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Pre-Release The Legend of Zelda: Tears of the Kingdom Pre-Release Discussion Thread

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I'm still shocked at how we don't have TP/WW HD on the console by it's sixth year. The franchise exploded and they are already remaster AND they love porting Wii U games on Switch. Literally why hasn't it been done ?

TotK was planned for 2022 and every other year had a major Zelda release (2017: BotW, 2018: Hyrule Warriors, 2019: Link's Awakening, 2020: Age of Calamity, 2021: Skyward Sword, 2023: TotK)
 
That's what I'm thinking, itll show what you can or cant phase through, like how stasis highlights objects you can stop/freeze.

I thought this at first but - for the phasing ability, it only applies to surfaces Link is standing on or directly under, right ? I.e. vertical based. The patent diagrams look like transparent areas on a wall instead of on a floor or ceiling.

Maybe this is for a Lens of Truth rune
 
I thought this at first but - for the phasing ability, it only applies to surfaces Link is standing on or directly under, right ? I.e. vertical based. The patent diagrams look like transparent areas on a wall instead of on a floor or ceiling.

Maybe this is for a Lens of Truth rune

Yeah, now that you mention it that makes sense because the phasing patent mentioned that you can go underground and phase through the ceiling above you to get into a new building but that method wouldn't make much sense if you could just phase through the outside walls into the building.

Yeah, maybe there will be an ability that works like the Lens of Truth (or you can make something transparent to see, what's on the other side of it, as opposed to seeing an illusion, but Lens of Truth-like ability makes a bit more sense).
 
Yeah, now that you mention it that makes sense because the phasing patent mentioned that you can go underground and phase through the ceiling above you to get into a new building but that method wouldn't make much sense if you could just phase through the outside walls into the building.

Yeah, maybe there will be an ability that works like the Lens of Truth (or you can make something transparent to see, what's on the other side of it, as opposed to seeing an illusion, but Lens of Truth-like ability makes a bit more sense).
Cave discovery rune ;)

there-is-a-cave-from-the-trailer-that-was-not-in-the-v0-tkzy2h1nsxn91.png
 
I think there's extremely good odds that this is delayed to November, but we'll see in the next two weeks.
Why it would be delayed? It was dated 8 months before release, the game was rated, the game is content complete. This Zelda game delay needs to stop, I know it's frustrating that they haven't shown anything but that will change in 2 weeks. The odds of delay are exactly 0.00%.
 
I think there's extremely good odds that this is delayed to November, but we'll see in the next two weeks.
It would have to already be delayed though (atleast internally) because merchandise manufacturing lines would have to be aware of the delay, but from what we can tell there hasn't been such chatter and Zelda amiibo are being restocked as early as next week. To be honest I'd say odds of a delay are extremely low.
 
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with how well that already works with the current engine, im actually suprized how we did not get 2 or 3 as side quests for a special armor, similar to the barbarian armor. i already can see it: a set that has a set bonus so that link uses up less staming during gliding.

On that note I hope they rethink the whole β€œarmor gives you a major traversal ability” thing a bit. Needing to swap armors to swim up waterfalls I genuinely thought was a bad/tedious design choice.

On the flip side, I enjoy the game giving meaningful reasons to use and enhance different armors. I just don’t want it to be a case where we need to equip a set for a few seconds and the are inclined to immediately un-equip. If they must go down that route again, at least make it contextual or somehow make swapping quicker.
 
I feel like it would harm Nintendo's public image too much to delay this game. Especially after it has a set release date.

I don’t think it’d matter that much as long as they have good content to release in its place.

I also don’t think it’s getting a delay. We’re almost there folks.
 
I feel like it would harm Nintendo's public image too much to delay this game. Especially after it has a set release date.
The fact that it has set release date, so far in advance just shows that they are damn confident in it (not to mention that it's rated = content complete). But it's funny since Splatoon 3 had it's release date 5 months in advance, Animal Crossing 9 months in advance and I can't remember people talking how these will be delayed. It's this constant obsession how Zelda game will be always delayed.
 
