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StarTopic Mario Kart 8 Deluxe – Booster Course Pass |ST| Doubled Dash!! [WAVE 6 AVAILABLE NOW]

What is your favorite course in Wave 6?

  • Rome Avanti

    Votes: 0 0.0%
  • DK Mountain

    Votes: 7 14.6%
  • Daisy Circuit

    Votes: 1 2.1%
  • Piranha Plant Cove

    Votes: 3 6.3%
  • Madrid Drive

    Votes: 1 2.1%
  • Rosalina's Ice World

    Votes: 7 14.6%
  • SNES Bowser Castle 3

    Votes: 11 22.9%
  • Wii Rainbow Road

    Votes: 18 37.5%

  • Total voters
    48
Gotta love that the hype for the new wave of DLC is everybody rushing to see the Character Select Screen to see what they do and how many characters we might be able to expect.

Shame they're padding these out over such a long period TBH. I thought the Booster Course would be like the Fighter's Pass for Smash where it was more of just a suggestion of a final endpoint for legal purposes and that they'd be ahead of schedule overall, but it looks more and more like they're deliberately spacing them out into late 2023 towards the end of their own window.
 
Gotta love that the hype for the new wave of DLC is everybody rushing to see the Character Select Screen to see what they do and how many characters we might be able to expect.

Shame they're padding these out over such a long period TBH. I thought the Booster Course would be like the Fighter's Pass for Smash where it was more of just a suggestion of a final endpoint for legal purposes and that they'd be ahead of schedule overall, but it looks more and more like they're deliberately spacing them out into late 2023 towards the end of their own window.
I think the rate of development for DLC is just down across the board for Nintendo. Xenoblade 3 and Splatoon 3 are both being outpaced by their predecessors in terms of additional content. Switch Sports took forever just to add a new sport. Strikers and Golf both got pretty minimal updates.

Fire Emblem Engage is the only game that seems to be outputting DLC quickly, and even then one of the big rumors surrounding it was that the late release was allowing IntSys to develop the DLC ahead of time.
 
I wonder if they will shadowdrop new things like item customization in waves 5 and 6.
One or two arenas is not impossible now that there are some on Tour... You could also think of vehicle parts or character costumes, but I think that would be teased and not shadowdropped.
MK8 is missing some classics that are on Tour as well, the egg-shaped vehicle for Yoshi, the barrel-shaped vehicle for Donkey Kong...

I was a bit disappointed with the vehicles in general in this opus. Same for the colours, why is the Beat-bolide necessarily pink? It's cool but I'd like its colour to fit the character I choose, like the classic or retro karts, same with the Propulsar, the Tubul R3, and so on.
And the gliders aren't much better, there are endless possibilities but we only have about fifteen of them, and when you see what the one with Bowser's looks like... and Peach has her umbrella, Wario has his glider, but what about the other characters?

I really hope they'll increase the choice, there's plenty to choose from in Tour, even if we'll have to scroll a lot to choose a single part haha
 
I feel like these Mario Kart waves have been providing a lot of content in 4-5 months, at a time.
It’s a decent amount, but I don’t really think it’s a stretch to say that Smash was providing more content at a faster pace.

Again, different devs and all, but the slower pace isn’t exclusive to Mario Kart right now.
 
BCP new racers if we get both a new row and column in css (total 13)

1) Birdo
2) Diddy Kong
3) Funky Kong
4) Pauline
5) Kamek
6) Petey Piranha
7) King Bomb Omb
8) Nabbit
9) Dixie Kong
10) Monty Mole or Hammer Bro (with Fire, Ice Variants)
11) Chargin’ Chuck
12) 16 bit Mario
13) 16 bit DK Jr.

Personally, I would love if they include more 16 bit characters of SMK cast. I would dropped 8-11) and include 16 bit Peach, Luigi, Yoshi and Bowser lol.

But if we are only getting 1 more row, 1-7) is my final bet.
 
