They litteraly made Hyrule Castle which is one of the best level designed dungeon of the Zelda series to me. Something like that, with even more puzzles and we're good I think.Thinking about ER’s dungeons and stuff and how I know most people are gonna want that in BotW2
But like… you have so much more freedom of movement in BotW that I just don’t see it being applied in the same way. And I do think it’d be kinda lame to limit that movement in the dungeons like they did for shrines.
Right now my wish with regard to dungeons in BotW2 is simply that more interesting indoor environments exist and are more dangerous and have a unique boss. That’s it. I don’t have anything I want from the style of level design or progression in them. Nintendo needs to figure out on their own how to adapt it to the playstyle
If you want this to happen less, sleep less. If you don't sleep at all or sleep for a few hours a day, the last 10 years will feel like 30 instead.My "holy shit I am old" moment was actually realizing the Avengers will be a decade old this year
Gimme Hyrule Castles all over the place with different moods and styles and maybe with some unique bosses and we're golden! I much prefer that over the artifice of a traditional Zelda dungeon. I like those too, but they don't really come across as believable places because of the puzzley layouts. That's why BotW resorts to "trials" - it's hard to frame the artificial nature of a Zelda dungeon in a believable way.They litteraly made Hyrule Castle which is one of the best level designed dungeon of the Zelda series to me. Something like that, with even more puzzles and we're good I think.
ya hahahaDon't remind me of Korok seeds.
Anyway, as your resident hardware thread ambassador I need to warn you all that info has surfaced suggesting Drake/Dane/whatever may be a lot more powerful than we (read: I) thought. It appears to have 12 SMs according to the leaked code.
SM = Streaming Multiprocessor which is basically a cluster of GPU cores. Nvidia's GPUs are defined by the amount of SMs they have.What does that mean for us dummies?
At the Nintendo HQ they sue you if you do it without saying the phraseYou think Nintendo is ever salty that people don’t call splitting their Joy Cons “sharing the joy”?
Bloody hell. Are we confident with this information? I knew it was a big upgrade but this is quite frankly an insane jump.SM = Streaming Multiprocessor which is basically a cluster of GPU cores. Nvidia's GPUs are defined by the amount of SMs they have.
TX1 in the original Switch had 2 SMs. Drake according to this documentation has 12.
Basically that means if the GPU clock speed remains the same this device will do 1.4TFlops in portable mode, meaning it'll outperform the PS4 in portable mode.
In docked it could potentially get up to 3TFlops depending on where they clock it.
SM = Streaming Multiprocessor which is basically a cluster of GPU cores. Nvidia's GPUs are defined by the amount of SMs they have.
TX1 in the original Switch had 2 SMs. Drake according to this documentation has 12.
Basically that means if the GPU clock speed remains the same this device will do 1.4TFlops in portable mode, meaning it'll outperform the PS4 in portable mode.
In docked it could potentially get up to 3TFlops depending on where they clock it.
It's about as concrete as we can get at this stage. This is from a bona fide cyber attack which Nvidia has acknowledged, the information is accurate and up to date.Bloody hell. Are we confident with this information? I knew it was a big upgrade but this is quite frankly an insane jump.
Sounds like it’ll be Switch generation 2 then which is far more exciting than a Pro would be and would really help solve a lot of support issues. Thanks for the info!SM = Streaming Multiprocessor which is basically a cluster of GPU cores. Nvidia's GPUs are defined by the amount of SMs they have.
TX1 in the original Switch had 2 SMs. Drake according to this documentation has 12.
Basically that means if the GPU clock speed remains the same this device will do 1.4TFlops in portable mode, meaning it'll outperform the PS4 in portable mode.
In docked it could potentially get up to 3TFlops depending on where they clock it.
Damn, that'd be great. I imagine they'll seriously have to upgrade the battery for it to last long enough with that kind of power.SM = Streaming Multiprocessor which is basically a cluster of GPU cores. Nvidia's GPUs are defined by the amount of SMs they have.
