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StarTopic Nintendo General Discussion |ST6 Mar. 2022| Marchful Mode

What is the best (non-Kirby) Kirby franchise main character?


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Still weird to me that people praise Elden Ring about UI/UX, exploration not being hand-guided, basically being an anti-Ubisoft open world, when botw came out literally 5 years ago. As if Zelda doesn't count because it's not for the GAMERZZZZ despite selling more than 25 Millions.
I really like Elden Ring and it deserves his praise but I literally played the same kind of open world 5 years ago.
I think its sort of an issue that Nintendo did show how Open Worlds should be done five years ago and most of the industry just went “k cool we’re just gonna go ahead and keep doing this the wrong way forever thnx”

Bad open worlds and forcing them into games that don’t need them at all has been probably up there with the top worst plagues on game design in the last ten years along with micro-transactions
 
Update is live on iOS for me.

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Main new feature is that you can access your friend list and the associated settings from the app.
It's in french but here is one of the promotional screenshots, the main new feature is the friend lists wich now displays online status of your friends

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Oh neat, thanks! And weird, it’s still not available for me. Must not be live in all regions yet or something like that.
 
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Still weird to me that people praise Elden Ring about UI/UX, exploration not being hand-guided, basically being an anti-Ubisoft open world, when botw came out literally 5 years ago. As if Zelda doesn't count because it's not for the GAMERZZZZ despite selling more than 25 Millions.
I really like Elden Ring and it deserves his praise but I literally played the same kind of open world 5 years ago.
Absolutely this lol, it’s hilarious to see people describing feelings I had 5 years ago
 
Still weird to me that people praise Elden Ring about UI/UX, exploration not being hand-guided, basically being an anti-Ubisoft open world, when botw came out literally 5 years ago. As if Zelda doesn't count because it's not for the GAMERZZZZ despite selling more than 25 Millions.
I really like Elden Ring and it deserves his praise but I literally played the same kind of open world 5 years ago.
To be fair. That was one of the biggest praise BOTW got. I feel it might be that a chunck of the reviewers didn’t play it. It’s pretty common thing I’ve seen that some are pretty dedicated to only one or 2 platform max. You got your Nintendo Reviewer and PS/Xbox/PC reviewer.
 
Still weird to me that people praise Elden Ring about UI/UX, exploration not being hand-guided, basically being an anti-Ubisoft open world, when botw came out literally 5 years ago. As if Zelda doesn't count because it's not for the GAMERZZZZ despite selling more than 25 Millions.
I really like Elden Ring and it deserves his praise but I literally played the same kind of open world 5 years ago.
Literally tons of the online discussion about Elden Ring is about how it's taking ques from Breath of the Wild, and how it feels like the first open world game since BOTW to take those lessons to heart. It's probably one of the most discussed aspects of the game. Breath of the Wild is not underrated in this aspect at all, fanboys disregarding it or not.

Not gonna lie, this thread's criticism of Souls-circlejerking is a bit weird to me and seems circlejerky itself imo. Like between comments like this or the comments yesterday about how Elden Ring is overhyped compared to BOTW because it's world isn't interactive and it has reused enemies (lol) ... it just makes the thread seem similar to circlejerky Souls communities? I don't know, maybe it's just me. I've personally haven't seen so much concentrated negativity since joining this site though. And it's a bit ironic since the topic of how toxic the Souls community is has been brought up a lot recently. Just my opinion though and people can feel free to disregard it.
 
The NSO app also has your friend code accessible in the settings to copy and paste in whatever text box you need, so that's convenient.

Shame no updated activity log, though
 
Literally tons of the online discussion about Elden Ring is about how it's taking ques from Breath of the Wild, and how it feels like the first open world game since BOTW to take those lessons to heart. It's probably one of the most discussed aspects of the game. Breath of the Wild is not underrated in this aspect at all, fanboys disregarding it or not.

Not gonna lie, this thread's criticism of Souls-circlejerking is a bit weird to me and seems circlejerky itself imo. Like between comments like this or the comments yesterday about how Elden Ring is overhyped compared to BOTW because it's world isn't interactive and it has reused enemies (lol) ... it just makes the thread seem similar to circlejerky Souls communities? I don't know, maybe it's just me. I've personally haven't seen so much concentrated negativity since joining this site though. And it's a bit ironic since the topic of how toxic the Souls community is has been brought up a lot recently. Just my opinion though and people can feel free to disregard it.
Agree with this wholeheartedly. There’s certainly lots of conversations that we could have about things Elden Ring does or doesn’t do or legit criticisms, but the like… almost offhand negativity has been kinda weird. We don’t need to do that.
 