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Always good to remember this: Nintendo releasing the Booster Course Pass over two years means that anyone getting it through the NSO Expansion Pass has to sub for at least two years to see all of the content. That's the kind of long term engagement Nintendo wants to get people constantly coming back. Not to say this is the only reason (or even the reason!)for the slow development speed, but it certainly doesn't give them much reason to rush beyond their set time scale!
 
BCP new racers if we get both a new row and column in css (total 13)

1) Birdo
2) Diddy Kong
3) Funky Kong
4) Pauline
5) Kamek
6) Petey Piranha
7) King Bomb Omb
8) Nabbit
9) Dixie Kong
10) Monty Mole or Hammer Bro (with Fire, Ice Variants)
11) Chargin’ Chuck
12) 16 bit Mario
13) 16 bit DK Jr.

Personally, I would love if they include more 16 bit characters of SMK cast. I would dropped 8-11) and include 16 bit Peach, Luigi, Yoshi and Bowser lol.

But if we are only getting 1 more row, 1-7) is my final bet.

You would drop Dixie Kong for 16 bit characters???

AH HELL NO lol.
 
Yeah, but Dixie Kong IS THE 16 BIT ERA NINTENDO WOMAN PROTAGONIST!!!
Samus.

Anyway I’m a coping for this but the Mario kart 8 deluxe mode needs a few fixes.

For balloon battle make elimination permanat as an option

And for bob-mob blast make an option to have the star system from double dash back.

And maybe on the last wave they can add battle course they probabaly won’t but if they do here’s a wish list.

N64 block plaza
GCN cookie land
Wii funky stadium
GCN pipe plaza
7 Honeybee Hive
Ds twilight house
Wii Delfino pier
GBA battle course 4
 
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It’s a decent amount, but I don’t really think it’s a stretch to say that Smash was providing more content at a faster pace.

Again, different devs and all, but the slower pace isn’t exclusive to Mario Kart right now.
That's not true, though. Smash was putting out one character + stage 2-3 times a year.
 
That's not true, though. Smash was putting out one character + stage 2-3 times a year.
Smash DLC started its run when Ultimate launched (12/7/18) and ended in 2021 (10/18/21). That's roughly 34.5 months. Divide that by 12 characters, and you get an average wait time of around 2.9 months or so between characters. Throw out Piranha Plant and start from Joker (4/17/19), and you get an even faster development pace of roughly 2.73 months. Throw out Piranha Plant and start from Smash's launch, and you get roughly 3.14 months.

For Mario Kart, the wait time between Wave 1 and Wave 2 was roughly 4.5 months, and the wait time between Wave 2 and Wave 3 was roughly 4 months. If Wave 4 releases when people are expecting it to (last week of March), that'd be roughly 3.5 months. The average wait time has been roughly 4 months, a number that Smash outpaced significantly. You could even be generous and add in the 1 month wait time between reveal and release for Wave 1, and you'd still get an average wait of 3.25 months; the absolute best outlook for Mario Kart's DLC timeframe is still longer than the worst outlook for Smash's.

Of course, there could be plenty of reasons why it's taking longer for this: they could be milking the NSO Expansion Pass, there could've been changes to the development schedule due to COVID, or maybe the Smash team was just that good. But regardless, no matter how you slice it, Smash was putting out DLC faster, and I don't really think it's a stretch to say that each character provided more value than each wave of Mario Kart DLC.
 
Smash DLC started its run when Ultimate launched (12/7/18) and ended in 2021 (10/18/21). That's roughly 34.5 months. Divide that by 12 characters, and you get an average wait time of around 2.9 months or so between characters. Throw out Piranha Plant and start from Joker (4/17/19), and you get an even faster development pace of roughly 2.73 months. Throw out Piranha Plant and start from Smash's launch, and you get roughly 3.14 months.

