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StarTopic Mario Kart 8 Deluxe – Booster Course Pass |ST| Doubled Dash!! [WAVE 6 AVAILABLE NOW]

What is your favorite course in Wave 6?

  • Rome Avanti

    Votes: 0 0.0%
  • DK Mountain

    Votes: 7 14.6%
  • Daisy Circuit

    Votes: 1 2.1%
  • Piranha Plant Cove

    Votes: 3 6.3%
  • Madrid Drive

    Votes: 1 2.1%
  • Rosalina's Ice World

    Votes: 7 14.6%
  • SNES Bowser Castle 3

    Votes: 11 22.9%
  • Wii Rainbow Road

    Votes: 18 37.5%

  • Total voters
    48
Are we basing this March 9th thing just off Google Translate?
Even without machine translation. The date and time was written in the article, and the original trailer state it was coming on March 9 in Japan, so what else could that mean?
 
Even without machine translation. The date and time was written in the article, and the original trailer state it was coming on March 9 in Japan, so what else could that mean?
Just double checking, I can think of many times were a wonky translation has made people believe something was happening and it wasn't lol. But it seems very likely to be right judging from the blog post now I've had a look.
 
Just double checking, I can think of many times were a wonky translation has made people believe something was happening and it wasn't lol. But it seems very likely to be right judging from the blog post now I've had a look.
Suppose I can't blame you since there are a lot of instances where exact words did not represent correctly due to machine translations. But yeah a release date is generally not the case.
 
A lot of ID movement in from the Bowser Castle tracks (including the ones already in the game, but this image doesn't track those) so I guess another Bowser Tour with GBA Bowser Castle 4 and one of the SNES Bowser Castle tracks will be coming within the next few months. Another increase for the big GCN gap too, and with Shroom Ridge in we can now see how many IDs DS Mario Circuit actually has (should be pretty close to releasing by now).

Mario_Kart_ID_Gap.png

Not too interesting this time. Another increase for the already massive GBA and GCN gaps, Daisy Circuit and Piranha Plant Cove 3. The DS gap has been fully closed though so RIP Delfino Square (Monte Town).

Mario_Kart_ID_Gap.png
 
Not too interesting this time. Another increase for the already massive GBA and GCN gaps, Daisy Circuit and Piranha Plant Cove 3. The DS gap has been fully closed though so RIP Delfino Square (Monte Town).

Mario_Kart_ID_Gap.png
Probably a stupid question but, what exactly does this graphic show/represent? 😄
 
Not too interesting this time. Another increase for the already massive GBA and GCN gaps, Daisy Circuit and Piranha Plant Cove 3. The DS gap has been fully closed though so RIP Delfino Square (Monte Town).

Mario_Kart_ID_Gap.png
What does that mean for the DS gap ? That there will be no more DS tracks coming on Tour, right?
 
Probably a stupid question but, what exactly does this graphic show/represent? 😄

Upcoming courses for Tour. Generally the more associated ID numbers (indicated by gaps in numbers between the released courses, listed in alphabetical order using a mix of English and Japanese names), the closer the course is to releasing (but there are other factors like the number of courses in each gap and the order in which they've been updated; the earlier the better). For example, the numbers would indicate that Yoshi Desert and/or Dry Dry Ruins are arriving in the next Tour after the current Mario Tour (and the desert theming at least has already been confirmed by the Pokey Mii Suit teaser). The big GBA and GCN gaps, and the gap between Amsterdam 3 and Bangkok 1 may have far more IDs assigned already, but this is because they house multiple tracks (three in the first and last case, a minimum of two for GCN).

This is still relevant to 8DX speculation since BCP is relying on tracks available to use in Tour for its selection. Knowing what tracks are done or close to it is very helpful.

Hope that explaination helps!

What does that mean for the DS gap ? That there will be no more DS tracks coming on Tour, right?

For the near future at least yes. There's an object that may be associated with Tick-Tock Clock, but the lack of any gap indicates that if it is coming it is still far away. Same applies to a few other courses that have datamined objects but no ID gaps, like the remaining 3DS tracks and SNES Ghost Valley 3.
 
I have more hype and desire to see Birdo's place in the roster and to see the datamines of the new update than to play the new tracks lol
 
I have more hype and desire to see Birdo's place in the roster and to see the datamines of the new update than to play the new tracks lol
This is pretty much where I am, too, lol. It’s weird because I care more about the new characters than the new courses, despite the fact that I’ll probably never actually use any of the new characters myself and it’s the courses that are what really matter in Mario Kart, but I guess I have more desire to see the game’s character roster fill in some of the glaring omissions than to see more courses when the game already has plenty, lol. After all, there are less characters in the series than courses, so I feel like having more of the characters back is a bigger deal for the sake of completion.
 
