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StarTopic Nintendo General Discussion |ST4 Jan. 2022| Resurrections

The next Switch model will be called...

  • Nintendo Switch 2

    Votes: 40 23.5%
  • Nintendo Switch Pro

    Votes: 1 0.6%
  • Nintendo Switch 4k

    Votes: 13 7.6%
  • Nintendo Switch U

    Votes: 1 0.6%
  • Nintendo Switch +

    Votes: 11 6.5%
  • Nintendo Switch Max

    Votes: 3 1.8%
  • Nintendo Switch Up

    Votes: 3 1.8%
  • New Nintendo Switch

    Votes: 5 2.9%
  • Nintendo Switch Advance

    Votes: 11 6.5%
  • Super Nintendo Switch

    Votes: 53 31.2%
  • Nintendo Switch Super

    Votes: 3 1.8%
  • Nintendo Switchxty Four

    Votes: 4 2.4%
  • Nintendo Switchcube

    Votes: 1 0.6%
  • Nintendo Swiitch

    Votes: 1 0.6%
  • Nintendo Change

    Votes: 0 0.0%
  • Nintendo Modify

    Votes: 0 0.0%
  • Nintendo Adjust

    Votes: 2 1.2%
  • Nintendo Wii U 2

    Votes: 6 3.5%
  • Other (Please specify)

    Votes: 7 4.1%
  • Switch Plus

    Votes: 5 2.9%

  • Total voters
    170
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I'm gonna guess that the remake is being done by IS directly. I wouldn't be surprised if they are using an different engine entirely. Maybe even using what the engine they used for Paper Mario Origami King.

I do expect it to look different than Three Houses. The first Echoes was visually distinct from Awakening and Fates.
I expect the remake to have similar style to Echoes. Maybe Hidari doing the art again like Echoes or...Suzuki Rika who has done art for Fire Emblem Heroes for Genealogy characters:

l87xfktitk981.jpg
 
I skimmed Nate's podcast. From what I understand their predictions were, take Emily's hypothetical lineup list but remove BotW2 and M+R2, then add in 3D Mario.
 
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Wow, Nate dropped a bomb during the podcast. He said he knows that a Fire Emblem Genealogy of the Holy War remake is in development but it will not be coming out this year.

Because a brand new Fire Emblem game is coming out this year by the team that did Three Houses
let's hope they get the game looking better than Three Houses
 
Ya know, i wouldn't be upset if BOTW2 skips this year but we end up getting a new 3D Mario coinciding with the movie's release. This and a new Xenoblade would be more than enough to compensate Zelda's absence. And we get Zelda games pretty much every year. If there's no BOTW2 this year, probably Nintendo will release WW and TP on the Switch.
 
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So I listened more about FE on the podcast and apparently the team is really excited due to new gameplay concepts and potentially looking much better because of experience developing Three Houses.
 
Team 3D Mario really is delusional. It's gonna be 2D to go hand in hand with the movie. I'll bet on it!!!

I agree, I think it's a 2D Mario year or bust. Fits better into this year imo since we will already have some big 3D action games in the lineup. Plus would be good for the 2D/3D release cadence, since 2D Mario was last in 2019 and 3D Mario was last in 2020/2021.
 
Wrapped Banjo-Kazooie. Never finished it with all jiggies and notes before, couldn't be arsed to go for the skulls. I spent so much fucking time in Rusty Bucket Bay and Click Clock Wood holy fucking shit there were times I could have thrown the controller out of the window.

Good game.
 
EPD 8 have had more time than EPD 10 to get a major new game together, which is why I thought 3D Mario could be on the cards this year.

It wouldn't surprise me to see new 3D Mario, new Mario Kart, and new 2D Mario by the end of 2023 along with an iterative successor. Think of it as Switch generation 2 - Splatoon 3, Breath of the Wild 2, 3D Mario, 2D Mario, new Kart become the first wave of evergreens for the new hardware, even though most or all of them are cross-gen.
 
Wow, Nate dropped a bomb during the podcast. He said he knows that a Fire Emblem Genealogy of the Holy War remake is in development but it will not be coming out this year.

Because a brand new Fire Emblem game is coming out this year by the team that did Three Houses
Oh huh, that's hype! Loved Three Houses and I'm super down for another FE in (presumably) a similar style
 
So this is potentially the Switch's Fire Emblem lineup:

2017: Fire Emblem Warriors
2019: Fire Emblem: Three Houses
2020: Fire Emblem: Shadow Dragon and the Blade of Light
2022: New Fire Emblem
2023: Fire Emblem Echoes: Genealogy of the Holy War Remake

Fire Emblem is definitely alive and well.
 
