LukasManak22
who the fuck is that
This is the time.
Could you elaborate on this? I don't quite understandI'd be happy with stage rotations but more freedom over mode selection, where stages could vary by mode.
I'd be happy with stage rotations but more freedom over mode selection, where stages could vary by mode.
But please god no voting or mob selection, 1000%.
Instead of just selecting Ranked you choose the specific mode I assume.Could you elaborate on this? I don't quite understand
I'd enjoy if all modes were available, or at least more modes on certain playlists (eg. "Turf War" "Splat Zones/Tower Control" "Clam Blitz/Rainmaker")Could you elaborate on this? I don't quite understand
I think adding more choice would be bad for SplatoonI'd enjoy if all modes were available, or at least more modes on certain playlists (eg. "Turf War" "Splat Zones/Tower Control" "Clam Blitz/Rainmaker")
That way, each playlist could have a different map selected, not unlike how the Regular/Ranked currently works, and players would get more choice / access to their favorite modes.
Nah I just don't play Ranked if Clam Blitz is in rotation these days. I got X in it, I've done my time and it's still just pain and suffering lolI think adding more choice would be bad for Splatoon
right now everybody plays everything because you have to
I agree though there are other ways to accomplish that, which is why I would embrace an overhaul of progression systems as well. For example, Halo Infinite (my current main multiplayer game since I tend to only keep one in rotation at a time) uses events and challenges to push players towards certain playlists. It's recommended, but not required. Nothing soured me more than logging into Splatoon 2 during a slim window of opportunity I had to play and not being able to play Salmon Run, though I know they addressed that pretty well in expanding it's availability. Now, Halo's fumble is that these challenges/events are the only means of progression, which is silly. Such a progression system should run parallel to an actual performance / xp one.I think adding more choice would be bad for Splatoon
right now everybody plays everything because you have to
This is the time.
as a surprise, I wouldn't be surprised if Salmon Run is always available from now on. the off periods are so short now that it'd be a trivial change, even if it would be lame for loreI agree though there are other ways to accomplish that, which is why I would embrace an overhaul of progression systems as well. For example, Halo Infinite (my current main multiplayer game since I tend to only keep one in rotation at a time) uses events and challenges to push players towards certain playlists. It's recommended, but not required. Nothing soured me more than logging into Splatoon 2 during a slim window of opportunity I had to play and not being able to play Salmon Run, though I know they addressed that pretty well in expanding it's availability. Now, Halo's fumble is that these challenges/events are the only means of progression, which is silly. Such a progression system should run parallel to an actual performance / xp one.
Not related but this reminded me that in 2 you need to grind levels for like 50+ hours to unlock all the weapons while in 1 it was more like 15 to 20 IIRC. Getting Ranked also took only 2 to 3 hours vs 5+ in 2.I agree though there are other ways to accomplish that, which is why I would embrace an overhaul of progression systems as well. For example, Halo Infinite (my current main multiplayer game since I tend to only keep one in rotation at a time) uses events and challenges to push players towards certain playlists. It's recommended, but not required. Nothing soured me more than logging into Splatoon 2 during a slim window of opportunity I had to play and not being able to play Salmon Run, though I know they addressed that pretty well in expanding it's availability. Now, Halo's fumble is that these challenges/events are the only means of progression, which is silly. Such a progression system should run parallel to an actual performance / xp one.
I think it's nice to keep it a hurdleNot related but this reminded me that in 2 you need to grind levels for like 50+ hours to unlock all the weapons while in 1 it was more like 15 to 20 IIRC. Getting Ranked also took only 2 to 3 hours vs 5+ in 2.
Please fix this Nintendo aaaaaaah
10,000 matches of clam blitz gets you the coveted clam costumeas a surprise, I wouldn't be surprised if Salmon Run is always available from now on. the off periods are so short now that it'd be a trivial change, even if it would be lame for lore
as for progression rewarding players for choosing certain modes, I could see that being a valuable tool for matchmaking. begging people to play clam blitz might be good
it's about learning the nuances of the stages thoughI'm fine with stage rotations for Ranked Battle, given that there are actual consequences to your game results. Having a familiarity with the stages in rotation gives you a better idea of what your load out should be.
Turf War though? Nah. That's not serious enough to warrant such a restrictive selection. Either do what Mario Kart does, or just randomize the whole selection.
I know that, hence why I think it's good for Ranked Battle, where results are important. You don't need that sort of familiarity for something as casual as Turf War though.it's about learning the nuances of the stages though
you understand them better when you play them repeatedly in a short period
Oop one more thoughtThat said, I don't feel it's at all wrong to expect the single player to evolve beyond what has been done so far. Personally, I want the Single Player to be what makes me care more about the multiplayer. Give me context to these beautiful worlds and characters you've created. The abstract levels are fun of course, but I hope (and it appears) that the hubs and "meat" between them will be more meaningful. I want the Single Player to light the fire that is my experience with the multiplayer for hopefully years to come.
