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StarTopic Nintendo First Party Software Development |ST| Nintendo Party Superstars

actually, looking into it, this seems to be their second studio, not the one housed with EPD Tokyo and Game Freak. so it's probably a spin-off/alternate title of sorts

I believe the Yamanashi branch is responsible for both mainline/spinoff Kirby games. They have the majority of the company's developers. Tokyo used to develop spin-off (Rainbow Curse and Battle Royale) and misc. titles but it seems like they co-develop games with Yamanashi these days.
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I believe the Yamanashi branch is responsible for both mainline/spinoff Kirby games. They have the majority of the company's developers. Tokyo used to develop spin-off (Rainbow Curse and Battle Royale) and misc. titles but it seems like they co-develop games with Yamanashi these days.
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yeah from what i remember yamanashi developed smash bros, mainline kirby etc while tokyo develop spin offs, picross and co-developed mother, if its wrong someone correct me
 
Studio S is supposed to be "Studio Special," which would directly connect it to Smash in that the Switch game is "Super Smash Bros. Special" in Japanese.
Fwiw this webpage was 100% designed by at least some of the same people who handle the art/design in Sakurai's Youtube videos.

Just look at it.
 
I know it says "Special" as one of the sections on that page, but that's just statistics for both studios; I think it's more like "special info".

Is there an actual source that S stands for Special?
 
inb4 S actually is meant to stand for Special :ROFLMAO:
I know it says "Special" as one of the sections on that page, but that's just statistics for both studios; I think it's more like "special info".

Is there an actual source that S stands for Special?
I think it actually does. Check the url for their site, it literally says "special studio".
Considering this is now their Nintendo focused studio, it probably includes the people who worked on Smash Ultimate/Special, but I don't think that's why it's named that. It's probably just a coincidence.
 
"special studio" is probably a reference to the fact they're a special branch of Studio 2. they're lumped together intentionally after all
 
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I think it actually does. Check the url for their site, it literally says "special studio".
Considering this is now their Nintendo focused studio, it probably includes the people who worked on Smash Ultimate/Special, but I don't think that's why it's named that. It's probably just a coincidence.
But the page isn't just for Studio S, it's also for Studio 2. And the "Special" section on the page refers to the entire 2/S group holistically.

It is interesting but I'm not sure if the url is definitive.
 
But the page isn't just for Studio S, it's also for Studio 2. And the "Special" section on the page refers to the entire 2/S group holistically.

It is interesting but I'm not sure if the url is definitive.
From the perspective of "the point of the public-facing branding is to enable staff recruitment," I would think it's intentional that the whole page falls under "Special Studio" and the first things that come up on it are related to Super Smash Bros. Special, since the page doesn't delineate works between Studios 2 and S. "What does the S actually stand for though" is kind of a moot question when there are other things pointing to them doing Smash, "Studio S" is BNS winking and nodding at that and letting the reader make associations without directly confirming what they're hiring for
 
From the perspective of "the point of the public-facing branding is to enable staff recruitment," I would think it's intentional that the whole page falls under "Special Studio" and the first things that come up on it are related to Super Smash Bros. Special, since the page doesn't delineate works between Studios 2 and S. "What does the S actually stand for though" is kind of a moot question when there are other things pointing to them doing Smash, "Studio S" is BNS winking and nodding at that and letting the reader make associations without directly confirming what they're hiring for
Well my reasoning is why would S stand for Special over, just... Smash? Assuming it is the Smash team.

All of those things remain true were it to stand for Smash, and yet it would retain relevance if/when the next Smash has a different, potentially not S-initial subtitle. Because a studio name typically exists for more than just one subtitle of one game.

I agree it's ultimately moot since it's likely they are a Smash team, but if there was actual confirmation, I just wanted to know.
 
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With the release of Part 2 there are now credits for the Scarlet and Violet DLC. Hopefully DLC credits become a more standard thing between this and Mario Kart. Putting the video behind spoiler tags since it contains the final cutscene of the story:


Based on how some of the credits were rearranged, it appears that they're now publicly referring to the Gen 9 version of their engine as "trinity". I believe this name has shown up in datamining in the past, but it now appears to be official.
 
Speaking of the partnership between Nintendo and Bamco, do you think Arms sold well enough for EPD9 to launch a sequel, or would you prefer that they try to invent something else?

I think they can work on another game than Mario kart together. Even if Mario kart 9 is a bigger project compared to Mario kart 8 Deluxe they no longer have to feed Mario kart tour or the expansion pass, so we can imagine that they are able to develop another project.
 