For Mario Kart, the wait time between Wave 1 and Wave 2 was roughly 4.5 months, and the wait time between Wave 2 and Wave 3 was roughly 4 months. If Wave 4 releases when people are expecting it to (last week of March), that'd be roughly 3.5 months. The average wait time has been roughly 4 months, a number that Smash outpaced significantly. You could even be generous and add in the 1 month wait time between reveal and release for Wave 1, and you'd still get an average wait of 3.25 months; the absolute best outlook for Mario Kart's DLC timeframe is still longer than the worst outlook for Smash's.

Of course, there could be plenty of reasons why it's taking longer for this: they could be milking the NSO Expansion Pass, there could've been changes to the development schedule due to COVID, or maybe the Smash team was just that good. But regardless, no matter how you slice it, Smash was putting out DLC faster, and I don't really think it's a stretch to say that each character provided more value than each wave of Mario Kart DLC.
Does it matter in the end?
 
Smash DLC started its run when Ultimate launched (12/7/18) and ended in 2021 (10/18/21). That's roughly 34.5 months. Divide that by 12 characters, and you get an average wait time of around 2.9 months or so between characters. Throw out Piranha Plant and start from Joker (4/17/19), and you get an even faster development pace of roughly 2.73 months. Throw out Piranha Plant and start from Smash's launch, and you get roughly 3.14 months.

For Mario Kart, the wait time between Wave 1 and Wave 2 was roughly 4.5 months, and the wait time between Wave 2 and Wave 3 was roughly 4 months. If Wave 4 releases when people are expecting it to (last week of March), that'd be roughly 3.5 months. The average wait time has been roughly 4 months, a number that Smash outpaced significantly. You could even be generous and add in the 1 month wait time between reveal and release for Wave 1, and you'd still get an average wait of 3.25 months; the absolute best outlook for Mario Kart's DLC timeframe is still longer than the worst outlook for Smash's.

Of course, there could be plenty of reasons why it's taking longer for this: they could be milking the NSO Expansion Pass, there could've been changes to the development schedule due to COVID, or maybe the Smash team was just that good. But regardless, no matter how you slice it, Smash was putting out DLC faster, and I don't really think it's a stretch to say that each character provided more value than each wave of Mario Kart DLC.
I wouldn’t view it the same way personally. Even with a headstart with importing Tour assets in some cases, a track is the hardest thing to make for a racing game that can take well over a year per track and some of these tracks they are making for two games simultaneously. A stage and fighter are similarly a year commitment each from details we have heard so in that sense Smash was putting out smaller content drops faster in that sense.

I think the better comparison here is to look at how long the original Mario Kart 8 DLC took to roll out vs how long the Booster Course Pass rolled out.

Base game - May 29th 2014
Wave 1 - November 13th 2014
Wave 2 - April 23rd 2015

Here we had roughly six month gaps for 8 tracks and a few characters at a time. Whereas with BCP aside from Wave 1 to Wave 2 we are looking at four months roughly between waves. It’s not bad, people are just never patient enough for something they are really excited for.
 
I'm of two minds about this.

If they're actively working on these tracks then it's quick content output.

If these are sort of sitting mostly finished, just waiting to be released to stretch them out unt the end of 2023... Then it's obviously just a sales tactic to keep fans happy during the Switch's ticking time until the new console drops.

The latter bit goes for both scenarios honestly.
 
I wouldn’t view it the same way personally. Even with a headstart with importing Tour assets in some cases, a track is the hardest thing to make for a racing game that can take well over a year per track and some of these tracks they are making for two games simultaneously. A stage and fighter are similarly a year commitment each from details we have heard so in that sense Smash was putting out smaller content drops faster in that sense.

I think the better comparison here is to look at how long the original Mario Kart 8 DLC took to roll out vs how long the Booster Course Pass rolled out.

