Mr Doggo
Anti oof
i hope not. Imagine going from Bowser's fury to captain toad lol.I personally think this could be what NST is working on.
i hope not. Imagine going from Bowser's fury to captain toad lol.I personally think this could be what NST is working on.
How the creative director of a game that got new content 12 hours ago is missing ??Anyway
He actually had.He hasn't had any interviews
But does ARMS have a chance at a sequel, or is it fated to only be remembered as “that Min Min from Smash Bros. game”?He actually had.
Mario Kart 8 Deluxe producer on Booster Course Pass DLC approach, design philosophy for the future
Mario Kart 8 Deluxe producer Kosuke Yabuki comments on the new Booster Course Pass DLC and philosophy for the series' future.nintendoeverything.com
And in two weeks, Yabuki and other leads will be credited in the movie as Mario Kart Supervisor (like they were with the Mario Kart Live in 2020).
I actually think that sequel would be great, ARMS world is beautiful. However, they way the things turned out it's hard to image EPD9 doing anything other than new Mario Kart for new system first and then maybe something later that generation when Mario Kart is established on the platform and supported with new tracks etc. just like Splatoon.But does ARMS have a chance at a sequel, or is it fated to only be remembered as “that Min Min from Smash Bros. game”?
But does ARMS have a chance at a sequel, or is it fated to only be remembered as “that Min Min from Smash Bros. game”?
This time epd9 will do the reverse, Arms deluxe for the next switch and new game Mario kARTS where you use the motion control to aim and control the trajectory of the items, all in the first quarter of the next switch life.You have to budget out for Nintendo EPD
-Next open air Zelda
-Next Animal Crossing
-Next 3D Mario
-Next 2D Mario
-A bunch of new casual IPs
-RingFit 2
-Splatoon support
-Splatoon 4
-Maybe Smash Bros if Namco is done with the series
-Mario Kart
And then try to see how many programmers and artists are left over to try to make other games.
I'm guessing there are certain games they try to work in between their big hitters on some queue (with Pikmin 4 finally reaching the head of the queue in like 2020 for example)
They forgot to ask him if there's more ARMS planned.He actually had.
Mario Kart 8 Deluxe producer on Booster Course Pass DLC approach, design philosophy for the future
Mario Kart 8 Deluxe producer Kosuke Yabuki comments on the new Booster Course Pass DLC and philosophy for the series' future.nintendoeverything.com
And in two weeks, Yabuki and other leads will be credited in the movie as Mario Kart Supervisor (like they were with the Mario Kart Live in 2020).
questions that go beyond the marketing topic are always pointless which is why my roll I eyes everytime someone burns question time on some goofy "will you make a new [x]" shit in hype marketing interviews where you can type up the exact reply word for word before you even start the interview.They forgot to ask him if there's more ARMS planned.
But he'd probably deflect that with "I don't think I can say anything about that right now."
Exactly, this happened again very recently with Miyamoto when he was asked why there is no Mario game alongside theme park/movie he replied:questions that go beyond the marketing topic are always pointless which is why my roll I eyes everytime someone burns question time on some goofy "will you make a new [x]" shit in hype marketing interviews where you can type up the exact reply word for word before you even start the interview.
It also helps that pikmin became Kirby sized in their domestic market with 3 deluxe. I imagine pikmin will be a much bigger priority going forward.You have to budget out for Nintendo EPD
-Next open air Zelda
-Next Animal Crossing
-Next 3D Mario
-Next 2D Mario
-A bunch of new casual IPs
-RingFit 2
-Splatoon support
-Splatoon 4
-Maybe Smash Bros if Namco is done with the series
-Mario Kart
And then try to see how many programmers and artists are left over to try to make other games.