I don't think it's going to be delayed. I just don't think they want to show the game. Nothing more to read into. They are basically waiting until the last moment to market the game in order to create a sudden hype cycle throughout the game's launch. They also don't want to watch Ubisoft and other companies quickly rip off their innovative ideas again like we saw with BOTW.
 
As an enthusiast, Nintendo's marketing strategy of only focusing on games coming out within 3-12 months is quite frustrating.

There is probably a sweet spot between that and companies who show a vertical slice of a game which is 5 years away.

I don't think going into a year knowing full well what to expect with maybe a few smaller surprises or delays sprinkled is a bad thing.
 
Until Nintendo shows more of the game there will always be some people expecting the game to be pushed back. I don’t think it will be delayed but I don’t think the chance is 0%
 
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Even if this game gets blown wide open in a direct next month it will always be odd to me how little info we were given of this game since its reveal up to essentially its release. I don't remember TP/SS/BOTW having a weird hype cycle like this, and I find it even stranger here considering its a direct sequel (like imo you'd think they'd want to be LESS tight lipped this time around to show that it's not simply "botw again" or whatever). Unfortunately, its really screwed with my anticipation of the game as well. I feel like I'm the biggest Zelda fan ever, yet this game is 3 months away and the wait seems like it's going to be very easy. Hopefully that changes soon.
 
Even if this game gets blown wide open in a direct next month it will always be odd to me how little info we were given of this game since its reveal up to essentially its release. I don't remember TP/SS/BOTW having a weird hype cycle like this, and I find it even stranger here considering its a direct sequel (like imo you'd think they'd want to be LESS tight lipped this time around to show that it's not simply "botw again" or whatever). Unfortunately, its really screwed with my anticipation of the game as well. I feel like I'm the biggest Zelda fan ever, yet this game is 3 months away and the wait seems like it's going to be very easy. Hopefully that changes soon.
I think the lack of E3s messed with this games marketing. For the past Zelda games that is where they had there big blow outs. For some reason Nintendo just wants to tease this game.

There is still so much we don’t know. Are breakable weapons back? Is this games still going to be completely non linear?
 
Even if this game gets blown wide open in a direct next month it will always be odd to me how little info we were given of this game since its reveal up to essentially its release. I don't remember TP/SS/BOTW having a weird hype cycle like this, and I find it even stranger here considering its a direct sequel (like imo you'd think they'd want to be LESS tight lipped this time around to show that it's not simply "botw again" or whatever). Unfortunately, its really screwed with my anticipation of the game as well. I feel like I'm the biggest Zelda fan ever, yet this game is 3 months away and the wait seems like it's going to be very easy. Hopefully that changes soon.

Why would they want to be less tight lipped here? Just curious why you think that.

I suspect the only people worried about it being Breath of the Wild again are the ones that’ll be tuned into every bit of news that hits, and when the marketing shifts, so will the sentiment. There’s plenty of time to assuage concerns - we’re still months out.

I take all this secrecy as confidence and keenness to surprise fans as much as possible.
 
I don’t think it’d matter that much as long as they have good content to release in its place.

I also don’t think it’s getting a delay. We’re almost there folks.
I don't think there's anything that could substitute for Zelda and would be enough for most people, or at least me. Like it'd take Mario Odyssey 2 and a massive substantial amount of DLC and new content coming to Animal Crossing (never gonna happen the game is dead) just for me to not be salty, but even then I'd still be annoyed.
The fact that it has set release date, so far in advance just shows that they are damn confident in it (not to mention that it's rated = content complete). But it's funny since Splatoon 3 had it's release date 5 months in advance, Animal Crossing 9 months in advance and I can't remember people talking how these will be delayed. It's this constant obsession how Zelda game will be always delayed.
I think people easily forget how past games were marketed. Xenoblade 3 for example was announced February of last year and came out in July. Like the shorter amount of times between reveal and release just honestly seem like they're becoming more common in the industry, even outside of Nintendo. I think it probably just has to do with how connected people are, as you don't need a big drawn out marketing cycle, rather you can just drop a trailer and social media will spread it around the world for you.
 