Base game - May 29th 2014
Wave 1 - November 13th 2014
Wave 2 - April 23rd 2015

Here we had roughly six month gaps for 8 tracks and a few characters at a time. Whereas with BCP aside from Wave 1 to Wave 2 we are looking at four months roughly between waves. It’s not bad, people are just never patient enough for something they are really excited for.
Guess it comes to personal evaluation and preference then. I've gotten way more mileage out of the Smash DLC than the Booster Course Pass, and given how absurdly large the Smash roster is, the amount of balancing that goes into each fighter is more impressive in my eyes than retrofitting tracks from Tour into MK8 (some of which aren't particularly fine tuned for the engine). But I'm not a developer, so I'm not gonna throw too much weight behind that idea. The important thing is that, in my opinion, Smash was outputting higher value DLC at a faster rate of output.

Not gonna put too much weight into this either, but that's somewhat reflected in the pricing too. From a pure pricing standpoint, Smash was releasing "higher value" content at a much quicker pace; the BCP is taking longer between each wave despite being cheaper than each Smash pack.

Does it matter in the end?
I don't particularly care, it's not as if I find the gaps between each wave to be egregiously long. Considering that the topic was shifting to the release schedule of the BCP though, I don't see the harm in a quick spot of research and comparing it against Nintendo's other extended DLC of the Switch era.
 
Guess it comes to personal evaluation and preference then. I've gotten way more mileage out of the Smash DLC than the Booster Course Pass, and given how absurdly large the Smash roster is, the amount of balancing that goes into each fighter is more impressive in my eyes than retrofitting tracks from Tour into MK8 (some of which aren't particularly fine tuned for the engine). But I'm not a developer, so I'm not gonna throw too much weight behind that idea. The important thing is that, in my opinion, Smash was outputting higher value DLC at a faster rate of output.

Not gonna put too much weight into this either, but that's somewhat reflected in the pricing too. From a pure pricing standpoint, Smash was releasing "higher value" content at a much quicker pace; the BCP is taking longer between each wave despite being cheaper than each Smash pack.


I don't particularly care, it's not as if I find the gaps between each wave to be egregiously long. Considering that the topic was shifting to the release schedule of the BCP though, I don't see the harm in a quick spot of research and comparing it against Nintendo's other extended DLC of the Switch era.
Yeah I mainly wanted to say I don’t think it’s necessarily a 1 to 1 comparison and they were each a lot of hard work in their own way. I don’t really want to pick a favorite yet either considering we are halfway through the pass and we keep getting surprise additions left and right. The item menu in particular was a radical game changer at least for me and I’m excited to learn the scope of new character possibilities hopefully as soon as the next Wave.
 
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Smash DLC started its run when Ultimate launched (12/7/18) and ended in 2021 (10/18/21). That's roughly 34.5 months. Divide that by 12 characters, and you get an average wait time of around 2.9 months or so between characters. Throw out Piranha Plant and start from Joker (4/17/19), and you get an even faster development pace of roughly 2.73 months. Throw out Piranha Plant and start from Smash's launch, and you get roughly 3.14 months.

For Mario Kart, the wait time between Wave 1 and Wave 2 was roughly 4.5 months, and the wait time between Wave 2 and Wave 3 was roughly 4 months. If Wave 4 releases when people are expecting it to (last week of March), that'd be roughly 3.5 months. The average wait time has been roughly 4 months, a number that Smash outpaced significantly. You could even be generous and add in the 1 month wait time between reveal and release for Wave 1, and you'd still get an average wait of 3.25 months; the absolute best outlook for Mario Kart's DLC timeframe is still longer than the worst outlook for Smash's.

Of course, there could be plenty of reasons why it's taking longer for this: they could be milking the NSO Expansion Pass, there could've been changes to the development schedule due to COVID, or maybe the Smash team was just that good. But regardless, no matter how you slice it, Smash was putting out DLC faster, and I don't really think it's a stretch to say that each character provided more value than each wave of Mario Kart DLC.
I am not reading all of that.
 
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Someone share me this :
unknown.png

In addition, there is the return of the ramps on Tour.

What y'all think of it ?
 
