Nintendo posted hiring for Cutscene Designer (Director/Surpervisor) in Kyoto
that position is not gonna fix that. that's VO direciton.TotK cutscenes and dialogue are such a mixed bag - what do they need to hire to fix that? I’m constantly taken out of the moment by awkward, unnatural lines. Like it’s step up from Breath of the Wild, but that’s an incredibly low bar.
Why have they not sorted this out yet?
He is 65. I agree with the retirement idea since his last works were Pokemon XY and Smash Ultimate. He does have non gaming works thats recent (2021)How old is he? The move to creative fellow tells me he's on his way to retirement
Generally speaking, I think it is the dubbing in English that is very bad. Whether in Japanese or in other translations other than English, I find that the artistic direction is less off topic and the intonation sounds less fake.that position is not gonna fix that. that's VO direciton.
all the voice actors sound good in Tears of the Kingdom, the problem is that a canadian american voice actress is trying to fake a british acent to sound like royal, and this sound fake, gratting to a lot of person, if Nintendo has hired a actual person with british nationalty to voice Zelda, it would sound less granting, some actors with british nationality can fake it acent to sound like actual americans in the case of Benedict Cumberbatch or Tom Holland and you hear this actors and you never realized oh Tom Holland/Benedict Cumberbact sound so convincing as americansGenerally speaking, I think it is the dubbing in English that is very bad. Whether in Japanese or in other translations other than English, I find that the artistic direction is less off topic and the intonation sounds less fake.
It’s not necessarily just about the voice tone. When I hear Princess Zelda’s dubbing actress explain that she is inspired by game of thrones and Daenerys, I think that there is a real problem, a real ignorance of the original work and that it can explain the general feeling of English dubbing failed.
It's not just about when the games started development, it's about when EPD thought the engine would be production ready, as well.We know that Splatoon 3, Nintendo Switch Sports and Tears of the Kingdom are running on ModuleSystem. Last EPD game that shipped with LunchPack was New Horizons in March 2020, since it's started development way earlier than all 3 above.
Assuming that Splatoon 3, Switch Sports and Tears started at earliest around 2018, why is 3D All-Stars using LunchPack in it's menu selection? Did they have the collection ready since Switch launched or it was something they felt they could use LunchPack? Since Splatoon 3, Tears and Sports started with ModuleSystem in mind (cca 2018) why they did not used that in 3D-All Stars too?
But the very idea of wanting Zelda to be a British accent is completely incongruous to begin with. Not to mention the fact that the princess sounds much older which creates a gap between what we know of her character in cinematics and the voice with which we hear talking.all the voice actors sound good in Tears of the Kingdom, the problem is that a canadian american voice actress is trying to fake a british acent to sound like royal, and this sound fake, gratting to a lot of person, if Nintendo has hired a actual person with british nationalty to voice Zelda, it would sound less granting, some actors with british nationality can fake it acent to sound like actual americans in the case of Benedict Cumberbatch or Tom Holland and you hear this actors and you never realized oh Tom Holland/Benedict Cumberbact sound so convincing as americans
It's not just about when the games started development, it's about when EPD thought the engine would be production ready, as well.
The exact dividing lines are somewhat fuzzy, but ModuleSystem seems pretty clearly to be a new engine aiming to unify existing EPD engines based on how it's been described by dataminers.I saw the tweet about it, but is that something you can take for granted? Is it confirmed that there is a new engine? Moreover, it would be interesting to define what is meant by the word engine in any case.
It seems clear that Zelda requires precise and specific tools given the uniqueness of the gameplay but I think each game has specific needs. So what are we talking about when we talk about a common game engine? And what does that actually change in the development process? For example, what does this change for the Zelda team compared to breath of the wild? What is this new engine if it exists will change in the way EPD Tokyo works?
This lack of information seems to be an additional reason to avoid improvising directions or artistic direction. It’s not a question of picking on one of the actors in particular; that’s far from my intention here.With few exceptions, when you see an across-the-board dislike of acting work, it isn't the fault of the actors. I can't speak for Tears but I know for Breath of the Wild Nintendo committed every sin to guarantee weak work.
The ability for voice actors to make something out of nothing is incredible - but remember, they don't know the plot. NCL is secretive enough they're given a list of lines with no context, they don't have a script to know what they're responding to, they don't know what's on screen, and in the case of Link, he's a silent protagonist meaning you've got to figure out how to have a conversation with someone who doesn't talk back.
Wow, that is... sad. Hope everyone lands on their feet.Vanpool announces its dissolution.
Unfortunately, there is too little information available and all we know at this point is that it is breaking up.Aren't the Kirby games these guys are involved with selling better than ever before? What's up with that?
, I wouldn’t be shocked if 2D Kirby continues as a collaboration between HAL and Vanpool.
given how they often worked on Kirby, I hope many found their way to HAL if not elsewhereVanpool announces its dissolution.
FUCK NO.Vanpool announces its dissolution.
TotK cutscenes and dialogue are such a mixed bag - what do they need to hire to fix that? I’m constantly taken out of the moment by awkward, unnatural lines. Like it’s step up from Breath of the Wild, but that’s an incredibly low bar.
Why have they not sorted this out yet?