I'm guessing there are certain games they try to work in between their big hitters on some queue (with Pikmin 4 finally reaching the head of the queue in like 2020 for example)
This is what I appreciated about Totilo's interviews with Iwata and other higher ups at Nintendo where he was savvy enough to take the default answer wind out of their sails by starting with something along the lines of "I know you're always working on [thing] and can't say anything specific but..." in a lot of interviews where he wanted to poke around a bit. I feel this is a basic interview technique that everone in the field should just have and not be some wisdom exclusive to absolute veterans in the field.Exactly, this happened again very recently with Miyamoto when he was asked why there is no Mario game alongside theme park/movie he replied:
“We're always working on Mario, so when we get to a time where we can share information, we'll certainly do so.”
Everytime I see these questions am laughing and then there are headlines "Miyamoto confirmed that Nintendo is working on new Mario." Yeah and the day has 24 hours, shocking too.
Pikmin 4 releasesExactly, this happened again very recently with Miyamoto when he was asked why there is no Mario game alongside theme park/movie he replied:
“We're always working on Mario, so when we get to a time where we can share information, we'll certainly do so.”
Everytime I see these questions am laughing and then there are headlines "Miyamoto confirmed that Nintendo is working on new Mario." Yeah and the day has 24 hours, shocking too.
Yeah, that was great. But at the same time I remember the whole Pikmin 4 situation where basically only one person asked Miyamoto about it again in 2017 and that was Tom Phillips from Eurogamer (the same guy who did the 2015 interview with him, where he did confirmed Pikmin 4 existence.) And site GameRant asked about Pikmin 4 in 2016, that's it. No other person. Not a single person asked about it in 2018. (In 2019 Miyamoto wasn't giving any interviews). Or they could have asked Reggie or Bill, later in 2019 they could have ask Doug what's with the game. Nothing.This is what I appreciated about Totilo's interviews with Iwata and other higher ups at Nintendo where he was savvy enough to take the default answer wind out of their sails by starting with something along the lines of "I know you're always working on [thing] and can't say anything specific but..." in a lot of interviews where he wanted to poke around a bit. I feel this is a basic interview technique that everone in the field should just have and not be some wisdom exclusive to absolute veterans in the field.
I think the reboot about Pikmin 4 will be probably touched upon in Ask The Developer session, altough the famous "very close to completion" will not be mentioned since there is no point of mentioning it.Pikmin 4 releases
Interviewer: You first hinted at the existence of a Pikmin 4 in July 2015. That's 8 years ago. You even said it was "close to completion" at the time. Can you explain what it's been going through in that time?
Miyamoto: Wait, what? Did I actually say that then?
We're always challenging ourselves to create something new, so hopefully you'll see a new kind of Mario in about a year or two. Maybe next E3 we'll be able to share something.
It also helps that pikmin became Kirby sized in their domestic market with 3 deluxe. I imagine pikmin will be a much bigger priority going forward.
More once a console generation than once a decade if I had to guess, but insofar as those are the same thing, yeah. Nintendo in general don’t like releasing too many big games per gen, and they have enough different IPs that they can afford not to. They have spinoffs and smaller IPs to plug the gaps as needed, plus of course Pokémon. (Here’s hoping Game Freak takes a page out of their book…)Pretty sure Pikmin will stay once a decade+ unless Nintendo finds a third party studio that wants to make it for them.
Depends on how 4 probably does it also helps that pikmin proabably isn’t too demanding a game to develop, but just big enough for that 60$ price tag, if pikmin 4 is good I can see it doing 5mil ww 2mil in Japan tbh, I think it’ll proabably do like 3.9 mil tho since it doesn’t seem to groundbreaking.Pretty sure Pikmin will stay once a decade+ unless Nintendo finds a third party studio that wants to make it for them.
I think it’s possible!
So I went back to this post and found even more stuff that I think is interesting.Splatoon 2 Game Designers missing from 3
Hiromu Takemura - Pikmin 3 Game Designer
Yutaka Hiramuki - Pikmin 3 Game Designer
Yusuke Amano - NSMB2 Director
Shigeyuki Asuke - NSMBW Director
Ryutaro Kanno - 2D Mario Level Designer
Takayuki Ikkaku - 2D Mario Level Designer
Koji Kitagawa - Switch Sports/Mario Kart
Jordan Amaro - Resident Evil 7/Metal Gear 5
Shinichi Ikematsu - Zelda Series/Pikmin 2 Map Designer
Yasutaka Takeuchi - NSMB2 Level Designer/BOTW
Curious…
I mean Ubisoft is open to acquisition more then just AAA games becoming unviable. Much like with ABK Guillemot is looking to cash out from his shitty practices.The future acquisition of Activision-Blizzard by Microsoft, as well as companies like Electronic Arts and Ubisoft that are open to being bought, show that the AAA games industry will not remain viable in the longer term. Ever-increasing production values lead to longer development times and fewer games being released.