TX1 in the original Switch had 2 SMs. Drake according to this documentation has 12.
Basically that means if the GPU clock speed remains the same this device will do 1.4TFlops in portable mode, meaning it'll outperform the PS4 in portable mode.
In docked it could potentially get up to 3TFlops depending on where they clock it.
Sounds like it’ll be Switch generation 2 then which is far more exciting than a Pro would be and would really help solve a lot of support issues. Thanks for the info!
On the contrary, such a large die would incur a very large price increase for the purchaser (i.e. Nintendo). Indicating this device would cost a fair amount more to the end user too.Damn, that'd be great. I imagine they'll seriously have to upgrade the battery for it to last long enough with that kind of power.
Also, considering the massive power bump, there's no way that it won't be a Switch 2.
On the contrary, such a large die would incur a very large price increase for the purchaser (i.e. Nintendo). Indicating this device would cost a fair amount more to the end user too.
I don't see it retailing for less than $400, probably $450 even. There's no way they would ever launch a new generation at that price. This would have to be a revision.
As a tech dummy (or kinda), I have two questions :On the contrary, such a large die would incur a very large price increase for the purchaser (i.e. Nintendo). Indicating this device would cost a fair amount more to the end user too.
I don't see it retailing for less than $400, probably $450 even. There's no way they would ever launch a new generation at that price. This would have to be a revision.
I can see €450 happening for sure. Good point that this being a revision gives them the room to target that price point - something they would never do with a base system.I don't see it retailing for less than $400, probably $450 even. There's no way they would ever launch a new generation at that price. This would have to be a revision.
Would a revision need such a drastic increase in power though? If every game still needs to run on the og Switch (and in portable mode) than there's a strict limit to what you can do with that hardware.
It's not going to be a "simple" revision whatever it is. My opinion is that it's going to be an iterative successor, like the GBC or New 3DS was. It will have its own exclusive games (tons of third party ports in all likelihood) but most of its games will be shared with the base model.As a tech dummy (or kinda), I have two questions :
1- Wouldn't a simple revision be a waste of such power, or would it mean that they'll make some exclusive games to this "Super Switch" ?
2- If Nintendo decided to release this console, let's say, in March 2024, wouldn't the price for the processor be less expensive at that point ? I thought that production costs for chips go down as time flies
Damn, sounds sexy
Don't forget, New 3DS was also a beast compared to regular 3DS but that extra power left unused, failed to attract third parties. Nintendo showcased it with Xeno port but no interest from third parties whatsoever made Nintendo move on. Unlike 3DS, Switch's gigantic third party support will make the difference with Pro version.Damn, that'd be great. I imagine they'll seriously have to upgrade the battery for it to last long enough with that kind of power.
I had thought a gen 2 Switch would launch around that price and once it becomes the main focus and Nintendo wants everyone to transition they would lower the price. It would be unprecedented for Nintendo, but I think the Switch in general fits that model best. Kind of like iphone, to iphone 2 etc, but with longer gaps between models. This thing sounds way more powerful than I ever thought it would be.On the contrary, such a large die would incur a very large price increase for the purchaser (i.e. Nintendo). Indicating this device would cost a fair amount more to the end user too.
I don't see it retailing for less than $400, probably $450 even. There's no way they would ever launch a new generation at that price. This would have to be a revision.
So it's a multiple flop confirmed, I knew Nintendo's run had to endSM = Streaming Multiprocessor which is basically a cluster of GPU cores. Nvidia's GPUs are defined by the amount of SMs they have.
TX1 in the original Switch had 2 SMs. Drake according to this documentation has 12.
Basically that means if the GPU clock speed remains the same this device will do 1.4TFlops in portable mode, meaning it'll outperform the PS4 in portable mode.
In docked it could potentially get up to 3TFlops depending on where they clock it.