Speaking of the partnership between Nintendo and Bamco, do you think Arms sold well enough for EPD9 to launch a sequel, or would you prefer that they try to invent something else?

I think they can work on another game than Mario kart together. Even if Mario kart 9 is a bigger project compared to Mario kart 8 Deluxe they no longer have to feed Mario kart tour or the expansion pass, so we can imagine that they are able to develop another project.
it sold well enough that weak sales wouldn't stop them from making more ARMS if they wanted to make more arms.
 
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Quick question why does bandai do stuff like make a studio for Nintendo but never brings over their big ip on the Switch like tekken or tales, seems kinda weird to me.
They have brought the games that they have managed to port. Like remasters, remakes, anime releases,certain things like Little Nightmares, Ni no kuni and Dark Pictures, and some Switch-focused releases like the drum games.

I would hope that with Switch 2, given the greater ease of porting, those few things that were missing like Tekken can arrive more easily.
 
The activities of a publisher should not be confused with those of a developer. Namco does both, but when Nintendo EPD concludes a partnership with studio 2/S it is as a developer, not as a publisher.

Getting Tekken on Nintendo is going to a publisher, just like they did with Bethesda at the beginning of the Switch lifecycle. Getting external manpower for a Nintendo game is going to a developer, exactly the same way Nintendo is Grezzo’s client.

Bandai Namco, given the consolidation of the sector, is one of the few large entities that still practice the two activities independently and not fully integrated, this means that these two activities are strictly separate. Namco the developer can create games edited by Namco the publisher, but it remains two different busines within the same company.
 
Speaking of the partnership between Nintendo and Bamco, do you think Arms sold well enough for EPD9 to launch a sequel, or would you prefer that they try to invent something else?

I think they can work on another game than Mario kart together. Even if Mario kart 9 is a bigger project compared to Mario kart 8 Deluxe they no longer have to feed Mario kart tour or the expansion pass, so we can imagine that they are able to develop another project.
they probably will do an arms 2 but I think right now they will or are already working on a new Mario Kart for the next console. So in theory a new arms if it exists would be out at the end of the next console, or middle.
 
Quick question why does bandai do stuff like make a studio for Nintendo but never brings over their big ip on the Switch like tekken or tales, seems kinda weird to me.
different unit. These are outsource specific group. it's like Sony own SIE and Aniplex but Aniplex aren't even release all game on PS5. They even have Switch exclusive game.
 
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https://www.famitsu.com/news/202312/20326411.html



Famitsu did an interview with Tezuka and Mouri talking about Wonder. Similar to other interviews, they talk about, having the sound team on pretty early, the goal of surprises, badge designs, prototypes and more.

A funny tidbit in the interview was talking about the drill and how it was different from Galaxy 2 only for Mouri to say that he forgot a staffer pointed out its existence lol.
 

A studio called Live Wire who made games like harvestella and ender lillies seens to be gathering veteran Treasure staff,they even ported Radiant Silvergun to switch, they, g-rev and studio Saizensen seem like the sucessors,most of the rest of the staff whos been MIA since the studio died in 2014 are getting credited in several companies,square enix,zereo, etc
 
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Yeah, Live Wire did the Cave trilogy on Switch as well since I'm pretty certain they are at their core ex-Cave folks, plus some Neverland vets hence Harvestella Awesome that they're giving Treasure folks a new home. Now if they could do more Shmup ports on Switch, that'd be great.
 
This was posted in the Future Hardware Thread earlier, but I think it'd be relevant to this thread too; we haven't heard much from Nintedo Systems publicly before this and they'll be in the backend of everything Nintendo going forward. Shinya Ogura (the Nintendo Systems representative speaker here) was formerly Nintendo PTD staff, a system engineer from 2009 onward; and is now a manager for Nintendo Systems.




There's another Nintendo Systems speech from April that I have not seen referenced before either (and I can see why, looking at the view count of 548 as I type this). This one features Kotaro Fukawa (formerly part of the System Development group, already known to be a Director at Nintendo Systems per its official site, and has spoken for Amazon quite a few times prior (1 and 2); the presentation states he currently oversees the Nintendo Account service), Takahiro Kawahara (formerly a software engineer at PTD who worked on Nintendo Switch Online; now a development leader on Nintendo Accounts) and Ken Kuwahara (who I cannot seem to find any prior credits for, i'll leave that up to the other sleuths; but he was the project leader of the Nintendo Account Renovation Project this presentation is about).