Nintendo has a wide catalogue of games at various budgets that would make this hard. Not everything needs a larger scale or have higher fidelity. Especially if Nintendo implements solutions like DLSS they can continue doing incremental upgrades to their games. This would allow them to continue what we see with the Switch, which has been pretty steady with game releases throughout its lifespan.Nintendo is playing pretty smart by operating on weaker hardware and not competing directly in the graphic arms race. Among other things, this ensures a good flow of software for its consoles. Nintendo's in-house development studios have a more regular output of software than Sony's and Microsoft's game studios. That's necessary, too, since Nintendo consoles have to rely on their own exclusive software.
From the looks of it, the Switch Drake will be a major upgrade over the current Switch and the games will likely be larger in scale and have higher fidelity graphics. I fear this will lead to less first-party software being released and perhaps possible droughts.
All companies need to outsource so this isn’t really a fear unless Nintendo becomes a holding company. This is something they have pointed out before in IR meetings; and are taking strides in correcting the issue so they are less reliant on outsourcing.Nintendo's internal game development studios work very efficiently, but I suspect Nintendo will have to expand significantly soon. I now see other, larger companies with many more employees struggling to release games. Nintendo is already enlisting more and more help from third-party companies (Namco Bandai and Koei Tecmo, for example) to help develop their own games, and I fear Nintendo will become dependent on them.
There is really nothing that L5 can offer that Nintendo wants. Nintendo has already acquired companies but they are mostly close partners or companies that frankly no one thinks about. That will continue being the trend going into the future rather then obvious picks people select.I also expect more and more acquisitions of game studios in the future, and although I am against it, it is unavoidable. Sooner or later Nintendo will be inclined to acquire companies anyway to stay competitive with the mega-companies of the future. Personally, I think a company like Level-5 is a very good fit for Nintendo. Anyway, I don't expect any acquisitions by Nintendo in the short term yet. Maybe in a few decades.
I’ve answered part of it in the responses but essentially the path forward for Nintendo is the following:Still, I ask for reassurance: to what extent is Nintendo able to face the challenges of the next few years?
IIRC wasn't there a report a while back that was saying Ubisoft was looking for a buyer? I wouldn't be surprised at all if that eventually turned out to be Sony, TBH. Ubisoft probably makes the most sense for them to buy, since IIRC their market cap cratered hard in the wake of #MeToo and COVID and they're probably the best fit to plug any potential hole in PlayStation's lineup that Sony is oh-so-scared that the ABK buyout will create. I could see them trying to turn Rainbow Six and the like into their equivalent to COD, if they're really that insistent on telling Microsoft to go to hell.I mean Ubisoft is open to acquisition more then just AAA games becoming unviable. Much like with ABK Guillemot is looking to cash out from his shitty practices.
IMO Level-5 are the most sensible acquisition prospect for Nintendo besides their own partner studios (IS, HAL, Game Freak, etc.) That said, you're pretty much right; Nintendo don't really need Yo-Kai Watch when they already have Pokémon. Level-5 is appealing mostly insofar as it has some fairly popular mostly Nintendo-exclusive IPs in Japan and it appears to be a much easier buy than most other major 3rd parties. None of that makes it a surefire acquisition option for Nintendo, though. If anything, it's probably not worth betting on them buying out any RPG devs that don't already work mostly or exclusively with them, which Level-5... doesn't. (Hello there, Ni No Kuni.)There is really nothing that L5 can offer that Nintendo wants. Nintendo has already acquired companies but they are mostly close partners or companies that frankly no one thinks about. That will continue being the trend going into the future rather then obvious picks people select.