I think the lack of E3s messed with this games marketing. For the past Zelda games that is where they had there big blow outs. For some reason Nintendo just wants to tease this game.

There is still so much we don’t know. Are breakable weapons back? Is this games still going to be completely non linear?

Are there going to be towns? Can link equip multiple armors again?
 
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I don't see this as much different from the BotW marketing.

The Great Plateau tech demo was exceptional, as an introduction to a new kind of Zelda. So many new mechanics (cooking, climbing, durability, surfing, runes) were dumped on us at once. E3 was still around and it was the perfect storm of building up anticipation for a new Zelda and the NX.

After that was a short teaser and then the presentation trailer 2-3 months before release,

We're still in that timeframe, and I don't think they'll give another deep dive demo like the Great Plateau. Nor do I think we need one. Both this style of Zelda and the Switch are known quantities, all they need to do is share what's new.
 
Why would they want to be less tight lipped here? Just curious why you think that.

I suspect the only people worried about it being Breath of the Wild again are the ones that’ll be tuned into every bit of news that hits, and when the marketing shifts, so will the sentiment. There’s plenty of time to assuage concerns - we’re still months out.

I take all this secrecy as confidence and keenness to surprise fans as much as possible.
I just feel like with a complete new game and game world instead of a direct sequel like they are doing It would be easier to just tease the game and that's it. Like so far all we know about TOTK is that its gonna be botw's world with some new gadgets to use and an added sky region. Idk, for me it just seems like thats just not enough to show to get me hyped unlike a brand new game and game world that just has to exist I guess lol. I guess a lot of it comes down to the fact that I'm not a huge fan of them reusing the same world from botw, but we'll see. And honestly I do agree that the secrecy is probably because of their confidence, but I'm just being a little cautious (if not a tad pessimistic lol).
 
I don't think there's anything that could substitute for Zelda and would be enough for most people, or at least me. Like it'd take Mario Odyssey 2 and a massive substantial amount of DLC and new content coming to Animal Crossing (never gonna happen the game is dead) just for me to not be salty, but even then I'd still be annoyed

I’m not saying Zelda has an equal - see every argument I’ve ever made in favor of Zelda missing new hardware launch being a miserable decision. I’m obsessed with this new Zelda formula, and with 30 million units sold clearly so are many other people.

What I’m saying is that for Nintendo I think it’d be immaterial, reputationally or otherwise, to see it delayed half a year. They’ll come out with the same apologetic song and dance about β€œneeding a little more time to make it the best it can be,” release something smaller like Metroid Prime Remake, and ramp up marketing for Tears around E3. Come holidays it’ll be a smash hit and everybody will forget the delays.
 
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I don't see TotK getting delayed now. Only once has a Zelda game been delayed after being given a solid release date and that was Twilight Princess.
 
I don't see this as much different from the BotW marketing.

The Great Plateau tech demo was exceptional, as an introduction to a new kind of Zelda. So many new mechanics (cooking, climbing, durability, surfing, runes) were dumped on us at once. E3 was still around and it was the perfect storm of building up anticipation for a new Zelda and the NX.

After that was a short teaser and then the presentation trailer 2-3 months before release,

We're still in that timeframe, and I don't think they'll give another deep dive demo like the Great Plateau. Nor do I think we need one. Both this style of Zelda and the Switch are known quantities, all they need to do is share what's new.
I've seen this sentiment a lot from different people, but I can't say I agree with it.

For BotW, we got:
1. A concept teaser back when Wind Waker HD was announced
2. The reveal teaser showing the new world and artstyle
3. A game awards showcase that showed off gameplay and a view of the entire map
4. A full E3 reveal trailer showing tons of new things about the game
5. Extensive gameplay footage of the entire Great Plateau
6. A game awards live gameplay showcase

This was all stuff that was shown off before release year. We also got a bunch of interviews with Aonuma, as well as a few minor trailers in-between.

For TotK, we've only gotten 3 teaser trailers, a couple interviews, and some minor marketing materials like the life size Link statue. There hasn't been a full trailer yet, and no gameplay footage. Half of our news about the game has been from leaks and patents.
 