 
Nintendo Dream had their own WarioWare interview recently too (mostly on Move It, with a bit of commentary about the series' 20th Anniversary and the official website). The participants are listed as:
  • Goro Abe - Nintendo
  • Ko Takeuchi - Nintendo
  • Waki Shigeta - Intelligent Systems
  • Naoko Mori - Intelligent Systems

One note I found funny; they were asked about the Rhythm Heaven cameos (and the single Wario Land 4 cameo) and confirm it just comes down to Takeuchi including his character designs from other games for fun. They're all part of his "mind map" of characters and if there's a place they can be used, they can be added. Abe does clarify afterwards that WarioWare's world is not actually connected to Wario Land or Rhythm Heaven though, and compares it to Tezuka's Star System (the same character or a look-a-like playing a different role in other stories, like actors). No talk about when those series will get new games though...



In another article they got a brief comment from Yabuki on Mario Kart 8 Deluxe as well. Rough translation:

Message from Kosuke Yabuki, producer of Mario Kart 8 Deluxe.

~ Thank you for your support at the end of the year and in 2024! ~

It's been seven years since the launch of Mario Kart 8 Deluxe, and many people around the world are still playing it. I can't believe it and I am filled with gratitude to you all. With each of the six waves of the Booster Course Pass, it warmed our hearts to hear the nostalgic comments welcoming back the past courses. Thank you so much.

With, Mario Kart 8 Deluxe, we have aimed to create a game that can be played by yourself, and with your family and friends for a long time. We look forward to your continued support for Mario Kart 8 Deluxe at the end of this year and in 2024, the eighth year of the game's existence!

 
on his lastest video for his youtu.be channel, mention, he not only working on videos for his channel, but also developing new games



I'm going to expect that Sakurai will be involved as a supervisor on the kid Icarus uprising remake with Bandai Namco Studio 2 and he will be heavily involved working on the next smash with Bandai Namco studio S.
 
Part of me can't help but wonder what the reaction would be if Bandai Namco isn't working on a Kid Icarus game, considering how much everyone is treating it as a foregone conclusion.
 
Abe does clarify afterwards that WarioWare's world is not actually connected to Wario Land or Rhythm Heaven though, and compares it to Tezuka's Star System (the same character or a look-a-like playing a different role in other stories, like actors). No talk about when those series will get new games though...
I call Death of the Author on this one. The games provide plenty of evidence supporting a sharing universe.
 
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https://www.nintendo.co.jp/jobs/keyword/131.html

We got an interview/talk from NLC with Osamu Nagai, who joined in 2021. They did artwork for XC3 and Bayo Origins.

We got a nice photo of concept art that would later become the key art

ykxFz6l.png


its-peak-old-man.gif
 
Marked off anyone who was either credited in the DLC or has seemingly left GF.
Some of the absences on Scarlet/Violet. It’s possible that a few of these have since left or were just doing contract work. I've left out artists for the most part, as it's more difficult to tell if they work at GF, Creatures, or a contract/freelance role.

Giga Wrecker Alt
Little Town Hero
Sword/Shield
Arceus

Planning

  • Tetsuya Odate
  • Masahito Nagasu
  • Atsushi Terachi
  • Rena Koda
  • Katsunori Suginaka
  • Kensaku Iwata
  • Hidenaga Endo
  • Keita Okamoto
  • Kazumasa Iwao (Directed USUM/Arceus)
  • Yuichi Murase
  • Toshinobu Matsumiya (Main writer for most of the original Pokemon titles)
  • Miku Yoshida
  • Yuki Asada

Programming
  • Kazuhiko Takata
  • Yuji Tomura
  • Kei Fujita
  • Shimon Sakamoto
  • Masao Taya (Directed Pocket Card Jockey/Little Town Hero) (not counting PCJ Ride On which was primarily outsourced)
  • Manabu Ishioka
  • Akira Endo
  • Naoya Uematsu
  • Masateru Ishiguro
  • Masayuki Onoue (Directed Giga Wrecker/Alt)
  • Takafumi Uechi
  • Nicholas Dahms
  • Hiroyuki Nakamura
  • Katsumi Ohno
  • Syo Araki
  • Koji Kawada
  • Takumi Harada
  • Junya Ikuta
  • Yuya Ikeuchi

Art
  • Tsubasa Matsuzaki
  • Hitomi Ogawa
  • Junsei Kuninobu

Production
  • Masafumi Saito (not counting PCJ Ride On which was primarily outsourced)


We know that GF has at least one Gear Project game in development, but a lot of work for those is usually outsourced. I wonder if this next one will be noticeably bigger in scope or if another Pokemon game has been in the works since at least late last year. Matsumiya not being involved in SV at all kind of makes me think the latter. I don't know if they would put the above staff on DLC that early instead of the initial release.