Nintendo developing PC ports? That'll be the day.If you are asking me then I would like to see them:
- Revitalize their attempt in the mobile market using a modern strategy that takes advantage rather then tries to work against.
- Look into a PC dev to find/acquire that can start creating IPs in that market.
Don't think dating sims would work if you reuse 5 lines of dialogue over and over again.Animal Crossing Dating Sim
Don't take this the wrong way but this sounds like a post made a decade ago. They have and are addressing all of these points (as pointed out in the other reply) and they simply don't make games at those unreasonable scales with high fidelity graphics in the way that is making the business so unsustainable for the other companies who go for photoreal detail.The future acquisition of Activision-Blizzard by Microsoft, as well as companies like Electronic Arts and Ubisoft that are open to being bought, show that the AAA games industry will not remain viable in the longer term. Ever-increasing production values lead to longer development times and fewer games being released.
Nintendo is playing pretty smart by operating on weaker hardware and not competing directly in the graphic arms race. Among other things, this ensures a good flow of software for its consoles. Nintendo's in-house development studios have a more regular output of software than Sony's and Microsoft's game studios. That's necessary, too, since Nintendo consoles have to rely on their own exclusive software.
From the looks of it, the Switch Drake will be a major upgrade over the current Switch and the games will likely be larger in scale and have higher fidelity graphics. I fear this will lead to less first-party software being released and perhaps possible droughts.
Nintendo's internal game development studios work very efficiently, but I suspect Nintendo will have to expand significantly soon. I now see other, larger companies with many more employees struggling to release games. Nintendo is already enlisting more and more help from third-party companies (Namco Bandai and Koei Tecmo, for example) to help develop their own games, and I fear Nintendo will become dependent on them.
I also expect more and more acquisitions of game studios in the future, and although I am against it, it is unavoidable. Sooner or later Nintendo will be inclined to acquire companies anyway to stay competitive with the mega-companies of the future. Personally, I think a company like Level-5 is a very good fit for Nintendo. Anyway, I don't expect any acquisitions by Nintendo in the short term yet. Maybe in a few decades.
Still, I ask for reassurance: to what extent is Nintendo able to face the challenges of the next few years?
some might say that might be extremely true to lifeDon't think dating sims would work if you reuse 5 lines of dialogue over and over again.
It wasn’t a report but a rumour. In that same vein it was rumoured that a private entity is looking to acquire them. I just don’t see Sony trying to acquire them for a few reasons nor do I think they fit all that much. Ubisoft has too many problems currently that their acquisition would most likely be an over pay.IIRC wasn't there a report a while back that was saying Ubisoft was looking for a buyer? I wouldn't be surprised at all if that eventually turned out to be Sony, TBH. Ubisoft probably makes the most sense for them to buy, since IIRC their market cap cratered hard in the wake of #MeToo and COVID and they're probably the best fit to plug any potential hole in PlayStation's lineup that Sony is oh-so-scared that the ABK buyout will create. I could see them trying to turn Rainbow Six and the like into their equivalent to COD, if they're really that insistent on telling Microsoft to go to hell.
There are probably better options for Nintendo then L5 but there all unknowns since most aren’t on the radar. When I say they don’t offer Nintendo much I mean it. Nintendo doesn’t really need their IPs, Hino doesn’t offer much in experience, & they can always poach talent if they need too. The only thing Nintendo gets in an acquisition is the name & brand but I don’t think it worth an acquisition. L5, with their current strategy, is way to boom or bust as a good acquisition for anyone.IMO Level-5 are the most sensible acquisition prospect for Nintendo besides their own partner studios (IS, HAL, Game Freak, etc.) That said, you're pretty much right; Nintendo don't really need Yo-Kai Watch when they already have Pokémon. Level-5 is appealing mostly insofar as it has some fairly popular mostly Nintendo-exclusive IPs in Japan and it appears to be a much easier buy than most other major 3rd parties. None of that makes it a surefire acquisition option for Nintendo, though. If anything, it's probably not worth betting on them buying out any RPG devs that don't already work mostly or exclusively with them, which Level-5... doesn't. (Hello there, Ni No Kuni.)