The Breath of the Wild 2 release discussion was pretty frustrating. People for some reason why place in Breath of the Wild 2 is some weird reality where it is literally impossible to release this year.

Game not in the Zelda series dated for 2022? For sure, it's releasing this year.
Game not even announced? Oh yeah, that's coming out this year.
Game that is not announced but has another game in the same series coming out earlier this year? Definitely happening.
Nintendo dates Breath of the Wild 2 for 2022? Well you see, Aonuma said "targeting" and all Zelda games get delayed and does Nintendo really need BOTW2 this year and then there's the Mario movie and....
 
Totally new Fire Emblem coming first over a remake sounds crazy good to me. Might be time for me to replay Three Houses and clear the Silver Snow path that I’m missing.
 
The Breath of the Wild 2 release discussion was pretty frustrating. People for some reason why place in Breath of the Wild 2 is some weird reality where it is literally impossible to release this year.

Game not in the Zelda series dated for 2022? For sure, it's releasing this year.
Game not even announced? Oh yeah, that's coming out this year.
Game that is not announced but has another game in the same series coming out earlier this year? Definitely happening.
Nintendo dates Breath of the Wild 2 for 2022? Well you see, Aonuma said "targeting" and all Zelda games get delayed and does Nintendo really need BOTW2 this year and then there's the Mario movie and....
Nintendo always have multiple options for the holidays so Mario and Zelda in the final quarter isn't out of the question. I don't see a Pokemon title being ready, so they need and will want other big guns.
 
I agree, I think it's a 2D Mario year or bust. Fits better into this year imo since we will already have some big 3D action games in the lineup. Plus would be good for the 2D/3D release cadence, since 2D Mario was last in 2019 and 3D Mario was last in 2020/2021.
Yep, and Deluxe wasn't even a "new" game, just a port of Wii U ones. This next one is most likely a new style.
 
Totally new Fire Emblem coming first over a remake sounds crazy good to me. Might be time for me to replay Three Houses and clear the Silver Snow path that I’m missing.

I'm definitely scheduling a second playthrough of Three Houses in the near future. Maybe it is time to see what the Edelgard path is all about.
 
No offense to Nate, but that seems a bit... I dunno, weird to me? Why/how would we get 2 FE games back to back? Remember: SoV only came out a year after Fates because Fates came out waaaaay earlier in Japan. And if we assume what Nate meant was that FE 2022 is made by Koei Tecmo and the next remake is made by IS... why? Why would KT make the big new games while IS is relegated to remakes? Remakes that would presumably look far better visually than the big new games. And is it really going to take 6+ years for IS to make... another remake? even one as big as FE4? And again, there would presumably be a huge discrepancy between visuals, which seems weird for Nintendo to be ok with. It seems weird for IS to be ok with this, just making remakes. It just seems strange to me, not doubting what Nate has heard or anything.

I do recall Emily saying that there are multiple FE projects in development and that wires may be crossed, so I guess in that sense it makes sense. I guess we'll see. If it truly is Koei Tecmo again for FE 2022 instead of IS, especially if it's a new game, then I'm pretty disappointed ngl, so all I can say is I hope it looks a lot better like Nate is seemingly suggesting.
 
Wrapped Banjo-Kazooie. Never finished it with all jiggies and notes before, couldn't be arsed to go for the skulls. I spent so much fucking time in Rusty Bucket Bay and Click Clock Wood holy fucking shit there were times I could have thrown the controller out of the window.

Good game.

Yeah there's not much reason to go for the remaining Mumbo Tokens, once you have the 75 required to unlock all transformations, the rest are just fluff only there for completionists' sake.

While the XBLA remaster is the best overall version, I always kinda preferred playing it on an emulator like Project 64 simply because I have access to save states, which really helps make some of the more aggrevating parts in Kazooie's endgame (like the dreaded Engine Room in RBB, or falling off the tree in CCW) breezier. So that's one thing Switch's version of Banjo will have over Xbox's, lol.
 
No offense to Nate, but that seems a bit... I dunno, weird to me? Why/how would we get 2 FE games back to back? Remember: SoV only came out a year after Fates because Fates came out waaaaay earlier in Japan. And if we assume what Nate meant was that FE 2022 is made by Koei Tecmo and the next remake is made by IS... why? Why would KT make the big new games while IS is relegated to remakes? Remakes that would presumably look far better visually than the big new games. And is it really going to take 6+ years for IS to make... another remake? even one as big as FE4? And again, there would presumably be a huge discrepancy between visuals, which seems weird for Nintendo to be ok with. It seems weird for IS to be ok with this, just making remakes. It just seems strange to me, not doubting what Nate has heard or anything.