The worst part about that Guerilla/Elden Ring 'drama' is that Elden Ring genuinely has UX, accessibility, and quest design problems... it's just that it's the "GOAT!!!!" right now so even industry professionals don't dare criticise those facets of the game.

It must really suck to spend months of your life developing accessibility features and/or an intuitive UI for your game only for people to shit on all that work anyway. All because the latest Fromsoft "GIT GUD!!!!!!" title, predictably, fails to feature any of them - and is allowed to not do so because of "artistic intent."
I agree, but I also see a lot of equating UX decisions with accessibility in these discussions online that is... not great. As someone who works in UX, it's not a subjective field and discounting an artists decision as "inferior" to a more guided solution is not a good look. That's what I can best read is happening here, without intimate understand of either game.
 
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Elden Ring deserves all the praise it's receiving, but I do find it weird how some feel it improves on the issue of open world repetition found in BotW. As someone who put 70 hours into Elden Ring, that's.....just not true at all. Outside of Elden Ring's "shrines" (catacombs, caves, mines, etc.) having a bit more visual diversity, the game isn't any less repetitive and "copy/paste" than Zelda is. And it's really weird to see many acting like it improves on this in some major way. It doesn't. The game is chock full of repeated events, enemies, rewards, bosses, etc.

The one thing ER truly does that BotW didn't is keep the traditional Dark Souls "dungeons" as a core part of the game. BotW changed up the dungeon formula, but this was a very deliberate design decision by the team in order to break convention and shatter expectations. It's not like the Zelda team couldn't incorporate traditional Zelda dungeons in the future if they wanted to.

Anyway, Elden Ring. Cool game. Amazing game, even. But it's no BotW (in my opinion!).
 
Oh shit this year is my 10th anniversary since i started buying hd films on BLU RAY
rofl
 
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Finally got the Nintendo Switch Online app to update for me! It looks nice!

Also, now that you can see your Friend List in the app…there’s another place where the “Banjo Kazooie” and “Earthbound Beginnings” title errors can be seen! AHHH!!

But hey, there’s the option to leave feedback in the app! While it’s not specifically an issue with the NSO mobile app itself…the NES and N64 apps are also a part of NSO, so maybe it’s worth a shot to send feedback about it this way…
 
I think a small bit of the Elden Ring criticism is nothing more than insecurity from Nintendo fans who don't like that another game is getting all this praise and being hailed as "the greatest game ever". The lack of any Breath of the Wild 2 news since last year's E3 doesn't help either. Gotta drag Elden Ring down to prop Zelda up.

Which is kinda weird because it's Zelda. The greatest video game series of all time. It doesn't need people to go to bat for it.
 
The worst part about that Guerilla/Elden Ring 'drama' is that Elden Ring genuinely has UX, accessibility, and quest design problems... it's just that it's the "GOAT!!!!" right now so even industry professionals don't dare criticise those facets of the game.

It must really suck to spend months of your life developing accessibility features and/or an intuitive UI for your game only for people to shit on all that work anyway. All because the latest Fromsoft "GIT GUD!!!!!!" title, predictably, fails to feature any of them - and is allowed to not do so because of "artistic intent."
I was talking with my disabled partner about this

and though there are definitely some like UI scaling issues, there are also so many more ways to engage with the world that don’t make it the same kind of struggle that previous FromSoft titles have been

like everything is still challenging obviously but there has never been more complete freedom of approach. you can get the horse and just travel and get runes without killing… almost anything.

you can uncover huge swaths of map by sneaking and running

you can get abilities that entirely change how you play just by fucking around and exploring

you can get through the whole first major plot castle with a magic / ice ability by timing your stomps and sneaking (I can’t speak to the rest but I’m hypothetically nearly to the boss in this one)

you can get spirits that do a bunch of fighting for you, and summon coop AIs to help whittle down most of a boss while you shield a lot and get a couple ranged hits in

there are so many ways to play it that actually let you slow down and take it at your own pace, even moment to moment, and it was actually truly designed for that

that doesn’t mean there aren’t accessibility improvements to be made

but it seems like a false equivalency to act like praise for Elden Ring is shitting on accessible design in other games

