Game Freak created this year a new R&D division dedicated to the research of high end graphics
株式会社ゲームフリーク です。| HRMOS
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"In order to promote the next generation of expression research and its implementation, we have established a department to play this role as a separate organization from the project in 2021.
In this organization, we would like to entrust you with the following missions
Researching new background 3D expressions for the next generation in the main content and developing the production flow in cooperation with R&D and TA involved in engine development.
Provide research results to each project and support during implementation"
A few highlights from the billion openings :
Implementation experience of fluid simulation using GPGPU
(BRDF design including special expressions such as hair and cloth, GI expression) Offline runtime calculation method for, procedural generation of terrain / trees, GPU-driven culling system, etc.)
You can set up PBR lighting using 3D graphic software and a game engine.
Shader development experience with game engines, DCC tools, etc.
Production experience in procedural workflows such as Houdini
・ Knowledge of scripts and shaders
・ Knowledge of writing and post effects
■ Tool usage experience
・ SubstancePainter
・ Photoshop
・ DCC such as Maya / Zbrush
・ Game engine such as Unity / UE4