Is there a good source for info on the shift in internal engines? All I've seen are OatmealDome's tweetsThe exact dividing lines are somewhat fuzzy, but ModuleSystem seems pretty clearly to be a new engine aiming to unify existing EPD engines based on how it's been described by dataminers.
no, no one dives into these things but people like OatmealDome and other dataminersIs there a good source for info on the shift in internal engines? All I've seen are OatmealDome's tweets
Make western lip syncI think it's more of a localization issue. Cutscenes are made with Japanese dialogue in mind, so lip-synching and speed have to account for that flow. And that influences dialogue and voice direction.
there's no such thing as a Nintendo-anything conference.Are we expecting Nintendo June conference?
there's no such thing as a Nintendo-anything conference.
Well they didn't even have one last year. Anything anyone could say at this point is just wild speculation. Their schedule is empty after Pikmin, they have to announce something soon. So, in short: maybe. who knows, certainly not us. But the annoying "insiders" will poke their buddies in PR again soon so they can start teasing for clout.Bad wording, I thought about Nintendo June Direct like previous years.
Vanpool announces its dissolution.
Their schedule implies some sort of Direct or similar presentation soon, but that's still entirely in the realm of speculation right now. The Direct Speculation thread is probably a better place to discuss that in depth.Bad wording, I thought about Nintendo June Direct like previous years.
And it will for sure have no credits, so patents + AskTheDev are our best friendeverybody 1-2 switch is real lmao
why why why Nintendo you did the sequel of the worst Switch gameeverybody 1-2 switch is real lmao
Labo team?And it will for sure have no credits so patents + AskTheDev are our best friend
EPD4, who else. It's sequel to 1-2 Switch.Labo team?
No. Nintendo at this point wouldn't announce games with a project or codename titles. Even if the game is in early development, they would already have the final title decided or just use a tentative name (like Mario Kart for Nintendo Switch for example)Are any codenames known for upcoming games? E.g. for released games: Splatoon 3 is Thunder, TOTK is EX-King.
I wish we got credits for 1-2 Switch 2, probably it's Shikata as a Director once again (he was never confirmed to be Director on the original one though, just being high profiled on patents). AskTheDev will show for sure. Maybe it's finally Tomori leading something?EPD 4 has several project leads that have been no-shows for a while when it comes to directing:
Hiromasa Shikata - 1-2-Switch (may have worked on the supposed Everybody's 1-2-Switch)
Tsubasa Sakaguchi - Labo VR Kit (may have worked on Game Builder Garage as a producer/supervisor)
Hiroshi Matsunaga - Ring Fit Adventure (also was a producer on Mario Kart Live)
Naoki Masuda - Game Builder Garage (also worked on Switch Sports)
Yuichiro Ito - Miitopia (worked on Ring Fit Adventure between original and port)
Kenta Kubo - Big Brain Academy: Brain vs. Brain
Then you have the potential of Rhythm Heaven moving to EPD 4, with staff like Masami Yone and Takafumi Masaoka being credited on Big Brain Academy. GBG being an off-shoot of Labo and Miitopia being a port may indicate that Masuda and Ito's directorial roles were one-offs.
Unless most of these are working a new title to showcase new hardware, I think we'll see multiple release from EPD 4 by the end of the Switch's life.
I’m not even sure if we’ll get an Ask the Developer segment for this game. It feels like Nintendo is ashamed of it lol, unless it’s been significantly reworked. Though based on the budget price and complete lack of media, I doubt it.I wish we got credits for 1-2 Switch 2, probably it's Shikata as a Director once again (he was never confirmed to be Director on the original one though, just being high profiled on patents). AskTheDev will show for sure. Maybe it's finally Tomori leading something?
I haven't really thought of that, maybe it really skips AskTheDev. Due to rumors it was supposed to be out sometime last year so they either just sit on it or were waiting for appropriate time slot, am not holding my breath for it to be significantly reworked but the short reveal-to-release is common for EPD4 games, having no trailer whatsoever is weird but even the initial Ring Fit reveal was basically non-existent. At this point they just should really kept it as NSO Expansion Pack bonus if they really wanted to release this.I’m not even sure if we’ll get an Ask the Developer segment for this game. It feels like Nintendo is ashamed of it lol, unless it’s been significantly reworked. Though based on the budget price and complete lack of media, I doubt it.
Was this analogy really necessary to make that point?Unless the game features klansmen lynching minorities, this won't do anything to Nintendo's reputation. It's not like they haven't released bad games before and those times were less favorable to them. This release is designed to be a non-issue.
as to why release it, it's done and they probably had copies sitting around, wasting money. Not to mention it was probably a cheap project to make
to hammer in the point that Nintendo has to be pretty extreme to ruin their credibility than merely a bad game. and they made some bad games in the past and gotten through just fineWas this analogy really necessary to make that point?
I still think there will be a Direct. Nothing has been announced after July yet, and the fact that this game was announced with no trailer or footage means it'll probably show up in a sizzle reel or something.In any case, we now know why nothing was planned for June. And this announcement also decreases the likelihood of a Nintendo Direct this month.
Well, Nintendo is beginning to really play with budget titles, and the game was finished by all accounts. If you have a product that has no real prospects, then it is a chance to experiment with marketing/pricing/release timing at low riskIf the game is bad enough to be almost secretly announced and sold at a low price from its launch, I wonder if it is wise to release it. It’s not like there’s a huge sales potential, and if the result is disastrous, it can damage Nintendo’s image. I’m curious to see that.