The fact that it has set release date, so far in advance just shows that they are damn confident in it (not to mention that it's rated = content complete). But it's funny since Splatoon 3 had it's release date 5 months in advance, Animal Crossing 9 months in advance and I can't remember people talking how these will be delayed. It's this constant obsession how Zelda game will be always delayed.
The way I see it, this kind of thing is one part pessimism, one part parroting things people hear around the internet, and one part ignoring context.

The common take is, β€œZelda games always get delayed.” Which is mostly true. But with this game people are ignoring that the game already got its delay. The game was supposed to come out last year. It got its delay, then some months after that got its release date. It doesn’t matter what they do or don’t show (at this point). The odds of a second delay plummeted the instant it was given a hard release date.
 
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I've been admiring the concept arts from Master Works, the game's architecture looks so majestic.

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I hope in TotK, they pull back the camera i.e. increase the FoV more so we can take in more of the view in front of Link, and also use some dynamic camera angles in certain locations to give a killer first impression.

classic.png

far.png





This was all stuff that was shown off before release year. We also got a bunch of interviews with Aonuma, as well as a few minor trailers in-between.
I still believe in BotW being uniquely circumstantial and them feeling more compelled to show off the game as an assurance after Skyward Sword and to promote the NX, with the idea of open-world Zelda being unproven. For TotK we have three teasers and developer interviews as you've said and we're now approaching the 3 month marketing timeframe of the game.
Within three months of BotW's launch we got the Game Awards Ruins teaser, Faron showcase, and Switch presentation trailer, and I expect the next three months to mirror this output for TotK. The reason I say "not so different" is because we know in retrospect the content they revealed in the BotW pre-release cycle was miniscule compared to the content of the final game, which is what I'm expecting here in a more compressed timeframe, with them showing less initially because we have some idea of what to expect.
Do I think this is ideal? No, I want to see more of the game yesterday. But this is probably how they want to build up excitement and keep the momentum going in a short span of time.
 
I've seen this sentiment a lot from different people, but I can't say I agree with it.

For BotW, we got:
1. A concept teaser back when Wind Waker HD was announced
2. The reveal teaser showing the new world and artstyle
3. A game awards showcase that showed off gameplay and a view of the entire map
4. A full E3 reveal trailer showing tons of new things about the game
5. Extensive gameplay footage of the entire Great Plateau
6. A game awards live gameplay showcase

This was all stuff that was shown off before release year. We also got a bunch of interviews with Aonuma, as well as a few minor trailers in-between.

For TotK, we've only gotten 3 teaser trailers, a couple interviews, and some minor marketing materials like the life size Link statue. There hasn't been a full trailer yet, and no gameplay footage. Half of our news about the game has been from leaks and patents.
Exactly. It’s irrelevant if this is or not a sequel to BotW: it is a new 3D Zelda game and the one they have decided to go silent about it longer than any other in the past since Ocarina of Time, iirc.

Just a bunch of teasers is insufficient for one of their biggest hits on the Switch. For some people may be enough, but it is still less than the past entry.

I know perfectly fine that game will sell well, just like I know that marketing has been barebones to this game.
 
It's more that news get out more easily now and there is no need to do a marketing campaign for a year anymore. It is a lot more costly and it just has been a trend in every media lately. We are now arriving to the point where it will start. We will probably get 1 trailer in the direct, a final one around a month before release, probably in a dedicated showcase with some gameplay, amiibo reveal etc etc.
 
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I hope in TotK, they pull back the camera i.e. increase the FoV more so we can take in more of the view in front of Link, and also use some dynamic camera angles in certain locations to give a killer first impression.

classic.png

far.png

Botw's camera in general felt a bit off to me. But it especially struggled with getting weird in confined spaces, even sometimes just getting stuck under or behind large enemies. If we're going to be spending time in caves, that's something that needs to be addressed.
 
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Exactly. It’s irrelevant if this is or not a sequel to BotW: it is a new 3D Zelda game and the one they have decided to go silent about it longer than any other in the past since Ocarina of Time, iirc.

