is.
 
I didn't know that majority like shrines. I only saw posts where people talk shit about them.
The only thing that gets criticized is the visual variety and some motion control puzzles. The concept is an A+ for most and I hope they come back. The DLC shrines were really great.

The cool thing about shrines is that they could be anything the devs come up with while a dungeon has some checkmarks to fill so that players are satisfied.
 
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Let me hit you all with a real hot take:
Odyssey was a 10/10 game but it was a fluke, the 3d mario team has no talent and that's why they're taking 5 years for an iterative sequel in the similiar kingdoms, (and they haven't even showed the game yet) they know that when the game releases they're gonna get exposed and lose all the credibility they gained with Odyssey.
That's the spirit, I thought that epd tokyo was a good team but then bowser's fury came out and proved that they weren't a big deal, if the team that makes mario vs donkey can put a title of similar quality as mario odyssey then there's a problem with epd as a whole.
 
That's the spirit, I thought that epd tokyo was a good team but then bowser's fury came out and proved that they weren't a big deal, if the team that makes mario vs donkey can put a title of similar quality as mario odyssey then there's a problem with epd as a whole.
this is another copypasta right
 
I love shrines because there are concepts that I find work best in short-but-sweet dungeon format vs traditional, full length dungeons. I like traditional dungeons, but ngl thinking back to my Zelda career, every time I've taken a break from a Zelda game it was mid-dungeon because the dungeon theme/mechanic overstayed its welcome.
 
Let me hit you all with a real hot take:
Kid Icarus: Uprising was a 10/10 game but it was a fluke, Sora Ltd. has no talent and that's why they're taking 10+ years for an iterative sequel in the same world (and they haven’t even shown it), they know that when the game releases they're gonna get exposed and lose all the credibility they gained with Uprising.
 
Let me hit you all with a real hot take:
Pikmin 3 was a 10/10 game but it was a fluke, the Pikmin team has no talent and that's why they're taking 9 years for an iterative sequel in the same world, (and they haven't even showed the game yet) they know that when the game releases they're gonna get exposed and lose all the credibility they gained with Pikmin 3.
 
That's the spirit, I thought that epd tokyo was a good team but then bowser's fury came out and proved that they weren't a big deal, if the team that makes mario vs donkey can put a title of similar quality as mario odyssey then there's a problem with epd as a whole.

367fbd255a6dc984c9fb91022012ae8b.gif
 
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My personal hot take is that the Divine Beasts were a really clever reimagining of what a Zelda dungeon could be.

Don't get me wrong, I love "traditional" Zelda dungeons and I will die on a hill defending Skyward Sword because - among other qualities - it had utterly fantastic dungeons (the best set in the franchise so far).

But, given it was revamping a lot of aspects of the franchise, Breath of the Wild also opted to revamp the dungeons and it landed on a very interesting concept. Do I wish there were more of them, at least as many as there usually are in a 3-D Zelda game? Absolutely! Do I wish they were more thematically unique? Yeah, their visual similarity was certainly a problem. But they were a great concept and had many awesome puzzles that would not have been possible in traditional Zelda dungeons.
 
The most hilarious part about @Kartina and his Zelda team post is that I saw the Yeah and instantly knew who it was before even looking lmao

@Raccoon. I see everything!
 
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I adore shrines. It’s Friday and I’m tired, otherwise this would be the time for an emotional rant, they’re basically a Zelda take on Portal, which is just greatness meets greatness as far as I’m concerned.
 
I love shrines because there are concepts that I find work best in short-but-sweet dungeon format vs traditional, full length dungeons. I like traditional dungeons, but ngl thinking back to my Zelda career, every time I've taken a break from a Zelda game it was mid-dungeon because the dungeon theme/mechanic overstayed its welcome.

One of the reasons why I think BOTW didn't have traditional dungeons is because well...it's hard to put every thing in one game especially when you are fundamentally changing many mechanics but also because I think they want the player to be out of the open world for long periods of time. The shrines offer you a quick break from exploring. The Divines Beasts weren't meant as dungeon replacements. They are more advance shrines with a level altering gimmick. You're not meant to be in them for as long as typical 3D Zelda dungeon.

In games like OoT, TP, and even Wind Waker, exploring the world was the side thing while dungeons were the meat the experience. In BOTW, the pendulum swings in the other direction where exploring the open world is the primary gameplay focus while puzzle solving and dungeon crawling are the things you do in between.
 
My personal hot take is that the Divine Beasts were a really clever reimagining of what a Zelda dungeon could be.

Don't get me wrong, I love "traditional" Zelda dungeons and I will die on a hill defending Skyward Sword because - among other qualities - it had utterly fantastic dungeons (the best set in the franchise so far).