One topic I don't see talked about much is track sequels, like Tour Kalimari Desert 2. Are there any other tracks you would want an alternate path of? My first thought is to do something better with Baby Park, maybe incorporate the actual roller coaster into the ride itself?
 
Only eight hours until we know what’s going on with the character select screen! Is it gonna be a win for #TeamNewRowOrColumn, or for #TeamCombineVariants?!
 
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I can't wait to try out the new tracks tonight, and to hopefully see how the character selection screen is gonna look, and maybe even get some new datamines!

I strongly believe that there will just be a new row of characters. I can't see them combining character alts simply due to the fact that then the character selection screen will look so different for people who have the DLC vs people who don't. Simplest and cleanest just to add a new row underneath, similar to how they added the new cups.
 
I'm #TeamNewRowOrColumn, still would be very surprised if they re-combined the variants given their different statistics and animations.
 
What I’m really wondering though is if we’ll learn how many characters we’re getting tonight.

Like if they add a new row for Birdo, will the other slots be “?” Or “coming soon!” Or something along those lines…
 
Quoted by: Tye
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I strongly believe that there will just be a new row of characters. I can't see them combining character alts simply due to the fact that then the character selection screen will look so different for people who have the DLC vs people who don't. Simplest and cleanest just to add a new row underneath, similar to how they added the new cups.
They would likely just change the character select screen for everyone with the update, whether you have the DLC or not. And the changes could be very minimal, if they went with something like this:

I'm #TeamNewRowOrColumn, still would be very surprised if they re-combined the variants given their different statistics and animations.
I mean, they’ve already done that with the Villagers on Wii U, so the precedent is already there.

What I’m really wondering though is if we’ll learn how many characters we’re getting tonight.

Like if they add a new row for Birdo, will the other slots be “?” Or “coming soon!” Or something along those lines…
I would assume we will! Like, they’re not just gonna tack on a single new slot hanging off the side of the character icon grid for Birdo, lol.
 
I mean, they’ve already done that with the Villagers on Wii U, so the precedent is already there.
And then they deliberately undid that on the Switch. I would be surprised to see them do one thing, go back on it, then go back on it again, all because...there's a few too many Mario's on the select screen, I guess? I dunno, I feel like they could scale down the UI elements or shift things around first before they create a new submenu lumping characters who play differently together, but that's just me.
 
And then they deliberately undid that on the Switch. I would be surprised to see them do one thing, go back on it, then go back on it again, all because...there's a few too many Mario's on the select screen, I guess? I dunno, I feel like they could scale down the UI elements or shift things around first before they create a new submenu lumping characters who play differently together, but that's just me.
They separated them on Switch because they added five new characters, and separating the Villagers was the obvious choice to make the icon grid an even rectangle if they weren’t going to add a sixth new character. Maybe they also preferred it that way to what was done on Wii U, but who knows? The fact that that was their solution to squeezing in seven new characters into six slots with MK8’s DLC on Wii U in the first place could point towards the idea that they’ll do what they can to fit new characters in when they have to, which could apply to the Booster Course Pass DLC characters as well.

Also, I’m still not convinced that we’re definitely going to get as many as 6 or 7 new characters, which would pretty much have to be the case if they were to add a new column or row. Now, some bonus variants like Dr. Mario, Captain Toad, etc. that aren’t advertised as new characters and aren’t mentioned until after an update drops (like how they added the new item select screen without advertising it in advance)? I could see that happening! But that would make the possibility of them combining existing variants more likely, as it would make sense to do that if they’re going to be adding more of those anyway.

Plus, the character variants taking up “slots” (as silly as that idea is) has been one of the biggest criticisms of Mario Kart 8, with people hating that characters like Pink Gold Peach, Tanooki Mario, etc. are added over completely new characters. Smash Bros. was the same way until they introduced the Echo Fighter branding and made those characters stackable on the character select screen; I don’t think it’s very farfetched to think that the Mario Kart team might opt to do something similar in response to that criticism.
 