Just a bunch of teasers is insufficient for one of their biggest hits on the Switch. For some people may be enough, but it is still less than the past entry.

I know perfectly fine that game will sell well, just like I know that marketing has been barebones to this game.
Agreed. The issue I have with this type of marketing isn't about it's effect on TotK's sales, it's about my own enjoyment of the prerelease "hype".

If Nintendo decides that they need to show very little of the game in order to sell more copies/save money on marketing, that's good for them. But I'm not financially invested in Nintendo. It doesn't matter to me if TotK sells 3 million copies or 30 million copies, that's for Nintendo to care about. What I enjoy is discussing and theorizing about an upcoming Zelda game, and that simply hasn't been as enjoyable for TotK as it was for the past 3D Zelda releases. I'm sure we will get some big trailer eventually, but by that point the game will be out in 3 months anyway. I got years and years of fun from the prerelease cycle of BotW, but with TotK there just hasn't been much to talk about since the trailers haven't shown a whole lot of interesting new things.

I'm obviously going to buy TotK no matter what happens, as is everyone else who is complaining about the marketing. But as a Zelda fan, I'm just disappointed that I'm missing out on all the fun prerelease discussion that we would normally be having for a new Zelda game.
 
So can we discuss weapon durability again? I was just listening to a YouTube video that I need to link to but it reminded me of the Wet Stone in Monster Hunter that restores sharpness to weapons. What if weapons last a little longer but instead of just outright breaking they go through a dulling process first?

We keep the weapons longer and before they just turn to dust we have a chance to re-sharpen them to bring them back to full use. If I wanted to just run the weapon into the ground I could but if there is something I really liked there would be a chance to keep it in my hammer space pockets longer if not forever.

The Wet Stone like item could be super over powered in battle like food. So in that case have link perform the sharpening/maintenance in real time so you’d still have to be weary how you handle a Linyll. Stopping to fix weapons in the middle of the fight could get you killed. Get a full meter going as well so we can’t just eat like a Yoshi nonstop during battles.

Maybe allow Great Fairy’s to strengthen weapons as well. Strengthen the length of durability/sharpness, increase their overall power and/or at the highest rating you could make a weapon straight up permanent? Like 4 star climbing suit. It took forever to get all stars on gear so maybe something along these lines could work?

Please humor me.
 
I hope in TotK, they pull back the camera i.e. increase the FoV more so we can take in more of the view in front of Link, and also use some dynamic camera angles in certain locations to give a killer first impression.
Related: an official first-person mode would be killer and very improbable. I loved running around with the camera rune! There's a glitch that allows you to play in first-person, but I couldn't pull it off =P .
 
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I don't see TotK getting delayed now. Only once has a Zelda game been delayed after being given a solid release date and that was Twilight Princess.
This is not true as far as I recall. Twilight Princess was "Holiday 2005" title but was then pushed a year later and that was announced in August of 2005 that it would be released sometime after March 31st 2016. And as we know it ended up being Holidays with the Wii. So very far from "given solid date".
 
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I see a lot of veiled pessimism in this thread, but every shred of info we get about this game's gameplay solidifies my idea that shit's gonna be crazyyyyyyy

(I've always thought of the phasing mechanic as something you activated at Link's zenith, but this maybe looks like you'll be able to point it at different angles? Oh boy.)
 
There's zero gameplay mentioned in that patent :sleep:

I believe transparency effects were the cause of some performance issues at launch, maybe something to do with optimizing that.

Transparencies like fog/dust clouds were, but this about solid objects with a translucent appearance.

IF it's for Zelda it might just be a way to improve their ice rendering so that it can make the edges of concave sections look good, maybe for an ice dungeon or something.


In BotW they stored the depth between the ice surface and the non-ice surface behind, so they can give the impression of objects trapped in ice and things like that,* but there's no cue for the thickness of the ice part itself, which this patent seems to be talking about.