and frankly, though I would like to see more accessibility and options in games, depending on the structure and intent…

we don’t… we don’t really think every game has to be a bastion of accessibility

like improvements, absolutely, and more consideration, always

but like nobody’s shitting on Olli Olli World for thrashing my partner’s finger joints (they enjoy the game and aren’t going to stop but they also have to very carefully limit the time they spend playing it)

and though maybe it would be fun to have a slower mode in that for accessibility, it’s a game about flicking sticks in directions to be a fast and fancy skateboarder

again I’m by no means arguing against accessibility

I’m just… kind of confused about the chunk of the discourse I’ve seen, and so is my disabled partner

maybe we’re missing something
 
I think a small bit of the Elden Ring criticism is nothing more than insecurity from Nintendo fans who don't like that another game is getting all this praise and being hailed as "the greatest game ever". The lack of any Breath of the Wild 2 news since last year's E3 doesn't help either. Gotta drag Elden Ring down to prop Zelda up.

Which is kinda weird because it's Zelda. The greatest video game series of all time. It doesn't need people to go to bat for it.
This is me, but with DK vs. Nintendo IPs. Mwahaha hahaha! 😈

Mario ugly, Kirby sucks, Zelda's unwise, Metroid can't crawl, etc.
 
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Update: lol. Getting my entire view of this discourse via Twitter bc I’ve been away this weekend and haven’t caught up on my usual podcasts/YouTube channels sure is something special.
 
I read the title in Keanu Reeves' voice lol. But looks quite fun.
picked it up on sale

beautiful art, but rendered a little weirdly on the 3D front

the gameplay and animation are… it’s not that those things need to be pristine, but I would definitely say I put a lot of stake in the gameplay while playing games

you may all enjoy it but it feels like they wanted to make things pretty and the rest was kinda to justify that

it doesn’t ever quite feel as good to play as it looks like it would, at least in my time with it so far. but I don’t see the fundamentals changing much.
 
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I just realized, the Mario movie is aiming to releasing this holiday! You guys think they will drop a trailer during March 10 for Mar10 day?

Also just registered and wanted to say hi lol
Welcome.

Don’t feel a trailer coming up honestly. Tho I have a strange feeling since it’s Nintendo, they’ll give you a heads up when the trailer will drop.
 


Update: lol. Getting my entire view of this discourse via Twitter bc I’ve been away this weekend and haven’t caught up on my usual podcasts/YouTube channels sure is something special.

to be fair that could be because exploring the world is very engaging

the “not bonfires” literally point at the boss door
 
Hello and welcome! I’m hoping for this and am excited for it!
Thanks for the welcome! 😄 I actually dig all the celebrity stars that they announced so far, even though I would prefer professional voice actors. But I did think he did a good job in Onward even though his voice was still recognizable compared to Tom Holland's but still!

Nevertheless the reaction from Pratt being Mario was still funny. Hope he delivers!

 
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Welcome.

Don’t feel a trailer coming up honestly. Tho I have a strange feeling since it’s Nintendo, they’ll give you a heads up when the trailer will drop.


Yeah, I can definitely see an announcement for an announcement. At this point, a snapshot from a scene from movie would be deeply appreciated.
 
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He is the last one , second one is a developer of Nixxes Software (Modern Tomb Rider + Avengers support devs now bought my Sony) and the first one an Ubisoft dev

I love the game, but they’re not wrong. It’s just not a great look coming from them.

The quest design in Elden Ring is not a highlight. It’s incredibly opaque at times, and far too easily missed. There must be a middle ground between giving the player a big arrow and whatever this is. My friend missed Ranni’s storyline entirely, and now she’s just missing from her tower. We had to Google for ages to sort out that maybe we can see her again after we kill a Specific boss. The boss is miserably hard at the moment so it’s yet to be proven.

Edit: I have my suspicions as to why she’s missing, but if he’d not been able to talk to me or Google he’d have been entirely lost on the matter.
 
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ope just caught up on some of the key context I missed before lodging opinions into the crowded air

I’ll refer to my previous controversial takes from now on:
  • maybe we shouldn’t talk about video games on the internet
  • maybe we shouldn’t talk about video games
  • maybe we shouldn’t talk
I had an actually good shitpost pun for shitpost sunday but hottie dog did I forgor
 
So, I have a weird curiosity, how old are people here? You don't need to give a specific age, early/mid/late "X" age works too.

