SpaceGodzilla
Did You Get that Thing I Sent You?
- Pronouns
- him
21:07 for anyone interested
I have always disliked that zone, this time I made sure to do everything I had to do, artifacts and energy tanks included, before leaving it for good, so that I don't have to come back later lolThe difficulty spike when you enter the Phazon Mines was no joke.
A bit stuck here, was hoping to find my next power up tonight but not really in the mood to keep dying right now
In single fights they're no harder, but in a situation where you're fighting more than one Trooper, they take forever to kill and have to be left for last because of that, so they're taking constant potshots at you. This only comes up in one room in the Phazon Mines when approaching from the upper side and in the Omega Pirate battle, but when it does come up it is tediousMy experience has always been the exact opposite. You can stun lock wave pirates to death like basically every enemy in the game.
In single fights they're no harder, but in a situation where you're fighting more than one Trooper, they take forever to kill and have to be left for last because of that, so they're taking constant potshots at you. This only comes up in one room in the Phazon Mines when approaching from the upper side and in the Omega Pirate battle, but when it does come up it is tedious
Also I guess them taking so long to kill comes up everywhere, while you have options to just delete the other pirates
I have always disliked that zone, this time I made sure to do everything I had to do, artifacts and energy tanks included, before leaving it for good, so that I don't have to come back later lol
most other games that would fit that mold are multiplatform third party ports where games are designed for an entirely different tier of machine.I must say it's a rare and delicious treat to see a game pushing top notch (semi) realistic graphics on the Switch.
Most games that make an effort to look good on the hardware adopt a more cartoonish style (not that there's anything wrong with that) while almost all games with a more grounded look are either ported up from PS3/360 or down from PS4/XBO.
It's quite novel to see what the Switch can do in this style when a game is crafted around its hardware by a talented developer.
who was it? they're clearly reading fami.I might sound like the dumbest idiot around here, and that's fine.
But my super bombs arent regenerating and I cant progress..
I've tried it all.. (obviously not), I've killed like 20 different enemies in tons of different rooms, reloaded the game, traversed across different regions and what not... nothing happens. Any ideas?
Edit: And obviously, the very next enemy I kill.. gives me a new bomb
They should be dropped semi-regularly, especially when killing enemies like Metroids or the parasite swarms, but if they just absolutely refuse to drop for any reason whatsoever I think they're refilled when you go to your shipI might sound like the dumbest idiot around here, and that's fine.
But my super bombs arent regenerating and I cant progress..
I've tried it all.. (obviously not), I've killed like 20 different enemies in tons of different rooms, reloaded the game, traversed across different regions and what not... nothing happens. Any ideas?
Edit: And obviously, the very next enemy I kill.. gives me a new bomb
who was it? they're clearly reading fami.
or were. rip.
They should be dropped semi-regularly, especially when killing enemies like Metroids or the parasite swarms, but if they just absolutely refuse to drop for any reason whatsoever I think they're refilled when you go to your ship
I feel like you may have misinterpreted me.most other games that would fit that mold are multiplatform third party ports where games are designed for an entirely different tier of machine.
metroid prime r is a 20 year old game designed for 20 year old hardware that a first party dev with essentially "infinite time" (obviously not but different enough from third party circumstances to put it like that) can drape over a new graphics layer.
you just can't do straight comparisons like that.
I get what you meant. I think nintendo is too stuck on the cartoonish and the "whole anime aesthetic" so its great to see a game with more natural and realistic textures.I feel like you may have misinterpreted me.
I literally said that in my post, that other games with a realistic style were designed for different hardware, that was my whole point. I never directly compared the two graphically, I just said it was nice to have a game in this style where the graphics are built to Switch spec rather than ported from PS3/PS4/XB360/XBO.
I was more trying to respond to the " when a game is crafted around its hardware by a talented developer." bit since the game wasn't crafted around the hardware, the game underneath the new visuals is 20 years old and crafted around the gamecube.I feel like you may have misinterpreted me.
