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StarTopic Nintendo General Discussion |ST2 Nov. 2021| Are You Gonna Play Shin Megami Tensei V the Dub Way, or…

Which TGA nomination snub upset you the most?


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I've seen a few instances in JRPG walkthroughs where they say to be careful about over-levelling because it can make the game trivial, and I'm seeing it again right now in this one I'm reading for DQXI. Makes me wonder: does anyone else enjoy levelling up to the point where you slice through JRPG battles with ease?
because I sure do
 
I've seen a few instances in JRPG walkthroughs where they say to be careful about over-levelling because it can make the game trivial, and I'm seeing it again right now in this one I'm reading for DQXI. Makes me wonder: does anyone else enjoy levelling up to the point where you slice through JRPG battles with ease?
because I sure do

I prefer a well-paced RPG that makes it difficult to overlevel and is moderately challenging throughout but I don't mind mobs being pushovers as long as the bosses put up a decent fight and are frequent enough. It's extremely difficult to nail though. There's nothing worse than frequent and long regular battles.
 
I am alive, at this point I've more than made my peace that the Ravens are not good this year and somehow are only surviving due to divine intervention or plot armor or what have you.
It kind of has that feel, doesn’t it? Reminds me of the Tim Tebow year in Denver, where we were NOT good but kept winning games last minute that seemed nearly impossible, somehow snuck into the playoffs, somehow Tebow threw a game-winning OT pass to beat the Stealers… and then it finally caught up to us and we got demolished in the next game.

Every game was a wild ride, but it was fun!
 
I prefer a well-paced RPG that makes it difficult to overlevel and is moderately challenging throughout but I don't mind mobs being pushovers as long as the bosses put up a decent fight and are frequent enough. It's extremely difficult to nail though. There's nothing worse than frequent and long regular battles.
Agreed. Less frequent battles that are longer and take more strategy are good, very frequent battles are okay if they’re quick, but unavoidable long common battles are a slog.

Thankfully most modern JRPGs have more or less solved this problem by making enemies visible in the world and being avoidable, so you have far more control over things. I know that does kind of remove the dungeon-crawl-y attrition aspect that can be well-liked, but that is still present in labyrinth-style games at least
 
Speaking of difficulty in RPGs (and at the risk of sounding like I'm just trying to shit on the game), I've finally reached Chapter 5 of TTYD and I'm somewhat taken aback at how trivially easy it's been. Aside from two instances of weird design decisions [Chapter 3 spoiler] Glitz Pit throwing a series of "do not move" rules at me and [Chapter 4 spoiler] Crazy Dayzees putting me in a sleep lock while Hyper Goombas buff themselves up to epic proportions every fight has been a cakewalk, even the bosses. I'm playing an FP and BP build because I was told that this was the game's "hard mode" but... it really isn't if you have a half-decent badge setup. Knowing what comes next I'm somewhat more optimistic but yeah...

What about games?

Every game that doesn't have a portrait mode I fall off eventually. A controller grip might help there but I don't enjoy playing phone games in landscape mode.
 
Speaking of difficulty in RPGs (and at the risk of sounding like I'm just trying to shit on the game), I've finally reached Chapter 5 of TTYD and I'm somewhat taken aback at how trivially easy it's been. Aside from two instances of weird design decisions [Chapter 3 spoiler] Glitz Pit throwing a series of "do not move" rules at me and [Chapter 4 spoiler] Crazy Dayzees putting me in a sleep lock while Hyper Goombas buff themselves up to epic proportions every fight has been a cakewalk, even the bosses. I'm playing an FP and BP build because I was told that this was the game's "hard mode" but... it really isn't if you have a half-decent badge setup. Knowing what comes next I'm somewhat more optimistic but yeah...
That’s because TTYD completely buffed the players side of the gameplay and didn’t do much to help the antagonists lol. The biggest change was having Partners gain a life bars I feel. Always just used them as a shield

One of the many reasons I prefer the original as it felt more balance. Well...harder. Balance probably isn’t the right word.
 
Happy Monday, all. Is this week F Zero X arrives on NSO, and we get boost power in the form of a patch that improves the emulator?

No, because Nintendo hate us.
 
That’s because TTYD completely buffed the players side of the gameplay and didn’t do much to help the antagonists lol. The biggest change was having Partners gain a life bars I feel. Always just used them as a shield

One of the many reasons I prefer the original as it felt more balance. Well...harder. Balance probably isn’t the right word.

Oh yeah, TTYD is definitely more "exploitable" in that regard and I also prefer the original PM for its more challenging gameplay. Maybe I just used to be bad at TTYD when I played it as a kid.
 
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I've seen a few instances in JRPG walkthroughs where they say to be careful about over-levelling because it can make the game trivial, and I'm seeing it again right now in this one I'm reading for DQXI. Makes me wonder: does anyone else enjoy levelling up to the point where you slice through JRPG battles with ease?
because I sure do
I think it’s a good feeling in moderation, but when a game stops offering any challenge/thought at all it feels bad. I just experienced this in Blue Reflection Second Light where the last five chapters the difficulty fell off a cliff and I hit level cap (without ever grinding) before I entered the final dungeon. I had to walk past everything then because battles were pointless. Still a great game overall and I’m enjoying starting a new game+ run on Deathwish tonight where everything murders me lol.
 
One of my favourite things we took from Era is that people on here are also extremely tsundere about Xenoblade and can't stop talking about how they supposedly dislike it.
Since I feel this might be referencing me a bit, since I've never hid my disappointment with Xenoblade.... it's not tsundere(wtf) at all, I just keep hoping they turn out something I like.
The scifi medieval look I've always hated, except for Star Ocean games, it's the reason I never played Xenosaga or the newer final fantasies.
The mmo lite gameplay is basura, it's what shook me off FF12, even though everything else in that game I loved.
The art design is horrific and I can't believe it hasn't been totally redone yet.

