"super" and "advance" sound lame. They should just add 2 and call it a day.
Well, I don't need to as I only own 9 Steam games. I literally created a steam account for Steam Deck lolI have discovered a great way to save money on games. Before you purchase something, you open up your Steam library and check to see if you already own it
I just saved $18 on Darksiders 1 and 2.
Tbqh “Switch and call it a day and call it a day” doesn’t sound much better to me"super" and "advance" sound lame. They should just add 2 and call it a day.
Marketing 201: Zelda reveal at e3 2004 was the best way to hype up a game perfect just a perfect trailer, especially at the end when miyamoto came out with a master swordHere are your questions for the pop quick this week:
Marketing 201: With E3 seemingly being on its 7th, 8th, or 9th life, let’s use the conference as a case study. Give your best “marketing” moment from the convention and explain why! It could be from a presentation, a show floor, etc (no objectifying things please. I will report those).
Kinesiology 202: What is the best player-controlled character movement in video games? It could be overall control dynamics or a hyper specific motion element of the gameplay. Please give you reasons. Will accept NPC movement as well if it contributes to the main characters actions.
Metroid Dread. The attention to detail that went into animating all the movements is unbelievable and it results in the best feeling 2D gameplay I've ever experienced. Each transition from walking/running to mantling/morphing etc has multiple frames that change depending on speed or even the position of Samus' feet, creating seamless transitions between actions. It's too fast to see unless slowed down but hoo buddy you can feel it.Here are your questions for the pop quick this week:
Kinesiology 202: What is the best player-controlled character movement in video games? It could be overall control dynamics or a hyper specific motion element of the gameplay. Please give you reasons. Will accept NPC movement as well if it contributes to the main characters actions.
Metroid Prime Trilogy.Kinesiology 202: What is the best player-controlled character movement in video games? It could be overall control dynamics or a hyper specific motion element of the gameplay. Please give you reasons. Will accept NPC movement as well if it contributes to the main characters actions.
Nothing will top Nintendo deciding to focus on a single game at E3 2016. Everyone calling it the marketing misfire of the decade, then the Breath of the Wild rolls in and, well, takes everyone’s breaths away. Nintendo knew they had a gem on their hands and blindsided us.Give your best “marketing” moment from the convention and explain why!
There are plenty of games with immaculate mobility, such as Cuphead, Celeste, Doom, etc. However, I have to give a shout out to Mario Odyssey here. Not only does Mario feel so good to control (in my opinion the best his moveset has ever felt), there is an array of captures and every single one of them controls wonderfully, to the point that each of them could sustain their own game.What is the best player-controlled character movement in video games?
E3 2014 Smash Invitational: The Super Fighting RobotHere are your questions for the pop quick this week:
Marketing 201: With E3 seemingly being on its 7th, 8th, or 9th life, let’s use the conference as a case study. Give your best “marketing” moment from the convention and explain why! It could be from a presentation, a show floor, etc (no objectifying things please. I will report those).
Sonic the Hedgehog, Genesis era.Kinesiology 202: What is the best player-controlled character movement in video games? It could be overall control dynamics or a hyper specific motion element of the gameplay. Please give you reasons. Will accept NPC movement as well if it contributes to the main characters actions.
Samus feels absolutely incredible to control in Metroid Dread, particularly once you have some upgrades like the dash. One of the best-feeling and controlling games of all time.Kinesiology 202: What is the best player-controlled character movement in video games? It could be overall control dynamics or a hyper specific motion element of the gameplay. Please give you reasons. Will accept NPC movement as well if it contributes to the main characters actions.
I feel like your E3 question is in mocking scare quotes BA compared to how others have read it, so I’ll pick the Ubisoft host Mr. Caffeine. That guy gave off some weird energy between not knowing how to pronounce Tom Clancy, his time travel noises and motions, and bad jokes.Here are your questions for the pop quick this week:
Marketing 201: With E3 seemingly being on its 7th, 8th, or 9th life, let’s use the conference as a case study. Give your best “marketing” moment from the convention and explain why! It could be from a presentation, a show floor, etc (no objectifying things please. I will report those).
Kinesiology 202: What is the best player-controlled character movement in video games? It could be overall control dynamics or a hyper specific motion element of the gameplay. Please give you reasons. Will accept NPC movement as well if it contributes to the main characters actions.
It's not a moment I've been able to watch live, nor is it one I'm particularly fond of because it's kind of what killed SEGA consoles, but from a purely marketing point of view, it must be thisMarketing 201: With E3 seemingly being on its 7th, 8th, or 9th life, let’s use the conference as a case study. Give your best “marketing” moment from the convention and explain why! It could be from a presentation, a show floor, etc (no objectifying things please. I will report those).
Gotta agree with @meatbag and say Mario Odyssey. So responsive, the best Mario moveset ever, it's like Mario knows which button you'll press even before you pressed it. It feels incredible and allows for such a great flexibility in situation solving.Kinesiology 202: What is the best player-controlled character movement in video games? It could be overall control dynamics or a hyper specific motion element of the gameplay. Please give you reasons. Will accept NPC movement as well if it contributes to the main characters actions.