A few extra observations/predictions:

  • Hiroyuki Tani is likely the Director of the next GF Pokemon title. Whether that be Legends Unova or whatever.
  • Yuichi Murase is likely the Planning Director and/or Story Lead for the next game.
  • Kazumasa Iwao and Toshinobu Matsumiya popping up in the DLC credits for SV after being absent from the base game makes me wonder what their future roles will be. I could see both of them returning as the Planning Director and Story Lead respectively for Gen 10. Though that leaves the question of what will Ryota Muranaka's position for Gen 10 be? Based on what happened with the SwSh DLC, most of the leads went on to have the same/similar positions for SV.
  • Masao Taya has not worked on a Pokemon title since Sun/Moon and will probably stay with Development Department 1/Gear Project for the foreseeable future. It was mentioned in this interview that GF have had some difficulty getting projects in this department up and running due to the Pokemon titles having a much larger priority. This will tie into to another piece of info below, but there is definitely at least one non-Pokemon game in development. Up to now, the majority of the art/animation for Department 1 games has been outsourced. This could possibly change with Project Bloom, which isn't scheduled to release for at least another 2 years.
  • Kota Furushima is likely the Director of Project Bloom, based on the press release from Private Division.
  • Years ago, it was speculated that composer/planner Hitomi Sato had left GF based on her name being absent from the staff listing that came with the Sun/Moon soundtrack. After she appeared to work on future games, many assumed that this omission was a mistake, but it seems like she actually did leave and has been working as an outside contractor since then. The upcoming soundtrack releases only list Go Ichinose and Minako Adachi as working at Game Freak, whereas Sato and Masuda are not.
  • Former GF Planner/Writer Masafumi Nukita was the Director of an unannounced RPG for PS4 which was ultimately scrapped in early 2015 after around 6 months of development. He was then moved onto Sun/Moon, before leaving the company in July 2016. There's no other info on this project, but it can be safe to assume that it was unrelated to Little Town Hero, as that was directed/conceptualized by Masao Taya.

I thought for a while that some of the Arceus leads would move onto Project Bloom (as it's an Action RPG) and that next year's Pokemon game would primarily be outsourced. Now I'm not so sure. Whatever's happening in 2024 should be revealed in the next two months.
 
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I'd be a little surprised if Hiroyuki Tani was directing the 24/25 game. Game Freak has usually put different people in the director's chair on B releases, including SV's DLC, with Morimoto and Iwao being the only ones to get two shots at it thus far. Honestly, I wouldn't expect any previous director to head the next project.
 
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I think there's something interesting about Franchises like Pokemon, WarioWare, and Mario Party. Each of these series had a game that was designed with TV Mode/Motion Controls in mind (Super Mario Party, Let's Go Pikachu/Evee, Move It!) as well as a game designed with Handheld mode/button controls in mind (Sword/Shield, Scarlett/Violet, Superstars, Get it Together!).

For WarioWare in particular, people were surprised that Get it Together didn't have any major Joy-Con gimmicks in it besides Co-Op, but now that Move It! released, its more than likely that both it and GiT! were being developed in tandem with each-other, that way Handheld/Switch Lite users, and Motion Control/Smooth Moves fans both have a WarioWare experience.
 
I think putting Tani in charge of the next big game is a good bet for GF. He's young, people apreciated what he brought to Sword and Shield, so he might be the good disruptive force Game Freak needs, be it on a staff level, aka listening and putting in charge the more knowledgable employees, or on a game level innovating the formula, of course I don't think he'll be able to turn Pokémon into an action game or whatever, but touching up stuff could go a long way.
 
Creatures staff growth:

84 (as of November 2015)
110 (as of June 2017)
144 (as of August 2019)
178 (as of November 16, 2021) (Ambrella acquired in November 2020)
207 (as of February 7, 2022)
217 (as of October 1, 2022)
232 (as of April 1, 2023)



Ambrella must have been very small when they were acquired.


While I don't think we have an exact breakdown of the three departments (Card/Game/CG Studio), I did find this percentage breakdown of the latter two:

F3opCEt.jpeg


Going on Wayback Machine, they used to split these breakdowns into the three departments (didn't include the Card one because it isn't really relevant). I guess it makes sense since the CG Studio always worked on internal projects like Pokepark and Detective Pikachu. With programmers being the leading occupation, it looks like Creatures is getting serious about game development.