*example of what I mean: The darkness behind the glass comes straight from the difference in depth of the background behind it.
tumblr_pi53lfz19V1x2q96no3_1280.jpg
 
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I'm glad he pointed out some manufacturing flaws. I actually am now ever so slightly more skeptical about the legitimacy of the leak, however I went to see if what SwitchForce claimed was true. He said that the Splatoon and S&V boxes were more tightly wrapped. After 1 minute of searching, I found definite red bleed-over on an S&V OLED box in the first few seconds of this video.


After a few minutes of searching you can also see red bleed-over for the Splatoon 3 box:



I'm not trying to keep away the idea that this thing is fake, but so far I still think this is likely real. I'll look the other defect SwitchForce pointed out later. What keeps me from believing this thing is very likely real is the lack of a dock photo. I mean, I don't believe this person was in any kind of rush to take the photos of the box and joycons, seeing how they were playing Pokemon. It seems like they certainly could've taken 8 more seconds to get a photo of the dock, so that's sus.

Edit: I'll add another detail that makes this a next level fake if it's fake. The bottom 1/4 of the box shows the grooves of the cardboard. So either next level photoshop, or they got a small roller and rolled the printed/fake art over a box until it wore down enough so that cardboard grooves could be visible. That's a very fine detail to fake and getting it right is tough.

Edit2: These grooves can be seen on other OLED boxes with bright light I.e. cell phone camera light, so...props to this person or group of people if this is fake.

since when nintento does not include games in their special edition game consoles? what a robbery
 
I love looking at the concept art for BotW Link and feeling validated for my dye decisions.

They really loved the hooded look, no wonder TotK Link's got one as a part of his main design.

linkconcept.jpg
linkconcept2.jpg
linkconcept1.jpg
4aac92d0461fc4a35ae461374a7f6bf7.jpg
Because theyre cool and usefull on a journey. we also all have coats with hoods for when it rains ir its windy
I've seen this sentiment a lot from different people, but I can't say I agree with it.

For BotW, we got:
1. A concept teaser back when Wind Waker HD was announced
2. The reveal teaser showing the new world and artstyle
3. A game awards showcase that showed off gameplay and a view of the entire map
4. A full E3 reveal trailer showing tons of new things about the game
5. Extensive gameplay footage of the entire Great Plateau
6. A game awards live gameplay showcase

This was all stuff that was shown off before release year. We also got a bunch of interviews with Aonuma, as well as a few minor trailers in-between.

For TotK, we've only gotten 3 teaser trailers, a couple interviews, and some minor marketing materials like the life size Link statue. There hasn't been a full trailer yet, and no gameplay footage. Half of our news about the game has been from leaks and patents.
yeah, its not the same, but it also doesnt need to be.
The last one was during the Wii Us downfall, with BotW being its last big game, and a radical shift that they needed to "sell" classic zelda fans.
They moved back to zelda one, where discovery was a huge aspect.
Exactly. It’s irrelevant if this is or not a sequel to BotW: it is a new 3D Zelda game and the one they have decided to go silent about it longer than any other in the past since Ocarina of Time, iirc.

Just a bunch of teasers is insufficient for one of their biggest hits on the Switch. For some people may be enough, but it is still less than the past entry.

I know perfectly fine that game will sell well, just like I know that marketing has been barebones to this game.
Well, it is one of the zeldas where suprise and self discorey is the most in the forefront. and its the first zelda where we reuse a map in that way.
Its also the direct sequel to one of the best selling ones. I get why they play coy.
I can't wait to come to the thread in two months and see everyone complaining that Nintendo is showing TOO MUCH of TotK.
Jep, what i almost expect to happen
Agreed. The issue I have with this type of marketing isn't about it's effect on TotK's sales, it's about my own enjoyment of the prerelease "hype".

If Nintendo decides that they need to show very little of the game in order to sell more copies/save money on marketing, that's good for them. But I'm not financially invested in Nintendo. It doesn't matter to me if TotK sells 3 million copies or 30 million copies, that's for Nintendo to care about. What I enjoy is discussing and theorizing about an upcoming Zelda game, and that simply hasn't been as enjoyable for TotK as it was for the past 3D Zelda releases. I'm sure we will get some big trailer eventually, but by that point the game will be out in 3 months anyway. I got years and years of fun from the prerelease cycle of BotW, but with TotK there just hasn't been much to talk about since the trailers haven't shown a whole lot of interesting new things.

