Nemesis24
Tektite
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So no citation, but Centro Leaks seems to know who is involved with Pokemon Works.
they really should put board of directors because most people will think of game directors
So no citation, but Centro Leaks seems to know who is involved with Pokemon Works.
Peach Showtime credits are already up on YouTube. Only click if you don't mind the spoilers, the video thumbnail shows most of the game's bosses and the credits roll itself shows screesn from across the game:
Developer shouldn't be a shock anymore but if anyone was truly still doubtful:
Produced and Directed by Etsunobu Ebisu himself; I don't believe he's directed a game since Mystical Ninja Starring Goemon until now.
I don't know about the ratio, but Pikmin 4 was still creatively an EPD project, which is probably less the case with Peach.If Peach did not get a Ask the Developer, I think its safe to say which teams/studios we should expect them from: EPD/Monolith/IS/HAL.
I think Pikmin 4 might be the biggest outlier, since it was co-developed by 8-ing. But either: a) Its Miyamoto's baby (meaning internal EPD IP) or b) There is more EPD staff than 8-ing (would need to double check that).
Peach Showtime credits are already up on YouTube. Only click if you don't mind the spoilers, the video thumbnail shows most of the game's bosses and the credits roll itself shows screesn from across the game:
Developer shouldn't be a shock anymore but if anyone was truly still doubtful:
Produced and Directed by Etsunobu Ebisu himself; I don't believe he's directed a game since Mystical Ninja Starring Goemon until now.
Yeah it seems to be the case. It's a shame its not more expanded but what can we do.If Peach did not get a Ask the Developer, I think its safe to say which teams/studios we should expect them from: EPD/Monolith/IS/HAL.
I think Pikmin 4 might be the biggest outlier, since it was co-developed by 8-ing. But either: a) Its Miyamoto's baby (meaning internal EPD IP) or b) There is more EPD staff than 8-ing (would need to double check that).
EAD Ninja did a breakdown, but I don’t know if it’s complete.If Peach did not get a Ask the Developer, I think its safe to say which teams/studios we should expect them from: EPD/Monolith/IS/HAL.
I think Pikmin 4 might be the biggest outlier, since it was co-developed by 8-ing. But either: a) Its Miyamoto's baby (meaning internal EPD IP) or b) There is more EPD staff than 8-ing (would need to double check that).
wouldnt that be similar to metroid as well? considering it was also a co-developmentEAD Ninja did a breakdown, but I don’t know if it’s complete.
Pikmin 4 - 2023 (NSW) - Kyoto Report
kyoto-report.wikidot.com
Unlike Peach, Pikmin 4 had several EPD staff in lead positions, including planning, which is probably the most important aspect when it comes to these interviews.
Thinking about it, it‘s pretty similar to Tri Force Heroes:
The Legend of Zelda: Tri Force Heroes - 2015 (3DS) - Kyoto Report
kyoto-report.wikidot.com
Regardless of their financial relationship, IS and HAL (and SRD) have always felt like the "core" partners of Nintendo. Monolith as well since they have been acquired.If Peach did not get a Ask the Developer, I think its safe to say which teams/studios we should expect them from: EPD/Monolith/IS/HAL.
And I do wonder: work on this game started by the time that Yoshi's Crafted World wrapped up? Or is anything/anyone in the credits that points to it starting later? 5 years seems crazy.
IS was responsible for providing multiple development tools for the NES and providing technical support on a lot of Nintendo's early games, so I'd wager that that's a major factor. The same applies to MonolithSoft and HAL.Regardless of their financial relationship, IS and HAL (and SRD) have always felt like the "core" partners of Nintendo. Monolith as well since they have been acquired.
Metroid is a co-development, but it’s primarily limited to direction and sound. MercurySteam being in Spain may have also reduced the chances of doing an interview.wouldnt that be similar to metroid as well? considering it was also a co-development
I‘ve speculated before that EPD 5 may get specific producers for certain titles like EPD 2, with Nogami also overseeing them like Shinya Saito and Toyokazu Nonaka do for EPD 2 projects.btw something ive been wondering is how aya kyogoku was promoted to manager in 2019 in epd5 but since then we didn't have any credit for her in splatoon. I guess the manager role is something more internal and not necessarily means they will be involved in a producer or general producer role for all the games unlike in some cases in the past like nogami who was manager and also was producer for the titles on epd5
Which is a shame since Mystical Ninja Starring Goemon is one of the best games.Produced and Directed by Etsunobu Ebisu himself; I don't believe he's directed a game since Mystical Ninja Starring Goemon until now.