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Now, some bonus variants like Doctor Mario, Captain Toad, etc. that aren’t advertised as new characters and aren’t mentioned until after an update drops (like how they added the new item select screen without advertising it in advance)? I could see that happening!
Man could you imagine booting up the update tonight and they just add a few Tour skins for the hell of it? Would be nuts, like 5 or so skins from Tour being brought over just like that would be amazing
 
Man could you imagine booting up the update tonight and they just add a few Tour skins for the hell of it? Would be nuts, like 5 or so skins from Tour being brought over just like that would be amazing
I wouldn’t expect that many, lol, but a surprise variant or two would be nice!

Really, I just don’t understand why we would be getting 6 or 7 unique new characters without them having advertised that from the beginning. And if we were getting that many new characters, why wouldn’t they have been releasing, like, one with each wave, instead of shoving them all in the last three waves? There would be enough characters to do that if we were getting 6 or 7, and it would have made each wave of the DLC more exciting from the beginning—and give people more incentive to purchase it. Plus new characters take significantly less resources to make than new courses, so it’s not like they couldn’t have easily been giving us them alongside the courses since Wave 1…
 
I wouldn’t expect that many, lol, but a surprise variant or two would be nice!

Really, I just don’t understand why we would be getting 6 or 7 unique new characters without them having advertised that from the beginning. And if we were getting that many new characters, why wouldn’t they have been releasing, like, one with each wave, instead of shoving them all in the last three waves? There would be enough characters to do that if we were getting 6 or 7, and it would have made each wave of the DLC more exciting from the beginning (and give people more incentive to purchase it). Plus new characters take significantly less resources to make than new courses, so it’s not like they couldn’t have easily been giving us them alongside the courses since Wave 1…
I feel like the handling of the BCP early on was...weird. Rough around the edges, possibly rushed if we take the missing Coconut Mall car movement into account, not to mention how much more impressive the future waves have looked on the whole. There's a part of me that feels that the scale of the BCP increased internally over time or at least was given more time to breathe, but that's speculation on my part.
 
I wouldn’t expect that many, lol, but a surprise variant or two would be nice!

Really, I just don’t understand why we would be getting 6 or 7 unique new characters without them having advertised that from the beginning. And if we were getting that many new characters, why wouldn’t they have been releasing, like, one with each wave, instead of shoving them all in the last three waves? There would be enough characters to do that if we were getting 6 or 7, and it would have made each wave of the DLC more exciting from the beginning—and give people more incentive to purchase it. Plus new characters take significantly less resources to make than new courses, so it’s not like they couldn’t have easily been giving us them alongside the courses since Wave 1…
Well the BCP was advertised as a rerelease of tracks from classic Mario Kart entries... but the majority of the remaining courses are reworks from a mobile game Nintendo probably doesn't think a lot of 8D's user base plays. Maybe so the people who don't care for the Tour tracks will remain invested, they'll keep adding more and more characters as we approach the end (tbh I don't think what I proposed was very likely tho)
 
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I wouldn’t expect that many, lol, but a surprise variant or two would be nice!

Really, I just don’t understand why we would be getting 6 or 7 unique new characters without them having advertised that from the beginning. And if we were getting that many new characters, why wouldn’t they have been releasing, like, one with each wave, instead of shoving them all in the last three waves? There would be enough characters to do that if we were getting 6 or 7, and it would have made each wave of the DLC more exciting from the beginning—and give people more incentive to purchase it. Plus new characters take significantly less resources to make than new courses, so it’s not like they couldn’t have easily been giving us them alongside the courses since Wave 1…
I honestly think the scope has been evolving since Wave 1, given how much better recent waves have looked, how new options are just being patched in.

I don’t think new characters were planned a year ago when this was first released
 
Yeah the scope has definitely evolved, which is great since this game at its core is almost a decade(!) old. I'm pretty happy the BCP Team is just doing more to improve the overall package.

Plus I always wanted to race on all the Tour city tracks, just not with mobile touchscreen controls.
 
I'm guessing BCP sold better than anticipated, either as a selling point of the NSO Expansion Pack or on its own. I wouldn't be shocked if we got two more waves tacked onto the end of the pass for an extra ten bucks. We still have plenty of time until Switch 2, so why not ride this thing out a little more? There's still plenty of fan favorite tracks to pick from.
 