I'm obviously going to buy TotK no matter what happens, as is everyone else who is complaining about the marketing. But as a Zelda fan, I'm just disappointed that I'm missing out on all the fun prerelease discussion that we would normally be having for a new Zelda game.
Your personal enjoyment it its own thing, nobody should argue against that. For me personally, i would rather not have much more information, one trailer before release that shows a little more (but maybe not as misrepresenting as the last BotW trailer... one of the best ones ever, but missleading)
This is not true as far as I recall. Twilight Princess was "Holiday 2005" title but was then pushed a year later and that was announced in August of 2005 that it would be released sometime after March 31st 2016. And as we know it ended up being Holidays with the Wii. So very far from "given solid date".
TP was not pushed back that often, and the big push was because of the Wii. And Holiday is not the same as a concrete day.
 
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I hope in TotK, they pull back the camera i.e. increase the FoV more so we can take in more of the view in front of Link, and also use some dynamic camera angles in certain locations to give a killer first impression.

classic.png

far.png

You are not gaining any FOV in the bottom image, it's just Link at a farther distance from the camera. You are seeing as much as background in both images.
 
Ideally you should be able to adjust the FOV like in Xenoblade, but that's probably not possible in terms of performance. As it is in BotW was already the sweet-spot.
 
So can we discuss weapon durability again? I was just listening to a YouTube video that I need to link to but it reminded me of the Wet Stone in Monster Hunter that restores sharpness to weapons. What if weapons last a little longer but instead of just outright breaking they go through a dulling process first?

We keep the weapons longer and before they just turn to dust we have a chance to re-sharpen them to bring them back to full use. If I wanted to just run the weapon into the ground I could but if there is something I really liked there would be a chance to keep it in my hammer space pockets longer if not forever.

The Wet Stone like item could be super over powered in battle like food. So in that case have link perform the sharpening/maintenance in real time so you’d still have to be weary how you handle a Linyll. Stopping to fix weapons in the middle of the fight could get you killed. Get a full meter going as well so we can’t just eat like a Yoshi nonstop during battles.

Maybe allow Great Fairy’s to strengthen weapons as well. Strengthen the length of durability/sharpness, increase their overall power and/or at the highest rating you could make a weapon straight up permanent? Like 4 star climbing suit. It took forever to get all stars on gear so maybe something along these lines could work?

Please humor me.

No. Doing it this way then would be the same as having indestructible weapons but with extra annoying steps.

I don't even know why games have degradation systems in place if you're always able to repair the weapons with incredibly common items. It's just an annoyance.

Weapons getting destroyed is a good thing because it forces you to use all weapons, unlike every other Adventure/RPG game where there are 200 weapons but you only end up using the 5 most powerful ones.
And unlike other games, in BotW you can ALWAYS get the same powerful weapon over and over again, so weapon breaking is a non-issue for me.

It came a point in the game where I WANTED weapons to break so I could use the rest of my arsenal. I had way too many weapons.
 
Just give a Minecraft meter that shows my weapons current durability.

And if they want to do repair, the max durability should decrease on repair/sharpening. That way weapons can still permanently break and it won’t destroy the whole system.
 
This is not true as far as I recall. Twilight Princess was "Holiday 2005" title but was then pushed a year later and that was announced in August of 2005 that it would be released sometime after March 31st 2016. And as we know it ended up being Holidays with the Wii. So very far from "given solid date".

I'm talking about the Gamecube version, which was originally gonna release on the same day as the Wii version, was delayed to December.
 
I wouldn't mind the "weapons-as-ammo" approach they had with BotW. I'd even be open to weapons being even less durable, because as the game progressed I started sticking to the more durable weapons and it became a bit more of a slog as a result.

However, they'd have to think of ways to streamline equipping weapons. Maybe auto-equip a similar weapon if something breaks. Also, more feedback when throwing a weapon (for example elemental weapons acting as elemental bombs when thrown) could make discarding weapons even more fun.
 
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