Dark Cloud
Warpstar Knight
Good Feel is in interesting one. I hope they get Wario Land next. I don’t see Nintendo having issues with them or GF stop working with Nintendo.
Good Feel is in interesting one. I hope they get Wario Land next. I don’t see Nintendo having issues with them or GF stop working with Nintendo.
Ever Oasis can stay dead. Not everything created should come back. It was a complete flop then. Same with stuff like Codename STEAM. Someone has to make new 2D Zelda games and they should try to make a new IP on Switch if they want.
Die DK. DIE
They should call you Mean Cloud.
That F-Zero pitch is an interesting case. The concept of hyper-realistic F-Zero racing, predicated on hyper-realistic physics which govern the gameplay is a fascinating idea and so alien to the series. The vast departure from previous iterations could either be a reason to turn it down or the fresh take that kickstarts development.Well, I think we can probably say that Nintendo are done with Vitei at least; they turned down pitches for both a Tank Troopers port and an F-Zero game early into the Switch's life.
Hot take, but since they're seemingly no longer affiliated with Sony, maybe Nintendo and Camelot should consider roping in Clap Hanz, either as a support team, or outright merging/absorbing them back into Camelot. After all they were born from Camelot after making the original Hot Shots Golf on PS1.
Camelot have 40-odd folks with Clap Hanz at just over 20. So that'd be a 50% increase of staff right there. Actually I'm shocked Clap Hanz even managed to make the PS4 Golf games unless Japan Studio did the heavy lifting on those.
Bringing Clap Hanz into the fold for Mario Golf development is actually an intriguing idea. Whether supporting or integrated, their involvement might be able to help with some of the issues associated with the recent sports titles, helping to flesh out additional modes and provide development support in general.That's what i've been thinking as well.
But I reckon Clap Hanz should take over the Mario Golf series, while Camelot make a new ip or golden sun.
What is a Dark Cloud but an ill portent, a harbinger of doom?
They should call you Mean Cloud.
It's true, not everything created needs to come back, though I find the industry treats these games as too expendable as is, like mere commercial commodities rather than as potential art -- not that all games would necessarily require such consideration.Ever Oasis can stay dead. Not everything created should come back. It was a complete flop then. Same with stuff like Codename STEAM. Someone has to make new 2D Zelda games and they should try to make a new IP on Switch if they want.
How do the projects split between the casual teams, again? Obviously one is Ring Fit and the other is Brain Training / Big Brain Academy; but which team(s) does Labo / Game Builder Garage and 1-2-Switch fall under? We don't have credits for the latter if I recall, right?Breaking down EPD internal development -- currently we have about 8 steady core groups.
AC team
Splatoon team
2D Mario team
3D Mario team
Mario Kart team
3D Zelda team
Kawamoto Casual Team #1
Kawamoto Casual Team #2
Miitomo/Dr. Mario World Team
The only imminent change I foresee is if the Tokyo unit erects that second full production unit next to 3D Mario (Donkey Kong?).
no surprises here
Nintendo's always had a "symbiotic" method for working with outside talent. EPD is heavily involved with the production and creative process, as much as the lead studio is. In other words, EPD "co-developed" pretty much every single Nintendo published title.Nintendo co-developing is surprising. Its always been fully NLG
Nintendo co-developing is surprising. Its always been fully NLG
they didn't hide Luigi's package with Camelotwhat does this mean?
I assume any project with a Nintendo IP would be 'co-developed', doubly so if it's Mario. Nintendo needs to stamp out Daisy booty before it hits the shelves
We know what Nintendo does. Nobody ever says anything is co-developed by Nintendo. I’ve been around games forever. The language “Nintendo co-developed Metroid Prime or Mario Strikers” isn’t something I’d hear one say.
But yeah they probably mean EPD doing their usual stuff which everyone knows already.
Do you think EPD7 is fully external at his point?Breaking down EPD internal development -- currently we have about 8 steady core groups.
AC team
Splatoon team
2D Mario team
3D Mario team
Mario Kart team
3D Zelda team
Kawamoto Casual Team #1
Kawamoto Casual Team #2
Miitomo/Dr. Mario World Team
The only imminent change I foresee is if the Tokyo unit erects that second full production unit next to 3D Mario (Donkey Kong?).
Hope we see some new IPs from those cores teams in the next 5 years. Arms was nice to see.frlm the Mario Kart team. Just afraid when we get to the Switch 2 it's just going to be cycling through these major sellers again as usual.Breaking down EPD internal development -- currently we have about 8 steady core groups.
AC team
Splatoon team
2D Mario team
3D Mario team
Mario Kart team
3D Zelda team
Kawamoto Casual Team #1
Kawamoto Casual Team #2
Miitomo/Dr. Mario World Team
The only imminent change I foresee is if the Tokyo unit erects that second full production unit next to 3D Mario (Donkey Kong?).
You also have to consider whether the developers are actually in the mood to make a New IP at the moment as well. If they have an idea or prototype that they think would work well with a New IP, then you'll see one as was the case with ARMS and Splatoon.Hope we see some new IPs from those cores teams in the next 5 years. Arms was nice to see.frlm the Mario Kart team. Just afraid when we get to the Switch 2 it's just going to be cycling through these major sellers again as usual.
LunchPack means this is all but certainly an internal project.
What's even an "nst hallmark"I know this is old news, but I only just found out that NST was the primary developer on Bowser's Fury; I can't believe that! That's absolutely insane! It's nothing even remotely like their previous work! Not a single typical NST hallmark to be found!