The strategy wouldn’t be ports but new IP created specifically for that market.Nintendo developing PC ports? That'll be the day.
The announced axis of development that interests me the most is the introduction of new intellectual properties, ie new internal licenses. If Splatoon was a great achievement even in the Wii U context, then there's every reason to be optimistic about it.If you are asking me then I would like to see them:
- Revitalize their attempt in the mobile market using a modern strategy that takes advantage rather then tries to work against.
- Look into a PC dev to find/acquire that can start creating IPs in that market.
The only way Nintendo is going to put games on PC is if they are forced by Governmental Anti-Trust enforcement. Why buy a Nintendo Switch when you can play the same game, legally and without needing a Switch to dump the games, on a Steam Deck?Look into a PC dev to find/acquire that can start creating IPs in that market.
I’m not sure why people immediately jump to Nintendo porting their games onto PC when I specifically say “create IPs”. I’m not even mentioning a new storefront because I doubt they would. Much in the same way they didn’t just port their games to mobile when they were pressured into entering that market.The only way Nintendo is going to put games on PC is if they are forced by Governmental Anti-Trust enforcement. Why buy a Nintendo Switch when you can play the same game, legally and without needing a Switch to dump the games, on a Steam Deck?
Even making their own PC store would have crazy restrictions and again with the portable gaming PCs, it cuts into their potential Switch sales.
Mobile is also a direct competitor to their own hardware. Their strategy of graduating gamers was beyond flawed & very rarely worked. They were pressured into the market & to no surprise left when they started doing well.The announced axis of development that interests me the most is the introduction of new intellectual properties, ie new internal licenses. If Splatoon was a great achievement even in the Wii U context, then there's every reason to be optimistic about it.
On the other hand, it seems to me a bit contradictory to praise Nintendo's specific ecosystem while wishing that they develop games on PC. Mobile games are evoked as a gateway to the Nintendo universe, while the PC is a direct competitor to what their own hardware
Still, I ask for reassurance: to what extent is Nintendo able to face the challenges of the next few years?
That's true, but as well are Netflix or books. I really think the uses (and user experience) are very different with a smartphone. Historically, the PC is not complementary hardware, but rather a precursor in terms of video games.Mobile is also a direct competitor to their own hardware.
Sure those are competing with people’s time as well. However, those are not on the same scale when we talk about competition between mobile & PC v. Nintendo. And, while historically this may be the case, the Switch has shown to be a complimentary device.That's true, but as well are Netflix or books. I really think the uses (and user experience) are very different with a smartphone. Historically, the PC is not complementary hardware, but rather a precursor in terms of video games.
I would like to add continuing to expand their other endeavors, especifically films and series.What they've done:
- Increased the amount of yearly college hires / mid-career hires
- Expanded the square footage of their Kyoto and Tokyo R&D Facilities
- Continued to build/scale internal engines and tools. (Nintendoware / LunchPack / Bezel Engine)
- Hired experienced outsource art coordinators
- Increased their network of art production companies.
- Established tiered production - ad hoc structures where small-medium-large internal EPD teams work with several smaller contractors/affiliates to form large scale development teams.
- Balanced development scales of projects where mid (some even lower budget) titles play a significant role around their larger AAA games.
- Fully purchased a few long-standing partners and contractors.
- Established new subsidiaries for gaming services and cg production.
What would still help:
- Expanding domestic R&D facilities to other major Japan cities (Osaka, Yokohama etc.)
- Expanding international R&D facilities throughout US, Canada, UK.
- Securing a few more contractors/affiliates into full blown subsidiaries.
- Purchasing other small or mid tier companies that make sense in the Nintendo fold / structure.
- Establishing or Securing art asset groups throughout Asia.
- Pushing more classic IPs for remasters or remakes through contractors to flesh out larger catalog.
Very interesting.Sure those are competing with people’s time as well. However, those are not on the same scale when we talk about competition between mobile & PC v. Nintendo. And, while historically this may be the case, the Switch has shown to be a complimentary device.