I do recall Emily saying that there are multiple FE projects in development and that wires may be crossed, so I guess in that sense it makes sense. I guess we'll see. If it truly is Koei Tecmo again for FE 2022 instead of IS, especially if it's a new game, then I'm pretty disappointed ngl, so all I can say is I hope it looks a lot better like Nate is seemingly suggesting.
Three Houses was successful - critically acclaimed, award winning, loved by fans, and the best selling entry in the series. There are existing tools, assets, engines and working arrangements to work with to allow quick development of a sequel, so why not continue the partnership with Koei Tecmo?

Secondly, perhaps IS want to work on a remake and don't see it as something less valuable. It might also be the case (as I've speculated a little earlier in this thread) that the remake is also a co-developed project, either with KT or someone else.

Edit - finally, IS will have shipped multiple games in the time since Shadows of Valentia, so I'm not sure why you're asking "would it really take 6 years" for a remake.
 
If Zelda isn’t 2022, why the heck did Nintendo put that out there in the first place? What was the logic of announcing that? Seems like if there was any doubt about up to 18 months in the future, they should have just held back.
 
I'm surprised to hear persona 6 might be a ps5 exclusive especially with how well PlayStation software does in Japan. I for sure thought it would come to ps4 at the very least like how persona 5 was crossgen.
 
On the other hand, P4G coming to the Switch sounds too good to be true xD We'll have to wait and see, but if it's confirmed i'll be super happy
 
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If Zelda isn’t 2022, why the heck did Nintendo put that out there in the first place? What was the logic of announcing that? Seems like if there was any doubt about up to 18 months in the future, they should have just held back.
Because that game has been in developement for like 5 years at this point, and they announced it over 2 years ago. As the sequel to one of their biggest games of all time, investors/money people are going to want to know that game is still in active development and is coming along. The way you do that is by announcing a solid, not too far off date.

In any case, I think 2022 is still the plan but they're just giving themselves the out in case they need/want to push it. And I think, frankly, they don't need that game this year. They really don't. So if they can take an extra 6 months to polish it up even more and make it a better game, they will.
 
Three Houses was successful - critically acclaimed, award winning, loved by fans, and the best selling entry in the series. There are existing tools, assets, engines and working arrangements to work with to allow quick development of a sequel, so why not continue the partnership with Koei Tecmo?

Secondly, perhaps IS want to work on a remake and don't see it as something less valuable. It might also be the case (as I've speculated a little earlier in this thread) that the remake is also a co-developed project, either with KT or someone else.

Edit - finally, IS will have shipped multiple games in the time since Shadows of Valentia, so I'm not sure why you're asking "would it really take 6 years" for a remake.

I meant 6+ years in between SoV and the next remake. There are still a lot of unnacounted for people who worked on SoV and nothing since. Or people whose most recent work is Heroes (and who knows how much work that requires nowadays), or even WarioWare Gold. IS have also grown quite a bit since 2017 as well (although obviously not neccesarily all for FE).

But if KT is developing both games... how? Especially with COVID. That's what doesn't make sense to me. But it also doesn't make sense to have KT continue to develop the new games and only the new games so... shrug
 
"They don't need that game this year"

This logic can applied to any game. Why is it specifically only being applied to Breath of the Wild 2? Nintendo has positioned its biggest release this year so I'd say it Nintendo's eyes, there's more of a "need" for it to come out in 2022 above any other game they have announced.
 
Because that game has been in developement for like 5 years at this point, and they announced it over 2 years ago. As the sequel to one of their biggest games of all time, investors/money people are going to want to know that game is still in active development and is coming along. The way you do that is by announcing a solid, not too far off date.

In any case, I think 2022 is still the plan but they're just giving themselves the out in case they need/want to push it. And I think, frankly, they don't need that game this year. They really don't. So if they can take an extra 6 months to polish it up even more and make it a better game, they will.

Would showing the same trailer last year with no release year, have been that bad for investors?

I agree they don’t need it going by the potential lineup, but it seems strange with Nintendo knowing their own plans and their partner’s plans, they would give a release year for BOTW2 if there was a chance they didn’t need it and could push it. They should have just locked it in for 2023 then. If it’s not necessary for 2022, which they had to know, why even put that out there?
 