Someone share me this :
unknown.png

In addition, there is the return of the ramps on Tour.

What y'all think of it ?

It's pretty hard to say it definitely, but I guess it could be. Is the left screenshot a screenshot of the Tour version of DK Mountain?

Would love to see DK Mountain over Dino Dino Jungle, it's just a miles better track (if you ask me).
 
It's pretty hard to say it definitely, but I guess it could be. Is the left screenshot a screenshot of the Tour version of DK Mountain?

Would love to see DK Mountain over Dino Dino Jungle, it's just a miles better track (if you ask me).
No it's not, but that would explains the differences, plus the ramps are back on Tour.

I would love to have both jungle tracks instead of Mushroom Bridge or whatever it is going to be.
DK Mountain, Dino Dino Jungle, Daisy Cruiser and Waluigi Stadium would be my favorite selection.
Although I think DK Montain is better, Dino Dino Jungle makes me feel more nostalgic of the GCN era, don't really know why.
 
I would love to have both jungle tracks instead of Mushroom Bridge or whatever it is going to be.
DK Mountain, Dino Dino Jungle, Daisy Cruiser and Waluigi Stadium would be my favorite selection.
Although I think DK Mountain is better, Dino Dino Jungle makes me feel more nostalgic of the GCN era, don't really know why.
I very much agree. As much as I love Mushroom Bridge & City, we already have more than enough road/traffic/city courses. DK Mountain and Dino Dino Jungle are both spectacular and I would hate to see either of them miss out.
 
We are probably less than 40 days away from at least seeing all of the new tracks. I’m really excited to play the new Yoshi track and to likely find out what to expect for characters beyond Birdo. I’m sticking with my Wave 4 track predictions from way back in…November? Wow been a while. The order might shuffle, but I think the eight tracks are:

Fruit:
Amsterdam
DK Summit Wii
DS Airship Fortress
New track (Yoshi)

Boomerang:
Singapore
Waluigi Stadium GCN
Sunset Wilds GBA
Los Angeles

Some of us nailed the Yoshi guess back then. (Would be funny if it wasn’t in the Fruit Cup lol)

Anyone want to share their own guesses before it is announced or leaked? Here was the music leak before the order got debunked with Maple Treeway getting bumped up by a year and Waluigi Stadium getting pushed back and some other info. Thus far the prefix leak holds, but not the order:

Wave 4
Fruit: Amsterdam, Wii, DS, New
Boomerang: Singapore, GCN, GBA, LA

Wave 5
Feather: Tour, Wii, Sunset Wilds, Tour
Cherry: Bangkok, GCN, SNES, New

Wave 6
Acorn: Vancouver, Maple Treeway, New, New
Blue Shell: Tour, GCN, New, Wii
Delayed: Waluigi Stadium
Banner Leak: Waluigi Stadium, DK Summit, Koopa Cape
Inevitable: Piranha Plant Cove
Virtually Inevitable: Rainbow Road Wii
 
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I'm keeping my fingers crossed the back half of the Booster Course Pass has more GameCube than we're expecting. It's such a shame so few tracks have made it over.

And I'll never not be upset that Wario Coliseum was like the perfect track for anti-grav shenanigans and its going nowhere near Mario Kart 8 Deluxe.
 
I'm keeping my fingers crossed the back half of the Booster Course Pass has more GameCube than we're expecting. It's such a shame so few tracks have made it over.

And I'll never not be upset that Wario Coliseum was like the perfect track for anti-grav shenanigans and its going nowhere near Mario Kart 8 Deluxe.
I would love to have more N64 tracks so we can have its Bowser's Castle.
 