Also, if anyone still needs reassurance that Detective Pikachu 2 is still a thing, an interview went up at the end of March with a background artist working on the game.
With Detective Pikachu Returns being out for a few months, I went back to this post to compare. Chiffon provided a potential breakdown a few posts below, but this graph shows that 91% of the staff works in the development department. So the numbers could potentially be:

Digital Game Department (including CG Studio) as of October 2022
Programming - 28
Character/Programming Modelling - 26
Game Design - 22
Digital Production Processing - 11
Technical Art - 6
Sound - 5
Effect Art - 2
Video Creation - 1
UI/UX Design - 1
Total - 118

Card Game Department as of October 2022
Game Direction - 2
Art Direction - 2
Illustration Direction - 2
Game Design - 14
Graphic Design- 13
CG Design - 2
Planning - 13
Illustration Production Management - 10
Information Management - 14
Quality Control - 6
Total - 68


If we look at the credits for Detective Pikachu Returns, which released a year later:

Game Design - 15
Programming - 9 (potentially 10 but one could fit under Digital Production Processing)
Sound - 5

I left out the other positions due to vagueness and also knowing the CG Studio works on other projects.

Keep in mind that Creatures was at 232 employees as of April 2023, so they've been expanding. We already know there's another game in development, though this breakdown could still be off.

Didn't know that a new Pokemon Rumble would need so many programmers.
 
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https://gamemakers.jp/article/2023_12_14_57471/

eec69f93598441fd06f8f6ff65d8e4bb-e1702517689498.jpg

According to their CEDEC slide about their use of Splunk, Game Freak has 183 employees as of March 2023. There are some other interesting things in the report.
Nice find. I had been wondering why GF still hadn't updated their employee count for 2023 on their site (I guess they unironically forgot lol).

Quite a bit of growth too; they were at 169 employees just a year prior. Good to see.

They need to keep on expanding when their projects have reached such complexity and size. Switch 2 games aren't gonna build themselves!
 
I would like to pick up on this comment because it raises an interesting point: how much more demanding do you think the development on the next console will be?

There has been a lot of talk about the switch to HD with the Wii U which has not been an easy transition for Nintendo. What is the likely technological gap between switch 1 and switch 2 in terms of resource allocation?

I am talking in particular about the size of the teams and the necessary development time.
 
I would like to pick up on this comment because it raises an interesting point: how much more demanding do you think the development on the next console will be?

There has been a lot of talk about the switch to HD with the Wii U which has not been an easy transition for Nintendo. What is the likely technological gap between switch 1 and switch 2 in terms of resource allocation?

I am talking in particular about the size of the teams and the necessary development time.

It’s unclear how much greater fidelity contributes to increased developer requirements (it’s obviously significant) as compared to just constantly improving standards for content, polish, and options.
 
I would like to pick up on this comment because it raises an interesting point: how much more demanding do you think the development on the next console will be?

There has been a lot of talk about the switch to HD with the Wii U which has not been an easy transition for Nintendo. What is the likely technological gap between switch 1 and switch 2 in terms of resource allocation?

I am talking in particular about the size of the teams and the necessary development time.
Educated guess: A fair chunk but not lethally so.

So, we all know that AAA development is a laborious piece of hell for Playstation. Games from a single studio can take around half a decade from reveal to release on sequel development and that's before talking about games from scratch. Nintendo has a blessing in that they have a lot of second-party developers, but also that they're fine with releasing smaller games with less demanding graphics. They aren't going for photo-realism, and that thankfully cuts development by a large chunk. While there's a chance that franchises like, say, Metroid will get a big increase in development time as a result, it won't be as bad for smaller titles or games like Kirby, Yoshi or even arguably Pokemon.

The main concern with Nintendo is likely R&D. Because they've got a more powerful console, they can play around with more complex and demanding game mechanics as a result. This means technically-demanding studios like Monolith Soft, Retro Studios and EPD studios with Zelda and 3d Mario will likely have a field day exploring new ideas for pushing boundaries.

There's a big argument to be made that it's all "Wait and see" because Nintendo might change their approach to development to speed it up. I should also mention that Nintendo's new building is still being made and that'll drastically increase development as it's finished and filled with new teams and divisions to make games with.
 
I would like to pick up on this comment because it raises an interesting point: how much more demanding do you think the development on the next console will be?

There has been a lot of talk about the switch to HD with the Wii U which has not been an easy transition for Nintendo. What is the likely technological gap between switch 1 and switch 2 in terms of resource allocation?

I am talking in particular about the size of the teams and the necessary development time.
the new development centre Nintendo is building, is a way for them to prepare for the UHD development
 
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