What Starfox game do you even remake?
The obvious answer is Assault. SNES/64/64-3D/
Zero keeps getting that treatment. SNES-II did finally see an official release recently, of course, though it seems more obvious as an addition to that metagrouping already mentioned.
Adventures goes in a wildly different direction.
Assault works as a sort of evolution of the earlier gameplay form, though it maybe didn't pull everything off quite as spectacularly as hoped. As a whole, though, I still think reworking a cohesive package for the different games is the preferable way to go -- building from the earlier gameplay to the later and presenting the evolution in that format.
This might conflict with some of my thoughts regarding how an Adventures remake could work, but it can be worked into an acceptable tradeoff. I figure this would present a baseline for the franchise going forward, while showcasing the ongoing changes in style.
To go further beyond that,
Kid Icarus: Uprising seems like what an evolution from
Assault would have been, which makes sense given -- as Miraj helpfully noted --
Star Fox was at least a consideration for that game.
Star fox is inherently flawed, i feel like.
- Its set in a dead genre.
- From the beginning it was created to showcase the power of a platform. Then layer adapted to showcase gimmicks (3D, Zero)
That's the great thing about it: it doesn't have to be!
Star Fox as a series is adaptable to different ideas, but it's probably best if it's easy to argue the same DNA is still to be found in the different attempts; I mention often enough that a character action game (yes, I assume there are Arwings involved) made with
Star Fox in mind and not just as serial numbers engraved into it could be a decent idea: can draw from the same arcade style, score rankings, et cetera.
Beyond that, I think it can probably do at least well enough without changing entirely.
I think it's notable that Nintendo has taken chances remaking much more obscure/niche games that mostly diehards ask for, like Famicom Detective Club and Advance Wars
There are differences here, of course, such as the types of games these are and that they seem to have been remade because some studios in particular -- even outside of Nintendo! -- wanted to do the (presumably low-risk) projects.
I very badly want to see a Star Fox on Switch (cross-gen is good too) but of course Nitnendo once again skips massively popular hardware that the series could find a big audience on.
Notably, launching for the Switch installbase but with decent upgrades for the next system could be a sound strategy.
Honestly wouldn't you think a programmer from Splatoon could do a better 3D on-foot mission than a programmer from an old 2D contra?
Now we're talking. If
Splatoon people had ideas they wanted to try in
Star Fox, that could prove interesting, and
if they specifically had ideas for Star Fox, they might even be able to get the project greenlit. That's the trick though: they have to have the desire. I doubt they get put on the project otherwise, and I doubt they get put on the project just to fulfill another vision (see
Zero with PlatinumGames).
I thought about starting a thread inquiring how posters here might handle Star Fox if given the authority, since it seems to have overtaken this one, but it might be a bit close to @Miraj's thread linked earlier