We are probably less than 40 days away from at least seeing all of the new tracks. I’m really excited to play the new Yoshi track and to likely find out what to expect for characters beyond Birdo. I’m sticking with my Wave 4 track predictions from way back in…November? Wow been a while. The order might shuffle, but I think the eight tracks are:



Some of us nailed the Yoshi guess back then. (Would be funny if it wasn’t in the Fruit Cup lol)

Anyone want to share their own guesses before it is announced or leaked? Here was the music leak before the order got debunked with Maple Treeway getting bumped up by a year and Waluigi Stadium getting pushed back and some other info. Thus far the prefix leak holds, but not the order:
Hmm, I think I'll go

Amsterdam Drift
GCN Daisy Cruiser
Wii DK Summit
Yoshi's Island

Singapore
GBA Luigi Circuit /or/ GBA Sunset Wilds
DS Delfino Square /or/ DS Mario Circuit
LA Laps

I'm keeping my fingers crossed the back half of the Booster Course Pass has more GameCube than we're expecting. It's such a shame so few tracks have made it over.

And I'll never not be upset that Wario Coliseum was like the perfect track for anti-grav shenanigans and its going nowhere near Mario Kart 8 Deluxe.
There's four remaining on the pass and Waluigi Stadium definitely wasn't cut. GameCube fans will eat good with four tracks. Nothing to complain about.

I would love to have more N64 tracks so we can have its Bowser's Castle.
Not happening unless we're missing a nitro. With Piranha Plant Cove already revealed, that chance is looking less and less likely. Wave 5 is probably to have MobDK and wave 6 will have MobBR. PPC is likely wave 6 with another blank spot unaccounted for. Whether that remains to be a retro is to be seen, but chances aren't looking so hot.
 
Hmm, I think I'll go

Amsterdam Drift
GCN Daisy Cruiser
Wii DK Summit
Yoshi's Island

Singapore
GBA Luigi Circuit /or/ GBA Sunset Wilds
DS Delfino Square /or/ DS Mario Circuit
LA Laps


There's four remaining on the pass and Waluigi Stadium definitely wasn't cut. GameCube fans will eat good with four tracks. Nothing to complain about.


Not happening unless we're missing a nitro. With Piranha Plant Cove already revealed, that chance is looking less and less likely. Wave 5 is probably to have MobDK and wave 6 will have MobBR. PPC is likely wave 6 with another blank spot unaccounted for. Whether that remains to be a retro is to be seen, but chances aren't looking so hot.
Luigi Circuit would be so cool with the rain. I’d love Delfino Square too, one of my favorite DS tracks.
 
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Luigi Circuit is one of my favourite GBA circuits, I would love that.

If that happens we are in extra big need of SNES Bowser’s Castle :)
I also think we have a chance of getting it.
But I don't know if it will be this wave or the next one, knowing that the other one is definitely Sunset Wilds who already had its music in the datamine.
 
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Not too much movement in IDs this time; SNES Bowser Castle (one of them) joins every other course in finally reaching the 10 ID milestone; Mobat SHOOTS up to an even higher count (definitely next up), and with the first two out of the way we can see how many IDs Piranha Plant Cove 3 on its own has.

Mario_Kart_ID_Gap.png


and hey, its been awhile since i've had anything notable to update it with, so here's the full course image:



I've decided to keep Mobmu present for now, given that we can't say with certainty it was renamed like nu was.

A lot of ID movement in from the Bowser Castle tracks (including the ones already in the game, but this image doesn't track those) so I guess another Bowser Tour with GBA Bowser Castle 4 and one of the SNES Bowser Castle tracks will be coming within the next few months. Another increase for the big GCN gap too, and with Shroom Ridge in we can now see how many IDs DS Mario Circuit actually has (should be pretty close to releasing by now).

Mario_Kart_ID_Gap.png
 
I like how Cranky Kong has the fewest votes yet is the only one of these in the Mario Kart frame from the upcoming movie trailer
Having usable assets to be ported from Mario Kart Tour like Dixie and Funky do is a lot more substantial than a movie appearence when considering potential additions.
 
0
I'm starting to believe more and more that we could have more characters than we think...
We can see their desire to preserve the content of Tour and the wish to breathe fresh life into the game with the tracks, it could be the same with the characters.
 
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