Apologies if this question is not suitable here
Geriatric millennial. I thought it was a slight when I first heard it, but now I embrace it fully.
 
I grabbed Mario 3D World on its first sale and hot dayum it’s gotta be in the conversation for best looking Switch games, especially on the OLED. And running at 60fps from what my old man eye test can tell too.

Bowser’s Fury looks great too but the 30fps holds it back a little bit visually. Still, had a blast with the whole package today. Crazy the number and quality of Mario games there are on Switch.
 
So, I have a weird curiosity, how old are people here? You don't need to give a specific age, early/mid/late "X" age works too.

Apologies if this question is not suitable here
With how quickly the past few years have gone, I'd say I'm nearly 40. I'll be 37 this year.
 
Wow, I guess I'm on the younger side here. (Not that I'm that young being in my late 20's lol)
 
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Imagine Nintendo updating the NSO app and still not doing a global release of the activity log Japan has.
So, I have a weird curiosity, how old are people here? You don't need to give a specific age, early/mid/late "X" age works too.

Apologies if this question is not suitable here
I am 32.
 
Then Elden Ring comes out. And it features the complete antithesis of your UX work. And people and reviewers adore it, even praising it for its UX minimalism.
As a creative who's very critical of his own work I definitely feel this sometimes. There's music ending up in games that I wouldn't have dared to deliver as final, but which people adore. Despite my own misgivings about the technical or creative decisions made in the end it's all subjective, and something that may not be "correct" in my view still ends up resonating with a lot of folks.

also i'm almost 34 😱
 
Still weird to me that people praise Elden Ring about UI/UX, exploration not being hand-guided, basically being an anti-Ubisoft open world, when botw came out literally 5 years ago. As if Zelda doesn't count because it's not for the GAMERZZZZ despite selling more than 25 Millions.
I really like Elden Ring and it deserves his praise but I literally played the same kind of open world 5 years ago.
Also, I just don't see how Elden Ring is a revolution the way BOTW was. BOTW actively asks you to engage with the open world. In Elden Ring, the open world is beautiful (at times), but it's just a set like it is in pretty much every open world game since GTA III.
So, I have a weird curiosity, how old are people here? You don't need to give a specific age, early/mid/late "X" age works too.

Apologies if this question is not suitable here
Late twenties, apparently like every one here
 
The Horizon dev tho? I absolutely get it. The online discussion around Horizon has been very, very down on the game, lol.

I get why the horizon team would be annoyed. First game, they get raked over the coals for not being BOTW, now they're getting it all over again for not being Elden ring. Must be very frustrating for them.
 

I remember all the hints we saw in Super Mario Party (with Birdo talking about the "old days") and we never received any additional boards.
It's a pitty to have a hub world and then getting another game (Mario Party Superstars) where the could have just added that into the first game.
 
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The Elden Ring UX/UI design discussion is pretty interesting because I think there's some stuff that is absolutely bad design or unnecessarily obtuse. Some of the most egregious examples that actually bothered me:

  • Pressing the view button (on Xbox) opens the map, pressing it again while the map is open doesn't close the map but opens another menu within the map. The way markers work is also weird.
  • When Torrent is killed during a fight it can happen that you need to spend an estus flask a flask of crimson tears to revive it. The game opens a yes or no prompt asking you if you want to do that but defaults to "No".
  • When you pick up an item there's no way to quickly see what it does. You have to go to your inventory and find that item (good luck remembering its name).
  • Game tutorials are hidden away in your inventory of all places. Souls games are obviously known for withholding some information from players but this is different. The information is there, you literally carry it with you at all times, but it's tucked away in your inventory rather than in a regular tutorial menu. While it makes sense for some of the inventory pieces (you can get scrolls for information on certain topics), most of the information doesn't even really fit there and isn't properly contextualized as an in-game item.
  • I still have no fucking idea how to compare equipment from a merchant with the stuff I'm wearing. Is it even possible?

All that said, it's a pretty bad take to look at the great critic (and player!) reception and think that people don't care about specific things that are your area of expertise. I'm generally apprehensive of "gets a pass" rhetoric. Maybe... the rest of the game just makes up for some of its relatively minor missteps? There's a weird undercurrent here that some people (in this specific case devs working for two of the biggest gaming companies out there) seem to be unable to understand why a game with some rough edges in certain areas is resonating with people in ways that some of the most expensive games out there can only dream of.
 
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