I'm guessing BCP sold better than anticipated, either as a selling point of the NSO Expansion Pack or on its own. I wouldn't be shocked if we got two more waves tacked onto the end of the pass for an extra ten bucks. We still have plenty of time until Switch 2, so why not ride this thing out a little more? There's still plenty of fan favorite tracks to pick from.
heh car pun, one might say this will really help drive NSO subscription sales
 
I'm guessing BCP sold better than anticipated, either as a selling point of the NSO Expansion Pack or on its own. I wouldn't be shocked if we got two more waves tacked onto the end of the pass for an extra ten bucks. We still have plenty of time until Switch 2, so why not ride this thing out a little more? There's still plenty of fan favorite tracks to pick from.
It makes sense logically, but man it’d be weird to have a third page of cup icons with only 4 more cups. Doesn’t feel right lol
 
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The current rumor for Switch 2 is mid to late 2024, right? Two more waves to fill in the time between Wave 6 and Switch 2, then a next gen patch at Switch 2 launch. Mario Kart X might not come for a few more years at least. If I were Nintendo, I'd say fuck it and greenlight a few more waves.
 
I’m fine with 8 Deluxe ending after the BCP, gotta leave some retro tracks to get the full blown MKNext treatment!!

Honestly, I don’t know if this is unpopular, but for retro tracks in the next game - I hope we have zero of 8’s nitro tracks. As a matter of fact, make the goal that it’s tracks that aren’t already playable on switch/2 (assuming 8 is backwards compatible)

Such tracks I would be excited to get full blown next gen remakes that weren’t/probably won’t be in 8 by the end of the BCP include

  • N64 Wario Stadium (obligatory at this point)
  • N64 Banshee Boardwalk (last saw it in… DS?)
  • GBA Lakeside Park
  • GCN Wario Colosseum
  • GCN Rainbow Road
  • DS Airship Fortress
  • Wii Toad’s Factory
  • Wii Moonview Highway
  • 3DS Shy Guy Bazaar
  • 3DS Rosalina’s Ice World
 
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I’m fine with 8 Deluxe ending after the BCP, gotta leave some retro tracks to get the full blown MKNext treatment!!

Honestly, I don’t know if this is unpopular, but for retro tracks in the next game - I hope we have zero of 8’s nitro tracks. As a matter of fact, make the goal that it’s tracks that aren’t already playable on switch/2 (assuming 8 is backwards compatible)
If anything the booster course pass proved that 8’s nitros could have used some looking over back before 8 came out as a lot of them fall flat even though they really shouldn’t with all the new gimmicks, a lot of them have boring theming or the interesting stuff happens outside the course. Or just a boring layout in what should be a really amazing course like dolphin shoals which is conceptually super cool but just feels janky.

That’s a slight rant in my end over but I will say they hit it out of the park with mount wario.
 
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I’m fine with 8 Deluxe ending after the BCP, gotta leave some retro tracks to get the full blown MKNext treatment!!

Honestly, I don’t know if this is unpopular, but for retro tracks in the next game - I hope we have zero of 8’s nitro tracks. As a matter of fact, make the goal that it’s tracks that aren’t already playable on switch/2 (assuming 8 is backwards compatible)

Such tracks I would be excited to get full blown next gen remakes that weren’t/probably won’t be in 8 by the end of the BCP include

  • N64 Wario Stadium (obligatory at this point)
  • N64 Banshee Boardwalk (last saw it in… DS?)
  • GBA Lakeside Park
  • GCN Wario Colosseum
  • GCN Rainbow Road
  • DS Airship Fortress
  • Wii Toad’s Factory
  • Wii Moonview Highway
  • 3DS Shy Guy Bazaar
  • 3DS Rosalina’s Ice World
I think we'll get a few Tour/BCP original tracks remade (Ninja Hideaway, Merry Mountain, and Sydney Sprint are likely candidates), but the base MK8 tracks will be left alone. They'll be too fresh on everyone's mind. The only exceptions that are possible are crossover tracks if the next game is Nintendo Kart.
 
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When predicting for future games though - there’s a problem that is bugging my OCD lol, and it’s the matter of Bowser’s Castles and Rainbow Roads.

MKW, the first console MK to introduce Retros, had N64 Bowser’s Castle

MK8, the next console MK, had N64 Rainbow Road.

Now the next console MK should have GCN Rainbow Road, but GCN Bowser’s Castle should’ve also come by that point too - and it would be weird to have both! And then there’s the matter of GBA Rainbow Road…

Ideally, the booster course pass would’ve included
  • GBA Rainbow Road
  • GCN Bowser’s Castle, because 8 should’ve had that originally

And then MK10 would have Wii Bowser’s Castle and GCN Rainbow Road.