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the sequel to the sequel to the sequel to the sequel to the sequel to the sequel to the sequel to the sequel to the sequel to the sequel to the sequel to the sequel to the sequel to the sequel to the sequel to
 
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I'm definitely scheduling a second playthrough of Three Houses in the near future. Maybe it is time to see what the Edelgard path is all about.
Do it. Edelgard's path is really good. Especially with the updates it got. Meaning the extra character it gets and the Ashen Wolves have a great link with Edelgard imoHe

Nate Drake been saying Metroid Prime is coming to switch every 6mo since 2016, that man knows less than nothing
He has been right more often than not. Inside info is like a river; moving all the time. People need to understand when people share some of the inside info they get there is truth to it but never 100% certain. Things change, especially with the pandemic. But when certain people in the industry say something I know there is some smoke to keep an eye on it.
 
Yeah there's not much reason to go for the remaining Mumbo Tokens, once you have the 75 required to unlock all transformations, the rest are just fluff only there for completionists' sake.

While the XBLA remaster is the best overall version, I always kinda preferred playing it on an emulator like Project 64 simply because I have access to save states, which really helps make some of the more aggrevating parts in Kazooie's endgame (like the dreaded Engine Room in RBB, or falling off the tree in CCW) breezier. So that's one thing Switch's version of Banjo will have over Xbox's, lol.

That's precisely the two segments that gave me the most trouble lmao
 
What would be interesting is what back to back Fire Emblem titles means for Paper Mario, which Intelligent Systems obviously play a big role in.

In Scenario 1, an FE: Holy War remake draws the bulk of its development team from Intelligent Systems itself - perhaps including the bulk of the staff from Origami King after that wrapped up. The main development cycle would therefore run from early 2020 into 2023, though perhaps the leads from Shadows of Valentia were working on prototype and pre-production plans for a Holy War remake on and off before that.

Scenario 1 means there's no easily available development resources for a new Paper Mario, and that the series potentially misses its almost clockwork quadrennial appearance in 2024. However, Nintendo have easy options when it comes to Paper Mario:

  • port Color Splash. While a divisive entry in the series, it is a HD Paper Mario title and would require the least intensive effort.
  • remaster one of the standard definition Paper Mario titles. This scenario would require more effort, but it could perhaps be entrusted to a small team at Intelligent Systems with outsourcing occurring (perhaps to an established partner, like Grezzo or Tantalus, or someone else).

Scenario 2, on the other hand, doesn't really have ramifications for Paper Mario. In Scenario 2, the Holy War remake is another joint effort between Intelligent Systems and another team, to encourage development efficiency and to avoid taking resources away from Paper Mario. The logical choice would be Koei-Tecmo, who may have the resources to spare for two Fire Emblem titles at a time.

But it wouldn't necessarily be Koei-Tecmo - who knows if they have the staff to spare, after all? Certainly not I. That means Intelligent Systems choose a different development partner for their remake - perhaps Grezzo, who have experience with medieval fantasy games and in remastering and remaking old Nintendo titles. Or, perhaps Nintendo choose to assign development support from one of their subsidiaries: Monolith Soft have experience with fantasy games and JRPGs, and have much more staffpower than they used too. Or perhaps Intelligent Systems draw on an unforeseen development partner.
I’ve said it before and I’ll say it again:

I love Color Splash, I want it on the the Switch, and I liked the writing even better than Origami King.

I also have no problem fighting a boss until a midpoint, losing or leaving, and using the clues within + clues in the world and story to find an item to turn the tides of the rematch. Which is, frankly, most of the boss fights.

I know people hated that, but I’m super into it. It feels like… idk, an old anime rival arc? “You couldn’t possibly defeat me” shit, but by putting the pieces together and making a side journey, you figure out how to subvert their most powerful attack and go for the rematch! With all the “BESTED BY A MERE PLUMBER?!” camp. The dialogue even changes a bit on the rematch! It’s built for it!

And it’s not like the subversion puzzling instantly defeats them — you still have to pace yourself and win the battle after that!

and the cards? I never found myself lacking them — they’re all over, and it makes exploring more fun for me. I like that if you’re not prepared, you’re not out when things get hairy — you spin the wheel, hope for the best, and make it work. People seem to hate chance in games like this, but I think it makes the tension a lot more interesting. The skill isn’t just knowing how to fight everyone — it’s also focused on preparation, exploration, and adaptability.

Plus remembering something else that would help you out in a situation or open a door feels kind of like… weird parallel… Myst. There are clues and weird objects and the mental math / notes make the adventure feel more like finding your way with a little more ownership.