More unique armor sets that give you unique bonuses would've been nice as rewards.I think it wouldn't hurt to rework some of the central mechanics of BotW for its sequel, if only to differentiate it more from its predecessor. For a game like this in particular it might actually be for the best to approach it with an open mind and just abandon some stuff completely.
Decoupling character progression somewhat from the shrines would lessen the burden of making 100+ of them. They could focus on less dungeons but more unique and expansive ones instead.
The other thing is obviously unique rewards. BotW has a lot of behind the scenes stuff you aren't really supposed to consciously pay attention to like enemy and weapons scaling. The latter is intrinsically tied to the durability mechanic which can be somewhat counter-intuitive (I found that people who aren’t as experienced with games, RPGs in particular, to be less hung up about it) and in turn less rewarding. The game asks you to treat most of the weapons as disposable because you will get stronger and more durable ones later but for some people it deemphasizes combat and/or exploration. I think durability works exceptionally well in BotW but I don’t think it needs to come back without any changes.
But as others have said, we barely know anything about the game so all of this might be solved in a different way entirely.
I hope they do change a lot honestly, and would prefer the Zelda team to keep evaluating every new game with the same critical eye they had when making BotW.I think it wouldn't hurt to rework some of the central mechanics of BotW for its sequel, if only to differentiate it more from its predecessor. For a game like this in particular it might actually be for the best to approach it with an open mind and just abandon some stuff completely.
Yes please! I'm playing through Twilight Princess for the first at the moment (kinda blown away by how good it is...) and every dungeon has a unique boss and midboss. The enemy and environment variety in that game is bonkers and it does so much to keep it engaging.Variety variety variety is the name of the game for BotW 2.
BotW is the biggest selling Zelda game ever, I don't see them doing anything to make it more challenging, just for the sake of it.Also I was kinda surprised in BotW that Link is able to acquire so many hearts at all. When playing it for the first time I had the feeling 3 hearts was all you would get. I still think re-evaluating the maximum amount of hearts could keep the game challenging for longer, and it would remove pressure from the progression system.
Don't do this. Don't give me hope.SM = Streaming Multiprocessor which is basically a cluster of GPU cores. Nvidia's GPUs are defined by the amount of SMs they have.
TX1 in the original Switch had 2 SMs. Drake according to this documentation has 12.
Basically that means if the GPU clock speed remains the same this device will do 1.4TFlops in portable mode, meaning it'll outperform the PS4 in portable mode.
In docked it could potentially get up to 3TFlops depending on where they clock it.
Uh oh lol
Uh oh lol
Fuck me, this is gonna be impossible to find at launch even if it is on 8nmSM = Streaming Multiprocessor which is basically a cluster of GPU cores. Nvidia's GPUs are defined by the amount of SMs they have.
TX1 in the original Switch had 2 SMs. Drake according to this documentation has 12.
Basically that means if the GPU clock speed remains the same this device will do 1.4TFlops in portable mode, meaning it'll outperform the PS4 in portable mode.
In docked it could potentially get up to 3TFlops depending on where they clock it.
Sorryis safe for a 'regular-Switch-owner-that-has-no-desire-to-upgrade-whatsoever-in-the-next-two-years' to post now?
Look at it this way, it's only 300 Canadian toonies!Fuck me, this is gonna be impossible to find at launch even if it is on 8nm
SIX HUNDO CANADIAN LOONIES
I'm just messing around! No need to apologize!Sorry
Damn, is there anything they could do to keep the price down?On the contrary, such a large die would incur a very large price increase for the purchaser (i.e. Nintendo). Indicating this device would cost a fair amount more to the end user too.
I don't see it retailing for less than $400, probably $450 even. There's no way they would ever launch a new generation at that price. This would have to be a revision.
This is it, right here!@Josh5890 if you still want to do that avatar bet thread about Zelda making this year or not, I found the ideal one you can use