Mentioned part of it in the Peach Showtime thread, but i'm amazed there's even a small team putting together new content for Super Mario Run now. Nothing notable for the longest time since Odyssey, small log-in rewards advertising certain Mario game launches until 2019. Then early last year we got the Mario Movie free trial and discount event; still no new in-game content but the biggest push the game had seen in a long time; but that changed by the end of the year too with the Wonder Flower event, and now there's a Peach Showtime event with a new mission feature on the horizon:
Based on Run's inclusion in their investor slides discussing the impact of the film I have to assume it was the catalyst for the revitalised support:
I'd want to believe they feel skittish about sunsetting their only paid mobile game, but that only explains the minimal oversight required for the ongoing loop of Remix 10 event banners since 2017. Don't think it was players grinding for platinum points to buy NSO icon parts that justified the new content either, lol.
If Peach did not get a Ask the Developer, I think its safe to say which teams/studios we should expect them from: EPD/Monolith/IS/HAL.
I think Pikmin 4 might be the biggest outlier, since it was co-developed by 8-ing. But either: a) Its Miyamoto's baby (meaning internal EPD IP) or b) There is more EPD staff than 8-ing (would need to double check that).
btw something ive been wondering is how aya kyogoku was promoted to manager in 2019 in epd5 but since then we didn't have any credit for her in splatoon. I guess the manager role is something more internal and not necessarily means they will be involved in a producer or general producer role for all the games unlike in some cases in the past like nogami who was manager and also was producer for the titles on epd5
What I mean as an outlier is regarding the Ask the Developer. In the search for a possible pattern, I don't think there was one, the only one that was a bit different was Pikmin 4, since we knew 8-ing was involved. But yeah it was still an EPD game. I guess Brain Age would also be in that category since they had helped with Indieszero.How is Pikmin 4 an outlier to Ask the Developer? I mean it's a project from internal EPD roots (as opposed to something from HAL, IS, Monolith). Eighting being involved in development doesn't take away the fact that it was an EPD game. There's a lot of examples at Nintendo where their core group (tiny to moderate) developed the base of a game, but enlisted an outside developer to help finish the game.
- Steel Diver
- Star Fox Zero
- Face Training DS
- Brain Age Switch
- NES Remix
Take NES Remix for example: Koichi Hayashida from Nintendo tooled around with a prototype and programmed the base of the game, before having a few more EPD guys join (mainly sound team) and Indies Zero to finish the product.
Mentioned part of it in the Peach Showtime thread, but i'm amazed there's even a small team putting together new content for Super Mario Run now. Nothing notable for the longest time since Odyssey, small log-in rewards advertising certain Mario game launches until 2019. Then early last year we got the Mario Movie free trial and discount event; still no new in-game content but the biggest push the game had seen in a long time; but that changed by the end of the year too with the Wonder Flower event, and now there's a Peach Showtime event with a new mission feature on the horizon:
Based on Run's inclusion in their investor slides discussing the impact of the film I have to assume it was the catalyst for the revitalised support:
I'd want to believe they feel skittish about sunsetting their only paid mobile game, but that only explains the minimal oversight required for the ongoing loop of Remix 10 event banners since 2017. Don't think it was players grinding for platinum points to buy NSO icon parts that justified the new content either, lol.
yes, Mario Run was internally madeWas the new content for Mario Run created by staff (Nintendo employees, not co-developers) who worked on Dr. Mario World and Dragalia Lost?
If Nintendo has decided not to create a new mobile game, it would make sense to reassemble a small team for Mario Run.
Capcom is raising wages to fight off studios like Tencent but Nintendo is also a worry for them & others.Daisuke Taneda - Nintendo | LinkedIn
Experience: Nintendo · Education: コンピュータ専門学校 HAL · Location: Osaka · 84 connections on LinkedIn. View Daisuke Taneda’s profile on LinkedIn, a professional community of 1 billion members.www.linkedin.comバイオハザード RE:2 ~ MayaとMotionBuilderが支える開発プラットフォーム~
不朽の名作「バイオハザード2」の発売から21年、全ての想像を裏切り上回る再:新作と銘打ち「バイオハザード RE:2」が株式会社カプコンからリリースされた。2019年1月に発売された「バイオハザード RE:2」(以下、「RE:2」)は、全世界で累計420万本を超える大ヒットを記録。(2019年3月31日時点) 世界中のファンからも高い評価を受けている。今回、「RE:2」に携わった開発スタッフの皆様にインタビューする機会を得た。area.autodesk.jp
They back to snagging veteran capcom staff, the lead technical artist from resident evil games and the lead lighting artist from dragons dogma 2 released yesterday,over 30 capcom employees in the last 5 years,its the company they hire the most,weird because they in osaka that dont even have a nintendo office,they got agressive in hiring veteran staff from movies and uhd games probably to ensure a smooth transition to new gen
Interesting speculation on the future of Fire Emblem and the developers associated with it on the Switch. Great small channel I discovered this week that I recommend btw
To be honest I’m not sure Nintendo is completely finished with smartphone games. The fact that the hype around Mario with the movie has revived interest in Super Mario run is a good indication of how useful it might be in the future, for example around their next diversification projects. We can also imagine games initiated by the smartphone team of EPD that are also on switch, like what The Pokémon company is already doing. Or a bit like the way Nintendo recycled content from Mario kart tour into DLC for switch.Was the new content for Mario Run created by staff (Nintendo employees, not co-developers) who worked on Dr. Mario World and Dragalia Lost?