But, given it was revamping a lot of aspects of the franchise, Breath of the Wild also opted to revamp the dungeons and it landed on a very interesting concept. Do I wish there were more of them, at least as many as there usually are in a 3-D Zelda game? Absolutely! Do I wish they were more thematically unique? Yeah, their visual similarity was certainly a problem. But they were a great concept and had many awesome puzzles that would not have been possible in traditional Zelda dungeons.
I think the Divine Beasts were cool, but could have been better served by more visual/thematic differentiation. They were too samey from a presentation standpoint.
 
Is AC New Horizons the Nintendo game with the longest development time?
Google says it started development in 2012-2013 which means a 8 years development time.
In comparison, BOTW took only 5 years.
That sure is alot of dev time for a game that new leaf is better than
 
Let me hit you all with a real hot take:
Eternal Darkness was a 10/10 game but it was a fluke, Silicon Knights has no talent and employed grifters and pedophiles and that's why we're never seeing a sequel.

This one is actually a real post.
 
That's the spirit, I thought that epd tokyo was a good team but then bowser's fury came out and proved that they weren't a big deal, if the team that makes mario vs donkey can put a title of similar quality as mario odyssey then there's a problem with epd as a whole.
And I thought my takes were bad, jesus
 
If there is a september direct, botw2 will be shown.

This is based off of my belief that a big reason they did NOT have a june direct is because they didn’t plan on showing botw2 and didn’t want that expectation there.

Opener is Prime HD.

Closer is botw2 title drop release date trailer.

Middle has stuff like Bayo 3 and Splat 3.
 
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I really like Syluxhunter


When you see Stylux being a hero and Samus being a fraud, you know you are living in a very weird universe.

Let me hit you all with a real hot take:
Eternal Darkness was a 10/10 game but it was a fluke, Silicon Knights has no talent and employed grifters and pedophiles and that's why we're never seeing a sequel.

This one is actually a real post.
Sadly, that take is not too far off the mark. :confused:
 
Wait

Was that "Botw was a 10/10 game but it was a fluke" take serious.

Is my irony detector on the fritz??
 
Let me hit you all with a real hot take:
Botw was a 10/10 game but it was a fluke, the zelda team has no talent and that's why they're taking 6 years for an iterative sequel in the same map, they know that when the game releases they're gonna get exposed and lose all the credibility they gained with botw.
Hi, don't mean to dogpile, but this is a nice jumping off point for a thought I've been having since BotW released - and being slightly annoyed looking at the "BotW inspiration" in the industry at large.

So, I've never been much of a Zelda fan until BotW. OoT, MM and WW didn't resonate with me. So I'm not a lifelong fan (but have warmed up significantly after BotW and adored SS and ALBW - BotW's most direct predecessors).

BotW is so clear in it's design intentions that your comment about it being a fluke rings extra hollow.

Let's look at the main design goal of a large open world and the challenges this brings up - and how solving these problems intelligently has lead to BotW.
  • Problem: lack of handcrafted interactive elements.
    • Solution: systems driven design (physics & "chemistry").
    • Solution: mini-dungeons, Korok Seeds.
  • Problem: boring traversal.
    • Solution: horses (horizontal); climbing, shield surfing & parasailing (vertical).
  • Problem: risk of minimap-driven gameplay ("follow the dotted line").
    • Solution: goals always visible as landmarks (Hyrule Castle, Death Mountain, Vah Medoh, Zora's Domain Rainstorm, Gerudo Cliffs).
I'm not a game designer, and if I were I could probably keep going for a long time. This is my main point: if a game wants to be BotW-like in it's exploration just tacking on a flippin' glider isn't enough.

secondary main point is that zelda team's pedigree going from at least ss speaks for itself, but if you wouldn't accept that it's abundantly clear that botw was an extremely focused endeavour
 
Oh good, we're talking BOTW!

I just finished my playthrough on Master Mode. Never done it before. It was my 7th or so time beating BOTW, but it was only my second time finishing The Champion's Ballad.

And let me tell you something. What a mixed bag.

The Great Plateau trial with the One-Hit Obliterator was neat. Redundant, but neat.

The new shrines themselves were wonderfully ingenious. The trials to get them were REAL redundant.
The new cutscenes were great but again, redundant.
The Champion's Ballad theme is amazing. Top 10 Zelda song for me.

The REAL star of the show, which wound up being the star of the entirety of BOTW, was the 5th Divine Beast, which I will dub Vah Vroomvroom. THIS is a Top 10 Zelda Dungeon. It's meant to be like you're putting together a motorcycle engine. It's fucking brilliant. Maz Koshia is a BASTARD on Master Mode. That recharging health thing really throws a wrench in things. Great fight.

Even Calamity Ganon's had a lot more tension on Master Mode. More incentive to be more active in the fight. Plus he has way more health.

All in all, Champion's Ballad adds a bit more variety at the unfortunate expense of more redundancy. But it's sweet. And BOTW is still a goddamn 10. Truly the most zen open world to explore. You really do feel like a true explorer in ways even Elden Ring didn't achieve.

Beyond stoked all over again for the sequel.
 
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