Yeah, by the time Advance Wars released, there had already been Famicom Wars, Super Famicom Wars, and Game Boy Wars, all made by IS, and then three more Game Boy Wars titles developed by Hudson when the series was licensed out to them.
Also important to note, I believe Advance Wars was the first entry that had actual characters and a story.
Ah, fantastic! This was my first ST I claimed(back when the site launched!) and am used to the old GAF timeline of a week prior.there's no rush, STs should go up a day or two before release.
Anywhere between Tuesday and thenWhen do we think reviews will be up? Thursday?
Cool, thanks!Anywhere between Tuesday and then
Do vouchersI keep going to pre-order this, and keep backing out when I see it's $60. I really want to support Advance Wars as a series, but if a remaster as complex as Metroid Prime Remastered was $40, then a remake of two 2d GBA games that rely on pretty simple tiled maps feels like it should be in that same area, you know?
If it was a new game I'd be happy to pay $60. But as it is I'll wait for reviews / impressions on here.
Did they delete the new tweet and video for some reason?
They've reuploaded the video. Looks like they clarified Sami's Pros and Cons to be more specific
You're gonna experience the perfection in turn based strategy form! I wish I could relive the stories of the games for the first time...Excited because I never played the original. What should I expect? Anything I should know to make my play time more enjoyable?
Excited because I never played the original. What should I expect? Anything I should know to make my play time more enjoyable?
Oh wow, I remember that. Someone on here was insistent that the game was going to be silently canceled.I'm just happy the game, as expected, didn't get silently cancelled, didn't get quietly shadowdropped and shoved to the side, had the proper month of marketing and it's releasing both physical and digital after like a year of a lot of people doomposting about it.
Agree entirely. I kinda see AW, and the older FE games, as more like a strategy board game, where if all the pieces were in natural shades of brown and grey and khaki and muted greens, it would be way less easy to read than pieces in strong colours. It’s the reason why the older Fire Emblem games had player units all unified in a blue palette and enemy ones in a red one too, it’s just easier to read which of your units are isolated and where the flash points are. Especially when there’s zero relationship in scale between infantry, vehicles/cavalry and cities/villages/factories/forts/woods too- they all fit in one square regardless.When people make snide comments about Advance Wars' bright colours and aesthetic, they don't actually realise this is what makes it such fun to play as a strategy game. It makes the game crisp and clear and easy on the eyes, which is important when you're looking at the same map and icons for 45 minutes at a time. It's actually good art design.
We had an Advance Wars that threw away the bright colour palette in Days of Ruin, and while that game probably has the best gameplay in the series, it's the game I've replayed the least, becuase lordy it is ugly, to the point it makes it difficult to play.
When people make snide comments about Advance Wars' bright colours and aesthetic, they don't actually realise this is what makes it such fun to play as a strategy game. It makes the game crisp and clear and easy on the eyes, which is important when you're looking at the same map and icons for 45 minutes at a time. It's actually good art design.
We had an Advance Wars that threw away the bright colour palette in Days of Ruin, and while that game probably has the best gameplay in the series, it's the game I've replayed the least, becuase lordy it is ugly, to the point it makes it difficult to play.
Olaf has transitioned from stoic, grizzled commander to dopey, "you God damn kids".
...I mean my comment was more directed at people who are sniffy about Advance Wars artstyle in general rather than these specific remakes. But as you've brought it up, well I'm not going to knock people's personal preferences, but personally I really don't have an issue with the updated CO art and animations. I think they look clean and striking in the WayForward artstyle actually. Also, I think it's a bit premature to critique the character depictions and voices when the game isn't out yet and we've only seen snippets.I prefer the bright and distinct colours of Advance Wars to anything else. Likewise, XCOM to XCOM 2 was a huge clean-up from a lot of the awfully designed grim-dark enemies of the original.
That said: the colours are not what people are taking issue with here.
I actually think the tabletop and battlefield animations are pretty good: but overall the CO designs are very regressive from the absolutely impeccable Dual Strike designs.
- The CO animations have gone slightly too far in their whimsicality.
- Andy has gone from 'quietly confident college undergrad, studies engineering'-vibes to being a literal ten year old.
- Olaf has transitioned from stoic, grizzled commander to dopey, "you God damn kids".
- The voices are genuinely really unsuitable.
- The infantry being identical on the battle-map stands out as pretty egregious.
That said: the colours are not what people are taking issue with here.
- The CO animations have gone slightly too far in their whimsicality.
- Andy has gone from 'quietly confident college undergrad, studies engineering'-vibes to being a literal ten year old.
- Olaf has transitioned from stoic, grizzled commander to dopey, "you God damn kids".
- The voices are genuinely really unsuitable.
- The infantry being identical on the battle-map stands out as pretty egregious.
I'm just happy the game, as expected, didn't get silently cancelled, didn't get quietly shadowdropped and shoved to the side, had the proper month of marketing and it's releasing both physical and digital after like a year of a lot of people doomposting about it.
I prefer the bright and distinct colours of Advance Wars to anything else. Likewise, XCOM to XCOM 2 was a huge clean-up from a lot of the awfully designed grim-dark enemies of the original.
That said: the colours are not what people are taking issue with here.
I actually think the tabletop and battlefield animations are pretty good: but overall the CO designs are very regressive from the absolutely impeccable Dual Strike designs.
- The CO animations have gone slightly too far in their whimsicality.
- Andy has gone from 'quietly confident college undergrad, studies engineering'-vibes to being a literal ten year old.
- Olaf has transitioned from stoic, grizzled commander to dopey, "you God damn kids".
- The voices are genuinely really unsuitable.
- The infantry being identical on the battle-map stands out as pretty egregious.
Argh.
- Unity Engine
Argh.
We can see when Nintendo does not care about their first party stuff when they let licensed developers to use 3rd party middleware, just like that Yoshi game.
Never played an AW game. Not sure if I should be hyped? I hear they’re hard.
They’re kind of like puzzle boxes, lots of fun tho.Never played an AW game. Not sure if I should be hyped? I hear they’re hard.
so many amazing games are made with unity lmao.Argh.
We can see when Nintendo does not care about their first party stuff when they let licensed developers to use 3rd party middleware, just like that Yoshi game.
Argh.
We can see when Nintendo does not care about their first party stuff when they let licensed developers to use 3rd party middleware, just like that Yoshi game.
Any early copies escaped into the wild and had the full soundtrack ripped and uploaded to YouTube?
Hankering to hear those tasty remixes.
Weird Middleware Fanboyism is one of the wildest things of current day gaming fandom.
What's so bad about it? Game runs fine, this is a turn based strategy game where moment to moment performance doesn't matter. Developers will use the tools that let them make the game they want with the time and resources they are given. We don't need every single project to use Nintendo's internal engines; especially the ones licensed out like this.
Why are you being rude calling me a fanboy?
I have experience porting a game for the Switch, so unlike you, I know very well what I am talking about.
And it is a fact, that using 3rd party middlewares - because of their generalist nature - you will never reach 100% of the power of your closed console.
Try to argue like an adult next time, please.