If Nintendo has decided not to create a new mobile game, it would make sense to reassemble a small team for Mario Run.
Interesting speculation on the future of Fire Emblem and the developers associated with it on the Switch. Great small channel I discovered this week that I recommend btw
Interesting speculation on the future of Fire Emblem and the developers associated with it on the Switch. Great small channel I discovered this week that I recommend btw
I've wanted 3D donkey Kong for so long and we're probably getting another 2D one apparently
Yeah.It could be 2D or it could not exist to be fair.
I hope that its a new ip.EPD Tokyo's 2D platformer was in development as of 2020. Possible outcomes
1. New DK game
2. New 2D Mario game with a very different style than Wonder (maybe Maker 3? Maybe something else entirely)
3. Cancelled
4. New Yoshi game
5. New IP
6. Just needed to make 2D sections for their upcoming 3D game and phrased the job ad bizarrely.
7. New Wario Land
8. Other Nintendo IP (New 2D platformer take on Kid Icarus, Zelda, etc)
DK is the most likely, but it's not a lock at all.
looks like module system as newer games are being used for it instead of lunchpackWhich engine will be the main engine for Nintendo EPD on Switch 2? Lunchpack or the Modulesystem engine?
Right now, ModuleSystem definitely seems like it'll be the standard going forward imo; we've seen series that were using Lunchpack (such as Splatoon) and that used their own engines (such as Zelda) all making the jump to ModuleSystem. At least one non-EPD title has also used it, NST's Mario vs DK, and given their support work for EPD 8 and previous usage of ActionLibrary for F-Zero 99, that possibly indicates even the next 3D Mario will now be using ModuleSystemWhich engine will be the main engine for Nintendo EPD on Switch 2? Lunchpack or the Modulesystem engine?
I'm betting that EPD Tokyo's new 2D platformer is either Donkey Kong or a new Yoshi game for a couple of reasons.EPD Tokyo's 2D platformer was in development as of 2020. Possible outcomes
1. New DK game
2. New 2D Mario game with a very different style than Wonder (maybe Maker 3? Maybe something else entirely)
3. Cancelled
4. New Yoshi game
5. New IP
6. Just needed to make 2D sections for their upcoming 3D game and phrased the job ad bizarrely.
7. New Wario Land
8. Other Nintendo IP (New 2D platformer take on Kid Icarus, Zelda, Splatoon, etc)
DK is the most likely, but it's not a lock at all.
What's the difference between the two? Are there any major differences in how they deliver the final product or is it more about better tools for developers? I don't really know that much about game engines.Which engine will be the main engine for Nintendo EPD on Switch 2? Lunchpack or the Modulesystem engine?
Unless Nintendo openly talks about it during a developer conference such as GDC we'll never truly know what are the differences between their internal engines tho it's rarely a case of one modern engine being objectively better than another since not every game has the same needs, at least when we're talking a same generation of hardware (so for example if an engine introduces things such as PBR rendering you could consider it "better").What's the difference between the two? Are there any major differences in how they deliver the final product or is it more about better tools for developers? I don't really know that much about game engines.
On Skyward Sword, Monolith had mainly helped us on graphics design and other artistic elements. Even though we could have asked them for help on the technical side, we realized their way of making games was completely different from ours and we didn’t have much to learn from them on this installment, since we were almost doing two different jobs. On the other hand, for Breath of the Wild, we’ve been assisted by level designers used to large game areas, in order to make topographic arrangements.
Nintendo either likes raw pixel/no filtering, or they don't want to give up bandwidth. there's a technical reason you don't see TAA too much on switch. Drake should be much better here, so we'll see if it's just personal preferenceWasn't it actually said or at least speculated that ModuleSystem was a merger of LunchPack and ActionLibrary? Makes a fuckton of sense to me if so.
Also I would hope Monolith are deeply involved with these engines as they have some damn talented programmers, a recent triumph being that upscaler they introduced in Xenoblade 3 (Digital Foundry went over it), which sounds super similar to what Crash 4 on Switch used via Unreal 4. Basically taking a native lower-res, like 540p for Xenoblade 3, and using the prior frame or two, basically creates new pixels to artificially up the resolution, possibly to 1080p in docked mode I'd assume, since that's 2x (or 4x depending on who you ask) of 540p.
Every game by Nintendo should employ this. It's basically what DLSS is sort of rumored to be Switch 2's secret sauce. Lots of Switch games should be patched with this technique. Particularly Xenoblade 2 and DE, maybe all of Platinum's games and Tokyo Mirage Sessions Encore, and Pokken Tournament DX. Just an idea...