Hero of Legend
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I and like 11 other people are still wondering when the hell we'll get a 64 or Air Ride remake.
actually, looking into it, this seems to be their second studio, not the one housed with EPD Tokyo and Game Freak. so it's probably a spin-off/alternate title of sorts
yeah from what i remember yamanashi developed smash bros, mainline kirby etc while tokyo develop spin offs, picross and co-developed mother, if its wrong someone correct meI believe the Yamanashi branch is responsible for both mainline/spinoff Kirby games. They have the majority of the company's developers. Tokyo used to develop spin-off (Rainbow Curse and Battle Royale) and misc. titles but it seems like they co-develop games with Yamanashi these days.
(Edited)
Fwiw this webpage was 100% designed by at least some of the same people who handle the art/design in Sakurai's Youtube videos.Studio S is supposed to be "Studio Special," which would directly connect it to Smash in that the Switch game is "Super Smash Bros. Special" in Japanese.
Studio 2/Studio S | バンダイナムコスタジオ
バンダイナムコスタジオ内で受託開発案件に特化した「バンダイナムコスタジオ 第2スタジオ/Sスタジオ」公式サイトです。『大乱闘スマッシュブラザーズ SPECIAL』『マリオカート8 デラックス』『マリオカート ツアー』 等手がけたタイトルの紹介や社員インタビューなどを掲載し、志高いクリエイター達の参戦を待っています!www.bandainamcostudios.com
inb4 S actually is meant to stand for Special
I think it actually does. Check the url for their site, it literally says "special studio".I know it says "Special" as one of the sections on that page, but that's just statistics for both studios; I think it's more like "special info".
Is there an actual source that S stands for Special?
As in Super Smash Bros. Special (Ultimate's title in Japan)?inb4 S actually is meant to stand for Special
But the page isn't just for Studio S, it's also for Studio 2. And the "Special" section on the page refers to the entire 2/S group holistically.I think it actually does. Check the url for their site, it literally says "special studio".
Considering this is now their Nintendo focused studio, it probably includes the people who worked on Smash Ultimate/Special, but I don't think that's why it's named that. It's probably just a coincidence.
From the perspective of "the point of the public-facing branding is to enable staff recruitment," I would think it's intentional that the whole page falls under "Special Studio" and the first things that come up on it are related to Super Smash Bros. Special, since the page doesn't delineate works between Studios 2 and S. "What does the S actually stand for though" is kind of a moot question when there are other things pointing to them doing Smash, "Studio S" is BNS winking and nodding at that and letting the reader make associations without directly confirming what they're hiring forBut the page isn't just for Studio S, it's also for Studio 2. And the "Special" section on the page refers to the entire 2/S group holistically.
It is interesting but I'm not sure if the url is definitive.
Well my reasoning is why would S stand for Special over, just... Smash? Assuming it is the Smash team.From the perspective of "the point of the public-facing branding is to enable staff recruitment," I would think it's intentional that the whole page falls under "Special Studio" and the first things that come up on it are related to Super Smash Bros. Special, since the page doesn't delineate works between Studios 2 and S. "What does the S actually stand for though" is kind of a moot question when there are other things pointing to them doing Smash, "Studio S" is BNS winking and nodding at that and letting the reader make associations without directly confirming what they're hiring for
i would love another metroidvania KirbyMilky Way Wishes 2. Now a full-fledged metroidvania and not that weird attempt Amazing Mirror made.
With the release of Part 2 there are now credits for the Scarlet and Violet DLC. Hopefully DLC credits become a more standard thing between this and Mario Kart. Putting the video behind spoiler tags since it contains the final cutscene of the story:
i would love another metroidvania Kirby
it sold well enough that weak sales wouldn't stop them from making more ARMS if they wanted to make more arms.Speaking of the partnership between Nintendo and Bamco, do you think Arms sold well enough for EPD9 to launch a sequel, or would you prefer that they try to invent something else?
I think they can work on another game than Mario kart together. Even if Mario kart 9 is a bigger project compared to Mario kart 8 Deluxe they no longer have to feed Mario kart tour or the expansion pass, so we can imagine that they are able to develop another project.
They have brought the games that they have managed to port. Like remasters, remakes, anime releases,certain things like Little Nightmares, Ni no kuni and Dark Pictures, and some Switch-focused releases like the drum games.Quick question why does bandai do stuff like make a studio for Nintendo but never brings over their big ip on the Switch like tekken or tales, seems kinda weird to me.
Two units with two different leadership. Also Nintendo pays to use their resourcesQuick question why does bandai do stuff like make a studio for Nintendo but never brings over their big ip on the Switch like tekken or tales, seems kinda weird to me.
they probably will do an arms 2 but I think right now they will or are already working on a new Mario Kart for the next console. So in theory a new arms if it exists would be out at the end of the next console, or middle.Speaking of the partnership between Nintendo and Bamco, do you think Arms sold well enough for EPD9 to launch a sequel, or would you prefer that they try to invent something else?
I think they can work on another game than Mario kart together. Even if Mario kart 9 is a bigger project compared to Mario kart 8 Deluxe they no longer have to feed Mario kart tour or the expansion pass, so we can imagine that they are able to develop another project.
different unit. These are outsource specific group. it's like Sony own SIE and Aniplex but Aniplex aren't even release all game on PS5. They even have Switch exclusive game.Quick question why does bandai do stuff like make a studio for Nintendo but never brings over their big ip on the Switch like tekken or tales, seems kinda weird to me.
I would let them do a port of Wario World instead.Now if they could do more Shmup ports on Switch, that'd be great.