If you saw my previous post, you know I'm not hinging my entire hope in this game on that happening. I have quite a few directions I could respect them going in, this just happens to be my favorite
but it's more fun to learn and understand the stages than to pick from a listI know that, hence why I think it's good for Ranked Battle, where results are important. You don't need that sort of familiarity for something as casual as Turf War though.
right now everybody plays everything because you have to
For Ranked Battle, yes. For Turf War? Not at all. I don't need to learn and understand the stages for Turf War, I just need to shoot ink at shit.but it's more fun to learn and understand the stages than to pick from a list
I am not a fan of voting cause I feel I’ll get funneled in to the top favorites. And I feel I like stages that are not as well liked… like camp teiggerfish lolConsider this:
Picking your weapon after the stage vote
I am not a fan of voting cause I feel I’ll get funneled in to the top favorites. And I feel I like stages that are not as well liked… like camp teiggerfish lol
Just rotate, but have it be four stages in the rotation.
And sadly for me, that just means not playing Splatoon tbh. I fall off Multiplayer games very easily if they can't fit into my "groove", because it's too hard to juggle multiple of them. So, unless the game has something to pull me back in (eg. an Update, event, etc), odds are I'lll drop it.I think right now a LOT of players go "oh the maps/mode right now are bad? i guess i'll play another day"
And sadly for me, that just means not playing Splatoon tbh. I fall off Multiplayer games very easily if they can't fit into my "groove", because it's too hard to juggle multiple of them. So, unless the game has something to pull me back in (eg. an Update, event, etc), odds are I'lll drop it.
The real pain of the stage schedule for me is not knowing it far enough in advance and the windows being so small tbh. With other games I can at least know "if I play next weekend I'll have X experience".
lol I can't believe Splatoon needs a fansite to check thisYup. I look at https://splatoon2.ink/, and if there's nothing good in ranked during the next time I'm free to play, I'll just play something else. It's made getting back into Splatoon 2 kinda difficult, since I am NOT in the mood to throw myself at rainmaker on arowana, moray, walleye or wahoo world 3+ times a week with an already frustrating, unbalanced ranked system.
If the league rotations are good, I may ask a friend or 3 to play, but that's not always possible and in twin league it's even less balanced than ranked.
NSO Applol I can't believe Splatoon needs a fansite to check this
imagine being a typical schmuck who doesn't know about this who has to boot up the game and sit through the announcements each time to figure out whether or not the game will be fun to play today
NSO App
FYI, Moray was the most popular map in 1 overall, and Walleye was the most popular in Japan so stage voting would mean you would be playing on maps like those a lot. That's the #1 reason I'm against stage-voting; back in 2016 the playerbase demonstrated it had awful taste and I highly doubt anything has changed in that regard lmaoYup. I look at https://splatoon2.ink/, and if there's nothing good in ranked during the next time I'm free to play, I'll just play something else. It's made getting back into Splatoon 2 kinda difficult, since I am NOT in the mood to throw myself at rainmaker on arowana, moray, walleye or wahoo world 3+ times a week with an already frustrating, unbalanced ranked system.
If the league rotations are good, I may ask a friend or 3 to play, but that's not always possible and in twin league it's even less balanced than ranked.
After thinking on it, my one main change I’d want for this game - before no map rotations, no mode lockouts, and even a load out system - is for the progression system to not be so incredibly focused on whether you win or not.
Losing a game because your team fucked up at the last second, and then getting 1 tenth the amount of XP the other team gets, just feels crap. In most other team-based titles with XP systems, winning or losing comes second to doing well. That’s despite said other games having ways to conveniently play with friends. But in Splatoon, 90% of the things you do don’t net you XP, and the other 10% give a pittance.
Overall Splatoon’s progression systems always just felt so slow and unrewarding to me. I hope they fix it, but I doubt they will.
Well we do have loadouts and I often will change gear. But honestly, I have found in 7 years that almost every weapon style works for a stage.I feel like that almost makes the issue I quoted worse. There is no way you can pick one weapon that fits 4 stages most of the time.
Your opinion is completely valid, but as a competitive player I couldn't disagree moreBut honestly, I have found in 7 years that almost every weapon style works for a stage.
On the other hand, I'd love a little bit more variety. I always want to play on map A, but somehow map B is the one I'm playing like 4 times in a row. It gets kinda stale sometimesAlso, I would rather them keep the current system of 2 maps per rotation than increase it to 3 or 4 if they do keep rotations. I often already struggle to pick a weapon that works on both maps in the current system.
Opinions not allowed folks.The negativity in this thread is hilarious.
Popularity waning? Worse sales?
People need to get out of their gaming bubble. You are no better than those "I'm worried about" crowd lol.
this isn't the case for competitive players but as a shit player what's best is what I knowBut honestly, I have found in 7 years that almost every weapon style works for a stage.
Also a competitive player, I also couldn't disagree more either! Seems we are at an impasse!Your opinion is completely valid, but as a competitive player I couldn't disagree more
I would be on board with this if they keep rotations!And Turf War should have 4 map rotations, especially since it is flat out the quick play for fun mode.
Keep in mind when we talk about to stations we usually talk turf not ranked, as that’s the good times chill mode.I would be on board with this if they keep rotations!