Granted the data is not entirely reliable nor do we have statistics of PC ownership for Switch. But I do remember something be said about it around the same time.Switch Owners "Most Likely" To Own A Rival Console, 2020 Study Shows
Console also scores highly in 'bestselling' and 'worst game' categorieswww.nintendolife.com
Regardless competition becomes an issue when Nintendo is directly porting main games onto these platforms. If they are making bespoke alternative versions specifically for the platform or creating new ips; then I am not really seeing competition being such an issue when people who would never buy the hardware can still play/invest in those software offerings.
Note that this is data from the UK, a market that skews heavily towards PlayStation. The pre-pandemic US figure is closer to 40%.Sure those are competing with people’s time as well. However, those are not on the same scale when we talk about competition between mobile & PC v. Nintendo. And, while historically this may be the case, the Switch has shown to be a complimentary device.
Granted the data is not entirely reliable nor do we have statistics of PC ownership for Switch. But I do remember something be said about it around the same time.Switch Owners "Most Likely" To Own A Rival Console, 2020 Study Shows
Console also scores highly in 'bestselling' and 'worst game' categorieswww.nintendolife.com
Waiting on that Ireland office for that sweet, sweet Irish localisation. Come on Nintendo, you can't just name everything IN IRISH and then have one (1) game on your system that supports it; and for that game to be MINECRAFT!What they've done:
- Increased the amount of yearly college hires / mid-career hires
- Expanded the square footage of their Kyoto and Tokyo R&D Facilities
- Continued to build/scale internal engines and tools. (Nintendoware / LunchPack / Bezel Engine)
- Hired experienced outsource art coordinators
- Increased their network of art production companies.
- Established tiered production - ad hoc structures where small-medium-large internal EPD teams work with several smaller contractors/affiliates to form large scale development teams.
- Balanced development scales of projects where mid (some even lower budget) titles play a significant role around their larger AAA games.
- Fully purchased a few long-standing partners and contractors.
- Established new subsidiaries for gaming services and cg production.
What would still help:
- Expanding domestic R&D facilities to other major Japan cities (Osaka, Yokohama etc.)
- Expanding international R&D facilities throughout US, Canada, UK.
- Securing a few more contractors/affiliates into full blown subsidiaries.
- Purchasing other small or mid tier companies that make sense in the Nintendo fold / structure.
- Establishing or Securing art asset groups throughout Asia.
- Pushing more classic IPs for remasters or remakes through contractors to flesh out larger catalog.
this is one of those cases where automated testing would do a lot of good. there are just so many possible error cases from thisI hope the good folk over at Mario Club got a raise for testing Tears of the Kingdom.
Tbh It was nintendo who didnt want that lolWorld of Outlaws: Dirt Racing to Receive 2023 Season Update, Also Coming to Nintendo Switch | World of Outlaws: Dirt Racing
New paint schemes, tracks, and more to be added; price also drops to $39.99 for existing base game iRacing and Monster Games […]worldofoutlawsgame.com
If you're someone who misses Monster Games on Nintendo systems as much as I did, well good news, because Monster Games has finally returned via the Switch version of World of Outlaws: Dirt Racing, which is out this Fall!
If only they'd get back together with Nintendo and make a proper Excite Truck 2.
Why would they want that? They wanted to get away from NintendoWorld of Outlaws: Dirt Racing to Receive 2023 Season Update, Also Coming to Nintendo Switch | World of Outlaws: Dirt Racing
New paint schemes, tracks, and more to be added; price also drops to $39.99 for existing base game iRacing and Monster Games […]worldofoutlawsgame.com
If you're someone who misses Monster Games on Nintendo systems as much as I did, well good news, because Monster Games has finally returned via the Switch version of World of Outlaws: Dirt Racing, which is out this Fall!
If only they'd get back together with Nintendo and make a proper Excite Truck 2.
Why would they want that? They wanted to get away from Nintendo
If only they'd get back together with Nintendo and make a proper Excite Truck 2.