Message from Kosuke Yabuki, producer of Mario Kart 8 Deluxe.
~ Thank you for your support at the end of the year and in 2024! ~
It's been seven years since the launch of Mario Kart 8 Deluxe, and many people around the world are still playing it. I can't believe it and I am filled with gratitude to you all. With each of the six waves of the Booster Course Pass, it warmed our hearts to hear the nostalgic comments welcoming back the past courses. Thank you so much.
With, Mario Kart 8 Deluxe, we have aimed to create a game that can be played by yourself, and with your family and friends for a long time. We look forward to your continued support for Mario Kart 8 Deluxe at the end of this year and in 2024, the eighth year of the game's existence!
on his lastest video for his youtu.be channel, mention, he not only working on videos for his channel, but also developing new games
I call Death of the Author on this one. The games provide plenty of evidence supporting a sharing universe.Abe does clarify afterwards that WarioWare's world is not actually connected to Wario Land or Rhythm Heaven though, and compares it to Tezuka's Star System (the same character or a look-a-like playing a different role in other stories, like actors). No talk about when those series will get new games though...
Starfox is also a serious option.Part of me can't help but wonder what the reaction would be if Bandai Namco isn't working on a Kid Icarus game, considering how much everyone is treating it as a foregone conclusion.
Some of the absences on Scarlet/Violet. It’s possible that a few of these have since left or were just doing contract work. I've left out artists for the most part, as it's more difficult to tell if they work at GF, Creatures, or a contract/freelance role.
Giga Wrecker Alt
Little Town Hero
Sword/Shield
Arceus
Planning
- Tetsuya Odate
- Masahito Nagasu
- Atsushi Terachi
Rena KodaKatsunori Suginaka- Kensaku Iwata
- Hidenaga Endo
- Keita Okamoto
Kazumasa Iwao (Directed USUM/Arceus)- Yuichi Murase
Toshinobu Matsumiya (Main writer for most of the original Pokemon titles)- Miku Yoshida
- Yuki Asada
Programming
- Kazuhiko Takata
- Yuji Tomura
- Kei Fujita
- Shimon Sakamoto
- Masao Taya (Directed Pocket Card Jockey/Little Town Hero) (not counting PCJ Ride On which was primarily outsourced)
- Manabu Ishioka
- Akira Endo
- Naoya Uematsu
- Masateru Ishiguro
- Masayuki Onoue (Directed Giga Wrecker/Alt)
Takafumi Uechi- Nicholas Dahms
- Hiroyuki Nakamura
- Katsumi Ohno
- Syo Araki
- Koji Kawada
- Takumi Harada
- Junya Ikuta
- Yuya Ikeuchi
Art
Tsubasa Matsuzaki- Hitomi Ogawa
- Junsei Kuninobu
Production
- Masafumi Saito (not counting PCJ Ride On which was primarily outsourced)
We know that GF has at least one Gear Project game in development, but a lot of work for those is usually outsourced. I wonder if this next one will be noticeably bigger in scope or if another Pokemon game has been in the works since at least late last year. Matsumiya not being involved in SV at all kind of makes me think the latter. I don't know if they would put the above staff on DLC that early instead of the initial release.
With Detective Pikachu Returns being out for a few months, I went back to this post to compare. Chiffon provided a potential breakdown a few posts below, but this graph shows that 91% of the staff works in the development department. So the numbers could potentially be:Creatures staff growth:
84 (as of November 2015)
110 (as of June 2017)
144 (as of August 2019)
178 (as of November 16, 2021) (Ambrella acquired in November 2020)
207 (as of February 7, 2022)
217 (as of October 1, 2022)
232 (as of April 1, 2023)
Ambrella must have been very small when they were acquired.
While I don't think we have an exact breakdown of the three departments (Card/Game/CG Studio), I did find this percentage breakdown of the latter two:
Going on Wayback Machine, they used to split these breakdowns into the three departments (didn't include the Card one because it isn't really relevant). I guess it makes sense since the CG Studio always worked on internal projects like Pokepark and Detective Pikachu. With programmers being the leading occupation, it looks like Creatures is getting serious about game development.
Also, if anyone still needs reassurance that Detective Pikachu 2 is still a thing, an interview went up at the end of March with a background artist working on the game.
Nice find. I had been wondering why GF still hadn't updated their employee count for 2023 on their site (I guess they unironically forgot lol).https://gamemakers.jp/article/2023_12_14_57471/
According to their CEDEC slide about their use of Splunk, Game Freak has 183 employees as of March 2023. There are some other interesting things in the report.
I would like to pick up on this comment because it raises an interesting point: how much more demanding do you think the development on the next console will be?
There has been a lot of talk about the switch to HD with the Wii U which has not been an easy transition for Nintendo. What is the likely technological gap between switch 1 and switch 2 in terms of resource allocation?
I am talking in particular about the size of the teams and the necessary development time.
Educated guess: A fair chunk but not lethally so.I would like to pick up on this comment because it raises an interesting point: how much more demanding do you think the development on the next console will be?
There has been a lot of talk about the switch to HD with the Wii U which has not been an easy transition for Nintendo. What is the likely technological gap between switch 1 and switch 2 in terms of resource allocation?
I am talking in particular about the size of the teams and the necessary development time.
the new development centre Nintendo is building, is a way for them to prepare for the UHD developmentI would like to pick up on this comment because it raises an interesting point: how much more demanding do you think the development on the next console will be?
There has been a lot of talk about the switch to HD with the Wii U which has not been an easy transition for Nintendo. What is the likely technological gap between switch 1 and switch 2 in terms of resource allocation?
I am talking in particular about the size of the teams and the necessary development time.