I just keep hoping something of the Nintendo magic infiltrates the studio, but as of yet I keep being disappointed. I don't want them to go away, as I understand some people love what they're giving out.
I do want them to be better though.

I guess my hope for the studio when it first was bought by Nintendo, is that they'd become something like an in-house Tri-Ace/Enix(absent Square).
Just a place where innovative midtier games with brilliant gameplay hooks and art design was developed solely for Nintendo's portfolio(I want Nintendo to be successful as they're my favorite game publisher by far) but as of yet, I haven't seen it.

Fantasian is legit something I would've expected a premiere Nintendo in-house jrpg studio to make.
A novel twist on an old genre.
The medieval game promo they pushed a couple years ago was the most excitement I ever had for the studio, but as of yet it's crickets and tumbleweeds on that front.
I just want them to be good, and I've yet to really get that from them.
Sorry if it bothers you or anyone else but they've yet to splash for me and I hate that it's so.
 
Since I feel this might be referencing me a bit

I legit don't know you, sorry!

edit: by that I mean that I was jokingly referring to the regular Xenoblade banter by people like Raccoon and Derachi in these threads. I thought it was obivious so my bad.
 
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People talk about the XC2 waifus all the time but the real hot ones in the game are actually the husbandos Malos and Jin.

ceesTxz.png
 
The Jin/Malos dynamic is one of the things that makes me want to go back to XBC2. I need a lottery win so I can retire and spend my days playing videogames and shitposting about them here.
 
I've said it before but even though I liked Xenoblade Chronicles 2 overall, I hope they go a bit back to first one in terms of art direction and battle mechanics for the third one. And I say that as someone who randomly picked up 2 for Christmas first and then got into the series. 1 wasn't perfect either but I think there are better ways to move forward from there than what they tried in the sequel.
 
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I really hope Xenoblade 3 is also closer to 1 in tone/feel/mechanics/etc. than 2. I feel like it’s likely given how Torna and Future Connected turned out. I still liked 2, just not as much as the other four Xenoblade experiences.
 
I can only hope Xeno 3 goes even more into the direction 2 did, other than the partially horrible Blade designs. Gimme 200% animu tropes and bullshit in Xeno 3. I'll be there for it.
Just keep designs like Dahlia out of the game, please.
 
Number 1 wish for XC3

Please do to not friendzone the grey haired girl for once.
 
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I intended to play a lot more than I actually did.

The Libertadores final game distracted me. I got so drunk on Saturday after my team won that I fell asleep at a friend's house and only went home 12 hours later with the biggest headache in years. When I got better it was already 6pm and the weekend was over. I'm too old for this shit.
 
Xenoblade 1 was an unforgettable experience, definitely the best game i've played this year and one of the greatest gaming experiences i've ever had, but Xeno 2 was a disappointment. Didn't even finish the game (i'm quite curious about Torna, though, and might play it later). I seriously hope Xeno 3 is more similar to the first but won't be surprised if it isn't, Xeno 2 was more commercially successful.
 
I am still shocked by the previous Raccoon post about XC honestly. We may have finally corrupted him.
 
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Torn if I want to get Deedlit physical or not. I have $20 set aside for digital already. It’s my most anticipated game for December since Touhou Luna Nights also by Team Lady Bug was so awesome.
 
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Legends: Arceus is going to be so interesting coming off the back of BDSP. I wonder if they'll ramp up advertising once BDSP has had some time to breathe. I'm enjoying it a lot and it'll probably consume my holiday gaming time but I can't help getting excited for the next instalment too.
 
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Keep talking about Xenoblade you'll exhaust yourself before a new game is even announced.

People talk about the XC2 waifus all the time but the real hot ones in the game are actually the husbandos Malos and Jin.

ceesTxz.png
It's something I've been thinking for a while so I might as well post it here: you usually see people talking about how 2's villains are more memorable from a writing perspective but I've never seen people talk about the much more obvious gameplay perspective. I've replayed 1 more times than 2 and I still wouldn't be able to tell you what Mechonis head honcho does in battle other than summoning mechon reinforcements, screaming "YOU SHALL PAY" and basic attacking, if they even do anything beyond that. Meanwhile with 2 I could tell you not just Jin's full moveset from memory, but also the effects each move has on your party. They really did a fantastic job with the antagonists.

I guess my hope for the studio when it first was bought by Nintendo, is that they'd become something like an in-house Tri-Ace/Enix(absent Square).
If this site had a dislike button this would have been my first dislike.
 
Are they canonically gay or is it just gay bait? I could be interested in XC2 for the first time if it features openly gay characters.

uh, neither

the Japanese version might be different here but the game doesn't really reveal anything either way nor does it "tease" a relationship as bait
 
Keep talking about Xenoblade you'll exhaust yourself before a new game is even announced.

If this site had a dislike button this would have been my first dislike.
You're sure this isn't a recency bias thing?
Tri-Ace/Enix have made some legendary titles that imo MonolithSoft hasn't even begun to match.
Sure, HD hit them hard but at the time of the purchase; Star Ocean 1/2/3(3rd is divisive admittedly) Valkyrie Profile 1/2/Cop and Radiata Stories.
That's just Tri-Ace and Enix together, mind you.
Add in Enix alone and you get Dragon Quest, Actraiser, Illusion of Gaia, etc.

The pedigree of work between them and MonolithSoft is a huge chasm where worms from Dune can fit.

The list above was what I expected from Mono.. animu silliness is what I got.
 
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