If you have a way to try Color Splash and haven’t due to the negative perception of it, I implore you to give it a go. Don’t come in with your expectations of what Paper Mario is supposed to be — just play it with fresh eyes, as its own thing. It’s the kind of game that just keeps getting better, too — after the first boss, it started settling in, and I liked everything after that more and more.

Sorry for the rant. I just really enjoyed it!
 
is Hannibal a Nintendo boss?
 
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I meant 6+ years in between SoV and the next remake. There are still a lot of unnacounted for people who worked on SoV and nothing since. Or people whose most recent work is Heroes (and who knows how much work that requires nowadays), or even WarioWare Gold. IS have also grown quite a bit since 2017 as well (although obviously not neccesarily all for FE).

But if KT is developing both games... how? Especially with COVID. That's what doesn't make sense to me. But it also doesn't make sense to have KT continue to develop the new games and only the new games so... shrug
Whatever scenario unfolds, both games likely have multiple development companies involved to form the workforce for the game. It's not necessarily KT and IS doing both; the remake could be a team from Intelligent Systems plus a team from elsewhere (Grezzo, Monolith Soft, random outsourcing, someone else?). I've got no idea what sort of staffpower KT could bring to the table and whether they could provide the development resources for two titles, but even if KT aren't involved in that remake, that doesn't automatically mean Intelligent Systems are working on it alone.

Secondly, the lengthy gap between remakes isn't too difficult to explain. Perhaps senior creative leads worked on prototype and pre-production builds after Shadows of Valentia, but couldn't get a full production group together because other projects had priority - firstly Three Houses itself, plus Paper Mario: Origami King and WarioWare. Perhaps it's only after those first two games were finished that Intelligent Systems were able to assign a full production team to their next Fire Emblem remake.
I’ve said it before and I’ll say it again:

I love Color Splash, I want it on the the Switch, and I liked the writing even better than Origami King.

I also have no problem fighting a boss until a midpoint, losing or leaving, and using the clues within + clues in the world and story to find an item to turn the tides of the rematch. Which is, frankly, most of the boss fights.

I know people hated that, but I’m super into it. It feels like… idk, an old anime rival arc? “You couldn’t possibly defeat me” shit, but by putting the pieces together and making a side journey, you figure out how to subvert their most powerful attack and go for the rematch! With all the “BESTED BY A MERE PLUMBER?!” camp. The dialogue even changes a bit on the rematch! It’s built for it!

And it’s not like the subversion puzzling instantly defeats them — you still have to pace yourself and win the battle after that!

and the cards? I never found myself lacking them — they’re all over, and it makes exploring more fun for me. I like that if you’re not prepared, you’re not out when things get hairy — you spin the wheel, hope for the best, and make it work. People seem to hate chance in games like this, but I think it makes the tension a lot more interesting. The skill isn’t just knowing how to fight everyone — it’s also focused on preparation, exploration, and adaptability.

Plus remembering something else that would help you out in a situation or open a door feels kind of like… weird parallel… Myst. There are clues and weird objects and the mental math / notes make the adventure feel more like finding your way with a little more ownership.

If you have a way to try Color Splash and haven’t due to the negative perception of it, I implore you to give it a go. Don’t come in with your expectations of what Paper Mario is supposed to be — just play it with fresh eyes, as its own thing. It’s the kind of game that just keeps getting better, too — after the first boss, it started settling in, and I liked everything after that more and more.

Sorry for the rant. I just really enjoyed it!
Never apologise for ranting about something you enjoy! I never played it and so have no hostility towards it.
 
Nate Drake been saying Metroid Prime is coming to switch every 6mo since 2016, that man knows less than nothing
You are absolutely 100% entitled to disagree with anyone else in the community on any topic (unless you're stating things which are provably and factually incorrect, of course), but denigrating someone's reputation as broadly and thoughtlessly as this is a poor and counterproductive contribution to make.
 
So this is potentially the Switch's Fire Emblem lineup:

2017: Fire Emblem Warriors
2019: Fire Emblem: Three Houses
2020: Fire Emblem: Shadow Dragon and the Blade of Light
2022: New Fire Emblem
2023: Fire Emblem Echoes: Genealogy of the Holy War Remake

Fire Emblem is definitely alive and well.
That would be pretty exciting. I know it's sacrilege, but I didn't really like Three Houses as much as the 3DS entries. So it would be exciting to have more FE games to try and dive into on Switch.
 
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