I literally said that in my post, that other games with a realistic style were designed for different hardware, that was my whole point. I never directly compared the two graphically, I just said it was nice to have a game in this style where the graphics are built to Switch spec rather than ported from PS3/PS4/XB360/XBO.
where is nintendo "stuck on the cartoonish and the "whole anime aesthetic" exactly? you can find plenty of "realistic" textures across their games. pikmin, mario, xenoblade, zelda, splatoon, animal crossing. all of them. cartoony or anime-styled characters don't prohibit that at all.I get what you meant. I think nintendo is too stuck on the cartoonish and the "whole anime aesthetic" so its great to see a game with more natural and realistic textures.
Still, MPR is far too static for my liking, im hoping Prime 4 really lits the switch on fire and add in a physics engine and a lighting system
This kind of convo never leads anywhere so i wont even bother to actually answer it.I was more trying to respond to the " when a game is crafted around its hardware by a talented developer." bit since the game wasn't crafted around the hardware, the game underneath the new visuals is 20 years old and crafted around the gamecube.
it's ultimately all in the optimization which just usually isn't a priority for Switch SKUs in multiplatform ports which just makes it all the more annoying in retrospect whenever you see a game that is optimized incredibly well and shows that you can put almost anything on Switch and have it look good and run well if you give it enough time to cook properly.
where is nintendo "stuck on the cartoonish and the "whole anime aesthetic" exactly? you can find plenty of "realistic" textures across their games. pikmin, mario, xenoblade, zelda, splatoon, animal crossing. all of them. cartoony or anime-styled characters don't prohibit that at all.
if you want prime 4 to be 60fps (which it absolutely has to be), then you're not gonna get too much in terms of dynamic lighting and physics chaos. they're surely gonna up the ante but they'll do so while trying to stick to the quality baseline they've now set here and do their signature Retro Studios 60fps magic.
Have you played Metroid Prime 3? The true greatest game of wii gen? That one is the real deal.After finishing this a couple days ago as a first time player, I'm still craving more Metroid Prime. Been watching Youtube retrospectives & reviews of MP 2 & 3 and everything.
those locks that had you put the arm cannon into the lock, twist, then pull it back out were sick, too. love tactile stuff like that.The only thing I still remember about Prime 3 is casting the nunchuk forward then back to rip an enemy’s shield away and that fucking ruled, so I believe the rest of it is great too lol. Hoping beyond hope that it and Echoes see a re-release
Oh man! Those locks were really cool, I forgot about those.those locks that had you put the arm cannon into the lock, twist, then pull it back out were sick, too. love tactile stuff like that.
doing the grapple motion with the nunchuk can go away tho, imo.
They do not, you're fineSo, do the relic location hints count as part of the 100% completion rate? Because if so, I'm fuuuuuuuuucked since I already had some of them...
They do not, you're fine
There's a certain room where I didn't realise they just keep respawning no matter how many you kill. But I didn't want to be trying to perform delicate first person platforming while worrying about them! So yeah I wasn't very well prepared for what came next.
"When the graphics are crafted around its hardware", I meant.I was more trying to respond to the " when a game is crafted around its hardware by a talented developer." bit since the game wasn't crafted around the hardware, the game underneath the new visuals is 20 years old and crafted around the gamecube.
it's ultimately all in the optimization which just usually isn't a priority for Switch SKUs in multiplatform ports which just makes it all the more annoying in retrospect whenever you see a game that is optimized incredibly well and shows that you can put almost anything on Switch and have it look good and run well if you give it enough time to cook properly.
i mean outside of Mario, Nintendo's 3D games always sell better then there 2d onesWas certain MPR wouldn't outsell dread and I thought dread would sell no more than 2 million so fuck it I guess prime 4 is selling 10 million
yeah but this is a remaster of a game re-released twice before. I never had any doubts of prime 4 outselling dread unless they absolutely fuck it upi mean outside of Mario, Nintendo's 3D games always sell better then there 2d ones
$40lol but why?
Kirby certainly isn't doing bad, so Metroid is basically on fire.
pfp makes sense