Positions available
1 UI Designer
2 Cinematic Artists
3DCG Map Designer 3
Start of employment
Start date negotiable
Job Description
UI Designer
The taste of the game is "medieval" and "stylish".
The expression is not photo-realistic, but rather "designed" with realistic elements.
Creation of game software UI (HUD, menus, etc.)
Cinematic Artist
Based on storyboards, the cinematic artist is responsible for the incorporation of various assets, creation of camera work, and implementation in the game.
Creation of in-game visual effects
3DCG Map Designer
Responsible for overall design work in game production.
The designer is responsible for the expression and direction that maximizes the game's worldview, visual concept, and various specifications of the game and data, etc.
Experience and aptitude
Common skills and experience
<Preferred skills and experience
Experience in collaborative production
Those who like to understand various specifications and issues in game production, organize information, and incorporate them into design.
Good at communication
Those who love games and are enthusiastic about game production.
Have a strong service spirit and like to entertain people.
UI Designer
<Required Skills
Experience in creating UI for 3D games.
Knowledge of basic layout.
Proficiency in drawing tools such as Illustrator.
<Preferred Skills/Experience
Experience working with Unity.
Knowledge of scripting.
Knowledge of animation.
Enthusiasm for game production.
Cinematic Artist
<Required Skills
Experience in creating camera work and real-time cutscenes in game development
Experience using 3D DCC tools such as Maya
<Preferred Skills/Experience
Experience in video production from storyboarding to pre-visualization
Experience in cutscene or video production using DCC tools
Experience in directing and directing cutscenes
3DCG Map Designer
<Required Skills
Experience in 3D background production in a company
Experience with DCC tools (MAYA, Photoshop, SubstancePainter, etc.)
Basic drawing skills
<Preferred Skills/Experience
Experience with sculpting, PBR, facials, rigging, dynamics, etc.
Experience in creating works using Unreal Engine or Unity.
Experience in video production (both CG and live-action)