Sony at E3 1995. 3 Digits to end Sega: "299"Marketing 201: With E3 seemingly being on its 7th, 8th, or 9th life, let’s use the conference as a case study. Give your best “marketing” moment from the convention and explain why! It could be from a presentation, a show floor, etc (no objectifying things please. I will report those).
I want to say Mario in Mario Odyssey. I'm not usually someone who notices stuff like this but that game made even me go "Wow, this is a lot of fun to control". It's hard to overstate how fluid everything works in this game.Kinesiology 202: What is the best player-controlled character movement in video games? It could be overall control dynamics or a hyper specific motion element of the gameplay. Please give you reasons. Will accept NPC movement as well if it contributes to the main characters actions.
I, uh... finished Earthbound. I need to go for a run.
It's not a moment I've been able to watch live, nor is it one I'm particularly fond of because it's kind of what killed SEGA consoles, but from a purely marketing point of view, it must be this
Gotta agree with @meatbag and say Mario Odyssey. So responsive, the best Mario moveset ever, it's like Mario knows which button you'll press even before you pressed it. It feels incredible and allows for such a great flexibility in situation solving.
I don’t think I’ve ever seen that video before even though I always heard of it. Probably is that moment for sure. A similar power move was definitely this video. It absolutely buried the Xbox One.
Like Like in Ganon’s Tower ate my tunic and spat me over the ledge
Very annoying mechanic honestly, I need it for the lava chamber. Now my only options are to reload an old save or backtrack to Goron City and drop some cash
I ended up going back to buy another tunic because it's the endgame and I have a maxed out Giant's Wallet, what else am I gonna do lolOuch. I had an experience once in Majora’s Mask in Stone Tower where I somehow got stuck between an Eyegore and a wall. Thing kept shooting at me and I couldn’t move. When I finally got the opportunity to throw a bomb at it, it then exploded and I got caught in the explosion, fell down, voided out and died.
I begrudgingly love all of their products. Except for the Airpods, those are ass.It’s been a while since I’ve used an Apple device. Not sure what I expected, exactly, but the iPad experience is … really good so far. Even the seemingly flimsy Smart Keyboard Folio is doing a more than solid job thus far!
Well, I can see why you’d do so, but sadly neither iPhone nor Mac really fit my requirements as of now. The current lack of USB C with iPhones makes them a no-go right from the start. And on the laptop side of things, I would miss out on most things PC gaming. While I don’t need high-end hardware there, the compatibility is another big issue.I begrudgingly love all of their products. Except for the Airpods, those are ass.
I don’t think I’ve ever seen that video before even though I always heard of it. Probably is that moment for sure. A similar power move was definitely this video. It absolutely buried the Xbox One.
Oh yeah, definitely, that's why I added "begrudgingly" lol. It's ultimately a compromise for convenience but if they cover most if not all of your uses their devices are great (if expensive).Well, I can see why you’d do so, but sadly neither iPhone nor Mac really fit my requirements as of now. The current lack of USB C with iPhones makes them a no-go right from the start. And on the laptop side of things, I would miss out on most things PC gaming. While I don’t need high-end hardware there, the compatibility is another big issue.
Both of these points seemingly will be addressed in the future, though, to some degree at least, which means it might be more viable for me in a few years time.
I don’t thinks that’s inherently bad. :‘DDespite the protests of the eldest daughter and the Mrs. we're an Apple free household.
I don’t thinks that’s inherently bad. :‘D
FUCKING BASEDDespite the protests of the eldest daughter and the Mrs. we're an Apple free household.
I'm definitely closer to picking up an iPhone (eventually), after my current Pixel 6a dies, than I've ever been before. At that point, we might be looking at the iPhone, uh, 17 or so, which then also should feature USB C. There's nothing really keeping me on the Android side of things anymore.Oh yeah, definitely, that's why I added "begrudgingly" lol. It's ultimately a compromise for convenience but if they cover most if not all of your uses their devices are great (if expensive).
If rumours are to be believed the iPhone 15 will already have an USB-C port. It's about damn time, even Nintendo didn't go for a proprietary format and that was 6 years ago.I'm definitely closer to picking up an iPhone (eventually), after my current Pixel 6a dies, than I've ever been before. At that point, we might be looking at the iPhone, uh, 17 or so, which then also should feature USB C. There's nothing really keeping me on the Android side of things anymore.
While I'd love to also ditch Windows sooner rather than later, I have a harder time seeing that come into fruition. Maaaybe if I totally stop playing AAA stuff and switch over to a potential new Steam Deck for that. Biiig maybe, though.
Wait, isn't the Direct, like, still another week away?
So, 4-5 days off? Leaking already? Phew!Everything points to next week.
So, 4-5 days off? Leaking already? Phew!