Not necessarily... Bandai-Namco helped out on Wii Sports Club, Mario Kart 8 and Splatoon; but they were all still using Nintendo's in-house engine. The art style and those Sportsmate designs all bear Namco's typical hallmarks, so I'd be very shocked if they're not working on this one.
For starters. All NST made games up until Bowser's Fury have had their music done in-house; without exception. This is the first time that NST have made a game where they let an outside studio do the music.What's even an "nst hallmark"
Bamco was development assistance. They probably are again here. They don't have any bearing on engine or art style
It's an expansion to an existing game which is reusing assets from said game. The art direction and sound design needs to be consistent with that.NST games all have a signature look and feel that is completely absent from Bowser's Fury. That's why it's so shocking to me!
They've never successfully pulled this off with any of their previous games, even the ones that are direct sequels. Like, compare Metroid Prime Hunters to any of the other Metroid Prime games and you can just tell it comes from NST. Or compare Wave Race Blue Storm to 64 and you can tell it wasn't made by EAD just by looking at it. Or looking at Mario VS DK and you can tell it wasn't made by NCL.It's an expansion to an existing game which is reusing assets from said game. The art direction and sound design needs to be consistent with that.
Yeah, I think this needs saying, too. It is presumably the case that EPD 8 led development with substantial support from NST and 1-Up.I'm not sure that we can conclude from the credits that NST were the "primary" developers on Bowser's Fury. We just know that a large portion of the staff came from NST alongside people from EPD and 1-Up Studio.
Not necessarily... Bandai-Namco helped out on Wii Sports Club, Mario Kart 8 and Splatoon; but they were all still using Nintendo's in-house engine. The art style and those Sportsmate designs all bear Namco's typical hallmarks, so I'd be very shocked if they're not working on this one.
Pokemon Legends is using a beta version of it so it likely isn't finished quite yet. If Splatoon 3 doesn't use it, we'd should be concerned thoughKind of surprising that NSS doesn't seem to use Nintendo's new online infrastructure, though. I thought all games going forward would use it.
Large is an understatement,it outnumbers nintendo in every role,with only 4 programmers from nintendo,1 from 1-UP and 16 from nst i wouldnt call it support,they did most of the workI'm not sure that we can conclude from the credits that NST were the "primary" developers on Bowser's Fury. We just know that a large portion of the staff came from NST alongside people from EPD and 1-Up Studio.
For starters. All NST made games up until Bowser's Fury have had their music done in-house; without exception. This is the first time that NST have made a game where they let an outside studio do the music.
Then there's the level design, which is nothing like anything we've ever seen from them before (normally their games have an odd sort of rigidity to their pacing, that you can kind of tell comes from them); ditto with the UI/UX design. The art style is also much more "Nintendo-like" and "Japanese" than anything they've ever done before.
NST games all have a signature look and feel that is completely absent from Bowser's Fury. That's why it's so shocking to me! It literally looks and feels like it came from EPD Tokyo themselves, absolutely nothing like what you would expect from NST!
Only the latter of those three games uses the LunchPack engine, and Bandai Namco didn’t even assist on that one.Not necessarily... Bandai-Namco helped out on Wii Sports Club, Mario Kart 8 and Splatoon; but they were all still using Nintendo's in-house engine.
Breath of the Wild uses the engine KingSystemOn that note above, I should probably update my internal engine use chart again.
I think Switch Sports' EPD Group is easy enough to guess, but i'm trying to present things factually and we still don't know for certain. Also why Splatoon 3 isn't over on the LunchPack side yet, where it'll obviously end up. 1-2-Switch is the only game i'm unsure of at this point (hence the question mark).
Oh yeah, I know BotW is a custom engine currently used exclusively for it (like I said, the only real unknown left in that column is 1-2-Switch); but I didn't know we had a name, so I appreciate that.Breath of the Wild uses the engine KingSystem
https://zeldamods.org/wiki/KingSystem
https://zeldamods.org/wiki/Overview
Galaxy - Galaxy 2What 3D Mario has going for it is it hasn’t been announced yet so we don’t know if it’s Odyssey 2 or a new 3D Mario concept.
I would agree Odyssey 2 would be next, which makes it even worse that it’s taking so long lol.Galaxy - Galaxy 2
3D Land - 3D World
I would be very surprised if the next game is not sequel to Odyssey. Cappy mechanic is just so great that it would be a shame to get rid of it after one game, but at this point who knows. Maybe next 3D Mario is for next gen hardware, because if it's releasing in 2023 then it would take some time to release new one for next gen hardware.
The pandemic is the big stopping point for EPD. Right up to Animal Crossing, the launches are pretty regular - including Ring Fit Adventure and Super Mario Maker 2, which came 5 and 8 months before Animal Crossing, respectively, with the Labo VR Kit a couple of months before Mario Maker 2. We had the Labo kits and the first-party expansions in 2018 following multiple launches in 2017. This year we've now got three internal titles set (Switch Sports, Splatoon 3, Zelda) plus Kart DLC.All these games where EPD doing little work. Then where the hell is their next game. 3D Mario or that DK game got to be coming sometime soon. This holiday will be 5 years. 5 years for 3D Mario. People already talking about BotW 2 is taking over 5 years and it’s set on BotW’s foundation.
What 3D Mario has going for it is it hasn’t been announced yet so we don’t know if it’s Odyssey 2 or a new 3D Mario concept. There’s the DK rumor and Covid of course (but that’s the entire industry).