But we already missed the boat for GBA RR, and now I’m hoping Bowser’s Castle is one of the GCN courses! Honestly, it’s weird that MK8 will have like 5 rainbow roads and only one BC…
 
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I still think we will have 3 Bowser's Castles by the end of this. I think the final 7 retro tracks are:

Wave 5:
Koopa Cape
Sunset Wilds
Daisy Cruiser
SNES Bowser's Castle (all versions combined)

Wave 6:
DK Mountain
GCN Bowser's Castle
Wii Rainbow Road
 
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I don't care what anyone says, the Nintendo team could straight up put MK8's Star Cup in the next Mario Kart game and I would have zero complaints. Even if some of the tracks have some weaknesses, the Cup as a whole is one of the stronger ones in series history.
 
I wouldn’t be surprised if the next game forgoes retro tracks entirely. At the very least, I doubt they return to the standard 32 track format. Mario Kart will always sell well, but a new game would rightfully get slammed for having so little content in comparison to MK8 Deluxe (which will likely be available via backwards compatibility).

Either go the Ultimate route by polishing up MK8D even more and adding in the rest of the retros, or go with something entirely new and fresh. Think the next title’s gonna take one of those two directions.
 
I don't care what anyone says, the Nintendo team could straight up put MK8's Star Cup in the next Mario Kart game and I would have zero complaints. Even if some of the tracks have some weaknesses, the Cup as a whole is one of the stronger ones in series history.
This is how I feel about MKWii's Star Cup and DD's Special Cup! Straight 10s!
 
This is how I feel about MKWii's Star Cup and DD's Special Cup! Straight 10s!
Two other fantastic choices!
I wouldn’t be surprised if the next game forgoes retro tracks entirely. At the very least, I doubt they return to the standard 32 track format. Mario Kart will always sell well, but a new game would rightfully get slammed for having so little content in comparison to MK8 Deluxe (which will likely be available via backwards compatibility).

Either go the Ultimate route by polishing up MK8D even more and adding in the rest of the retros, or go with something entirely new and fresh. Think the next title’s gonna take one of those two directions.
I could potentially see a change in direction in terms of what content is provided. Like a more expansive story/mission mode, or lots of other alternative ways to play on top of the standard courses. I'm mostly just curious to see what happens. Doubt anyone expected MK8 to be this relevant nearly a decade out from its release!
 
I'm hoping that Mario Kart X will expand on the variants feature from Tour and the Booster Course Pass. Imagine if the course changed every time you played it. You could have different weather conditions, time of day, hazards, and layout changes.

For an example, let's use a city course. Sydney Sprint. One race, you could race in the daytime and through the amusement park/opera house. The next time you played, you could go into the waterside park during the night. The next time you could go into the bay. Or maybe race in tropical storm conditions.

It would be a way to keep the courses fresh and replayable while still having less of them. Kind of a less is more approach.
 
MK10 can be an open world where you ride through the map visiting various nintendo IP theme locations (8 classic mario theme levels + bowser castle and rainbow road, then add donkey kong, yoshi, wario, legend of zelda, animal crossing, pikmin, star fox, f-zero, splatoon, arms) each with an specific track + bosses

In addition, the open world map can be used for a battle royale 32/64 player mode. Moreover, they will also include traditional battle arenas.

As DLC they can add more areas such as Kirby, Pokémon, Fire Emblem, Kid Icarus, Metroid, Xenoblade with different racers and such.
 
The gimmick I want for Mario Kart X: Going all-in on the lap change mechanic, just more dynamic with all of the courses designed with it in mind. The floating arrows in 8DX are jarring, but I admit it is difficult to do much else when you're grafting the mechanic onto existing tracks. Next time I think the course geometry should actively change and shift (and the minimap updated as well to keep everyone going the right way) just like Sega All-Stars Racing Transformed. For more simple tracks like circuits the changes can be a bit more minimal; more ramps or boost pads (becoming like one of Tour's Trick variants by Lap 3); but in more fantastical environments i'd love to see caves or ruins collapse and force you down a different path, holes forming in the ground that open up underground or underwater routes (this one will actually happen in 8DX with Piranha Plant Cove 3), roads rearranging themselves between laps on a mechanical themed track or new glider ramps appearing that send you over a segment of the track you previously had to race through.

The gimmick I expect for Mario Kart X: Nintendo Kart.
 
I want Mario Kart 10 to be crossover characters and courses, dynamic courses each lap and continue the best mechanic of Mario Kart Tour: Each character having their own personal item, and thus fixing that various characters being basically skins of each other because the have the same stats.
 
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